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Geant4/examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc

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Differences between /examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr06/src/DetectorConstruction.cc (Version 10.4.p3)


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 26 /// \file DetectorConstruction.cc                  26 /// \file DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id: DetectorConstruction.cc 70755 2013-06-05 12:17:48Z ihrivnac $
 29 //                                                 30 //
                                                   >>  31 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    34 
 33 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    36 #include "DetectorMessenger.hh"
                                                   >>  37 #include "G4Material.hh"
                                                   >>  38 #include "G4NistManager.hh"
 36                                                    39 
 37 #include "G4Box.hh"                                40 #include "G4Box.hh"
 38 #include "G4GeometryManager.hh"                <<  41 #include "G4Sphere.hh"
 39 #include "G4LogicalVolume.hh"                      42 #include "G4LogicalVolume.hh"
 40 #include "G4LogicalVolumeStore.hh"             << 
 41 #include "G4Material.hh"                       << 
 42 #include "G4NistManager.hh"                    << 
 43 #include "G4PVPlacement.hh"                        43 #include "G4PVPlacement.hh"
 44 #include "G4PhysicalConstants.hh"              <<  44 
                                                   >>  45 #include "G4GeometryManager.hh"
 45 #include "G4PhysicalVolumeStore.hh"                46 #include "G4PhysicalVolumeStore.hh"
 46 #include "G4RunManager.hh"                     <<  47 #include "G4LogicalVolumeStore.hh"
 47 #include "G4SolidStore.hh"                         48 #include "G4SolidStore.hh"
 48 #include "G4Sphere.hh"                         <<  49 #include "G4RunManager.hh"
 49 #include "G4SystemOfUnits.hh"                  <<  50 
 50 #include "G4UnitsTable.hh"                         51 #include "G4UnitsTable.hh"
                                                   >>  52 #include "G4SystemOfUnits.hh"
                                                   >>  53 #include "G4PhysicalConstants.hh"
 51                                                    54 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    56 
 54 DetectorConstruction::DetectorConstruction()       57 DetectorConstruction::DetectorConstruction()
                                                   >>  58 :G4VUserDetectorConstruction(),
                                                   >>  59  fMaterial(0), fLAbsor(0),  fWorldMat(0), fPWorld(0), fDetectorMessenger(0)
 55 {                                                  60 {
 56   fRadius = 30 * cm;                           <<  61   fRadius = 30*cm;
 57   fWorldSize = 1.1 * fRadius;                  <<  62   fWorldSize = 1.1*fRadius;
 58   DefineMaterials();                               63   DefineMaterials();
 59   SetMaterial("Water_ts");                     <<  64   SetMaterial("Water_ts");  
 60   fDetectorMessenger = new DetectorMessenger(t     65   fDetectorMessenger = new DetectorMessenger(this);
 61 }                                                  66 }
 62                                                    67 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    69 
 65 DetectorConstruction::~DetectorConstruction()      70 DetectorConstruction::~DetectorConstruction()
 66 {                                              <<  71 { delete fDetectorMessenger;}
 67   delete fDetectorMessenger;                   << 
 68 }                                              << 
 69                                                    72 
 70 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 71                                                    74 
 72 G4VPhysicalVolume* DetectorConstruction::Const     75 G4VPhysicalVolume* DetectorConstruction::Construct()
 73 {                                                  76 {
 74   return ConstructVolumes();                       77   return ConstructVolumes();
 75 }                                                  78 }
 76                                                    79 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78                                                    81 
 79 void DetectorConstruction::DefineMaterials()       82 void DetectorConstruction::DefineMaterials()
 80 {                                                  83 {
 81   // specific element name for thermal neutron     84   // specific element name for thermal neutronHP
 82   // (see G4ParticleHPThermalScatteringNames.c     85   // (see G4ParticleHPThermalScatteringNames.cc)
 83                                                    86 
 84   G4int ncomponents, natoms;                       87   G4int ncomponents, natoms;
