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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file DetectorConstruction.cc << 26 /// \file hadronic/Hadr03/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // >> 29 // $Id: DetectorConstruction.cc 70755 2013-06-05 12:17:48Z ihrivnac $ 29 // 30 // >> 31 30 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 34 33 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 34 << 35 #include "DetectorMessenger.hh" 36 #include "DetectorMessenger.hh" >> 37 #include "G4Material.hh" >> 38 #include "G4NistManager.hh" 36 39 37 #include "G4Box.hh" 40 #include "G4Box.hh" 38 #include "G4GeometryManager.hh" << 41 #include "G4Sphere.hh" 39 #include "G4LogicalVolume.hh" 42 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolumeStore.hh" << 41 #include "G4Material.hh" << 42 #include "G4NistManager.hh" << 43 #include "G4PVPlacement.hh" 43 #include "G4PVPlacement.hh" 44 #include "G4PhysicalConstants.hh" << 44 >> 45 #include "G4GeometryManager.hh" 45 #include "G4PhysicalVolumeStore.hh" 46 #include "G4PhysicalVolumeStore.hh" 46 #include "G4RunManager.hh" << 47 #include "G4LogicalVolumeStore.hh" 47 #include "G4SolidStore.hh" 48 #include "G4SolidStore.hh" 48 #include "G4Sphere.hh" << 49 #include "G4RunManager.hh" 49 #include "G4SystemOfUnits.hh" << 50 50 #include "G4UnitsTable.hh" 51 #include "G4UnitsTable.hh" >> 52 #include "G4SystemOfUnits.hh" >> 53 #include "G4PhysicalConstants.hh" 51 54 52 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 56 54 DetectorConstruction::DetectorConstruction() 57 DetectorConstruction::DetectorConstruction() >> 58 :G4VUserDetectorConstruction(), >> 59 fMaterial(0), fLAbsor(0), fWorldMat(0), fPWorld(0), fDetectorMessenger(0) 55 { 60 { 56 fRadius = 30 * cm; << 61 fRadius = 30*cm; 57 fWorldSize = 1.1 * fRadius; << 62 fWorldSize = 1.1*fRadius; 58 DefineMaterials(); 63 DefineMaterials(); 59 SetMaterial("Water_ts"); << 64 SetMaterial("Water_ts"); 60 fDetectorMessenger = new DetectorMessenger(t 65 fDetectorMessenger = new DetectorMessenger(this); 61 } 66 } 62 67 63 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 69 65 DetectorConstruction::~DetectorConstruction() 70 DetectorConstruction::~DetectorConstruction() 66 { << 71 { delete fDetectorMessenger;} 67 delete fDetectorMessenger; << 68 } << 69 72 70 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 74 72 G4VPhysicalVolume* DetectorConstruction::Const 75 G4VPhysicalVolume* DetectorConstruction::Construct() 73 { 76 { 74 return ConstructVolumes(); 77 return ConstructVolumes(); 75 } 78 } 76 79 77 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 81 79 void DetectorConstruction::DefineMaterials() 82 void DetectorConstruction::DefineMaterials() 80 { 83 { 81 // specific element name for thermal neutron 84 // specific element name for thermal neutronHP 82 // (see G4ParticleHPThermalScatteringNames.c << 85 // (see G4NeutronHPThermalScatteringNames.cc) 83 << 86 G4Element* H = new G4Element("TS_H_of_Water" ,"H" , 1., 1.0079*g/mole); >> 87 G4Element* O = new G4Element("Oxygen" ,"O" , 8., 16.00*g/mole); >> 88 84 G4int ncomponents, natoms; 89 G4int ncomponents, natoms; 85 << 90 86 // pressurized water << 91 G4Material* H2O = 87 G4Element* H = new G4Element("TS_H_of_Water" << 92 new G4Material("Water_ts", 1.000*g/cm3, ncomponents=2, 88 G4Element* O = new G4Element("Oxygen", "O", << 93 kStateLiquid, 593*kelvin, 150*bar); 89 G4Material* H2O = new G4Material("Water_ts", << 94 H2O->AddElement(H, natoms=2); 90 593 * kelvi << 95 H2O->AddElement(O, natoms=1); 91 H2O->AddElement(H, natoms = 2); << 96 H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV); 92 H2O->AddElement(O, natoms = 1); << 93 H2O->GetIonisation()->SetMeanExcitationEnerg << 94 << 95 // heavy water << 96 G4Isotope* H2 = new G4Isotope("H2", 1, 2); << 97 G4Element* D = new G4Element("TS_D_of_Heavy_ << 98 D->AddIsotope(H2, 100 * perCent); << 99 G4Material* D2O = new G4Material("HeavyWater << 100 293.15 * ke << 101 D2O->AddElement(D, natoms = 2); << 102 D2O->AddElement(O, natoms = 1); << 103 97 104 // graphite 98 // graphite 105 G4Isotope* C12 = new G4Isotope("C12", 6, 12) << 99 G4Isotope* C12 = new G4Isotope("C12", 6, 12); 106 G4Element* C = new G4Element("TS_C_of_Graphi << 100 G4Element* elC = new G4Element("TS_C_of_Graphite","C", ncomponents=1); 107 C->AddIsotope(C12, 100. * perCent); << 101 elC->AddIsotope(C12, 100.*perCent); 108 G4Material* graphite = new G4Material("graph << 102 G4Material* graphite = 109 293 * << 103 new G4Material("graphite", 2.27*g/cm3, ncomponents=1, 110 graphite->AddElement(C, natoms = 1); << 104 kStateSolid, 293*kelvin, 1*atmosphere); 111 << 105 graphite->AddElement(elC, natoms=1); 112 // NE213 << 106 113 G4Material* ne213 = new G4Material("NE213", << 114 ne213->AddElement(H, 9.2 * perCent); << 115 ne213->AddElement(C, 90.8 * perCent); << 116 << 117 // example of vacuum 107 // example of vacuum 118 fWorldMat = new G4Material("Galactic", 1, 1. << 108 fWorldMat = new G4Material("Galactic", 1, 1.01*g/mole, universe_mean_density, 119 2.73 * kelvin, 3. << 109 kStateGas, 2.73*kelvin, 3.e-18*pascal); 120 << 110 121 /// G4cout << *(G4Material::GetMaterialTable << 111 ///G4cout << *(G4Material::GetMaterialTable()) << G4endl; 122 } 112 } 123 113 124 //....oooOO0OOooo........oooOO0OOooo........oo 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 125 115 126 G4Material* DetectorConstruction::MaterialWith << 116 G4Material* DetectorConstruction::MaterialWithSingleIsotope( G4String name, 127 << 117 G4String symbol, G4double density, G4int Z, G4int A) 128 { 118 { 129 // define a material from an isotope << 119 // define a material from an isotope 130 // << 120 // 131 G4int ncomponents; << 121 G4int ncomponents; 132 G4double abundance, massfraction; << 122 G4double abundance, massfraction; 133 123 134 G4Isotope* isotope = new G4Isotope(symbol, Z << 124 G4Isotope* isotope = new G4Isotope(symbol, Z, A); >> 125 >> 126 G4Element* element = new G4Element(name, symbol, ncomponents=1); >> 127 element->AddIsotope(isotope, abundance= 100.*perCent); >> 128 >> 129 G4Material* material = new G4Material(name, density, ncomponents=1); >> 130 material->AddElement(element, massfraction=100.*perCent); 135 131 136 G4Element* element = new G4Element(name, sym << 132 return material; 137 element->AddIsotope(isotope, abundance = 100 << 138 << 139 G4Material* material = new G4Material(name, << 140 material->AddElement(element, massfraction = << 141 << 142 return material; << 143 } 133 } 144 134 145 //....oooOO0OOooo........oooOO0OOooo........oo 135 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 146 136 147 G4VPhysicalVolume* DetectorConstruction::Const 137 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes() 148 { 138 { 149 // Cleanup old geometry 139 // Cleanup old geometry 150 G4GeometryManager::GetInstance()->OpenGeomet 140 G4GeometryManager::GetInstance()->OpenGeometry(); 151 G4PhysicalVolumeStore::GetInstance()->Clean( 141 G4PhysicalVolumeStore::GetInstance()->Clean(); 152 G4LogicalVolumeStore::GetInstance()->Clean() 142 G4LogicalVolumeStore::GetInstance()->Clean(); 153 G4SolidStore::GetInstance()->Clean(); 143 G4SolidStore::GetInstance()->Clean(); 154 << 144 155 // World 145 // World 156 // 146 // 157 G4Box* sWorld = new G4Box("World", // name << 147 G4Box* 158 fWorldSize, fWorld << 148 sWorld = new G4Box("World", //name 159 << 149 fWorldSize,fWorldSize,fWorldSize); //dimensions 160 G4LogicalVolume* lWorld = new G4LogicalVolum << 150 161 << 151 G4LogicalVolume* 