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Geant4/examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc

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Differences between /examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/DetectorConstruction.cc (Version 10.4.p3)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm12/src/Detecto     26 /// \file electromagnetic/TestEm12/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    35 #include "DetectorMessenger.hh"
 36                                                    36 
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4LogicalVolume.hh"                  << 
 39 #include "G4LogicalVolumeStore.hh"             << 
 40 #include "G4NistManager.hh"                        37 #include "G4NistManager.hh"
                                                   >>  38 #include "G4Sphere.hh"
                                                   >>  39 #include "G4LogicalVolume.hh"
                                                   >>  40 #include "G4VPhysicalVolume.hh"
 41 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
 42 #include "G4PVReplica.hh"                          42 #include "G4PVReplica.hh"
 43 #include "G4PhysicalConstants.hh"              <<  43 
                                                   >>  44 #include "G4GeometryManager.hh"
 44 #include "G4PhysicalVolumeStore.hh"                45 #include "G4PhysicalVolumeStore.hh"
 45 #include "G4RunManager.hh"                     <<  46 #include "G4LogicalVolumeStore.hh"
 46 #include "G4SolidStore.hh"                         47 #include "G4SolidStore.hh"
 47 #include "G4Sphere.hh"                         <<  48 #include "G4RunManager.hh"
 48 #include "G4SystemOfUnits.hh"                  <<  49 
 49 #include "G4UnitsTable.hh"                         50 #include "G4UnitsTable.hh"
 50 #include "G4VPhysicalVolume.hh"                <<  51 #include "G4PhysicalConstants.hh"
                                                   >>  52 #include "G4SystemOfUnits.hh"
 51                                                    53 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    55 
 54 DetectorConstruction::DetectorConstruction()       56 DetectorConstruction::DetectorConstruction()
                                                   >>  57  : G4VUserDetectorConstruction(),
                                                   >>  58    fAbsorMaterial(nullptr),
                                                   >>  59    fAbsor(nullptr)
 55 {                                                  60 {
 56   // default parameter values                      61   // default parameter values
 57   fAbsorRadius = 3 * cm;                       <<  62   fAbsorRadius = 3*cm;
 58   fNbOfLayers = 1;                                 63   fNbOfLayers = 1;
 59                                                <<  64   
 60   DefineMaterials();                               65   DefineMaterials();
 61   SetMaterial("G4_WATER");                         66   SetMaterial("G4_WATER");
 62                                                    67 
 63   // create commands for interactive definitio <<  68   // create commands for interactive definition of the detector  
 64   fDetectorMessenger = new DetectorMessenger(t     69   fDetectorMessenger = new DetectorMessenger(this);
 65 }                                                  70 }
 66                                                    71 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    73 
 69 DetectorConstruction::~DetectorConstruction()      74 DetectorConstruction::~DetectorConstruction()
 70 {                                              <<  75 { delete fDetectorMessenger;}
 71   delete fDetectorMessenger;                   << 
 72 }                                              << 
 73                                                    76 
 74 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 75                                                    78 
 76 void DetectorConstruction::DefineMaterials()       79 void DetectorConstruction::DefineMaterials()
 77 {                                              <<  80 { 
 78   G4NistManager* man = G4NistManager::Instance     81   G4NistManager* man = G4NistManager::Instance();
 79                                                <<  82   
 80   man->FindOrBuildMaterial("G4_Al");               83   man->FindOrBuildMaterial("G4_Al");
 81   man->FindOrBuildMaterial("G4_Si");               84   man->FindOrBuildMaterial("G4_Si");
 82   man->FindOrBuildMaterial("G4_Fe");               85   man->FindOrBuildMaterial("G4_Fe");
 83   man->FindOrBuildMaterial("G4_Ge");               86   man->FindOrBuildMaterial("G4_Ge");
 84   man->FindOrBuildMaterial("G4_Gd");           << 
 85   man->FindOrBuildMaterial("G4_W");                87   man->FindOrBuildMaterial("G4_W");
 86   man->FindOrBuildMaterial("G4_Pb");               88   man->FindOrBuildMaterial("G4_Pb");
 87                                                <<  89   
 88   man->FindOrBuildMaterial("G4_AIR");              90   man->FindOrBuildMaterial("G4_AIR");
 89   man->FindOrBuildMaterial("G4_WATER");            91   man->FindOrBuildMaterial("G4_WATER");
 90   man->FindOrBuildMaterial("G4_ALUMINUM_OXIDE" <<  92   
 91                                                <<  93  ///G4cout << *(G4Material::GetMaterialTable()) << G4endl;
 92   /// G4cout << *(G4Material::GetMaterialTable << 
 93 }                                                  94 }
 94                                                    95 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                <<  97   
 97 G4VPhysicalVolume* DetectorConstruction::Const     98 G4VPhysicalVolume* DetectorConstruction::Construct()
