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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm12/src/Detecto 26 /// \file electromagnetic/TestEm12/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "DetectorConstruction.hh" 33 #include "DetectorConstruction.hh" 34 << 35 #include "DetectorMessenger.hh" 34 #include "DetectorMessenger.hh" 36 35 37 #include "G4GeometryManager.hh" << 38 #include "G4LogicalVolume.hh" << 39 #include "G4LogicalVolumeStore.hh" << 40 #include "G4NistManager.hh" 36 #include "G4NistManager.hh" >> 37 #include "G4Sphere.hh" >> 38 #include "G4LogicalVolume.hh" >> 39 #include "G4VPhysicalVolume.hh" 41 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" 42 #include "G4PVReplica.hh" 41 #include "G4PVReplica.hh" 43 #include "G4PhysicalConstants.hh" << 42 >> 43 #include "G4GeometryManager.hh" 44 #include "G4PhysicalVolumeStore.hh" 44 #include "G4PhysicalVolumeStore.hh" 45 #include "G4RunManager.hh" << 45 #include "G4LogicalVolumeStore.hh" 46 #include "G4SolidStore.hh" 46 #include "G4SolidStore.hh" 47 #include "G4Sphere.hh" << 47 #include "G4RunManager.hh" 48 #include "G4SystemOfUnits.hh" << 48 49 #include "G4UnitsTable.hh" 49 #include "G4UnitsTable.hh" 50 #include "G4VPhysicalVolume.hh" << 50 #include "G4PhysicalConstants.hh" >> 51 #include "G4SystemOfUnits.hh" 51 52 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 DetectorConstruction::DetectorConstruction() 55 DetectorConstruction::DetectorConstruction() 55 { 56 { 56 // default parameter values 57 // default parameter values 57 fAbsorRadius = 3 * cm; << 58 fAbsorRadius = 3*cm; 58 fNbOfLayers = 1; 59 fNbOfLayers = 1; 59 << 60 60 DefineMaterials(); 61 DefineMaterials(); 61 SetMaterial("G4_WATER"); 62 SetMaterial("G4_WATER"); 62 63 63 // create commands for interactive definitio << 64 // create commands for interactive definition of the detector 64 fDetectorMessenger = new DetectorMessenger(t 65 fDetectorMessenger = new DetectorMessenger(this); 65 } 66 } 66 67 67 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 68 69 69 DetectorConstruction::~DetectorConstruction() 70 DetectorConstruction::~DetectorConstruction() 70 { << 71 { delete fDetectorMessenger;} 71 delete fDetectorMessenger; << 72 } << 73 72 74 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 75 74 76 void DetectorConstruction::DefineMaterials() 75 void DetectorConstruction::DefineMaterials() 77 { << 76 { 78 G4NistManager* man = G4NistManager::Instance 77 G4NistManager* man = G4NistManager::Instance(); 79 << 78 80 man->FindOrBuildMaterial("G4_Al"); 79 man->FindOrBuildMaterial("G4_Al"); 81 man->FindOrBuildMaterial("G4_Si"); 80 man->FindOrBuildMaterial("G4_Si"); 82 man->FindOrBuildMaterial("G4_Fe"); 81 man->FindOrBuildMaterial("G4_Fe"); 83 man->FindOrBuildMaterial("G4_Ge"); 82 man->FindOrBuildMaterial("G4_Ge"); 84 man->FindOrBuildMaterial("G4_Gd"); 83 man->FindOrBuildMaterial("G4_Gd"); 85 man->FindOrBuildMaterial("G4_W"); 84 man->FindOrBuildMaterial("G4_W"); 86 man->FindOrBuildMaterial("G4_Pb"); 85 man->FindOrBuildMaterial("G4_Pb"); 87 << 86 88 man->FindOrBuildMaterial("G4_AIR"); 87 man->FindOrBuildMaterial("G4_AIR"); 89 man->FindOrBuildMaterial("G4_WATER"); 88 man->FindOrBuildMaterial("G4_WATER"); 90 