Geant4 Cross Reference

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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc (Version 8.3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /// \file eventgenerator/particleGun/src/Prima    
 27 /// \brief Implementation of the PrimaryGenera    
 28 //                                                
 29 //                                                
 30 //                                                
 31 //....oooOO0OOooo........oooOO0OOooo........oo    
 32 //....oooOO0OOooo........oooOO0OOooo........oo    
 33                                                   
 34 #include "PrimaryGeneratorAction3.hh"             
 35                                                   
 36 #include "PrimaryGeneratorAction.hh"              
 37                                                   
 38 #include "G4Event.hh"                             
 39 #include "G4ParticleDefinition.hh"                
 40 #include "G4ParticleGun.hh"                       
 41 #include "G4ParticleTable.hh"                     
 42 #include "G4PhysicalConstants.hh"                 
 43 #include "G4SystemOfUnits.hh"                     
 44 #include "Randomize.hh"                           
 45                                                   
 46 //....oooOO0OOooo........oooOO0OOooo........oo    
 47                                                   
 48 PrimaryGeneratorAction3::PrimaryGeneratorActio    
 49 {                                                 
 50   // direction                                    
 51   //                                              
 52   G4double theta = 90 * deg, phi = 45 * deg;      
 53   fNewUz = G4ThreeVector(std::sin(theta) * std    
 54                          std::cos(theta));        
 55                                                   
 56   fAlphaMax = 15 * deg;                           
 57 }                                                 
 58                                                   
 59 //....oooOO0OOooo........oooOO0OOooo........oo    
 60                                                   
 61 void PrimaryGeneratorAction3::GeneratePrimarie    
 62 {                                                 
 63   // particle direction uniform around fNewUz     
 64   //                                              
 65   // 1- in World frame                            
 66   // cosAlpha uniform in [cos(0), cos(fAlphaMa    
 67   G4double cosAlpha = 1. - G4UniformRand() * (    
 68   G4double sinAlpha = std::sqrt(1. - cosAlpha     
 69   G4double psi = twopi * G4UniformRand();  //     
 70   G4ThreeVector dir(sinAlpha * std::cos(psi),     
 71                                                   
 72   // 2- rotate dir   (rotateUz transforms uz t    
 73   dir.rotateUz(fNewUz);                           
 74                                                   
 75   fParticleGun->SetParticleMomentumDirection(d    
 76                                                   
 77   // set energy                                   
 78   //                                              
 79   fParticleGun->SetParticleEnergy(1 * MeV);       
 80                                                   
 81   // create vertex                                
 82   //                                              
 83   fParticleGun->GeneratePrimaryVertex(anEvent)    
 84 }                                                 
 85                                                   
 86 //....oooOO0OOooo........oooOO0OOooo........oo    
 87