 98 {                                                  99 {
 99   // Absorber                                     100   // Absorber
100   //                                              101   //
101   G4Sphere* sAbsor = new G4Sphere("Absorber",  << 102   G4Sphere* 
102                                   0., fAbsorRa << 103   sAbsor = new G4Sphere("Absorber",                           //name
                                                   >> 104                      0., fAbsorRadius, 0., twopi, 0., pi);    //size
103                                                   105 
104   fSpheres.push_back(sAbsor);                     106   fSpheres.push_back(sAbsor);
105                                                   107 
106   G4LogicalVolume* lAbsor = new G4LogicalVolum << 108   G4LogicalVolume*
107                                                << 109   lAbsor = new G4LogicalVolume(sAbsor,                        //solid
108                                                << 110                                      fAbsorMaterial,          //material
                                                   >> 111                                     "Absorber");              //name
109   fLVolumes.push_back(lAbsor);                    112   fLVolumes.push_back(lAbsor);
110                                                << 113                                    
111   fAbsor = new G4PVPlacement(0,  // no rotatio << 114   fAbsor = new G4PVPlacement(0,                         //no rotation
112                              G4ThreeVector(),  << 115                              G4ThreeVector(),           //at (0,0,0)
113                              lAbsor,  // logic << 116                              lAbsor,                    //logical volume
114                              "Absorber",  // n << 117                             "Absorber",                 //name
115                              0,  // mother  vo << 118                              0,                         //mother  volume
116                              false,  // no boo << 119                              false,                     //no boolean operation
117                              0);  // copy numb << 120                              0);                        //copy number
118                                                   121 
119   // Layers                                       122   // Layers
120   //                                              123   //
121   fLayerThickness = fAbsorRadius / fNbOfLayers << 124   fLayerThickness = fAbsorRadius/fNbOfLayers;
122                                                << 125                         
123   for (G4int i = 1; i <= fNbOfLayers; i++) {   << 126   for (G4int i=1; i<=fNbOfLayers; i++) {                           
124     G4Sphere* sLayer =                         << 127     G4Sphere*
125       new G4Sphere("Layer", (i - 1) * fLayerTh << 128     sLayer = new G4Sphere("Layer", (i-1)*fLayerThickness, i*fLayerThickness,
                                                   >> 129                           0., twopi, 0., pi);
126                                                   130 
127     fSpheres.push_back(sLayer);                   131     fSpheres.push_back(sLayer);
128                                                << 132                  
129     G4LogicalVolume* lLayer = new G4LogicalVol << 133     G4LogicalVolume* 
130                                                << 134     lLayer = new G4LogicalVolume(sLayer,                //shape
131                                                << 135                                  fAbsorMaterial,        //material
                                                   >> 136                                  "Layer");              //name
132     fLVolumes.push_back(lLayer);                  137     fLVolumes.push_back(lLayer);
133                                                << 138                                  
134     new G4PVPlacement(0,  // no rotation       << 139              new G4PVPlacement(0,                      //no rotation
135                       G4ThreeVector(),  // at  << 140                                G4ThreeVector(),        //at (0,0,0)
136                       lLayer,  // logical volu << 141                                lLayer,                 //logical volume
137                       "Layer",  // name        << 142                                "Layer",                //name
138                       lAbsor,  // mother  volu << 143                                lAbsor,                 //mother  volume
139                       false,  // no boolean op << 144                                false,                  //no boolean operation
140                       i);  // copy number      << 145                                i);                     //copy number
141   }                                            << 146                                                    
                                                   >> 147    }                                              
142                                                   148 
143   PrintParameters();                              149   PrintParameters();
144                                                << 150     
145   //                                           << 
146   // always return the root volume             << 
147   //                                              151   //
                                                   >> 152   //always return the root volume
                                                   >> 153   //  
148   return fAbsor;                                  154   return fAbsor;
