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Geant4/examples/extended/exoticphysics/phonon/src/XDetectorConstruction.cc

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Differences between /examples/extended/exoticphysics/phonon/src/XDetectorConstruction.cc (Version 11.3.0) and /examples/extended/exoticphysics/phonon/src/XDetectorConstruction.cc (Version 10.3.p3)


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 26 /// \file exoticphysics/phonon/src/XDetectorCo     26 /// \file exoticphysics/phonon/src/XDetectorConstruction.cc
 27 /// \brief Implementation of the XDetectorCons     27 /// \brief Implementation of the XDetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id: XDetectorConstruction.cc 101905 2016-12-07 11:34:39Z gunter $
 29 //                                                 30 //
 30 // 20141006  For MT compatibility, move SD han     31 // 20141006  For MT compatibility, move SD handling to ConstructSDandField()
 31                                                    32 
 32 #include "XDetectorConstruction.hh"                33 #include "XDetectorConstruction.hh"
 33                                                    34 
 34 #include "XAluminumElectrodeSensitivity.hh"    <<  35 #include "G4Material.hh"
                                                   >>  36 #include "G4NistManager.hh"
                                                   >>  37 #include "G4SDManager.hh"
 35                                                    38 
 36 #include "G4Box.hh"                                39 #include "G4Box.hh"
 37 #include "G4Colour.hh"                         <<  40 #include "G4Tubs.hh"
 38 #include "G4LatticeLogical.hh"                 <<  41 #include "G4Sphere.hh"
 39 #include "G4LatticeManager.hh"                 << 
 40 #include "G4LatticePhysical.hh"                << 
 41 #include "G4LogicalVolume.hh"                      42 #include "G4LogicalVolume.hh"
 42 #include "G4Material.hh"                       << 
 43 #include "G4NistManager.hh"                    << 
 44 #include "G4PVPlacement.hh"                        43 #include "G4PVPlacement.hh"
                                                   >>  44 #include "G4VisAttributes.hh"
                                                   >>  45 #include "G4Colour.hh"
 45 #include "G4SDManager.hh"                          46 #include "G4SDManager.hh"
 46 #include "G4Sphere.hh"                         <<  47 
 47 #include "G4SystemOfUnits.hh"                  <<  48 #include "XAluminumElectrodeSensitivity.hh"
 48 #include "G4Tubs.hh"                           <<  49 #include "G4LatticePhysical.hh"
                                                   >>  50 #include "G4LatticeLogical.hh"
                                                   >>  51 #include "G4LatticeManager.hh"
                                                   >>  52 
 49 #include "G4UserLimits.hh"                         53 #include "G4UserLimits.hh"
 50 #include "G4VisAttributes.hh"                  <<  54 #include "G4SystemOfUnits.hh"
 51 #include "G4ios.hh"                                55 #include "G4ios.hh"
 52                                                    56 
                                                   >>  57 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 54                                                    59 
 55 XDetectorConstruction::XDetectorConstruction() <<  60 XDetectorConstruction::XDetectorConstruction()
 56 {                                              <<  61  : fConstructed(false), fIfField(false) {
 57   fLiquidHelium = NULL;                            62   fLiquidHelium = NULL;
 58   fGermanium = NULL;                               63   fGermanium = NULL;
 59   fAluminum = NULL;                                64   fAluminum = NULL;
 60   fTungsten = NULL;                                65   fTungsten = NULL;
 61   fWorldPhys = NULL;                               66   fWorldPhys = NULL;
 62 }                                                  67 }
 63                                                    68 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 65                                                    70 
 66 XDetectorConstruction::~XDetectorConstruction( <<  71 XDetectorConstruction::~XDetectorConstruction() {;}
 67 {                                              << 
 68   ;                                            << 
 69 }                                              << 
 70                                                    72 
 71 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 72                                                    74 
 73 G4VPhysicalVolume* XDetectorConstruction::Cons     75 G4VPhysicalVolume* XDetectorConstruction::Construct()