 85                                                    88 
 86   // pressurized water                             89   // pressurized water
 87   G4Element* H = new G4Element("TS_H_of_Water" <<  90   G4Element* H  = new G4Element("TS_H_of_Water" ,"H" , 1., 1.0079*g/mole);
 88   G4Element* O = new G4Element("Oxygen", "O",  <<  91   G4Element* O  = new G4Element("Oxygen"        ,"O" , 8., 16.00*g/mole);
 89   G4Material* H2O = new G4Material("Water_ts", <<  92   G4Material* H2O = 
 90                                    593 * kelvi <<  93   new G4Material("Water_ts", 1.000*g/cm3, ncomponents=2,
 91   H2O->AddElement(H, natoms = 2);              <<  94                             kStateLiquid, 593*kelvin, 150*bar);
 92   H2O->AddElement(O, natoms = 1);              <<  95   H2O->AddElement(H, natoms=2);
 93   H2O->GetIonisation()->SetMeanExcitationEnerg <<  96   H2O->AddElement(O, natoms=1);
                                                   >>  97   H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV);
 94                                                    98 
 95   // heavy water                                   99   // heavy water
 96   G4Isotope* H2 = new G4Isotope("H2", 1, 2);   << 100   G4Isotope* H2 = new G4Isotope("H2",1,2);
 97   G4Element* D = new G4Element("TS_D_of_Heavy_ << 101   G4Element* D  = new G4Element("TS_D_of_Heavy_Water", "D", 1);
 98   D->AddIsotope(H2, 100 * perCent);            << 102   D->AddIsotope(H2, 100*perCent);  
 99   G4Material* D2O = new G4Material("HeavyWater << 103   G4Material* D2O = new G4Material("HeavyWater", 1.11*g/cm3, ncomponents=2,
100                                    293.15 * ke << 104                         kStateLiquid, 293.15*kelvin, 1*atmosphere);
101   D2O->AddElement(D, natoms = 2);              << 105   D2O->AddElement(D, natoms=2);
102   D2O->AddElement(O, natoms = 1);              << 106   D2O->AddElement(O, natoms=1);
103                                                   107 
104   // graphite                                     108   // graphite
105   G4Isotope* C12 = new G4Isotope("C12", 6, 12) << 109   G4Isotope* C12 = new G4Isotope("C12", 6, 12);  
106   G4Element* C = new G4Element("TS_C_of_Graphi << 110   G4Element* C   = new G4Element("TS_C_of_Graphite","C", ncomponents=1);
107   C->AddIsotope(C12, 100. * perCent);          << 111   C->AddIsotope(C12, 100.*perCent);
108   G4Material* graphite = new G4Material("graph << 112   G4Material* graphite = 
109                                         293 *  << 113   new G4Material("graphite", 2.27*g/cm3, ncomponents=1,
110   graphite->AddElement(C, natoms = 1);         << 114                          kStateSolid, 293*kelvin, 1*atmosphere);
111                                                << 115   graphite->AddElement(C, natoms=1);
112   // NE213                                     << 116   
113   G4Material* ne213 = new G4Material("NE213",  << 117   //NE213
114   ne213->AddElement(H, 9.2 * perCent);         << 118   G4Material* ne213 = 
115   ne213->AddElement(C, 90.8 * perCent);        << 119   new G4Material("NE213", 0.874*g/cm3, ncomponents=2);
116                                                << 120   ne213->AddElement(H,  9.2*perCent);
                                                   >> 121   ne213->AddElement(C, 90.8*perCent);  
                                                   >> 122       
117   // example of vacuum                            123   // example of vacuum
118   fWorldMat = new G4Material("Galactic", 1, 1. << 124   fWorldMat = new G4Material("Galactic", 1, 1.01*g/mole, universe_mean_density,
119                              2.73 * kelvin, 3. << 125                  kStateGas, 2.73*kelvin, 3.e-18*pascal);
120                                                   126 
121   /// G4cout << *(G4Material::GetMaterialTable << 127  ///G4cout << *(G4Material::GetMaterialTable()) << G4endl;
122 }                                                 128 }
123                                                   129 
124 //....oooOO0OOooo........oooOO0OOooo........oo    130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
125                                                   131 
126 G4Material* DetectorConstruction::MaterialWith << 132 G4Material* DetectorConstruction::MaterialWithSingleIsotope( G4String name,
127                                                << 133                            G4String symbol, G4double density, G4int Z, G4int A)
128 {                                                 134 {
129   // define a material from an isotope         << 135  // define a material from an isotope
130   //                                           << 136  //
131   G4int ncomponents;                           << 137  G4int ncomponents;
132   G4double abundance, massfraction;            << 138  G4double abundance, massfraction;
133                                                << 
134   G4Isotope* isotope = new G4Isotope(symbol, Z << 
