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Geant4/examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file GB04DetectorConstruction.cc              27 /// \file GB04DetectorConstruction.cc
 28 /// \brief Implementation of the GB04DetectorC     28 /// \brief Implementation of the GB04DetectorConstruction class
 29                                                    29 
 30 #include "GB04DetectorConstruction.hh"             30 #include "GB04DetectorConstruction.hh"
                                                   >>  31 #include "G4SystemOfUnits.hh"
 31                                                    32 
 32 #include "GB04BOptrBremSplitting.hh"           <<  33 #include "G4Material.hh"
                                                   >>  34 #include "G4NistManager.hh"
 33                                                    35 
 34 #include "G4Box.hh"                                36 #include "G4Box.hh"
 35 #include "G4Colour.hh"                         << 
 36 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
 37 #include "G4LogicalVolumeStore.hh"                 38 #include "G4LogicalVolumeStore.hh"
 38 #include "G4Material.hh"                       << 
 39 #include "G4NistManager.hh"                    << 
 40 #include "G4PVPlacement.hh"                        39 #include "G4PVPlacement.hh"
 41 #include "G4SystemOfUnits.hh"                  << 
 42 #include "G4UniformMagField.hh"                    40 #include "G4UniformMagField.hh"
                                                   >>  41 
 43 #include "G4VisAttributes.hh"                      42 #include "G4VisAttributes.hh"
                                                   >>  43 #include "G4Colour.hh"
                                                   >>  44 
                                                   >>  45 #include "G4NistManager.hh"
                                                   >>  46 
                                                   >>  47 #include "GB04BOptrBremSplitting.hh"
 44                                                    48 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    50 
 47 GB04DetectorConstruction::GB04DetectorConstruc <<  51 GB04DetectorConstruction::GB04DetectorConstruction()
                                                   >>  52 {}
 48                                                    53 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    55 
 51 GB04DetectorConstruction::~GB04DetectorConstru <<  56 GB04DetectorConstruction::~GB04DetectorConstruction()
                                                   >>  57 {}
 52                                                    58 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54                                                    60 
 55 G4VPhysicalVolume* GB04DetectorConstruction::C     61 G4VPhysicalVolume* GB04DetectorConstruction::Construct()
 56 {                                                  62 {
 57   G4Material* worldMaterial = G4NistManager::I <<  63   G4Material*   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 58   G4Material* defaultMaterial = G4NistManager:     64   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
 59                                                    65 
 60   G4VSolid* solidWorld = new G4Box("World", 10 <<  66   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
 61                                                <<  67   
 62   G4LogicalVolume* logicWorld = new G4LogicalV <<  68   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,       //its solid
 63                                                <<  69                                                     worldMaterial,    //its material
 64                                                <<  70                                                     "World");         //its name
 65                                                <<  71   
 66   G4PVPlacement* physiWorld = new G4PVPlacemen <<  72   G4PVPlacement* physiWorld = new G4PVPlacement(0,                    //no rotation
 67                                                <<  73                                                 G4ThreeVector(),      //at (0,0,0)
 68                                                <<  74                                                 logicWorld,           //its logical volume
 69                                                <<  75                                                 "World",              //its name
 70                                                <<  76                                                 0,                    //its mother  volume
 71                                                <<  77                                                 false,                //no boolean operation
 72                                                <<  78                                                 0);                   //copy number
 73                                                <<  79   
 74   // -----------------------------------           80   // -----------------------------------
 75   // -- volume where biasing is applied:           81   // -- volume where biasing is applied:
 76   // -----------------------------------           82   // -----------------------------------
 77   G4double halfZ = 5 * mm;                     <<  83   G4double halfZ = 5*mm;
 78   G4VSolid* solidTest = new G4Box("test.solid" <<  84   G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
 79                                                <<  85   
 80   G4LogicalVolume* logicTest = new G4LogicalVo <<  86   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,         //its solid
 81                                                <<  87                                                    defaultMaterial,   //its material
 82                                                <<  88                                                    "test.logical");   //its name
 83                                                <<  89 
 84   new G4PVPlacement(0,  // no rotation         <<  90   new G4PVPlacement(0,                                      // no rotation
 85                     G4ThreeVector(0, 0, halfZ) <<  91                     G4ThreeVector(0,0, halfZ),              // volume entrance at (0,0,0)
 86                     logicTest,  // its logical <<  92                     logicTest,                              // its logical volume
 87                     "test.phys",  // its name  <<  93                     "test.phys",                            // its name
 88                     logicWorld,  // its mother <<  94                     logicWorld,                             // its mother  volume
 89                     false,  // no boolean oper <<  95                     false,                                  // no boolean operation
 90                     0);  // copy number        <<  96                     0);                                     // copy number
 91                                                <<  97   
                                                   >>  98   
 92   return physiWorld;                               99   return physiWorld;
 93 }                                                 100 }
 94                                                   101 
 95 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                   103 
 97 void GB04DetectorConstruction::ConstructSDandF    104 void GB04DetectorConstruction::ConstructSDandField()
 98 {                                                 105 {
 99   // -- Fetch volume for biasing:                 106   // -- Fetch volume for biasing:
100   G4LogicalVolume* logicTest = G4LogicalVolume << 107   G4LogicalVolume* logicTest =
101                                                << 108     G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
                                                   >> 109   
102   // -----------------------------------------    110   // ----------------------------------------------
103   // -- operator creation and attachment to vo    111   // -- operator creation and attachment to volume:
104   // -----------------------------------------    112   // ----------------------------------------------
105   GB04BOptrBremSplitting* bremSplittingOperato << 113   GB04BOptrBremSplitting* bremSplittingOperator =  new GB04BOptrBremSplitting();
106   bremSplittingOperator->AttachTo(logicTest);     114   bremSplittingOperator->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " <<     115   G4cout << " Attaching biasing operator " << bremSplittingOperator->GetName()
108          << " to logical volume " << logicTest << 116          << " to logical volume " << logicTest->GetName()
                                                   >> 117          << G4endl;
109 }                                                 118 }
110                                                   119 
111 //....oooOO0OOooo........oooOO0OOooo........oo    120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112                                                   121