 74 {                                                  76 {
 75   if (!fConstructed) {                         <<  77   if(!fConstructed)
                                                   >>  78   { 
 76     fConstructed = true;                           79     fConstructed = true;
 77     DefineMaterials();                             80     DefineMaterials();
 78     SetupGeometry();                               81     SetupGeometry();
 79   }                                                82   }
 80   return fWorldPhys;                               83   return fWorldPhys;
 81 }                                                  84 }
 82                                                    85 
 83 //....oooOO0OOooo........oooOO0OOooo........oo     86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 84                                                    87 
 85 void XDetectorConstruction::DefineMaterials()      88 void XDetectorConstruction::DefineMaterials()
 86 {                                              <<  89 { 
 87   G4NistManager* nistManager = G4NistManager::     90   G4NistManager* nistManager = G4NistManager::Instance();
 88                                                    91 
 89   fLiquidHelium = nistManager->FindOrBuildMate <<  92   fLiquidHelium = nistManager->FindOrBuildMaterial("G4_AIR"); // to be corrected
 90   fGermanium = nistManager->FindOrBuildMateria     93   fGermanium = nistManager->FindOrBuildMaterial("G4_Ge");
 91   fAluminum = nistManager->FindOrBuildMaterial     94   fAluminum = nistManager->FindOrBuildMaterial("G4_Al");
 92   fTungsten = nistManager->FindOrBuildMaterial     95   fTungsten = nistManager->FindOrBuildMaterial("G4_W");
 93 }                                                  96 }
 94                                                    97 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 96                                                    99 
 97 void XDetectorConstruction::SetupGeometry()       100 void XDetectorConstruction::SetupGeometry()
 98 {                                                 101 {
 99   //                                           << 102   //     
100   // World                                        103   // World
101   //                                              104   //
102   G4VSolid* worldSolid = new G4Box("World", 16 << 105   G4VSolid* worldSolid = new G4Box("World",16.*cm,16.*cm,16.*cm);
103   G4LogicalVolume* worldLogical = new G4Logica << 106   G4LogicalVolume* worldLogical =
104   worldLogical->SetUserLimits(new G4UserLimits << 107     new G4LogicalVolume(worldSolid,fLiquidHelium,"World");
105   fWorldPhys = new G4PVPlacement(0, G4ThreeVec << 108   worldLogical->SetUserLimits(new G4UserLimits(10*mm, DBL_MAX, DBL_MAX, 0, 0));
106                                                << 109   fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",0,
107   //                                           << 110                                  false,0);
                                                   >> 111   
                                                   >> 112   //                               
108   // Germanium cylinder - this is the volume i    113   // Germanium cylinder - this is the volume in which we will propagate phonons
109   //                                           << 114   //  
110   G4VSolid* fGermaniumSolid =                  << 115   G4VSolid* fGermaniumSolid = new G4Tubs("fGermaniumSolid",0.*cm,3.81*cm,
111     new G4Tubs("fGermaniumSolid", 0. * cm, 3.8 << 116                                          1.27*cm, 0.*deg, 360.*deg);
112   G4LogicalVolume* fGermaniumLogical =            117   G4LogicalVolume* fGermaniumLogical =
113     new G4LogicalVolume(fGermaniumSolid, fGerm << 118     new G4LogicalVolume(fGermaniumSolid,fGermanium,"fGermaniumLogical");
114   G4VPhysicalVolume* GePhys = new G4PVPlacemen << 119   G4VPhysicalVolume* GePhys =
115                                                << 120     new G4PVPlacement(0,G4ThreeVector(),fGermaniumLogical,"fGermaniumPhysical",
                                                   >> 121                       worldLogical,false,0);
116                                                   122 
117   //                                              123   //
118   // Germanium lattice information             << 124   //Germanium lattice information
119   //                                              125   //
120                                                   126 
121   // G4LatticeManager gives physics processes     127   // G4LatticeManager gives physics processes access to lattices by volume
122   G4LatticeManager* LM = G4LatticeManager::Get    128   G4LatticeManager* LM = G4LatticeManager::GetLatticeManager();
