Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 /// \file VG01PrimaryGeneratorAction.cc 28 /// \brief Implementation of the VG01PrimaryGe 29 // 30 // Authors: J. Apostolakis & S. Wenzel (CERN) 31 // 32 // Started from FullCMS code by Mihaly Novak 33 34 #include "VG01PrimaryGeneratorAction.hh" 35 36 #include "G4Event.hh" 37 #include "G4ParticleDefinition.hh" 38 #include "G4ParticleGun.hh" 39 #include "G4ParticleTable.hh" 40 #include "G4RandomDirection.hh" 41 #include "G4SystemOfUnits.hh" 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 45 VG01PrimaryGeneratorAction::VG01PrimaryGenerat 46 : G4VUserPrimaryGeneratorAction(), fParticle 47 { 48 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) 50 51 G4ParticleTable* particleTable = G4ParticleT 52 G4String particleName; 53 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleEnergy(1.0 * GeV); 55 fParticleGun->SetParticlePosition(G4ThreeVec 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 60 VG01PrimaryGeneratorAction::~VG01PrimaryGenera 61 { 62 delete fParticleGun; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 67 void VG01PrimaryGeneratorAction::GeneratePrima 68 { 69 G4ThreeVector dir(1.0, 0.0, 0.0); 70 71 // G4ThreeVector FixedMode[3] = 72 // { G4ThreeVector(1,0,0), G4ThreeVector(1, 73 G4ThreeVector AxisModeVectors[3] = {G4ThreeV 74 G4ThreeV 75 76 if (fMode == kFreeMode) { 77 // Do not fix the direction 78 // -- UI commands to particle mode can c 79 fParticleGun->GeneratePrimaryVertex(anEven 80 return; 81 //---- 82 } 83 else if (fMode == kFixedMode) { 84 G4int i = anEvent->GetEventID() % 3; 85 dir = G4ThreeVector(1.0, 0.0, 0.0); 86 switch (i) { 87 case 0: 88 break; 89 case 1: 90 dir.setY(0.1); 91 break; 92 case 2: 93 dir.setZ(0.1); 94 break; 95 } 96 } 97 else if (fMode == kUniformMode) { 98 dir = G4RandomDirection(); 99 } 100 else if (fMode == kAxisMode) { 101 G4int i = anEvent->GetEventID() % 3; 102 dir = AxisModeVectors[i]; 103 } 104 105 fParticleGun->SetParticleMomentumDirection(d 106 fParticleGun->GeneratePrimaryVertex(anEvent) 107 } 108