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Geant4/examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc

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Differences between /examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc (Version 10.6.p1)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm12/src/Detecto     26 /// \file electromagnetic/TestEm12/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    34 #include "DetectorMessenger.hh"
 36                                                    35 
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4LogicalVolume.hh"                  << 
 39 #include "G4LogicalVolumeStore.hh"             << 
 40 #include "G4NistManager.hh"                        36 #include "G4NistManager.hh"
                                                   >>  37 #include "G4Sphere.hh"
                                                   >>  38 #include "G4LogicalVolume.hh"
                                                   >>  39 #include "G4VPhysicalVolume.hh"
 41 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 42 #include "G4PVReplica.hh"                          41 #include "G4PVReplica.hh"
 43 #include "G4PhysicalConstants.hh"              <<  42 
                                                   >>  43 #include "G4GeometryManager.hh"
 44 #include "G4PhysicalVolumeStore.hh"                44 #include "G4PhysicalVolumeStore.hh"
 45 #include "G4RunManager.hh"                     <<  45 #include "G4LogicalVolumeStore.hh"
 46 #include "G4SolidStore.hh"                         46 #include "G4SolidStore.hh"
 47 #include "G4Sphere.hh"                         <<  47 #include "G4RunManager.hh"
 48 #include "G4SystemOfUnits.hh"                  <<  48 
 49 #include "G4UnitsTable.hh"                         49 #include "G4UnitsTable.hh"
 50 #include "G4VPhysicalVolume.hh"                <<  50 #include "G4PhysicalConstants.hh"
                                                   >>  51 #include "G4SystemOfUnits.hh"
 51                                                    52 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    54 
 54 DetectorConstruction::DetectorConstruction()       55 DetectorConstruction::DetectorConstruction()
                                                   >>  56  : G4VUserDetectorConstruction(),
                                                   >>  57    fAbsorMaterial(nullptr),
                                                   >>  58    fAbsor(nullptr)
 55 {                                                  59 {
 56   // default parameter values                      60   // default parameter values
 57   fAbsorRadius = 3 * cm;                       <<  61   fAbsorRadius = 3*cm;
 58   fNbOfLayers = 1;                                 62   fNbOfLayers = 1;
 59                                                <<  63   
 60   DefineMaterials();                               64   DefineMaterials();
 61   SetMaterial("G4_WATER");                         65   SetMaterial("G4_WATER");
 62                                                    66 
 63   // create commands for interactive definitio <<  67   // create commands for interactive definition of the detector  
 64   fDetectorMessenger = new DetectorMessenger(t     68   fDetectorMessenger = new DetectorMessenger(this);
 65 }                                                  69 }
 66                                                    70 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    72 
 69 DetectorConstruction::~DetectorConstruction()      73 DetectorConstruction::~DetectorConstruction()
 70 {                                              <<  74 { delete fDetectorMessenger;}
 71   delete fDetectorMessenger;                   << 
 72 }                                              << 
 73                                                    75 
 74 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 75                                                    77 
 76 void DetectorConstruction::DefineMaterials()       78 void DetectorConstruction::DefineMaterials()
 77 {                                              <<  79 { 
 78   G4NistManager* man = G4NistManager::Instance     80   G4NistManager* man = G4NistManager::Instance();
 79                                                <<  81   
 80   man->FindOrBuildMaterial("G4_Al");               82   man->FindOrBuildMaterial("G4_Al");
 81   man->FindOrBuildMaterial("G4_Si");               83   man->FindOrBuildMaterial("G4_Si");
 82   man->FindOrBuildMaterial("G4_Fe");               84   man->FindOrBuildMaterial("G4_Fe");
 83   man->FindOrBuildMaterial("G4_Ge");               85   man->FindOrBuildMaterial("G4_Ge");
 84   man->FindOrBuildMaterial("G4_Gd");               86   man->FindOrBuildMaterial("G4_Gd");
 85   man->FindOrBuildMaterial("G4_W");                87   man->FindOrBuildMaterial("G4_W");
 86   man->FindOrBuildMaterial("G4_Pb");               88   man->FindOrBuildMaterial("G4_Pb");
 87                                                <<  89   
 88   man->FindOrBuildMaterial("G4_AIR");              90   man->FindOrBuildMaterial("G4_AIR");
 89   man->FindOrBuildMaterial("G4_WATER");            91   man->FindOrBuildMaterial("G4_WATER");
 90   man->FindOrBuildMaterial("G4_ALUMINUM_OXIDE"     92   man->FindOrBuildMaterial("G4_ALUMINUM_OXIDE");
 91                                                <<  93   
 92   /// G4cout << *(G4Material::GetMaterialTable <<  94   ///G4cout << *(G4Material::GetMaterialTable()) << G4endl;
 93 }                                                  95 }
 94                                                    96 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                <<  98   