162 << 152 lWorld = new G4LogicalVolume(sWorld, //shape 163 << 153 fWorldMat, //material 164 fPWorld = new G4PVPlacement(0, // no rotati << 154 "World"); //name 165 G4ThreeVector(), << 155 166 lWorld, // logi << 156 fPWorld = new G4PVPlacement(0, //no rotation 167 "World", // nam << 157 G4ThreeVector(), //at (0,0,0) 168 0, // mother vo << 158 lWorld, //logical volume 169 false, // no bo << 159 "World", //name 170 0); // copy num << 160 0, //mother volume 171 << 161 false, //no boolean operation >> 162 0); //copy number >> 163 172 // Absorber 164 // Absorber 173 // 165 // 174 G4Sphere* sAbsor = new G4Sphere("Absorber", << 166 G4Sphere* 175 0., fRadius, << 167 sAbsor = new G4Sphere("Absorber", //name 176 << 168 0., fRadius, 0., twopi, 0., pi); //dimensions 177 fLAbsor = new G4LogicalVolume(sAbsor, // sh << 169 178 fMaterial, // << 170 fLAbsor = new G4LogicalVolume(sAbsor, //shape 179 fMaterial->Get << 171 fMaterial, //material 180 << 172 fMaterial->GetName()); //name 181 new G4PVPlacement(0, // no rotation << 173 182 G4ThreeVector(), // at (0 << 174 new G4PVPlacement(0, //no rotation 183 fLAbsor, // logical volum << 175 G4ThreeVector(), //at (0,0,0) 184 fMaterial->GetName(), // << 176 fLAbsor, //logical volume 185 lWorld, // mother volume << 177 fMaterial->GetName(), //name 186 false, // no boolean oper << 178 lWorld, //mother volume 187 0); // copy number << 179 false, //no boolean operation >> 180 0); //copy number 188 PrintParameters(); 181 PrintParameters(); 189 << 182 190 // always return the root volume << 183 //always return the root volume 191 // 184 // 192 return fPWorld; 185 return fPWorld; 193 } 186 } 194 187 195 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 196 189 197 void DetectorConstruction::PrintParameters() 190 void DetectorConstruction::PrintParameters() 198 { 191 { 199 G4cout << "\n The Absorber is " << G4BestUni << 192 G4cout << "\n The Absorber is " << G4BestUnit(fRadius,"Length") 200 << "\n \n" << 193 << " of " << fMaterial->GetName() 201 << fMaterial << G4endl; << 194 << "\n \n" << fMaterial << G4endl; 202 } 195 } 203 196 204 //....oooOO0OOooo........oooOO0OOooo........oo 197 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 205 198 206 void DetectorConstruction::SetMaterial(G4Strin 199 void DetectorConstruction::SetMaterial(G4String materialChoice) 207 { 200 { 208 // search the material by its name 201 // search the material by its name 209 G4Material* pttoMaterial = G4NistManager::In << 202 G4Material* pttoMaterial = 210 << 203 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 211 if (pttoMaterial) { << 204 >> 205 if (pttoMaterial) { 212 fMaterial = pttoMaterial; 206 fMaterial = pttoMaterial; 213 if (fLAbsor) { << 207 if(fLAbsor) { fLAbsor->SetMaterial(fMaterial); } 214 fLAbsor->SetMaterial(fMaterial); << 215 } << 216 G4RunManager::GetRunManager()->PhysicsHasB 208 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 217 } << 209 } else { 218 else { << 210 G4cout << "\n--> warning from DetectorConstruction::SetMaterial : " 219 G4cout << "\n--> warning from DetectorCons << 211 << materialChoice << " not found" << G4endl; 220 << " not found" << G4endl; << 212 } 221 } << 222 } 213 } 223 214 224 //....oooOO0OOooo........oooOO0OOooo........oo 215 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 225 216 226 void DetectorConstruction::SetRadius(G4double 217 void DetectorConstruction::SetRadius(G4double value) 227 { 218 { 228 fRadius = value; 219 fRadius = value; 229 fWorldSize = 1.1 * fRadius; << 230 G4RunManager::GetRunManager()->ReinitializeG 220 G4RunManager::GetRunManager()->ReinitializeGeometry(); 231 } 221 } 232 222 233 //....oooOO0OOooo........oooOO0OOooo........oo 223 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 224 234 225