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Geant4/examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc

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Differences between /examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc (Version 9.4.p4)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
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 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file VG01PrimaryGeneratorAction.cc           
 28 /// \brief Implementation of the VG01PrimaryGe    
 29 //                                                
 30 //  Authors: J. Apostolakis & S. Wenzel (CERN)    
 31 //                                                
 32 //  Started from FullCMS code by Mihaly Novak     
 33                                                   
 34 #include "VG01PrimaryGeneratorAction.hh"          
 35                                                   
 36 #include "G4Event.hh"                             
 37 #include "G4ParticleDefinition.hh"                
 38 #include "G4ParticleGun.hh"                       
 39 #include "G4ParticleTable.hh"                     
 40 #include "G4RandomDirection.hh"                   
 41 #include "G4SystemOfUnits.hh"                     
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 VG01PrimaryGeneratorAction::VG01PrimaryGenerat    
 46   : G4VUserPrimaryGeneratorAction(), fParticle    
 47 {                                                 
 48   G4int n_particle = 1;                           
 49   fParticleGun = new G4ParticleGun(n_particle)    
 50                                                   
 51   G4ParticleTable* particleTable = G4ParticleT    
 52   G4String particleName;                          
 53   fParticleGun->SetParticleDefinition(particle    
 54   fParticleGun->SetParticleEnergy(1.0 * GeV);     
 55   fParticleGun->SetParticlePosition(G4ThreeVec    
 56 }                                                 
 57                                                   
 58 //....oooOO0OOooo........oooOO0OOooo........oo    
 59                                                   
 60 VG01PrimaryGeneratorAction::~VG01PrimaryGenera    
 61 {                                                 
 62   delete fParticleGun;                            
 63 }                                                 
 64                                                   
 65 //....oooOO0OOooo........oooOO0OOooo........oo    
 66                                                   
 67 void VG01PrimaryGeneratorAction::GeneratePrima    
 68 {                                                 
 69   G4ThreeVector dir(1.0, 0.0, 0.0);               
 70                                                   
 71   // G4ThreeVector FixedMode[3] =                 
 72   //  { G4ThreeVector(1,0,0), G4ThreeVector(1,    
 73   G4ThreeVector AxisModeVectors[3] = {G4ThreeV    
 74                                       G4ThreeV    
 75                                                   
 76   if (fMode == kFreeMode) {                       
 77     // Do not fix the direction                   
 78     //   -- UI commands to particle mode can c    
 79     fParticleGun->GeneratePrimaryVertex(anEven    
 80     return;                                       
 81     //----                                        
 82   }                                               
 83   else if (fMode == kFixedMode) {                 
 84     G4int i = anEvent->GetEventID() % 3;          
 85     dir = G4ThreeVector(1.0, 0.0, 0.0);           
 86     switch (i) {                                  
 87       case 0:                                     
 88         break;                                    
 89       case 1:                                     
 90         dir.setY(0.1);                            
 91         break;                                    
 92       case 2:                                     
 93         dir.setZ(0.1);                            
 94         break;                                    
 95     }                                             
 96   }                                               
 97   else if (fMode == kUniformMode) {               
 98     dir = G4RandomDirection();                    
 99   }                                               
100   else if (fMode == kAxisMode) {                  
101     G4int i = anEvent->GetEventID() % 3;          
102     dir = AxisModeVectors[i];                     
103   }                                               
104                                                   
105   fParticleGun->SetParticleMomentumDirection(d    
106   fParticleGun->GeneratePrimaryVertex(anEvent)    
107 }                                                 
108