Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima << 26 /// \file eventgenerator/fParticleGun/src/PrimaryGeneratorfAction.cc 27 /// \brief Implementation of the PrimaryGenera << 27 /// \brief Implementation of the PrimaryGeneratorfAction class 28 // 28 // 29 // 29 // 30 // << 30 // $Id: PrimaryGeneratorAction.cc 68734 2013-04-05 09:47:02Z gcosmo $ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "PrimaryGeneratorAction0.hh" << 37 #include "PrimaryGeneratorAction1.hh" 36 #include "PrimaryGeneratorAction1.hh" 38 #include "PrimaryGeneratorAction2.hh" 37 #include "PrimaryGeneratorAction2.hh" 39 #include "PrimaryGeneratorAction3.hh" 38 #include "PrimaryGeneratorAction3.hh" 40 #include "PrimaryGeneratorAction4.hh" 39 #include "PrimaryGeneratorAction4.hh" 41 #include "PrimaryGeneratorMessenger.hh" 40 #include "PrimaryGeneratorMessenger.hh" 42 41 43 #include "G4Event.hh" 42 #include "G4Event.hh" 44 #include "G4ParticleDefinition.hh" << 45 #include "G4ParticleGun.hh" 43 #include "G4ParticleGun.hh" 46 #include "G4ParticleTable.hh" 44 #include "G4ParticleTable.hh" >> 45 #include "G4ParticleDefinition.hh" 47 #include "Randomize.hh" 46 #include "Randomize.hh" 48 47 49 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 49 51 PrimaryGeneratorAction::PrimaryGeneratorAction 50 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 51 : G4VUserPrimaryGeneratorAction(), >> 52 fParticleGun(0), >> 53 fAction1(0), >> 54 fAction2(0), >> 55 fAction3(0), >> 56 fAction4(0), >> 57 fSelectedAction(1), >> 58 fGunMessenger(0) 52 { 59 { 53 // default particle kinematic 60 // default particle kinematic 54 // 61 // 55 G4int n_particle = 1; 62 G4int n_particle = 1; 56 fParticleGun = new G4ParticleGun(n_particle) << 63 fParticleGun = new G4ParticleGun(n_particle); 57 << 64 58 G4ParticleDefinition* particle = G4ParticleT << 65 G4ParticleDefinition* particle >> 66 = G4ParticleTable::GetParticleTable()->FindParticle("geantino"); 59 fParticleGun->SetParticleDefinition(particle 67 fParticleGun->SetParticleDefinition(particle); 60 << 68 61 fParticleGun->SetParticlePosition(G4ThreeVec 69 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); 62 << 70 63 fAction0 = new PrimaryGeneratorAction0(fPart << 64 fAction1 = new PrimaryGeneratorAction1(fPart 71 fAction1 = new PrimaryGeneratorAction1(fParticleGun); 65 fAction2 = new PrimaryGeneratorAction2(fPart 72 fAction2 = new PrimaryGeneratorAction2(fParticleGun); 66 fAction3 = new PrimaryGeneratorAction3(fPart 73 fAction3 = new PrimaryGeneratorAction3(fParticleGun); 67 fAction4 = new PrimaryGeneratorAction4(fPart 74 fAction4 = new PrimaryGeneratorAction4(fParticleGun); 68 << 75 69 // create a messenger for this class << 76 //create a messenger for this class 70 fGunMessenger = new PrimaryGeneratorMessenge << 77 fGunMessenger = new PrimaryGeneratorMessenger(this); 71 } 78 } 72 79 73 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 81 75 PrimaryGeneratorAction::~PrimaryGeneratorActio 82 PrimaryGeneratorAction::~PrimaryGeneratorAction() 76 { 83 { 77 delete fAction0; << 78 delete fAction1; 84 delete fAction1; 79 delete fAction2; 85 delete fAction2; 80 delete fAction3; 86 delete fAction3; 81 delete fAction4; 87 delete fAction4; 82 delete fParticleGun; << 88 delete fParticleGun; 83 delete fGunMessenger; << 89 delete fGunMessenger; 84 } 90 } 85 91 86 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 93 88 void PrimaryGeneratorAction::GeneratePrimaries 94 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 95 { 90 switch (fSelectedAction) { << 96 switch(fSelectedAction) 91 case 0: << 97 { 92 fAction0->GeneratePrimaries(anEvent); << 98 case 1: 93 break; << 99 fAction1->GeneratePrimaries(anEvent); 94 case 1: << 100 break; 95 fAction1->GeneratePrimaries(anEvent); << 101 case 2: 96 break; << 102 fAction2->GeneratePrimaries(anEvent); 97 case 2: << 103 break; 98 fAction2->GeneratePrimaries(anEvent); << 104 case 3: 99 break; << 105 fAction3->GeneratePrimaries(anEvent); 100 case 3: << 106 break; 101 fAction3->GeneratePrimaries(anEvent); << 107 case 4: 102 break; << 108 fAction4->GeneratePrimaries(anEvent); 103 case 4: << 109 break; 104 fAction4->GeneratePrimaries(anEvent); << 110 default: 105 break; << 111 G4cerr << "Invalid generator fAction" << G4endl; 106 default: << 107 G4cerr << "Invalid generator fAction" << << 108 } 112 } 109 } 113 } 110 114 111 //....oooOO0OOooo........oooOO0OOooo........oo 115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 116