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Geant4/examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc (Version 11.2.2)


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 26 /// \file DetectorConstruction.cc                  26 /// \file DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    34 #include "DetectorMessenger.hh"
                                                   >>  35 #include "G4Material.hh"
                                                   >>  36 #include "G4NistManager.hh"
 36                                                    37 
 37 #include "G4Box.hh"                                38 #include "G4Box.hh"
 38 #include "G4GeometryManager.hh"                <<  39 #include "G4Sphere.hh"
 39 #include "G4LogicalVolume.hh"                      40 #include "G4LogicalVolume.hh"
 40 #include "G4LogicalVolumeStore.hh"             << 
 41 #include "G4Material.hh"                       << 
 42 #include "G4NistManager.hh"                    << 
 43 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
 44 #include "G4PhysicalConstants.hh"              <<  42 
                                                   >>  43 #include "G4GeometryManager.hh"
 45 #include "G4PhysicalVolumeStore.hh"                44 #include "G4PhysicalVolumeStore.hh"
 46 #include "G4RunManager.hh"                     <<  45 #include "G4LogicalVolumeStore.hh"
 47 #include "G4SolidStore.hh"                         46 #include "G4SolidStore.hh"
 48 #include "G4Sphere.hh"                         <<  47 #include "G4RunManager.hh"
 49 #include "G4SystemOfUnits.hh"                  <<  48 
 50 #include "G4UnitsTable.hh"                         49 #include "G4UnitsTable.hh"
                                                   >>  50 #include "G4SystemOfUnits.hh"
                                                   >>  51 #include "G4PhysicalConstants.hh"
 51                                                    52 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    54 
 54 DetectorConstruction::DetectorConstruction()       55 DetectorConstruction::DetectorConstruction()
 55 {                                                  56 {
 56   fRadius = 30 * cm;                           <<  57   fRadius = 30*cm;
 57   fWorldSize = 1.1 * fRadius;                  <<  58   fWorldSize = 1.1*fRadius;
 58   DefineMaterials();                               59   DefineMaterials();
 59   SetMaterial("Water_ts");                     <<  60   SetMaterial("Water_ts");  
 60   fDetectorMessenger = new DetectorMessenger(t     61   fDetectorMessenger = new DetectorMessenger(this);
 61 }                                                  62 }
 62                                                    63 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    65 
 65 DetectorConstruction::~DetectorConstruction()      66 DetectorConstruction::~DetectorConstruction()
 66 {                                              <<  67 { delete fDetectorMessenger;}
 67   delete fDetectorMessenger;                   << 
 68 }                                              << 
 69                                                    68 
 70 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 71                                                    70 
 72 G4VPhysicalVolume* DetectorConstruction::Const     71 G4VPhysicalVolume* DetectorConstruction::Construct()
 73 {                                                  72 {
 74   return ConstructVolumes();                       73   return ConstructVolumes();
 75 }                                                  74 }
 76                                                    75 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78                                                    77 
 79 void DetectorConstruction::DefineMaterials()       78 void DetectorConstruction::DefineMaterials()
 80 {                                                  79 {
 81   // specific element name for thermal neutron     80   // specific element name for thermal neutronHP
 82   // (see G4ParticleHPThermalScatteringNames.c     81   // (see G4ParticleHPThermalScatteringNames.cc)
 83                                                    82 
 84   G4int ncomponents, natoms;                       83   G4int ncomponents, natoms;
 85                                                    84 
 86   // pressurized water                             85   // pressurized water
 87   G4Element* H = new G4Element("TS_H_of_Water" <<  86   G4Element* H  = new G4Element("TS_H_of_Water" ,"H" , 1., 1.0079*g/mole);
 88   G4Element* O = new G4Element("Oxygen", "O",  <<  87   G4Element* O  = new G4Element("Oxygen"        ,"O" , 8., 16.00*g/mole);
 89   G4Material* H2O = new G4Material("Water_ts", <<  88   G4Material* H2O = 
 90                                    593 * kelvi <<  89   new G4Material("Water_ts", 1.000*g/cm3, ncomponents=2,
 91   H2O->AddElement(H, natoms = 2);              <<  90                             kStateLiquid, 593*kelvin, 150*bar);
 92   H2O->AddElement(O, natoms = 1);              <<  91   H2O->AddElement(H, natoms=2);
 93   H2O->GetIonisation()->SetMeanExcitationEnerg <<  92   H2O->AddElement(O, natoms=1);
                                                   >>  93   H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV);
 94                                                    94 
 95   // heavy water                                   95   // heavy water
 96   G4Isotope* H2 = new G4Isotope("H2", 1, 2);   <<  96   G4Isotope* H2 = new G4Isotope("H2",1,2);
 97   G4Element* D = new G4Element("TS_D_of_Heavy_ <<  97   G4Element* D  = new G4Element("TS_D_of_Heavy_Water", "D", 1);
 98   D->AddIsotope(H2, 100 * perCent);            <<  98   D->AddIsotope(H2, 100*perCent);  
 99   G4Material* D2O = new G4Material("HeavyWater <<  99   G4Material* D2O = new G4Material("HeavyWater", 1.11*g/cm3, ncomponents=2,
100                                    293.15 * ke << 100                         kStateLiquid, 293.15*kelvin, 1*atmosphere);
101   D2O->AddElement(D, natoms = 2);              << 101   D2O->AddElement(D, natoms=2);
102   D2O->AddElement(O, natoms = 1);              << 102   D2O->AddElement(O, natoms=1);
103                                                   103 
104   // graphite                                     104   // graphite
105   G4Isotope* C12 = new G4Isotope("C12", 6, 12) << 105   G4Isotope* C12 = new G4Isotope("C12", 6, 12);  