man->FindOrBuildMaterial("G4_ALUMINUM_OXIDE" 89 man->FindOrBuildMaterial("G4_ALUMINUM_OXIDE"); 91 << 90 92 /// G4cout << *(G4Material::GetMaterialTable << 91 ///G4cout << *(G4Material::GetMaterialTable()) << G4endl; 93 } 92 } 94 93 95 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 << 95 97 G4VPhysicalVolume* DetectorConstruction::Const 96 G4VPhysicalVolume* DetectorConstruction::Construct() 98 { 97 { 99 // Absorber 98 // Absorber 100 // 99 // 101 G4Sphere* sAbsor = new G4Sphere("Absorber", << 100 G4Sphere* 102 0., fAbsorRa << 101 sAbsor = new G4Sphere("Absorber", //name >> 102 0., fAbsorRadius, 0., twopi, 0., pi); //size 103 103 104 fSpheres.push_back(sAbsor); 104 fSpheres.push_back(sAbsor); 105 105 106 G4LogicalVolume* lAbsor = new G4LogicalVolum << 106 G4LogicalVolume* 107 << 107 lAbsor = new G4LogicalVolume(sAbsor, //solid 108 << 108 fAbsorMaterial, //material >> 109 "Absorber"); //name 109 fLVolumes.push_back(lAbsor); 110 fLVolumes.push_back(lAbsor); 110 << 111 111 fAbsor = new G4PVPlacement(0, // no rotatio << 112 fAbsor = new G4PVPlacement(0, //no rotation 112 G4ThreeVector(), << 113 G4ThreeVector(), //at (0,0,0) 113 lAbsor, // logic << 114 lAbsor, //logical volume 114 "Absorber", // n << 115 "Absorber", //name 115 0, // mother vo << 116 0, //mother volume 116 false, // no boo << 117 false, //no boolean operation 117 0); // copy numb << 118 0); //copy number 118 119 119 // Layers 120 // Layers 120 // 121 // 121 fLayerThickness = fAbsorRadius / fNbOfLayers << 122 fLayerThickness = fAbsorRadius/fNbOfLayers; 122 << 123 123 for (G4int i = 1; i <= fNbOfLayers; i++) { << 124 for (G4int i=1; i<=fNbOfLayers; i++) { 124 G4Sphere* sLayer = << 125 G4Sphere* 125 new G4Sphere("Layer", (i - 1) * fLayerTh << 126 sLayer = new G4Sphere("Layer", (i-1)*fLayerThickness, i*fLayerThickness, >> 127 0., twopi, 0., pi); 126 128 127 fSpheres.push_back(sLayer); 129 fSpheres.push_back(sLayer); 128 << 130 129 G4LogicalVolume* lLayer = new G4LogicalVol << 131 G4LogicalVolume* 130 << 132 lLayer = new G4LogicalVolume(sLayer, //shape 131 << 133 fAbsorMaterial, //material >> 134 "Layer"); //name 132 fLVolumes.push_back(lLayer); 135 fLVolumes.push_back(lLayer); 133 << 136 134 new G4PVPlacement(0, // no rotation << 137 new G4PVPlacement(0, //no rotation 135 G4ThreeVector(), // at << 138 G4ThreeVector(), //at (0,0,0) 136 lLayer, // logical volu << 139 lLayer, //logical volume 137 "Layer", // name << 140 "Layer", //name 138 lAbsor, // mother volu << 141 lAbsor, //mother volume 139 false, // no boolean op << 142 false, //no boolean operation 140 i); // copy number << 143 i); //copy number 141 } << 144 >> 145 } 142 146 143 PrintParameters(); 147 PrintParameters(); 144 << 148 145 // << 146 // always return the root volume << 147 // 149 // >> 150 //always return the root volume >> 151 // 148 return fAbsor; 152 return fAbsor; 149 } 153 } 150 154 151 //....oooOO0OOooo........oooOO0OOooo........oo 155 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 152 156 153 void DetectorConstruction::PrintParameters() 157 void DetectorConstruction::PrintParameters() 154 { 158 { 155 G4cout << "\n------------------------------- 159 G4cout << "\n---------------------------------------------------------\n"; 156 