135                                                   139 
136   G4Element* element = new G4Element(name, sym << 140  G4Isotope* isotope = new G4Isotope(symbol, Z, A);
137   element->AddIsotope(isotope, abundance = 100 << 141  
                                                   >> 142  G4Element* element  = new G4Element(name, symbol, ncomponents=1);
                                                   >> 143  element->AddIsotope(isotope, abundance= 100.*perCent);
                                                   >> 144  
                                                   >> 145  G4Material* material = new G4Material(name, density, ncomponents=1);
                                                   >> 146  material->AddElement(element, massfraction=100.*perCent);
138                                                   147 
139   G4Material* material = new G4Material(name,  << 148  return material;
140   material->AddElement(element, massfraction = << 
141                                                << 
142   return material;                             << 
143 }                                                 149 }
144                                                   150 
145 //....oooOO0OOooo........oooOO0OOooo........oo    151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
146                                                   152 
147 G4VPhysicalVolume* DetectorConstruction::Const    153 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes()
148 {                                                 154 {
149   // Cleanup old geometry                         155   // Cleanup old geometry
150   G4GeometryManager::GetInstance()->OpenGeomet    156   G4GeometryManager::GetInstance()->OpenGeometry();
151   G4PhysicalVolumeStore::GetInstance()->Clean(    157   G4PhysicalVolumeStore::GetInstance()->Clean();
152   G4LogicalVolumeStore::GetInstance()->Clean()    158   G4LogicalVolumeStore::GetInstance()->Clean();
153   G4SolidStore::GetInstance()->Clean();           159   G4SolidStore::GetInstance()->Clean();
154                                                << 160   
155   // World                                        161   // World
156   //                                              162   //
157   G4Box* sWorld = new G4Box("World",  // name  << 163   G4Box*
158                             fWorldSize, fWorld << 164   sWorld = new G4Box("World",                           //name
159                                                << 165                    fWorldSize,fWorldSize,fWorldSize);   //dimensions
160   G4LogicalVolume* lWorld = new G4LogicalVolum << 166                    
161                                                << 167   G4LogicalVolume*
162                                                << 168   lWorld = new G4LogicalVolume(sWorld,                  //shape
163                                                << 169                              fWorldMat,                 //material
164   fPWorld = new G4PVPlacement(0,  // no rotati << 170                              "World");                  //name
165                               G4ThreeVector(), << 171 
166                               lWorld,  // logi << 172   fPWorld = new G4PVPlacement(0,                        //no rotation
167                               "World",  // nam << 173                             G4ThreeVector(),            //at (0,0,0)
168                               0,  // mother vo << 174                             lWorld,                     //logical volume
169                               false,  // no bo << 175                             "World",                    //name
170                               0);  // copy num << 176                             0,                          //mother volume
171                                                << 177                             false,                      //no boolean operation
                                                   >> 178                             0);                         //copy number
                                                   >> 179                             
172   // Absorber                                     180   // Absorber
173   //                                              181   //
174   G4Sphere* sAbsor = new G4Sphere("Absorber",  << 182   G4Sphere* 
175                                   0., fRadius, << 183   sAbsor = new G4Sphere("Absorber",                     //name
176                                                << 184                      0., fRadius, 0., twopi, 0., pi);   //dimensions
177   fLAbsor = new G4LogicalVolume(sAbsor,  // sh << 185 
178                                 fMaterial,  // << 186   fLAbsor = new G4LogicalVolume(sAbsor,                  //shape
179                                 fMaterial->Get << 187                              fMaterial,                 //material
180                                                << 188                              fMaterial->GetName());     //name
