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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/dna/range/src/PrimaryGenerat 26 /// \file medical/dna/range/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-0 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $ 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 35 35 36 #include "DetectorConstruction.hh" << 37 << 38 #include "G4Electron.hh" << 39 #include "G4Event.hh" 36 #include "G4Event.hh" 40 #include "G4Gamma.hh" << 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" >> 38 #include "G4Electron.hh" >> 39 #include "G4Gamma.hh" 43 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 44 #include "G4PhysicalConstants.hh" 42 #include "G4PhysicalConstants.hh" >> 43 #include "G4SystemOfUnits.hh" >> 44 #include "Randomize.hh" >> 45 #include "DetectorConstruction.hh" 45 #include "G4RandomDirection.hh" 46 #include "G4RandomDirection.hh" 46 #include "G4RunManager.hh" 47 #include "G4RunManager.hh" 47 #include "G4StateManager.hh" 48 #include "G4StateManager.hh" 48 #include "G4SystemOfUnits.hh" << 49 #include "Randomize.hh" << 50 49 51 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 51 53 PrimaryGeneratorAction::PrimaryGeneratorAction 52 PrimaryGeneratorAction::PrimaryGeneratorAction() 54 : G4VUserPrimaryGeneratorAction(), G4VStateD << 53 :G4VUserPrimaryGeneratorAction(), G4VStateDependent(), >> 54 fParticleGun(0), >> 55 fDetector(0) 55 { 56 { 56 fDetector = dynamic_cast<const DetectorConst << 57 fDetector = 57 G4RunManager::GetRunManager()->GetUserDete << 58 dynamic_cast<const DetectorConstruction*>(G4RunManager::GetRunManager() >> 59 ->GetUserDetectorConstruction()); 58 G4int n_particle = 1; 60 G4int n_particle = 1; 59 fParticleGun = new G4ParticleGun(n_particle) << 61 fParticleGun = new G4ParticleGun(n_particle); 60 } 62 } 61 63 62 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 65 64 PrimaryGeneratorAction::~PrimaryGeneratorActio 66 PrimaryGeneratorAction::~PrimaryGeneratorAction() 65 { 67 { 66 G4StateManager::GetStateManager()->Deregiste 68 G4StateManager::GetStateManager()->DeregisterDependent(this); 67 if (fParticleGun) delete fParticleGun; << 69 if(fParticleGun) delete fParticleGun; 68 } 70 } 69 71 70 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 73 72 void PrimaryGeneratorAction::GeneratePrimaries 74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 73 { << 75 { 74 G4double R = fDetector->GetNPRadius(); 76 G4double R = fDetector->GetNPRadius(); 75 G4double Ryz = 9999; << 77 G4double Ryz=9999; 76 78 77 // G4ParticleDefinition *particle = G4Electr << 79 //G4ParticleDefinition *particle = G4Electron::ElectronDefinition(); 78 // fParticleGun->SetParticleDefinition(parti << 80 //fParticleGun->SetParticleDefinition(particle); 79 81 80 G4double scale = 1.; << 82 G4double scale =1.; 81 83 82 G4double xpos = 0, ypos = 0, zpos = 0; << 84 G4double xpos=0,ypos=0,zpos=0; 83 while (!(Ryz < R)) { << 85 while (!(Ryz<R)){ 84 ypos = (2. * G4UniformRand() - 1.) * R; << 86 ypos = (2.*G4UniformRand()-1.) * R; 85 zpos = (2. * G4UniformRand() - 1.) * R; << 87 zpos = (2.*G4UniformRand()-1.) * R; 86 Ryz = std::sqrt(ypos * ypos + zpos * zpos) << 88 Ryz = std::sqrt(ypos*ypos+zpos*zpos); 87 } 89 } 88 xpos = std::sqrt(R * R - (ypos * ypos + zpos << 90 xpos = std::sqrt(R*R-(ypos*ypos+zpos*zpos)); 89 fParticleGun->SetParticlePosition(G4ThreeVec << 91 fParticleGun->SetParticlePosition(G4ThreeVector( 90 fParticleGun->SetParticleMomentumDirection(G << 92 -xpos*scale,ypos*scale,zpos*scale)); 91 << 93 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); >> 94 92 fParticleGun->GeneratePrimaryVertex(anEvent) 95 fParticleGun->GeneratePrimaryVertex(anEvent); 93 } 96 } 94 97 95 //....oooOO0OOooo........oooOO0OOooo........oo 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 99 97 G4bool PrimaryGeneratorAction::Notify(G4Applic 100 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState) 98 { 101 { 99 if (requestedState == G4State_Idle) { << 102 if(requestedState == G4State_Idle) 100 if (fParticleGun != 0) return true; << 103 { 101 G4double R = fDetector->GetNPRadius(); << 104 if(fParticleGun != 0) return true; 102 G4double Ryz = 9999; << 105 G4double R = fDetector->GetNPRadius(); 103 ; << 106 G4double Ryz=9999;; 104 << 107 105 // G4ParticleDefinition *particle = G4Elec << 108 //G4ParticleDefinition *particle = G4Electron::ElectronDefinition(); 106 // fParticleGun->SetParticleDefinition(par << 109 //fParticleGun->SetParticleDefinition(particle); 107 << 110 108 fParticleGun->SetParticleMomentumDirection << 111 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(-1,0,0)); 109 << 112 110 while (!(Ryz < R)) { << 113 while (!(Ryz<R)){ 111 G4double ypos = (2. * G4UniformRand() - << 114 G4double ypos = (2.*G4UniformRand()-1.) * R; 112 G4double zpos = (2. * G4UniformRand() - << 115 G4double zpos = (2.*G4UniformRand()-1.) * R; 113 Ryz = std::sqrt(ypos * ypos + zpos * zpo << 116 Ryz = std::sqrt(ypos*ypos+zpos*zpos); 114 G4double xpos = std::sqrt(R * R - (ypos << 117 G4double xpos = std::sqrt(R*R-(ypos*ypos+zpos*zpos)); 115 fParticleGun->SetParticlePosition(G4Thre << 118 fParticleGun->SetParticlePosition(G4ThreeVector(-xpos,ypos,zpos)); 116 } << 119 } 117 // fParticleGun->SetParticlePosition(G4Thr << 120 //fParticleGun->SetParticlePosition(G4ThreeVector(-Xposition,0,0)); 118 // fParticleGun->GeneratePrimaryVertex(anE << 121 //fParticleGun->GeneratePrimaryVertex(anEvent); 119 } 122 } 120 123 121 return true; 124 return true; 122 } 125 } >> 126 123 127