G4cout << "---> The Absorber is a sphere of << 160 G4cout << "---> The Absorber is a sphere of " 157 << " radius of " << fAbsorMaterial->G << 161 << G4BestUnit(fAbsorRadius,"Length") << " radius of " 158 << " slices of " << G4BestUnit(fLayer << 162 << fAbsorMaterial->GetName() << " divided in " << fNbOfLayers 159 << fAbsorMaterial << G4endl; << 163 << " slices of " << G4BestUnit(fLayerThickness,"Length") >> 164 << "\n \n" << fAbsorMaterial << G4endl; 160 G4cout << "\n------------------------------- 165 G4cout << "\n---------------------------------------------------------\n"; 161 } 166 } 162 167 163 //....oooOO0OOooo........oooOO0OOooo........oo 168 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 164 169 165 void DetectorConstruction::SetRadius(G4double 170 void DetectorConstruction::SetRadius(G4double value) 166 { 171 { 167 // geometry was already constructed - scale 172 // geometry was already constructed - scale radii of all spheres 168 if (fAbsor) { << 173 if(fAbsor) { 169 G4double scale = value / fAbsorRadius; << 174 G4double scale = value/fAbsorRadius; 170 for (auto solid : fSpheres) { << 175 for (auto solid : fSpheres) { 171 if (scale > 1.0) { << 176 if(scale > 1.0) { 172 solid->SetOuterRadius(solid->GetOuterR << 177 solid->SetOuterRadius(solid->GetOuterRadius()*scale); 173 solid->SetInnerRadius(solid->GetInnerR << 178 solid->SetInnerRadius(solid->GetInnerRadius()*scale); 174 } << 179 } else { 175 else { << 180 solid->SetInnerRadius(solid->GetInnerRadius()*scale); 176 solid->SetInnerRadius(solid->GetInnerR << 181 solid->SetOuterRadius(solid->GetOuterRadius()*scale); 177 solid->SetOuterRadius(solid->GetOuterR << 178 } 182 } 179 } 183 } 180 } 184 } 181 fAbsorRadius = value; 185 fAbsorRadius = value; 182 } 186 } 183 187 184 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 185 189 186 void DetectorConstruction::SetMaterial(G4Strin 190 void DetectorConstruction::SetMaterial(G4String materialChoice) 187 { 191 { 188 // search the material by its name << 192 // search the material by its name 189 G4Material* pttoMaterial = G4Material::GetMa << 193 G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice); 190 194 191 if (pttoMaterial && pttoMaterial != fAbsorMa 195 if (pttoMaterial && pttoMaterial != fAbsorMaterial) { 192 fAbsorMaterial = pttoMaterial; 196 fAbsorMaterial = pttoMaterial; 193 G4RunManager::GetRunManager()->PhysicsHasB 197 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 194 198 195 // geometry was already constructed - only 199 // geometry was already constructed - only change material 196 if (fAbsor) { << 200 if(fAbsor) { 197 for (auto lv : fLVolumes) { << 201 for (auto lv : fLVolumes) { lv->SetMaterial(fAbsorMaterial); } 198 lv->SetMaterial(fAbsorMaterial); << 199 } << 200 } 202 } 201 } 203 } 202 } 204 } 203 205 204 //....oooOO0OOooo........oooOO0OOooo........oo 206 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 205 207 206 void DetectorConstruction::SetNbOfLayers(G4int 208 void DetectorConstruction::SetNbOfLayers(G4int value) 207 { 209 { 208 fNbOfLayers = value; 210 fNbOfLayers = value; 209 } 211 } 210 << 212 211 //....oooOO0OOooo........oooOO0OOooo........oo 213 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 212 214