123   G4LatticeLogical* GeLogical = LM->LoadLattic    129   G4LatticeLogical* GeLogical = LM->LoadLattice(fGermanium, "Ge");
124                                                   130 
125   // G4LatticePhysical assigns G4LatticeLogica    131   // G4LatticePhysical assigns G4LatticeLogical a physical orientation
126   G4LatticePhysical* GePhysical = new G4Lattic << 132   G4LatticePhysical* GePhysical =
                                                   >> 133     new G4LatticePhysical(GeLogical, GePhys->GetFrameRotation());
127   LM->RegisterLattice(GePhys, GePhysical);        134   LM->RegisterLattice(GePhys, GePhysical);
128                                                   135 
129   // NOTE:  Above registration can also be don    136   // NOTE:  Above registration can also be done in single step:
130   // G4LatticlePhysical* GePhysical = LM->Load    137   // G4LatticlePhysical* GePhysical = LM->LoadLattice(GePhys, "Ge");
131                                                   138 
132   //                                              139   //
133   // Aluminum - crystal end caps. This is wher    140   // Aluminum - crystal end caps. This is where phonon hits are registered
134   //                                              141   //
135   G4VSolid* fAluminumSolid =                   << 142   G4VSolid* fAluminumSolid = new G4Tubs("aluminiumSolid",0.*cm,3.81*cm,0.01*cm,
136     new G4Tubs("aluminiumSolid", 0. * cm, 3.81 << 143                                         0.*deg, 360.*deg);
137                                                   144 
138   G4LogicalVolume* fAluminumLogical =             145   G4LogicalVolume* fAluminumLogical =
139     new G4LogicalVolume(fAluminumSolid, fAlumi << 146     new G4LogicalVolume(fAluminumSolid,fAluminum,"fAluminumLogical");
140   new G4PVPlacement(0, G4ThreeVector(0., 0., 1 << 147   new G4PVPlacement(0,G4ThreeVector(0.,0.,1.28*cm),fAluminumLogical,
141                     worldLogical, false, 0);   << 148                     "fAluminumPhysical",worldLogical,false,0);
142   new G4PVPlacement(0, G4ThreeVector(0., 0., - << 149   new G4PVPlacement(0,G4ThreeVector(0.,0.,-1.28*cm),fAluminumLogical,
143                     worldLogical, false, 1);   << 150                     "fAluminumPhysical",worldLogical,false,1);
144                                                   151 
145   //                                           << 152   //                                        
146   // Visualization attributes                     153   // Visualization attributes
147   //                                              154   //
148   worldLogical->SetVisAttributes(G4VisAttribut    155   worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
149   G4VisAttributes* simpleBoxVisAtt = new G4Vis << 156   G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
150   simpleBoxVisAtt->SetVisibility(true);           157   simpleBoxVisAtt->SetVisibility(true);
151   fGermaniumLogical->SetVisAttributes(simpleBo    158   fGermaniumLogical->SetVisAttributes(simpleBoxVisAtt);
152   fAluminumLogical->SetVisAttributes(simpleBox    159   fAluminumLogical->SetVisAttributes(simpleBoxVisAtt);
153 }                                                 160 }
154                                                   161 
155 //....oooOO0OOooo........oooOO0OOooo........oo    162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
156                                                   163 
157 void XDetectorConstruction::ConstructSDandFiel << 164 void XDetectorConstruction::ConstructSDandField() { 
158 {                                              << 
159   //                                              165   //
160   // detector -- Note : Aluminum electrode sen << 166   // detector -- Note : Aluminum electrode sensitivity is attached to Germanium 
161   //                                              167   //
162   XAluminumElectrodeSensitivity* electrodeSens    168   XAluminumElectrodeSensitivity* electrodeSensitivity =
163     new XAluminumElectrodeSensitivity("XAlumin    169     new XAluminumElectrodeSensitivity("XAluminumElectrode");
164   G4SDManager::GetSDMpointer()->AddNewDetector    170   G4SDManager::GetSDMpointer()->AddNewDetector(electrodeSensitivity);
165   SetSensitiveDetector("fGermaniumLogical", el    171   SetSensitiveDetector("fGermaniumLogical", electrodeSensitivity);
166 }                                                 172 }
167                                                   173 
168 //....oooOO0OOooo........oooOO0OOooo........oo    174 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
169                                                   175