149 }                                                 155 }
150                                                   156 
151 //....oooOO0OOooo........oooOO0OOooo........oo    157 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
152                                                   158 
153 void DetectorConstruction::PrintParameters()      159 void DetectorConstruction::PrintParameters()
154 {                                                 160 {
155   G4cout << "\n-------------------------------    161   G4cout << "\n---------------------------------------------------------\n";
156   G4cout << "---> The Absorber is a sphere of  << 162   G4cout << "---> The Absorber is a sphere of " 
157          << " radius of " << fAbsorMaterial->G << 163          << G4BestUnit(fAbsorRadius,"Length") << " radius of "
158          << " slices of " << G4BestUnit(fLayer << 164          << fAbsorMaterial->GetName() << " divided in " << fNbOfLayers 
159          << fAbsorMaterial << G4endl;          << 165          << " slices of " << G4BestUnit(fLayerThickness,"Length")
                                                   >> 166          << "\n \n" << fAbsorMaterial << G4endl;
160   G4cout << "\n-------------------------------    167   G4cout << "\n---------------------------------------------------------\n";
161 }                                                 168 }
162                                                   169 
163 //....oooOO0OOooo........oooOO0OOooo........oo    170 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164                                                   171 
165 void DetectorConstruction::SetRadius(G4double     172 void DetectorConstruction::SetRadius(G4double value)
166 {                                                 173 {
167   // geometry was already constructed - scale     174   // geometry was already constructed - scale radii of all spheres
168   if (fAbsor) {                                << 175   if(fAbsor) {
169     G4double scale = value / fAbsorRadius;     << 176     G4double scale = value/fAbsorRadius;
170     for (auto solid : fSpheres) {              << 177     for (auto solid : fSpheres) { 
171       if (scale > 1.0) {                       << 178       if(scale > 1.0) {
172         solid->SetOuterRadius(solid->GetOuterR << 179         solid->SetOuterRadius(solid->GetOuterRadius()*scale); 
173         solid->SetInnerRadius(solid->GetInnerR << 180         solid->SetInnerRadius(solid->GetInnerRadius()*scale);
174       }                                        << 181       } else { 
175       else {                                   << 182         solid->SetInnerRadius(solid->GetInnerRadius()*scale);
176         solid->SetInnerRadius(solid->GetInnerR << 183         solid->SetOuterRadius(solid->GetOuterRadius()*scale); 
177         solid->SetOuterRadius(solid->GetOuterR << 
178       }                                           184       }
179     }                                             185     }
180   }                                               186   }
181   fAbsorRadius = value;                           187   fAbsorRadius = value;
182 }                                                 188 }
183                                                   189 
184 //....oooOO0OOooo........oooOO0OOooo........oo    190 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
185                                                   191 
186 void DetectorConstruction::SetMaterial(G4Strin    192 void DetectorConstruction::SetMaterial(G4String materialChoice)
187 {                                                 193 {
188   // search the material by its name           << 194   // search the material by its name   
189   G4Material* pttoMaterial = G4Material::GetMa << 195   G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);     
190                                                   196 
191   if (pttoMaterial && pttoMaterial != fAbsorMa    197   if (pttoMaterial && pttoMaterial != fAbsorMaterial) {
192     fAbsorMaterial = pttoMaterial;                198     fAbsorMaterial = pttoMaterial;
193     G4RunManager::GetRunManager()->PhysicsHasB    199     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
194                                                   200 
195     // geometry was already constructed - only    201     // geometry was already constructed - only change material
196     if (fAbsor) {                              << 202     if(fAbsor) {
197       for (auto lv : fLVolumes) {              << 203       for (auto lv : fLVolumes) { lv->SetMaterial(fAbsorMaterial); }
198         lv->SetMaterial(fAbsorMaterial);       << 
199       }                                        << 
200     }                                             204     }
201   }                                               205   }
202 }                                                 206 }
203                                                   207 
204 //....oooOO0OOooo........oooOO0OOooo........oo    208 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
205                                                   209 
206 void DetectorConstruction::SetNbOfLayers(G4int    210 void DetectorConstruction::SetNbOfLayers(G4int value)
207 {                                                 211 {
208   fNbOfLayers = value;                            212   fNbOfLayers = value;
209 }                                                 213 }
210                                                << 214  
211 //....oooOO0OOooo........oooOO0OOooo........oo    215 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
212                                                   216