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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file DetectorConstruction.cc 26 /// \file DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "DetectorConstruction.hh" 33 #include "DetectorConstruction.hh" 34 << 35 #include "DetectorMessenger.hh" 34 #include "DetectorMessenger.hh" >> 35 #include "G4Material.hh" >> 36 #include "G4NistManager.hh" 36 37 37 #include "G4Box.hh" 38 #include "G4Box.hh" 38 #include "G4GeometryManager.hh" << 39 #include "G4Sphere.hh" 39 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolumeStore.hh" << 41 #include "G4Material.hh" << 42 #include "G4NistManager.hh" << 43 #include "G4PVPlacement.hh" 41 #include "G4PVPlacement.hh" 44 #include "G4PhysicalConstants.hh" << 42 >> 43 #include "G4GeometryManager.hh" 45 #include "G4PhysicalVolumeStore.hh" 44 #include "G4PhysicalVolumeStore.hh" 46 #include "G4RunManager.hh" << 45 #include "G4LogicalVolumeStore.hh" 47 #include "G4SolidStore.hh" 46 #include "G4SolidStore.hh" 48 #include "G4Sphere.hh" << 47 #include "G4RunManager.hh" 49 #include "G4SystemOfUnits.hh" << 48 50 #include "G4UnitsTable.hh" 49 #include "G4UnitsTable.hh" >> 50 #include "G4SystemOfUnits.hh" >> 51 #include "G4PhysicalConstants.hh" 51 52 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 DetectorConstruction::DetectorConstruction() 55 DetectorConstruction::DetectorConstruction() 55 { 56 { 56 fRadius = 30 * cm; << 57 fRadius = 30*cm; 57 fWorldSize = 1.1 * fRadius; << 58 fWorldSize = 1.1*fRadius; 58 DefineMaterials(); 59 DefineMaterials(); 59 SetMaterial("Water_ts"); << 60 SetMaterial("Water_ts"); 60 fDetectorMessenger = new DetectorMessenger(t 61 fDetectorMessenger = new DetectorMessenger(this); 61 } 62 } 62 63 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 65 65 DetectorConstruction::~DetectorConstruction() 66 DetectorConstruction::~DetectorConstruction() 66 { << 67 { delete fDetectorMessenger;} 67 delete fDetectorMessenger; << 68 } << 69 68 70 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 70 72 G4VPhysicalVolume* DetectorConstruction::Const 71 G4VPhysicalVolume* DetectorConstruction::Construct() 73 { 72 { 74 return ConstructVolumes(); 73 return ConstructVolumes(); 75 } 74 } 76 75 77 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 77 79 void DetectorConstruction::DefineMaterials() 78 void DetectorConstruction::DefineMaterials() 80 { 79 { 81 // specific element name for thermal neutron 80 // specific element name for thermal neutronHP 82 // (see G4ParticleHPThermalScatteringNames.c 81 // (see G4ParticleHPThermalScatteringNames.cc) 83 82 84 G4int ncomponents, natoms; 83 G4int ncomponents, natoms; 85 84 86 // pressurized water 85 // pressurized water 87 G4Element* H = new G4Element("TS_H_of_Water" << 86 G4Element* H = new G4Element("TS_H_of_Water" ,"H" , 1., 1.0079*g/mole); 88 G4Element* O = new G4Element("Oxygen", "O", << 87 G4Element* O = new G4Element("Oxygen" ,"O" , 8., 16.00*g/mole); 89 G4Material* H2O = new G4Material("Water_ts", << 88 G4Material* H2O = 90 593 * kelvi << 89 new G4Material("Water_ts", 1.000*g/cm3, ncomponents=2, 91 H2O->AddElement(H, natoms = 2); << 90 kStateLiquid, 593*kelvin, 150*bar); 92 H2O->AddElement(O, natoms = 1); << 91 H2O->AddElement(H, natoms=2); 93 H2O->GetIonisation()->SetMeanExcitationEnerg << 92 H2O->AddElement(O, natoms=1); >> 93 H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV); 94 94 95 // heavy water 95 // heavy water 96 G4Isotope* H2 = new G4Isotope("H2", 1, 2); << 96 G4Isotope* H2 = new G4Isotope("H2",1,2); 97 G4Element* D = new G4Element("TS_D_of_Heavy_ << 97 G4Element* D = new G4Element("TS_D_of_Heavy_Water", "D", 1); 98 D->AddIsotope(H2, 100 * perCent); << 98 D->AddIsotope(H2, 100*perCent); 99 G4Material* D2O = new G4Material("HeavyWater << 99 G4Material* D2O = new G4Material("HeavyWater", 1.11*g/cm3, ncomponents=2, 100 293.15 * ke << 100 kStateLiquid, 293.15*kelvin, 1*atmosphere); 101 D2O->AddElement(D, natoms = 2); << 101 D2O->AddElement(D, natoms=2); 102 D2O->AddElement(O, natoms = 1); << 102 D2O->AddElement(O, natoms=1); 103 103 104 // graphite 104 // graphite 105 G4Isotope* C12 = new G4Isotope("C12", 6, 12) << 105 G4Isotope* C12 = new G4Isotope("C12", 6, 12); 106 G4Element* C = new G4Element("TS_C_of_Graphi << 106 G4Element* C = new G4Element("TS_C_of_Graphite","C", ncomponents=1); 107 C->AddIsotope(C12, 100. * perCent); << 107 C->AddIsotope(C12, 100.