 97 G4VPhysicalVolume* DetectorConstruction::Const     99 G4VPhysicalVolume* DetectorConstruction::Construct()
 98 {                                                 100 {
 99   // Absorber                                     101   // Absorber
100   //                                              102   //
101   G4Sphere* sAbsor = new G4Sphere("Absorber",  << 103   G4Sphere* 
102                                   0., fAbsorRa << 104   sAbsor = new G4Sphere("Absorber",                           //name
                                                   >> 105                      0., fAbsorRadius, 0., twopi, 0., pi);    //size
103                                                   106 
104   fSpheres.push_back(sAbsor);                     107   fSpheres.push_back(sAbsor);
105                                                   108 
106   G4LogicalVolume* lAbsor = new G4LogicalVolum << 109   G4LogicalVolume*
107                                                << 110   lAbsor = new G4LogicalVolume(sAbsor,                        //solid
108                                                << 111                                      fAbsorMaterial,          //material
                                                   >> 112                                     "Absorber");              //name
109   fLVolumes.push_back(lAbsor);                    113   fLVolumes.push_back(lAbsor);
110                                                << 114                                    
111   fAbsor = new G4PVPlacement(0,  // no rotatio << 115   fAbsor = new G4PVPlacement(0,                         //no rotation
112                              G4ThreeVector(),  << 116                              G4ThreeVector(),           //at (0,0,0)
113                              lAbsor,  // logic << 117                              lAbsor,                    //logical volume
114                              "Absorber",  // n << 118                             "Absorber",                 //name
115                              0,  // mother  vo << 119                              0,                         //mother  volume
116                              false,  // no boo << 120                              false,                     //no boolean operation
117                              0);  // copy numb << 121                              0);                        //copy number
118                                                   122 
119   // Layers                                       123   // Layers
120   //                                              124   //
121   fLayerThickness = fAbsorRadius / fNbOfLayers << 125   fLayerThickness = fAbsorRadius/fNbOfLayers;
122                                                << 126                         
123   for (G4int i = 1; i <= fNbOfLayers; i++) {   << 127   for (G4int i=1; i<=fNbOfLayers; i++) {                           
124     G4Sphere* sLayer =                         << 128     G4Sphere*
125       new G4Sphere("Layer", (i - 1) * fLayerTh << 129     sLayer = new G4Sphere("Layer", (i-1)*fLayerThickness, i*fLayerThickness,
                                                   >> 130                           0., twopi, 0., pi);
126                                                   131 
127     fSpheres.push_back(sLayer);                   132     fSpheres.push_back(sLayer);
128                                                << 133                  
129     G4LogicalVolume* lLayer = new G4LogicalVol << 134     G4LogicalVolume* 
130                                                << 135     lLayer = new G4LogicalVolume(sLayer,                //shape
131                                                << 136                                  fAbsorMaterial,        //material
                                                   >> 137                                  "Layer");              //name
132     fLVolumes.push_back(lLayer);                  138     fLVolumes.push_back(lLayer);
133                                                << 139                                  
134     new G4PVPlacement(0,  // no rotation       << 140              new G4PVPlacement(0,                      //no rotation
135                       G4ThreeVector(),  // at  << 141                                G4ThreeVector(),        //at (0,0,0)
136                       lLayer,  // logical volu << 142                                lLayer,                 //logical volume
137                       "Layer",  // name        << 143                                "Layer",                //name
138                       lAbsor,  // mother  volu << 144                                lAbsor,                 //mother  volume
139                       false,  // no boolean op << 145                                false,                  //no boolean operation
140                       i);  // copy number      << 146                                i);                     //copy number
141   }                                            << 147                                                    
                                                   >> 148    }                                              
142                                                   149 
143   PrintParameters();                              150   PrintParameters();
144                                                << 151     
145   //                                           << 
146   // always return the root volume             << 
147   //                                              152   //
                                                   >> 153   //always return the root volume
                                                   >> 154   //  