106   G4Element* C = new G4Element("TS_C_of_Graphi << 106   G4Element* C   = new G4Element("TS_C_of_Graphite","C", ncomponents=1);
107   C->AddIsotope(C12, 100. * perCent);          << 107   C->AddIsotope(C12, 100.*perCent);
108   G4Material* graphite = new G4Material("graph << 108   G4Material* graphite = 
109                                         293 *  << 109   new G4Material("graphite", 2.27*g/cm3, ncomponents=1,
110   graphite->AddElement(C, natoms = 1);         << 110                          kStateSolid, 293*kelvin, 1*atmosphere);
111                                                << 111   graphite->AddElement(C, natoms=1);
112   // NE213                                     << 112   
113   G4Material* ne213 = new G4Material("NE213",  << 113   //NE213
114   ne213->AddElement(H, 9.2 * perCent);         << 114   G4Material* ne213 = 
115   ne213->AddElement(C, 90.8 * perCent);        << 115   new G4Material("NE213", 0.874*g/cm3, ncomponents=2);
116                                                << 116   ne213->AddElement(H,  9.2*perCent);
                                                   >> 117   ne213->AddElement(C, 90.8*perCent);  
                                                   >> 118       
117   // example of vacuum                            119   // example of vacuum
118   fWorldMat = new G4Material("Galactic", 1, 1. << 120   fWorldMat = new G4Material("Galactic", 1, 1.01*g/mole, universe_mean_density,
119                              2.73 * kelvin, 3. << 121                  kStateGas, 2.73*kelvin, 3.e-18*pascal);
120                                                   122 
121   /// G4cout << *(G4Material::GetMaterialTable << 123  ///G4cout << *(G4Material::GetMaterialTable()) << G4endl;
122 }                                                 124 }
123                                                   125 
124 //....oooOO0OOooo........oooOO0OOooo........oo    126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
125                                                   127 
126 G4Material* DetectorConstruction::MaterialWith << 128 G4Material* DetectorConstruction::MaterialWithSingleIsotope( G4String name,
127                                                << 129                            G4String symbol, G4double density, G4int Z, G4int A)
128 {                                                 130 {
129   // define a material from an isotope         << 131  // define a material from an isotope
130   //                                           << 132  //
131   G4int ncomponents;                           << 133  G4int ncomponents;
132   G4double abundance, massfraction;            << 134  G4double abundance, massfraction;
133                                                << 
134   G4Isotope* isotope = new G4Isotope(symbol, Z << 
135                                                   135 
136   G4Element* element = new G4Element(name, sym << 136  G4Isotope* isotope = new G4Isotope(symbol, Z, A);
137   element->AddIsotope(isotope, abundance = 100 << 137  
                                                   >> 138  G4Element* element  = new G4Element(name, symbol, ncomponents=1);
                                                   >> 139  element->AddIsotope(isotope, abundance= 100.*perCent);
                                                   >> 140  
                                                   >> 141  G4Material* material = new G4Material(name, density, ncomponents=1);
                                                   >> 142  material->AddElement(element, massfraction=100.*perCent);
138                                                   143 
139   G4Material* material = new G4Material(name,  << 144  return material;
140   material->AddElement(element, massfraction = << 
141                                                << 
142   return material;                             << 
143 }                                                 145 }
144                                                   146 
145 //....oooOO0OOooo........oooOO0OOooo........oo    147 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
146                                                   148 
147 G4VPhysicalVolume* DetectorConstruction::Const    149 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes()
148 {                                                 150 {
149   // Cleanup old geometry                         151   // Cleanup old geometry
150   G4GeometryManager::GetInstance()->OpenGeomet    152   G4GeometryManager::GetInstance()->OpenGeometry();
151   G4PhysicalVolumeStore::GetInstance()->Clean(    153   G4PhysicalVolumeStore::GetInstance()->Clean();
152   G4LogicalVolumeStore::GetInstance()->Clean()    154   G4LogicalVolumeStore::GetInstance()->Clean();
153   G4SolidStore::GetInstance()->Clean();           155   G4SolidStore::GetInstance()->Clean();
154                                                << 156   
155   // World                                        157   // World
156   //                                              158   //
157   G4Box* sWorld = new G4Box("World",  // name  << 159   G4Box*
158                             fWorldSize, fWorld << 160   sWorld = new G4Box("World",                           //name
159                                                << 161                    fWorldSize,fWorldSize,fWorldSize);   //dimensions
160   G4LogicalVolume* lWorld = new G4LogicalVolum << 162                    
161                                                << 163   G4LogicalVolume*
162                                                << 164   lWorld = new G4LogicalVolume(sWorld,                  //shape
163                                                << 165                              fWorldMat,                 //material
164   fPWorld = new G4PVPlacement(0,  // no rotati << 166                              "World");                  //name
165                               G4ThreeVector(), << 167 
166                               lWorld,  // logi << 168   fPWorld = new G4PVPlacement(0,                        //no rotation
167                               "World",  // nam << 169                             G4ThreeVector(),            //at (0,0,0)
168                               0,  // mother vo << 170                             lWorld,                     //logical volume
