Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima << 27 /// \brief Implementation of the PrimaryGenera << 28 // 26 // 29 // << 27 // $Id: PrimaryGeneratorAction.cc,v 1.3 2010-07-16 07:37:48 maire Exp $ 30 // << 28 // GEANT4 tag $Name: geant4-09-04-patch-02 $ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 29 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 34 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "PrimaryGeneratorAction0.hh" << 37 #include "PrimaryGeneratorAction1.hh" 34 #include "PrimaryGeneratorAction1.hh" 38 #include "PrimaryGeneratorAction2.hh" 35 #include "PrimaryGeneratorAction2.hh" 39 #include "PrimaryGeneratorAction3.hh" 36 #include "PrimaryGeneratorAction3.hh" 40 #include "PrimaryGeneratorAction4.hh" 37 #include "PrimaryGeneratorAction4.hh" 41 #include "PrimaryGeneratorMessenger.hh" 38 #include "PrimaryGeneratorMessenger.hh" 42 39 43 #include "G4Event.hh" 40 #include "G4Event.hh" 44 #include "G4ParticleDefinition.hh" << 45 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 46 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" >> 43 #include "G4ParticleDefinition.hh" 47 #include "Randomize.hh" 44 #include "Randomize.hh" 48 45 49 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 47 51 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction() 52 { 49 { 53 // default particle kinematic 50 // default particle kinematic 54 // 51 // 55 G4int n_particle = 1; 52 G4int n_particle = 1; 56 fParticleGun = new G4ParticleGun(n_particle) << 53 particleGun = new G4ParticleGun(n_particle); 57 << 54 58 G4ParticleDefinition* particle = G4ParticleT << 55 G4ParticleDefinition* particle 59 fParticleGun->SetParticleDefinition(particle << 56 = G4ParticleTable::GetParticleTable()->FindParticle("geantino"); 60 << 57 particleGun->SetParticleDefinition(particle); 61 fParticleGun->SetParticlePosition(G4ThreeVec << 58 62 << 59 particleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); 63 fAction0 = new PrimaryGeneratorAction0(fPart << 60 64 fAction1 = new PrimaryGeneratorAction1(fPart << 61 action1 = new PrimaryGeneratorAction1(particleGun); 65 fAction2 = new PrimaryGeneratorAction2(fPart << 62 action2 = new PrimaryGeneratorAction2(particleGun); 66 fAction3 = new PrimaryGeneratorAction3(fPart << 63 action3 = new PrimaryGeneratorAction3(particleGun); 67 fAction4 = new PrimaryGeneratorAction4(fPart << 64 action4 = new PrimaryGeneratorAction4(particleGun); 68 << 65 69 // create a messenger for this class << 66 selectedAction = 1; 70 fGunMessenger = new PrimaryGeneratorMessenge << 67 >> 68 //create a messenger for this class >> 69 gunMessenger = new PrimaryGeneratorMessenger(this); 71 } 70 } 72 71 73 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 73 75 PrimaryGeneratorAction::~PrimaryGeneratorActio 74 PrimaryGeneratorAction::~PrimaryGeneratorAction() 76 { 75 { 77 delete fAction0; << 76 delete action1; 78 delete fAction1; << 77 delete action2; 79 delete fAction2; << 78 delete action3; 80 delete fAction3; << 79 delete action4; 81 delete fAction4; << 80 delete particleGun; 82 delete fParticleGun; << 81 delete gunMessenger; 83 delete fGunMessenger; << 84 } 82 } 85 83 86 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 85 88 void PrimaryGeneratorAction::GeneratePrimaries 86 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 87 { 90 switch (fSelectedAction) { << 88 switch(selectedAction) 91 case 0: << 89 { 92 fAction0->GeneratePrimaries(anEvent); << 90 case 1: 93 break; << 91 action1->GeneratePrimaries(anEvent); 94 case 1: << 92 break; 95 fAction1->GeneratePrimaries(anEvent); << 93 case 2: 96 break; << 94 action2->GeneratePrimaries(anEvent); 97 case 2: << 95 break; 98 fAction2->GeneratePrimaries(anEvent); << 96 case 3: 99 break; << 97 action3->GeneratePrimaries(anEvent); 100 case 3: << 98 break; 101 fAction3->GeneratePrimaries(anEvent); << 99 case 4: 102 break; << 100 action4->GeneratePrimaries(anEvent); 103 case 4: << 101 break; 104 fAction4->GeneratePrimaries(anEvent); << 102 default: 105 break; << 103 G4cerr << "Invalid generator action" << G4endl; 106 default: << 107 G4cerr << "Invalid generator fAction" << << 108 } 104 } 109 } 105 } 110 106 111 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 108