148   return fAbsor;                                  155   return fAbsor;
149 }                                                 156 }
150                                                   157 
151 //....oooOO0OOooo........oooOO0OOooo........oo    158 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
152                                                   159 
153 void DetectorConstruction::PrintParameters()      160 void DetectorConstruction::PrintParameters()
154 {                                                 161 {
155   G4cout << "\n-------------------------------    162   G4cout << "\n---------------------------------------------------------\n";
156   G4cout << "---> The Absorber is a sphere of  << 163   G4cout << "---> The Absorber is a sphere of " 
157          << " radius of " << fAbsorMaterial->G << 164          << G4BestUnit(fAbsorRadius,"Length") << " radius of "
158          << " slices of " << G4BestUnit(fLayer << 165          << fAbsorMaterial->GetName() << " divided in " << fNbOfLayers 
159          << fAbsorMaterial << G4endl;          << 166          << " slices of " << G4BestUnit(fLayerThickness,"Length")
                                                   >> 167          << "\n \n" << fAbsorMaterial << G4endl;
160   G4cout << "\n-------------------------------    168   G4cout << "\n---------------------------------------------------------\n";
161 }                                                 169 }
162                                                   170 
163 //....oooOO0OOooo........oooOO0OOooo........oo    171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164                                                   172 
165 void DetectorConstruction::SetRadius(G4double     173 void DetectorConstruction::SetRadius(G4double value)
166 {                                                 174 {
167   // geometry was already constructed - scale     175   // geometry was already constructed - scale radii of all spheres
168   if (fAbsor) {                                << 176   if(fAbsor) {
169     G4double scale = value / fAbsorRadius;     << 177     G4double scale = value/fAbsorRadius;
170     for (auto solid : fSpheres) {              << 178     for (auto solid : fSpheres) { 
171       if (scale > 1.0) {                       << 179       if(scale > 1.0) {
172         solid->SetOuterRadius(solid->GetOuterR << 180         solid->SetOuterRadius(solid->GetOuterRadius()*scale); 
173         solid->SetInnerRadius(solid->GetInnerR << 181         solid->SetInnerRadius(solid->GetInnerRadius()*scale);
174       }                                        << 182       } else { 
175       else {                                   << 183         solid->SetInnerRadius(solid->GetInnerRadius()*scale);
176         solid->SetInnerRadius(solid->GetInnerR << 184         solid->SetOuterRadius(solid->GetOuterRadius()*scale); 
177         solid->SetOuterRadius(solid->GetOuterR << 
178       }                                           185       }
179     }                                             186     }
180   }                                               187   }
181   fAbsorRadius = value;                           188   fAbsorRadius = value;
182 }                                                 189 }
183                                                   190 
184 //....oooOO0OOooo........oooOO0OOooo........oo    191 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
185                                                   192 
186 void DetectorConstruction::SetMaterial(G4Strin    193 void DetectorConstruction::SetMaterial(G4String materialChoice)
187 {                                                 194 {
188   // search the material by its name           << 195   // search the material by its name   
189   G4Material* pttoMaterial = G4Material::GetMa << 196   G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);     
190                                                   197 
191   if (pttoMaterial && pttoMaterial != fAbsorMa    198   if (pttoMaterial && pttoMaterial != fAbsorMaterial) {
192     fAbsorMaterial = pttoMaterial;                199     fAbsorMaterial = pttoMaterial;
193     G4RunManager::GetRunManager()->PhysicsHasB    200     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
194                                                   201 
195     // geometry was already constructed - only    202     // geometry was already constructed - only change material
196     if (fAbsor) {                              << 203     if(fAbsor) {
197       for (auto lv : fLVolumes) {              << 204       for (auto lv : fLVolumes) { lv->SetMaterial(fAbsorMaterial); }
198         lv->SetMaterial(fAbsorMaterial);       << 
199       }                                        << 
200     }                                             205     }
201   }                                               206   }
202 }                                                 207 }
203                                                   208 
204 //....oooOO0OOooo........oooOO0OOooo........oo    209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
205                                                   210 
206 void DetectorConstruction::SetNbOfLayers(G4int    211 void DetectorConstruction::SetNbOfLayers(G4int value)
207 {                                                 212 {
208   fNbOfLayers = value;                            213   fNbOfLayers = value;
209 }                                                 214 }
210                                                << 215  
211 //....oooOO0OOooo........oooOO0OOooo........oo    216 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
212                                                   217