Geant4 Cross Reference

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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction.cc (Version 10.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima <<  26 /// \file eventgenerator/fParticleGun/src/PrimaryGeneratorfAction.cc
 27 /// \brief Implementation of the PrimaryGenera <<  27 /// \brief Implementation of the PrimaryGeneratorfAction class
 28 //                                             << 
 29 //                                                 28 //
 30 //                                                 29 //
                                                   >>  30 // $Id: PrimaryGeneratorAction.cc 83919 2014-09-23 08:40:35Z gcosmo $
                                                   >>  31 // 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    34 
 34 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction0.hh"              36 #include "PrimaryGeneratorAction0.hh"
 37 #include "PrimaryGeneratorAction1.hh"              37 #include "PrimaryGeneratorAction1.hh"
 38 #include "PrimaryGeneratorAction2.hh"              38 #include "PrimaryGeneratorAction2.hh"
 39 #include "PrimaryGeneratorAction3.hh"              39 #include "PrimaryGeneratorAction3.hh"
 40 #include "PrimaryGeneratorAction4.hh"              40 #include "PrimaryGeneratorAction4.hh"
 41 #include "PrimaryGeneratorMessenger.hh"            41 #include "PrimaryGeneratorMessenger.hh"
 42                                                    42 
 43 #include "G4Event.hh"                              43 #include "G4Event.hh"
 44 #include "G4ParticleDefinition.hh"             << 
 45 #include "G4ParticleGun.hh"                        44 #include "G4ParticleGun.hh"
 46 #include "G4ParticleTable.hh"                      45 #include "G4ParticleTable.hh"
                                                   >>  46 #include "G4ParticleDefinition.hh"
 47 #include "Randomize.hh"                            47 #include "Randomize.hh"
 48                                                    48 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    50 
 51 PrimaryGeneratorAction::PrimaryGeneratorAction     51 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  52  : G4VUserPrimaryGeneratorAction(),
                                                   >>  53    fParticleGun(0),
                                                   >>  54    fAction0(0),
                                                   >>  55    fAction1(0),
                                                   >>  56    fAction2(0),
                                                   >>  57    fAction3(0),
                                                   >>  58    fAction4(0),
                                                   >>  59    fSelectedAction(0),
                                                   >>  60    fGunMessenger(0)
 52 {                                                  61 {
 53   // default particle kinematic                    62   // default particle kinematic
 54   //                                               63   //
 55   G4int n_particle = 1;                            64   G4int n_particle = 1;
 56   fParticleGun = new G4ParticleGun(n_particle) <<  65   fParticleGun  = new G4ParticleGun(n_particle);
 57                                                <<  66     
 58   G4ParticleDefinition* particle = G4ParticleT <<  67   G4ParticleDefinition* particle
                                                   >>  68            = G4ParticleTable::GetParticleTable()->FindParticle("geantino");
 59   fParticleGun->SetParticleDefinition(particle     69   fParticleGun->SetParticleDefinition(particle);
 60                                                <<  70         
 61   fParticleGun->SetParticlePosition(G4ThreeVec     71   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
 62                                                <<  72   
 63   fAction0 = new PrimaryGeneratorAction0(fPart     73   fAction0 = new PrimaryGeneratorAction0(fParticleGun);
 64   fAction1 = new PrimaryGeneratorAction1(fPart     74   fAction1 = new PrimaryGeneratorAction1(fParticleGun);
 65   fAction2 = new PrimaryGeneratorAction2(fPart     75   fAction2 = new PrimaryGeneratorAction2(fParticleGun);
 66   fAction3 = new PrimaryGeneratorAction3(fPart     76   fAction3 = new PrimaryGeneratorAction3(fParticleGun);
 67   fAction4 = new PrimaryGeneratorAction4(fPart     77   fAction4 = new PrimaryGeneratorAction4(fParticleGun);
 68                                                <<  78   
 69   // create a messenger for this class         <<  79   //create a messenger for this class
 70   fGunMessenger = new PrimaryGeneratorMessenge <<  80   fGunMessenger = new PrimaryGeneratorMessenger(this);    
 71 }                                                  81 }
 72                                                    82 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74                                                    84 
 75 PrimaryGeneratorAction::~PrimaryGeneratorActio     85 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 76 {                                                  86 {
 77   delete fAction0;                                 87   delete fAction0;
 78   delete fAction1;                                 88   delete fAction1;
 79   delete fAction2;                                 89   delete fAction2;
 80   delete fAction3;                                 90   delete fAction3;
 81   delete fAction4;                                 91   delete fAction4;
 82   delete fParticleGun;                         <<  92   delete fParticleGun;  
 83   delete fGunMessenger;                        <<  93   delete fGunMessenger;      
 84 }                                                  94 }
 85                                                    95 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                    97 
 88 void PrimaryGeneratorAction::GeneratePrimaries     98 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                  99 {
 90   switch (fSelectedAction) {                   << 100   switch(fSelectedAction)
 91     case 0:                                    << 101   {
 92       fAction0->GeneratePrimaries(anEvent);    << 102    case 0:
 93       break;                                   << 103     fAction0->GeneratePrimaries(anEvent);
 94     case 1:                                    << 104     break;
 95       fAction1->GeneratePrimaries(anEvent);    << 105    case 1:
 96       break;                                   << 106     fAction1->GeneratePrimaries(anEvent);
 97     case 2:                                    << 107     break;
 98       fAction2->GeneratePrimaries(anEvent);    << 108    case 2:
 99       break;                                   << 109     fAction2->GeneratePrimaries(anEvent);
100     case 3:                                    << 110     break;
101       fAction3->GeneratePrimaries(anEvent);    << 111    case 3:
102       break;                                   << 112     fAction3->GeneratePrimaries(anEvent);
103     case 4:                                    << 113     break;
104       fAction4->GeneratePrimaries(anEvent);    << 114    case 4:
105       break;                                   << 115     fAction4->GeneratePrimaries(anEvent);
106     default:                                   << 116     break;    
107       G4cerr << "Invalid generator fAction" << << 117    default:
                                                   >> 118     G4cerr << "Invalid generator fAction" << G4endl;
108   }                                               119   }
109 }                                                 120 }
110                                                   121 
111 //....oooOO0OOooo........oooOO0OOooo........oo    122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112                                                   123