Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 // << 30 // $Id: PrimaryGeneratorAction.cc 98304 2016-07-05 15:29:08Z gcosmo $ >> 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "PrimaryGeneratorAction0.hh" 36 #include "PrimaryGeneratorAction0.hh" 37 #include "PrimaryGeneratorAction1.hh" 37 #include "PrimaryGeneratorAction1.hh" 38 #include "PrimaryGeneratorAction2.hh" 38 #include "PrimaryGeneratorAction2.hh" 39 #include "PrimaryGeneratorAction3.hh" 39 #include "PrimaryGeneratorAction3.hh" 40 #include "PrimaryGeneratorAction4.hh" 40 #include "PrimaryGeneratorAction4.hh" 41 #include "PrimaryGeneratorMessenger.hh" 41 #include "PrimaryGeneratorMessenger.hh" 42 42 43 #include "G4Event.hh" 43 #include "G4Event.hh" 44 #include "G4ParticleDefinition.hh" << 45 #include "G4ParticleGun.hh" 44 #include "G4ParticleGun.hh" 46 #include "G4ParticleTable.hh" 45 #include "G4ParticleTable.hh" >> 46 #include "G4ParticleDefinition.hh" 47 #include "Randomize.hh" 47 #include "Randomize.hh" 48 48 49 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 50 51 PrimaryGeneratorAction::PrimaryGeneratorAction 51 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 52 : G4VUserPrimaryGeneratorAction(), >> 53 fParticleGun(0), >> 54 fAction0(0), >> 55 fAction1(0), >> 56 fAction2(0), >> 57 fAction3(0), >> 58 fAction4(0), >> 59 fSelectedAction(0), >> 60 fGunMessenger(0) 52 { 61 { 53 // default particle kinematic 62 // default particle kinematic 54 // 63 // 55 G4int n_particle = 1; 64 G4int n_particle = 1; 56 fParticleGun = new G4ParticleGun(n_particle) << 65 fParticleGun = new G4ParticleGun(n_particle); 57 << 66 58 G4ParticleDefinition* particle = G4ParticleT << 67 G4ParticleDefinition* particle >> 68 = G4ParticleTable::GetParticleTable()->FindParticle("geantino"); 59 fParticleGun->SetParticleDefinition(particle 69 fParticleGun->SetParticleDefinition(particle); 60 << 70 61 fParticleGun->SetParticlePosition(G4ThreeVec 71 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); 62 << 72 63 fAction0 = new PrimaryGeneratorAction0(fPart 73 fAction0 = new PrimaryGeneratorAction0(fParticleGun); 64 fAction1 = new PrimaryGeneratorAction1(fPart 74 fAction1 = new PrimaryGeneratorAction1(fParticleGun); 65 fAction2 = new PrimaryGeneratorAction2(fPart 75 fAction2 = new PrimaryGeneratorAction2(fParticleGun); 66 fAction3 = new PrimaryGeneratorAction3(fPart 76 fAction3 = new PrimaryGeneratorAction3(fParticleGun); 67 fAction4 = new PrimaryGeneratorAction4(fPart 77 fAction4 = new PrimaryGeneratorAction4(fParticleGun); 68 << 78 69 // create a messenger for this class << 79 //create a messenger for this class 70 fGunMessenger = new PrimaryGeneratorMessenge << 80 fGunMessenger = new PrimaryGeneratorMessenger(this); 71 } 81 } 72 82 73 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 84 75 PrimaryGeneratorAction::~PrimaryGeneratorActio 85 PrimaryGeneratorAction::~PrimaryGeneratorAction() 76 { 86 { 77 delete fAction0; 87 delete fAction0; 78 delete fAction1; 88 delete fAction1; 79 delete fAction2; 89 delete fAction2; 80 delete fAction3; 90 delete fAction3; 81 delete fAction4; 91 delete fAction4; 82 delete fParticleGun; << 92 delete fParticleGun; 83 delete fGunMessenger; << 93 delete fGunMessenger; 84 } 94 } 85 95 86 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 97 88 void PrimaryGeneratorAction::GeneratePrimaries 98 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 99 { 90 switch (fSelectedAction) { << 100 switch(fSelectedAction) 91 case 0: << 101 { 92 fAction0->GeneratePrimaries(anEvent); << 102 case 0: 93 break; << 103 fAction0->GeneratePrimaries(anEvent); 94 case 1: << 104 break; 95 fAction1->GeneratePrimaries(anEvent); << 105 case 1: 96 break; << 106 fAction1->GeneratePrimaries(anEvent); 97 case 2: << 107 break; 98 fAction2->GeneratePrimaries(anEvent); << 108 case 2: 99 break; << 109 fAction2->GeneratePrimaries(anEvent); 100 case 3: << 110 break; 101 fAction3->GeneratePrimaries(anEvent); << 111 case 3: 102 break; << 112 fAction3->GeneratePrimaries(anEvent); 103 case 4: << 113 break; 104 fAction4->GeneratePrimaries(anEvent); << 114 case 4: 105 break; << 115 fAction4->GeneratePrimaries(anEvent); 106 default: << 116 break; 107 G4cerr << "Invalid generator fAction" << << 117 default: >> 118 G4cerr << "Invalid generator fAction" << G4endl; 108 } 119 } 109 } 120 } 110 121 111 //....oooOO0OOooo........oooOO0OOooo........oo 122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 123