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Geant4/examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file medical/dna/range/src/PrimaryGenerat     26 /// \file medical/dna/range/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-0     29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $
 30 //                                                 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 35                                                    35 
 36 #include "DetectorConstruction.hh"             << 
 37                                                << 
 38 #include "G4Electron.hh"                       << 
 39 #include "G4Event.hh"                              36 #include "G4Event.hh"
 40 #include "G4Gamma.hh"                          << 
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        37 #include "G4ParticleGun.hh"
                                                   >>  38 #include "G4Electron.hh"
                                                   >>  39 #include "G4Gamma.hh"
 43 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 44 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
                                                   >>  43 #include "G4SystemOfUnits.hh"
                                                   >>  44 #include "Randomize.hh"
                                                   >>  45 #include "DetectorConstruction.hh"
 45 #include "G4RandomDirection.hh"                    46 #include "G4RandomDirection.hh"
 46 #include "G4RunManager.hh"                         47 #include "G4RunManager.hh"
 47 #include "G4StateManager.hh"                       48 #include "G4StateManager.hh"
 48 #include "G4SystemOfUnits.hh"                  << 
 49 #include "Randomize.hh"                        << 
 50                                                    49 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52                                                    51 
 53 PrimaryGeneratorAction::PrimaryGeneratorAction     52 PrimaryGeneratorAction::PrimaryGeneratorAction()
 54   : G4VUserPrimaryGeneratorAction(), G4VStateD <<  53 :G4VUserPrimaryGeneratorAction(), G4VStateDependent(),
                                                   >>  54  fParticleGun(0),
                                                   >>  55  fDetector(0)
 55 {                                                  56 {
 56   fDetector = dynamic_cast<const DetectorConst <<  57   fDetector =
 57     G4RunManager::GetRunManager()->GetUserDete <<  58       dynamic_cast<const DetectorConstruction*>(G4RunManager::GetRunManager()
                                                   >>  59           ->GetUserDetectorConstruction());
 58   G4int n_particle = 1;                            60   G4int n_particle = 1;
 59   fParticleGun = new G4ParticleGun(n_particle) <<  61   fParticleGun  = new G4ParticleGun(n_particle);
 60 }                                                  62 }
 61                                                    63 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                    65 
 64 PrimaryGeneratorAction::~PrimaryGeneratorActio     66 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 65 {                                                  67 {
 66   G4StateManager::GetStateManager()->Deregiste     68   G4StateManager::GetStateManager()->DeregisterDependent(this);
 67   if (fParticleGun) delete fParticleGun;       <<  69   if(fParticleGun) delete fParticleGun;
 68 }                                                  70 }
 69                                                    71 
 70 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 71                                                    73 
 72 void PrimaryGeneratorAction::GeneratePrimaries     74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 73 {                                              <<  75 {    
 74   G4double R = fDetector->GetNPRadius();           76   G4double R = fDetector->GetNPRadius();
 75   G4double Ryz = 9999;                         <<  77   G4double Ryz=9999;
 76                                                    78 
 77   // G4ParticleDefinition *particle = G4Electr <<  79   //G4ParticleDefinition *particle = G4Electron::ElectronDefinition();
 78   // fParticleGun->SetParticleDefinition(parti <<  80   //fParticleGun->SetParticleDefinition(particle);
 79                                                    81 
 80   G4double scale = 1.;                         <<  82   G4double scale =1.;
 81                                                    83 
 82   G4double xpos = 0, ypos = 0, zpos = 0;       <<  84   G4double xpos=0,ypos=0,zpos=0;
 83   while (!(Ryz < R)) {                         <<  85   while (!(Ryz<R)){
 84     ypos = (2. * G4UniformRand() - 1.) * R;    <<  86     ypos = (2.*G4UniformRand()-1.) * R;
 85     zpos = (2. * G4UniformRand() - 1.) * R;    <<  87     zpos = (2.*G4UniformRand()-1.) * R;
 86     Ryz = std::sqrt(ypos * ypos + zpos * zpos) <<  88     Ryz = std::sqrt(ypos*ypos+zpos*zpos);
 87   }                                                89   }
 88   xpos = std::sqrt(R * R - (ypos * ypos + zpos <<  90   xpos = std::sqrt(R*R-(ypos*ypos+zpos*zpos));
 89   fParticleGun->SetParticlePosition(G4ThreeVec <<  91   fParticleGun->SetParticlePosition(G4ThreeVector(
 90   fParticleGun->SetParticleMomentumDirection(G <<  92                                -xpos*scale,ypos*scale,zpos*scale));
 91                                                <<  93   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
                                                   >>  94   
 92   fParticleGun->GeneratePrimaryVertex(anEvent)     95   fParticleGun->GeneratePrimaryVertex(anEvent);
 93 }                                                  96 }
 94                                                    97 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                    99 
 97 G4bool PrimaryGeneratorAction::Notify(G4Applic    100 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState)
 98 {                                                 101 {
 99   if (requestedState == G4State_Idle) {        << 102   if(requestedState == G4State_Idle)
100     if (fParticleGun != 0) return true;        << 103   {
101     G4double R = fDetector->GetNPRadius();     << 104     if(fParticleGun != 0) return true;
102     G4double Ryz = 9999;                       << 105       G4double R = fDetector->GetNPRadius();
103     ;                                          << 106       G4double Ryz=9999;;
104                                                << 107 
105     // G4ParticleDefinition *particle = G4Elec << 108       //G4ParticleDefinition *particle = G4Electron::ElectronDefinition();
106     // fParticleGun->SetParticleDefinition(par << 109       //fParticleGun->SetParticleDefinition(particle);
107                                                << 110 
108     fParticleGun->SetParticleMomentumDirection << 111       fParticleGun->SetParticleMomentumDirection(G4ThreeVector(-1,0,0));
109                                                << 112 
110     while (!(Ryz < R)) {                       << 113       while (!(Ryz<R)){
111       G4double ypos = (2. * G4UniformRand() -  << 114         G4double ypos = (2.*G4UniformRand()-1.) * R;
112       G4double zpos = (2. * G4UniformRand() -  << 115         G4double zpos = (2.*G4UniformRand()-1.) * R;
113       Ryz = std::sqrt(ypos * ypos + zpos * zpo << 116         Ryz = std::sqrt(ypos*ypos+zpos*zpos);
114       G4double xpos = std::sqrt(R * R - (ypos  << 117         G4double xpos = std::sqrt(R*R-(ypos*ypos+zpos*zpos));
115       fParticleGun->SetParticlePosition(G4Thre << 118         fParticleGun->SetParticlePosition(G4ThreeVector(-xpos,ypos,zpos));
116     }                                          << 119       }
117     // fParticleGun->SetParticlePosition(G4Thr << 120       //fParticleGun->SetParticlePosition(G4ThreeVector(-Xposition,0,0));
118     // fParticleGun->GeneratePrimaryVertex(anE << 121       //fParticleGun->GeneratePrimaryVertex(anEvent);
119   }                                               122   }
120                                                   123 
121   return true;                                    124   return true;
122 }                                                 125 }
                                                   >> 126 
123                                                   127