*perCent); 108 G4Material* graphite = new G4Material("graph << 108 G4Material* graphite = 109 293 * << 109 new G4Material("graphite", 2.27*g/cm3, ncomponents=1, 110 graphite->AddElement(C, natoms = 1); << 110 kStateSolid, 293*kelvin, 1*atmosphere); 111 << 111 graphite->AddElement(C, natoms=1); 112 // NE213 << 112 113 G4Material* ne213 = new G4Material("NE213", << 113 //NE213 114 ne213->AddElement(H, 9.2 * perCent); << 114 G4Material* ne213 = 115 ne213->AddElement(C, 90.8 * perCent); << 115 new G4Material("NE213", 0.874*g/cm3, ncomponents=2); 116 << 116 ne213->AddElement(H, 9.2*perCent); >> 117 ne213->AddElement(C, 90.8*perCent); >> 118 117 // example of vacuum 119 // example of vacuum 118 fWorldMat = new G4Material("Galactic", 1, 1. << 120 fWorldMat = new G4Material("Galactic", 1, 1.01*g/mole, universe_mean_density, 119 2.73 * kelvin, 3. << 121 kStateGas, 2.73*kelvin, 3.e-18*pascal); 120 122 121 /// G4cout << *(G4Material::GetMaterialTable << 123 ///G4cout << *(G4Material::GetMaterialTable()) << G4endl; 122 } 124 } 123 125 124 //....oooOO0OOooo........oooOO0OOooo........oo 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 125 127 126 G4Material* DetectorConstruction::MaterialWith << 128 G4Material* DetectorConstruction::MaterialWithSingleIsotope( G4String name, 127 << 129 G4String symbol, G4double density, G4int Z, G4int A) 128 { 130 { 129 // define a material from an isotope << 131 // define a material from an isotope 130 // << 132 // 131 G4int ncomponents; << 133 G4int ncomponents; 132 G4double abundance, massfraction; << 134 G4double abundance, massfraction; 133 << 134 G4Isotope* isotope = new G4Isotope(symbol, Z << 135 135 136 G4Element* element = new G4Element(name, sym << 136 G4Isotope* isotope = new G4Isotope(symbol, Z, A); 137 element->AddIsotope(isotope, abundance = 100 << 137 >> 138 G4Element* element = new G4Element(name, symbol, ncomponents=1); >> 139 element->AddIsotope(isotope, abundance= 100.*perCent); >> 140 >> 141 G4Material* material = new G4Material(name, density, ncomponents=1); >> 142 material->AddElement(element, massfraction=100.*perCent); 138 143 139 G4Material* material = new G4Material(name, << 144 return material; 140 material->AddElement(element, massfraction = << 141 << 142 return material; << 143 } 145 } 144 146 145 //....oooOO0OOooo........oooOO0OOooo........oo 147 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 146 148 147 G4VPhysicalVolume* DetectorConstruction::Const 149 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes() 148 { 150 { 149 // Cleanup old geometry 151 // Cleanup old geometry 150 G4GeometryManager::GetInstance()->OpenGeomet 152 G4GeometryManager::GetInstance()->OpenGeometry(); 151 G4PhysicalVolumeStore::GetInstance()->Clean( 153 G4PhysicalVolumeStore::GetInstance()->Clean(); 152 G4LogicalVolumeStore::GetInstance()->Clean() 154 G4LogicalVolumeStore::GetInstance()->Clean(); 153 G4SolidStore::GetInstance()->Clean(); 155 G4SolidStore::GetInstance()->Clean(); 154 << 156 155 // World 157 // World 156 // 158 // 157 G4Box* sWorld = new G4Box("World", // name << 159 G4Box* 158 fWorldSize, fWorld << 160 sWorld = new G4Box("World", //name 159 << 161 fWorldSize,fWorldSize,fWorldSize); //dimensions 160 G4LogicalVolume* lWorld = new G4LogicalVolum << 162 161 << 163 