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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc (Version 10.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima     26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction3 class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                             <<  30 // $Id: PrimaryGeneratorAction3.cc 68024 2013-03-13 13:42:01Z gcosmo $
 31 //....oooOO0OOooo........oooOO0OOooo........oo <<  31 // 
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 
 33                                                    34 
 34 #include "PrimaryGeneratorAction3.hh"              35 #include "PrimaryGeneratorAction3.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 42 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            44 #include "Randomize.hh"
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 PrimaryGeneratorAction3::PrimaryGeneratorActio <<  48 PrimaryGeneratorAction3::PrimaryGeneratorAction3(G4ParticleGun* gun)
 49 {                                              <<  49 : fParticleGun(gun)
                                                   >>  50 {    
 50   // direction                                     51   // direction
 51   //                                               52   //
 52   G4double theta = 90 * deg, phi = 45 * deg;   <<  53   G4double theta = 90*deg, phi = 45*deg;
 53   fNewUz = G4ThreeVector(std::sin(theta) * std <<  54   fNewUz = G4ThreeVector(std::sin(theta)*std::cos(phi),
                                                   >>  55                          std::sin(theta)*std::sin(phi),
 54                          std::cos(theta));         56                          std::cos(theta));
 55                                                <<  57                         
 56   fAlphaMax = 15 * deg;                        <<  58   fAlphaMax = 15*deg;                        
 57 }                                                  59 }
 58                                                    60 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    62 
                                                   >>  63 PrimaryGeneratorAction3::~PrimaryGeneratorAction3()
                                                   >>  64 { }
                                                   >>  65 
                                                   >>  66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  67 
 61 void PrimaryGeneratorAction3::GeneratePrimarie     68 void PrimaryGeneratorAction3::GeneratePrimaries(G4Event* anEvent)
 62 {                                                  69 {
 63   // particle direction uniform around fNewUz  <<  70   //particle direction uniform around fNewUz axis
 64   //                                               71   //
 65   // 1- in World frame                         <<  72   //1- in World frame      
 66   // cosAlpha uniform in [cos(0), cos(fAlphaMa <<  73   //cosAlpha uniform in [cos(0), cos(fAlphaMax)]
 67   G4double cosAlpha = 1. - G4UniformRand() * ( <<  74   G4double cosAlpha = 1. - G4UniformRand()*(1.- std::cos(fAlphaMax));
 68   G4double sinAlpha = std::sqrt(1. - cosAlpha  <<  75   G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha);
 69   G4double psi = twopi * G4UniformRand();  //  <<  76   G4double psi      = twopi*G4UniformRand();  //psi uniform in [0, 2*pi]  
 70   G4ThreeVector dir(sinAlpha * std::cos(psi),  <<  77   G4ThreeVector dir(sinAlpha*std::cos(psi),sinAlpha*std::sin(psi),cosAlpha);
 71                                                <<  78   
 72   // 2- rotate dir   (rotateUz transforms uz t <<  79   //2- rotate dir   (rotateUz transforms uz to fNewUz)
 73   dir.rotateUz(fNewUz);                        <<  80   dir.rotateUz(fNewUz);           
 74                                                    81 
 75   fParticleGun->SetParticleMomentumDirection(d     82   fParticleGun->SetParticleMomentumDirection(dir);
 76                                                <<  83   
 77   // set energy                                <<  84   //set energy
 78   //                                               85   //
 79   fParticleGun->SetParticleEnergy(1 * MeV);    <<  86   fParticleGun->SetParticleEnergy(1*MeV);    
 80                                                    87 
 81   // create vertex                             <<  88   //create vertex
 82   //                                           <<  89   //   
 83   fParticleGun->GeneratePrimaryVertex(anEvent)     90   fParticleGun->GeneratePrimaryVertex(anEvent);
 84 }                                                  91 }
 85                                                    92 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                    94