181   new G4PVPlacement(0,  // no rotation         << 189                                
182                     G4ThreeVector(),  // at (0 << 190            new G4PVPlacement(0,                         //no rotation
183                     fLAbsor,  // logical volum << 191                            G4ThreeVector(),             //at (0,0,0)
184                     fMaterial->GetName(),  //  << 192                            fLAbsor,                     //logical volume
185                     lWorld,  // mother  volume << 193                            fMaterial->GetName(),        //name
186                     false,  // no boolean oper << 194                            lWorld,                      //mother  volume
187                     0);  // copy number        << 195                            false,                       //no boolean operation
                                                   >> 196                            0);                          //copy number
188   PrintParameters();                              197   PrintParameters();
189                                                << 198   
190   // always return the root volume             << 199   //always return the root volume
191   //                                              200   //
192   return fPWorld;                                 201   return fPWorld;
193 }                                                 202 }
194                                                   203 
195 //....oooOO0OOooo........oooOO0OOooo........oo    204 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
196                                                   205 
197 void DetectorConstruction::PrintParameters()      206 void DetectorConstruction::PrintParameters()
198 {                                                 207 {
199   G4cout << "\n The Absorber is " << G4BestUni << 208   G4cout << "\n The Absorber is " << G4BestUnit(fRadius,"Length")
200          << "\n \n"                            << 209          << " of " << fMaterial->GetName() 
201          << fMaterial << G4endl;               << 210          << "\n \n" << fMaterial << G4endl;
202 }                                                 211 }
203                                                   212 
204 //....oooOO0OOooo........oooOO0OOooo........oo    213 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
205                                                   214 
206 void DetectorConstruction::SetMaterial(G4Strin    215 void DetectorConstruction::SetMaterial(G4String materialChoice)
207 {                                                 216 {
208   // search the material by its name              217   // search the material by its name
209   G4Material* pttoMaterial = G4NistManager::In << 218   G4Material* pttoMaterial =
210                                                << 219      G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);   
211   if (pttoMaterial) {                          << 220   
                                                   >> 221   if (pttoMaterial) { 
212     fMaterial = pttoMaterial;                     222     fMaterial = pttoMaterial;
213     if (fLAbsor) {                             << 223     if(fLAbsor) { fLAbsor->SetMaterial(fMaterial); }
214       fLAbsor->SetMaterial(fMaterial);         << 
215     }                                          << 
216     G4RunManager::GetRunManager()->PhysicsHasB    224     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
217   }                                            << 225   } else {
218   else {                                       << 226     G4cout << "\n--> warning from DetectorConstruction::SetMaterial : "
219     G4cout << "\n--> warning from DetectorCons << 227            << materialChoice << " not found" << G4endl;
220            << " not found" << G4endl;          << 228   }              
221   }                                            << 
222 }                                                 229 }
223                                                   230 
224 //....oooOO0OOooo........oooOO0OOooo........oo    231 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
225                                                   232 
226 void DetectorConstruction::SetRadius(G4double     233 void DetectorConstruction::SetRadius(G4double value)
227 {                                                 234 {
228   fRadius = value;                                235   fRadius = value;
229   fWorldSize = 1.1 * fRadius;                  << 
230   G4RunManager::GetRunManager()->ReinitializeG    236   G4RunManager::GetRunManager()->ReinitializeGeometry();
231 }                                                 237 }
232                                                   238 
233 //....oooOO0OOooo........oooOO0OOooo........oo    239 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 240 
234                                                   241