G4LogicalVolume* 162 << 164 lWorld = new G4LogicalVolume(sWorld, //shape 163 << 165 fWorldMat, //material 164 fPWorld = new G4PVPlacement(0, // no rotati << 166 "World"); //name 165 G4ThreeVector(), << 167 166 lWorld, // logi << 168 fPWorld = new G4PVPlacement(0, //no rotation 167 "World", // nam << 169 G4ThreeVector(), //at (0,0,0) 168 0, // mother vo << 170 lWorld, //logical volume 169 false, // no bo << 171 "World", //name 170 0); // copy num << 172 0, //mother volume 171 << 173 false, //no boolean operation >> 174 0); //copy number >> 175 172 // Absorber 176 // Absorber 173 // 177 // 174 G4Sphere* sAbsor = new G4Sphere("Absorber", << 178 G4Sphere* 175 0., fRadius, << 179 sAbsor = new G4Sphere("Absorber", //name 176 << 180 0., fRadius, 0., twopi, 0., pi); //dimensions 177 fLAbsor = new G4LogicalVolume(sAbsor, // sh << 181 178 fMaterial, // << 182 fLAbsor = new G4LogicalVolume(sAbsor, //shape 179 fMaterial->Get << 183 fMaterial, //material 180 << 184 fMaterial->GetName()); //name 181 new G4PVPlacement(0, // no rotation << 185 182 G4ThreeVector(), // at (0 << 186 new G4PVPlacement(0, //no rotation 183 fLAbsor, // logical volum << 187 G4ThreeVector(), //at (0,0,0) 184 fMaterial->GetName(), // << 188 fLAbsor, //logical volume 185 lWorld, // mother volume << 189 fMaterial->GetName(), //name 186 false, // no boolean oper << 190 lWorld, //mother volume 187 0); // copy number << 191 false, //no boolean operation >> 192 0); //copy number 188 PrintParameters(); 193 PrintParameters(); 189 << 194 190 // always return the root volume << 195 //always return the root volume 191 // 196 // 192 return fPWorld; 197 return fPWorld; 193 } 198 } 194 199 195 //....oooOO0OOooo........oooOO0OOooo........oo 200 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 196 201 197 void DetectorConstruction::PrintParameters() 202 void DetectorConstruction::PrintParameters() 198 { 203 { 199 G4cout << "\n The Absorber is " << G4BestUni << 204 G4cout << "\n The Absorber is " << G4BestUnit(fRadius,"Length") 200 << "\n \n" << 205 << " of " << fMaterial->GetName() 201 << fMaterial << G4endl; << 206 << "\n \n" << fMaterial << G4endl; 202 } 207 } 203 208 204 //....oooOO0OOooo........oooOO0OOooo........oo 209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 205 210 206 void DetectorConstruction::SetMaterial(G4Strin 211 void DetectorConstruction::SetMaterial(G4String materialChoice) 207 { 212 { 208 // search the material by its name 213 // search the material by its name 209 G4Material* pttoMaterial = G4NistManager::In << 214 G4Material* pttoMaterial = 210 << 215 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 211 if (pttoMaterial) { << 216 >> 217 if (pttoMaterial) { 212 fMaterial = pttoMaterial; 218 fMaterial = pttoMaterial; 213 if (fLAbsor) { << 219 if(fLAbsor) { fLAbsor->SetMaterial(fMaterial); } 214 fLAbsor->SetMaterial(fMaterial); << 215 } << 216 G4RunManager::GetRunManager()->PhysicsHasB 220 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 217 } << 221 } else { 218 else { << 222 G4cout << "\n--> warning from DetectorConstruction::SetMaterial : " 219 G4cout << "\n--> warning from DetectorCons << 223 << materialChoice << " not found" << G4endl; 220 << " not found" << G4endl; << 224 } 221 } << 222 } 225 } 223 226 224 //....oooOO0OOooo........oooOO0OOooo........oo 227 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 225 228 226 void DetectorConstruction::SetRadius(G4double 229 void DetectorConstruction::SetRadius(G4double value) 227 { 230 { 228 fRadius = value; 231 fRadius = value; 229 fWorldSize = 1.1 * fRadius; << 232 fWorldSize = 1.1*fRadius; 230 G4RunManager::GetRunManager()->ReinitializeG 233 G4RunManager::GetRunManager()->ReinitializeGeometry(); 231 } 234 } 232 235 233 //....oooOO0OOooo........oooOO0OOooo........oo 236 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 237 234 238