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Geant4/examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc

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Diff markup

Differences between /examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc (Version 11.3.0) and /examples/extended/eventgenerator/HepMC/HepMCEx02/src/H02MuonHit.cc (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 /// \file eventgenerator/HepMC/HepMCEx02/src/H <<  23 // ====================================================================
 27 /// \brief Implementation of the H02MuonHit cl << 
 28 //                                                 24 //
                                                   >>  25 //   H02MuonHit.cc
                                                   >>  26 //   $Id: H02MuonHit.cc,v 1.4 2003/12/09 15:31:23 gunter Exp $
 29 //                                                 27 //
                                                   >>  28 // ====================================================================
 30 #include "H02MuonHit.hh"                           29 #include "H02MuonHit.hh"
 31                                                <<  30 #include "G4VVisManager.hh"
 32 #include "G4Circle.hh"                             31 #include "G4Circle.hh"
 33 #include "G4Colour.hh"                             32 #include "G4Colour.hh"
 34 #include "G4SystemOfUnits.hh"                  << 
 35 #include "G4VVisManager.hh"                    << 
 36 #include "G4VisAttributes.hh"                      33 #include "G4VisAttributes.hh"
 37                                                << 
 38 #include <iomanip>                                 34 #include <iomanip>
 39                                                    35 
 40 G4Allocator<H02MuonHit> H02MuonHitAllocator;       36 G4Allocator<H02MuonHit> H02MuonHitAllocator;
 41                                                    37 
 42 //....oooOO0OOooo........oooOO0OOooo........oo <<  38 ////////////////////////
 43 H02MuonHit::H02MuonHit() : G4VHit(), fModuleID <<  39 H02MuonHit::H02MuonHit()
                                                   >>  40   : moduleID(-1)
                                                   >>  41 ////////////////////////
                                                   >>  42 {
                                                   >>  43 }
 44                                                    44 
 45 //....oooOO0OOooo........oooOO0OOooo........oo <<  45 /////////////////////////////////////////////////////////////
 46 H02MuonHit::H02MuonHit(G4int imod, G4String an <<  46 H02MuonHit::H02MuonHit(G4int imod, G4String aname, 
 47                        const G4ThreeVector& xy <<  47          const G4ThreeVector& pxyz, 
 48   : fModuleID(imod), fPname(aname), fMomentum( <<  48          const G4ThreeVector& xyz, G4double atof)
 49 {}                                             <<  49   : moduleID(imod), pname(aname), momentum(pxyz),
                                                   >>  50     position(xyz), tof(atof)
                                                   >>  51 /////////////////////////////////////////////////////////////
                                                   >>  52 {
                                                   >>  53 }
 50                                                    54 
 51 //....oooOO0OOooo........oooOO0OOooo........oo <<  55 ////////////////////////
 52 H02MuonHit::~H02MuonHit() {}                   <<  56 H02MuonHit::~H02MuonHit()
                                                   >>  57 ////////////////////////
                                                   >>  58 {
                                                   >>  59 }
 53                                                    60 
 54 //....oooOO0OOooo........oooOO0OOooo........oo <<  61 /////////////////////////////////////////////
 55 H02MuonHit::H02MuonHit(const H02MuonHit& right <<  62 H02MuonHit::H02MuonHit(const H02MuonHit& right)
                                                   >>  63 /////////////////////////////////////////////
                                                   >>  64   : G4VHit()
 56 {                                                  65 {
 57   *this = right;                               <<  66   *this= right;
 58 }                                                  67 }
 59                                                    68 
 60 //....oooOO0OOooo........oooOO0OOooo........oo <<  69 ////////////////////////////////////////////////////////////////
 61 const H02MuonHit& H02MuonHit::operator=(const      70 const H02MuonHit& H02MuonHit::operator=(const H02MuonHit& right)
                                                   >>  71 ////////////////////////////////////////////////////////////////
