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Geant4/examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc

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Diff markup

Differences between /examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc (Version 11.3.0) and /examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc (Version 8.2.p1)


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 25 //                                                 25 //
 26 /// \file eventgenerator/HepMC/HepMCEx02/src/H <<  26 // ====================================================================
 27 /// \brief Implementation of the H02MuonHit cl << 
 28 //                                                 27 //
                                                   >>  28 //   H02MuonHit.cc
                                                   >>  29 //   $Id: H02MuonHit.cc,v 1.5 2006/06/29 17:10:54 gunter Exp $
 29 //                                                 30 //
                                                   >>  31 // ====================================================================
 30 #include "H02MuonHit.hh"                           32 #include "H02MuonHit.hh"
 31                                                <<  33 #include "G4VVisManager.hh"
 32 #include "G4Circle.hh"                             34 #include "G4Circle.hh"
 33 #include "G4Colour.hh"                             35 #include "G4Colour.hh"
 34 #include "G4SystemOfUnits.hh"                  << 
 35 #include "G4VVisManager.hh"                    << 
 36 #include "G4VisAttributes.hh"                      36 #include "G4VisAttributes.hh"
 37                                                << 
 38 #include <iomanip>                                 37 #include <iomanip>
 39                                                    38 
 40 G4Allocator<H02MuonHit> H02MuonHitAllocator;       39 G4Allocator<H02MuonHit> H02MuonHitAllocator;
 41                                                    40 
 42 //....oooOO0OOooo........oooOO0OOooo........oo <<  41 ////////////////////////
 43 H02MuonHit::H02MuonHit() : G4VHit(), fModuleID <<  42 H02MuonHit::H02MuonHit()
                                                   >>  43   : moduleID(-1)
                                                   >>  44 ////////////////////////
                                                   >>  45 {
                                                   >>  46 }
 44                                                    47 
 45 //....oooOO0OOooo........oooOO0OOooo........oo <<  48 /////////////////////////////////////////////////////////////
 46 H02MuonHit::H02MuonHit(G4int imod, G4String an <<  49 H02MuonHit::H02MuonHit(G4int imod, G4String aname, 
 47                        const G4ThreeVector& xy <<  50          const G4ThreeVector& pxyz, 
 48   : fModuleID(imod), fPname(aname), fMomentum( <<  51          const G4ThreeVector& xyz, G4double atof)
 49 {}                                             <<  52   : moduleID(imod), pname(aname), momentum(pxyz),
                                                   >>  53     position(xyz), tof(atof)
                                                   >>  54 /////////////////////////////////////////////////////////////
                                                   >>  55 {
                                                   >>  56 }
 50                                                    57 
 51 //....oooOO0OOooo........oooOO0OOooo........oo <<  58 ////////////////////////
 52 H02MuonHit::~H02MuonHit() {}                   <<  59 H02MuonHit::~H02MuonHit()
                                                   >>  60 ////////////////////////
                                                   >>  61 {
                                                   >>  62 }
 53                                                    63 
 54 //....oooOO0OOooo........oooOO0OOooo........oo <<  64 /////////////////////////////////////////////
 55 H02MuonHit::H02MuonHit(const H02MuonHit& right <<  65 H02MuonHit::H02MuonHit(const H02MuonHit& right)
                                                   >>  66 /////////////////////////////////////////////
                                                   >>  67   : G4VHit()
 56 {                                                  68 {
 57   *this = right;                               <<  69   *this= right;
 58 }                                                  70 }
 59                                                    71 
 60 //....oooOO0OOooo........oooOO0OOooo........oo <<  72 ////////////////////////////////////////////////////////////////
 61 const H02MuonHit& H02MuonHit::operator=(const      73 const H02MuonHit& H02MuonHit::operator=(const H02MuonHit& right)
