Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 // << 30 // $Id$ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "PrimaryGeneratorAction0.hh" << 37 #include "PrimaryGeneratorAction1.hh" 36 #include "PrimaryGeneratorAction1.hh" 38 #include "PrimaryGeneratorAction2.hh" 37 #include "PrimaryGeneratorAction2.hh" 39 #include "PrimaryGeneratorAction3.hh" 38 #include "PrimaryGeneratorAction3.hh" 40 #include "PrimaryGeneratorAction4.hh" 39 #include "PrimaryGeneratorAction4.hh" 41 #include "PrimaryGeneratorMessenger.hh" 40 #include "PrimaryGeneratorMessenger.hh" 42 41 43 #include "G4Event.hh" 42 #include "G4Event.hh" 44 #include "G4ParticleDefinition.hh" << 45 #include "G4ParticleGun.hh" 43 #include "G4ParticleGun.hh" 46 #include "G4ParticleTable.hh" 44 #include "G4ParticleTable.hh" >> 45 #include "G4ParticleDefinition.hh" 47 #include "Randomize.hh" 46 #include "Randomize.hh" 48 47 49 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 49 51 PrimaryGeneratorAction::PrimaryGeneratorAction 50 PrimaryGeneratorAction::PrimaryGeneratorAction() 52 { 51 { 53 // default particle kinematic 52 // default particle kinematic 54 // 53 // 55 G4int n_particle = 1; 54 G4int n_particle = 1; 56 fParticleGun = new G4ParticleGun(n_particle) << 55 particleGun = new G4ParticleGun(n_particle); 57 << 56 58 G4ParticleDefinition* particle = G4ParticleT << 57 G4ParticleDefinition* particle 59 fParticleGun->SetParticleDefinition(particle << 58 = G4ParticleTable::GetParticleTable()->FindParticle("geantino"); 60 << 59 particleGun->SetParticleDefinition(particle); 61 fParticleGun->SetParticlePosition(G4ThreeVec << 60 62 << 61 particleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); 63 fAction0 = new PrimaryGeneratorAction0(fPart << 62 64 fAction1 = new PrimaryGeneratorAction1(fPart << 63 action1 = new PrimaryGeneratorAction1(particleGun); 65 fAction2 = new PrimaryGeneratorAction2(fPart << 64 action2 = new PrimaryGeneratorAction2(particleGun); 66 fAction3 = new PrimaryGeneratorAction3(fPart << 65 action3 = new PrimaryGeneratorAction3(particleGun); 67 fAction4 = new PrimaryGeneratorAction4(fPart << 66 action4 = new PrimaryGeneratorAction4(particleGun); 68 << 67 69 // create a messenger for this class << 68 selectedAction = 1; 70 fGunMessenger = new PrimaryGeneratorMessenge << 69 >> 70 //create a messenger for this class >> 71 gunMessenger = new PrimaryGeneratorMessenger(this); 71 } 72 } 72 73 73 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 75 75 PrimaryGeneratorAction::~PrimaryGeneratorActio 76 PrimaryGeneratorAction::~PrimaryGeneratorAction() 76 { 77 { 77 delete fAction0; << 78 delete action1; 78 delete fAction1; << 79 delete action2; 79 delete fAction2; << 80 delete action3; 80 delete fAction3; << 81 delete action4; 81 delete fAction4; << 82 delete particleGun; 82 delete fParticleGun; << 83 delete gunMessenger; 83 delete fGunMessenger; << 84 } 84 } 85 85 86 //....oooOO0OOooo........oooOO0OOooo........oo 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 87 88 void PrimaryGeneratorAction::GeneratePrimaries 88 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 89 { 90 switch (fSelectedAction) { << 90 switch(selectedAction) 91 case 0: << 91 { 92 fAction0->GeneratePrimaries(anEvent); << 92 case 1: 93 break; << 93 action1->GeneratePrimaries(anEvent); 94 case 1: << 94 break; 95 fAction1->GeneratePrimaries(anEvent); << 95 case 2: 96 break; << 96 action2->GeneratePrimaries(anEvent); 97 case 2: << 97 break; 98 fAction2->GeneratePrimaries(anEvent); << 98 case 3: 99 break; << 99 action3->GeneratePrimaries(anEvent); 100 case 3: << 100 break; 101 fAction3->GeneratePrimaries(anEvent); << 101 case 4: 102 break; << 102 action4->GeneratePrimaries(anEvent); 103 case 4: << 103 break; 104 fAction4->GeneratePrimaries(anEvent); << 104 default: 105 break; << 105 G4cerr << "Invalid generator action" << G4endl; 106 default: << 107 G4cerr << "Invalid generator fAction" << << 108 } 106 } 109 } 107 } 110 108 111 //....oooOO0OOooo........oooOO0OOooo........oo 109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 110