169                               false,  // no bo << 171                             "World",                    //name
170                               0);  // copy num << 172                             0,                          //mother volume
171                                                << 173                             false,                      //no boolean operation
                                                   >> 174                             0);                         //copy number
                                                   >> 175                             
172   // Absorber                                     176   // Absorber
173   //                                              177   //
174   G4Sphere* sAbsor = new G4Sphere("Absorber",  << 178   G4Sphere* 
175                                   0., fRadius, << 179   sAbsor = new G4Sphere("Absorber",                     //name
176                                                << 180                      0., fRadius, 0., twopi, 0., pi);   //dimensions
177   fLAbsor = new G4LogicalVolume(sAbsor,  // sh << 181 
178                                 fMaterial,  // << 182   fLAbsor = new G4LogicalVolume(sAbsor,                  //shape
179                                 fMaterial->Get << 183                              fMaterial,                 //material
180                                                << 184                              fMaterial->GetName());     //name
181   new G4PVPlacement(0,  // no rotation         << 185                                
182                     G4ThreeVector(),  // at (0 << 186            new G4PVPlacement(0,                         //no rotation
183                     fLAbsor,  // logical volum << 187                            G4ThreeVector(),             //at (0,0,0)
184                     fMaterial->GetName(),  //  << 188                            fLAbsor,                     //logical volume
185                     lWorld,  // mother  volume << 189                            fMaterial->GetName(),        //name
186                     false,  // no boolean oper << 190                            lWorld,                      //mother  volume
187                     0);  // copy number        << 191                            false,                       //no boolean operation
                                                   >> 192                            0);                          //copy number
188   PrintParameters();                              193   PrintParameters();
189                                                << 194   
190   // always return the root volume             << 195   //always return the root volume
191   //                                              196   //
192   return fPWorld;                                 197   return fPWorld;
193 }                                                 198 }
194                                                   199 
195 //....oooOO0OOooo........oooOO0OOooo........oo    200 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
196                                                   201 
197 void DetectorConstruction::PrintParameters()      202 void DetectorConstruction::PrintParameters()
198 {                                                 203 {
199   G4cout << "\n The Absorber is " << G4BestUni << 204   G4cout << "\n The Absorber is " << G4BestUnit(fRadius,"Length")
200          << "\n \n"                            << 205          << " of " << fMaterial->GetName() 
201          << fMaterial << G4endl;               << 206          << "\n \n" << fMaterial << G4endl;
202 }                                                 207 }
203                                                   208 
204 //....oooOO0OOooo........oooOO0OOooo........oo    209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
205                                                   210 
206 void DetectorConstruction::SetMaterial(G4Strin    211 void DetectorConstruction::SetMaterial(G4String materialChoice)
207 {                                                 212 {
208   // search the material by its name              213   // search the material by its name
209   G4Material* pttoMaterial = G4NistManager::In << 214   G4Material* pttoMaterial =
210                                                << 215      G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);   
211   if (pttoMaterial) {                          << 216   
                                                   >> 217   if (pttoMaterial) { 
212     fMaterial = pttoMaterial;                     218     fMaterial = pttoMaterial;
213     if (fLAbsor) {                             << 219     if(fLAbsor) { fLAbsor->SetMaterial(fMaterial); }
214       fLAbsor->SetMaterial(fMaterial);         << 
215     }                                          << 
216     G4RunManager::GetRunManager()->PhysicsHasB    220     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
217   }                                            << 221   } else {
218   else {                                       << 222     G4cout << "\n--> warning from DetectorConstruction::SetMaterial : "
219     G4cout << "\n--> warning from DetectorCons << 223            << materialChoice << " not found" << G4endl;
220            << " not found" << G4endl;          << 224   }              
221   }                                            << 
222 }                                                 225 }
223                                                   226 
224 //....oooOO0OOooo........oooOO0OOooo........oo    227 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
225                                                   228 
226 void DetectorConstruction::SetRadius(G4double     229 void DetectorConstruction::SetRadius(G4double value)
227 {                                                 230 {
228   fRadius = value;                                231   fRadius = value;
229   fWorldSize = 1.1 * fRadius;                  << 232   fWorldSize = 1.1*fRadius;
230   G4RunManager::GetRunManager()->ReinitializeG    233   G4RunManager::GetRunManager()->ReinitializeGeometry();
231 }                                                 234 }
232                                                   235 
233 //....oooOO0OOooo........oooOO0OOooo........oo    236 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 237 
234                                                   238