                                                   >>  74 ////////////////////////////////////////////////////////////////
 62 {                                                  75 {
 63   fModuleID = right.fModuleID;                 <<  76   moduleID= right.moduleID;
 64   fPname = right.fPname;                       <<  77   pname= right.pname;
 65   fMomentum = right.fMomentum;                 <<  78   momentum= right.momentum;
 66   fPosition = right.fPosition;                 <<  79   position= right.position;
 67   fTof = right.fTof;                           <<  80   tof= right.tof;
 68                                                    81 
 69   return *this;                                    82   return *this;
 70 }                                                  83 }
 71                                                    84 
 72 //....oooOO0OOooo........oooOO0OOooo........oo <<  85 /////////////////////////////////////////////////////////
 73 G4bool H02MuonHit::operator==(const H02MuonHit <<  86 G4int H02MuonHit::operator==(const H02MuonHit& right) const
                                                   >>  87 /////////////////////////////////////////////////////////
 74 {                                                  88 {
 75   return (this == &right) ? true : false;      <<  89   return (this==&right) ? 1 : 0;
 76 }                                                  90 }
 77                                                    91 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  92 ///////////////////////
 79 void H02MuonHit::Draw()                            93 void H02MuonHit::Draw()
                                                   >>  94 ///////////////////////
 80 {                                                  95 {
 81   const G4double pt_min = 20. * GeV;           <<  96   const G4double pt_min=20.*GeV;
 82                                                    97 
 83   G4VVisManager* pVVisManager = G4VVisManager: <<  98   G4VVisManager* pVVisManager= G4VVisManager::GetConcreteInstance();
 84   if (pVVisManager) {                          <<  99   if(pVVisManager) {
 85     G4Circle circle(fPosition);                << 100     G4Circle circle(position);
 86     circle.SetScreenSize(5.);                     101     circle.SetScreenSize(5.);
 87     circle.SetFillStyle(G4Circle::filled);        102     circle.SetFillStyle(G4Circle::filled);
 88                                                   103 
 89     G4Color color, goodColor(1., 0., 0.), badC << 104     G4Color color, goodColor(1.,0.,0.), badColor(0.,0.,1.);
 90     if (fMomentum.perp() > pt_min)             << 105     if(momentum.perp()>pt_min) color=goodColor;
 91       color = goodColor;                       << 106     else color=badColor;
 92     else                                       << 
 93       color = badColor;                        << 
 94                                                   107 
 95     G4VisAttributes attribs(color);               108     G4VisAttributes attribs(color);
 96     circle.SetVisAttributes(attribs);             109     circle.SetVisAttributes(attribs);
 97     pVVisManager->Draw(circle);                   110     pVVisManager->Draw(circle);
 98   }                                               111   }
 99 }                                                 112 }
100                                                   113 
101 //....oooOO0OOooo........oooOO0OOooo........oo << 114 ////////////////////////
102 void H02MuonHit::Print()                          115 void H02MuonHit::Print()
103 {                                              << 116 ////////////////////////
104   G4int id = fModuleID;                        << 117 {  
105   G4String tag = "B";                          << 118   G4int id= moduleID;
106   if (fModuleID >= 10) {                       << 119   G4String tag="B";
107     id -= 10;                                  << 120   if(moduleID >=10) {
108     tag = "E";                                 << 121     id -=10;
                                                   >> 122     tag="E";
109   }                                               123   }
110   G4cout << tag << id << " :" << std::setw(12) << 124   G4cout << tag << id << " :" << std::setw(12) << pname.c_str()
111          << fMomentum.perp() / GeV << " : TOF= << 125    << " : pT=" << std::setprecision(3)  << momentum.perp()/GeV
112          << " : x=" << std::setprecision(3) << << 126    << " : TOF=" << std::setprecision(3) << tof/ns 
                                                   >> 127    << " : x="  << std::setprecision(3) << position*(1./m) 
                                                   >> 128    << G4endl;
113 }                                                 129 }
114                                                   130