 62 {                                                  72 {
 63   fModuleID = right.fModuleID;                 <<  73   moduleID= right.moduleID;
 64   fPname = right.fPname;                       <<  74   pname= right.pname;
 65   fMomentum = right.fMomentum;                 <<  75   momentum= right.momentum;
 66   fPosition = right.fPosition;                 <<  76   position= right.position;
 67   fTof = right.fTof;                           <<  77   tof= right.tof;
 68                                                    78 
 69   return *this;                                    79   return *this;
 70 }                                                  80 }
 71                                                    81 
 72 //....oooOO0OOooo........oooOO0OOooo........oo <<  82 /////////////////////////////////////////////////////////
 73 G4bool H02MuonHit::operator==(const H02MuonHit <<  83 G4int H02MuonHit::operator==(const H02MuonHit& right) const
                                                   >>  84 /////////////////////////////////////////////////////////
 74 {                                                  85 {
 75   return (this == &right) ? true : false;      <<  86   return (this==&right) ? 1 : 0;
 76 }                                                  87 }
 77                                                    88 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  89 ///////////////////////
 79 void H02MuonHit::Draw()                            90 void H02MuonHit::Draw()
                                                   >>  91 ///////////////////////
 80 {                                                  92 {
 81   const G4double pt_min = 20. * GeV;           <<  93   const G4double pt_min=20.*GeV;
 82                                                    94 
 83   G4VVisManager* pVVisManager = G4VVisManager: <<  95   G4VVisManager* pVVisManager= G4VVisManager::GetConcreteInstance();
 84   if (pVVisManager) {                          <<  96   if(pVVisManager) {
 85     G4Circle circle(fPosition);                <<  97     G4Circle circle(position);
 86     circle.SetScreenSize(5.);                      98     circle.SetScreenSize(5.);
 87     circle.SetFillStyle(G4Circle::filled);         99     circle.SetFillStyle(G4Circle::filled);
 88                                                   100 
 89     G4Color color, goodColor(1., 0., 0.), badC << 101     G4Color color, goodColor(1.,0.,0.), badColor(0.,0.,1.);
 90     if (fMomentum.perp() > pt_min)             << 102     if(momentum.perp()>pt_min) color=goodColor;
 91       color = goodColor;                       << 103     else color=badColor;
 92     else                                       << 
 93       color = badColor;                        << 
 94                                                   104 
 95     G4VisAttributes attribs(color);               105     G4VisAttributes attribs(color);
 96     circle.SetVisAttributes(attribs);             106     circle.SetVisAttributes(attribs);
 97     pVVisManager->Draw(circle);                   107     pVVisManager->Draw(circle);
 98   }                                               108   }
 99 }                                                 109 }
100                                                   110 
101 //....oooOO0OOooo........oooOO0OOooo........oo << 111 ////////////////////////
102 void H02MuonHit::Print()                          112 void H02MuonHit::Print()
103 {                                              << 113 ////////////////////////
104   G4int id = fModuleID;                        << 114 {  
105   G4String tag = "B";                          << 115   G4int id= moduleID;
106   if (fModuleID >= 10) {                       << 116   G4String tag="B";
107     id -= 10;                                  << 117   if(moduleID >=10) {
108     tag = "E";                                 << 118     id -=10;
                                                   >> 119     tag="E";
109   }                                               120   }
110   G4cout << tag << id << " :" << std::setw(12) << 121   G4cout << tag << id << " :" << std::setw(12) << pname.c_str()
111          << fMomentum.perp() / GeV << " : TOF= << 122    << " : pT=" << std::setprecision(3)  << momentum.perp()/GeV
112          << " : x=" << std::setprecision(3) << << 123    << " : TOF=" << std::setprecision(3) << tof/ns 
                                                   >> 124    << " : x="  << std::setprecision(3) << position*(1./m) 
                                                   >> 125    << G4endl;
113 }                                                 126 }
114                                                   127