Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 /// \file GB04DetectorConstruction.cc 28 /// \file GB04DetectorConstruction.cc 28 /// \brief Implementation of the GB04DetectorC 29 /// \brief Implementation of the GB04DetectorConstruction class 29 30 30 #include "GB04DetectorConstruction.hh" 31 #include "GB04DetectorConstruction.hh" >> 32 #include "G4SystemOfUnits.hh" 31 33 32 #include "GB04BOptrBremSplitting.hh" << 34 #include "G4Material.hh" >> 35 #include "G4NistManager.hh" 33 36 34 #include "G4Box.hh" 37 #include "G4Box.hh" 35 #include "G4Colour.hh" << 36 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolumeStore.hh" 39 #include "G4LogicalVolumeStore.hh" 38 #include "G4Material.hh" << 39 #include "G4NistManager.hh" << 40 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4SystemOfUnits.hh" << 42 #include "G4UniformMagField.hh" 41 #include "G4UniformMagField.hh" >> 42 43 #include "G4VisAttributes.hh" 43 #include "G4VisAttributes.hh" >> 44 #include "G4Colour.hh" >> 45 >> 46 #include "G4NistManager.hh" >> 47 >> 48 #include "GB04BOptrBremSplitting.hh" 44 49 45 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 51 47 GB04DetectorConstruction::GB04DetectorConstruc << 52 GB04DetectorConstruction::GB04DetectorConstruction() >> 53 {} 48 54 49 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 56 51 GB04DetectorConstruction::~GB04DetectorConstru << 57 GB04DetectorConstruction::~GB04DetectorConstruction() >> 58 {} 52 59 53 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 61 55 G4VPhysicalVolume* GB04DetectorConstruction::C 62 G4VPhysicalVolume* GB04DetectorConstruction::Construct() 56 { 63 { 57 G4Material* worldMaterial = G4NistManager::I << 64 G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 58 G4Material* defaultMaterial = G4NistManager: 65 G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); 59 66 60 G4VSolid* solidWorld = new G4Box("World", 10 << 67 G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m ); 61 << 68 62 G4LogicalVolume* logicWorld = new G4LogicalV << 69 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, //its solid 63 << 70 worldMaterial, //its material 64 << 71 "World"); //its name 65 << 72 66 G4PVPlacement* physiWorld = new G4PVPlacemen << 73 G4PVPlacement* physiWorld = new G4PVPlacement(0, //no rotation 67 << 74 G4ThreeVector(), //at (0,0,0) 68 << 75 logicWorld, //its logical volume 69 << 76 "World", //its name 70 << 77 0, //its mother volume 71 << 78 false, //no boolean operation 72 << 79 0); //copy number 73 << 80 74 // ----------------------------------- 81 // ----------------------------------- 75 // -- volume where biasing is applied: 82 // -- volume where biasing is applied: 76 // ----------------------------------- 83 // ----------------------------------- 77 G4double halfZ = 5 * mm; << 84 G4double halfZ = 5*mm; 78 G4VSolid* solidTest = new G4Box("test.solid" << 85 G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ ); 79 << 86 80 G4LogicalVolume* logicTest = new G4LogicalVo << 87 G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, //its solid 81 << 88 defaultMaterial, //its material 82 << 89 "test.logical"); //its name 83 << 90 84 new G4PVPlacement(0, // no rotation << 91 new G4PVPlacement(0, // no rotation 85 G4ThreeVector(0, 0, halfZ) << 92 G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0) 86 logicTest, // its logical << 93 logicTest, // its logical volume 87 "test.phys", // its name << 94 "test.phys", // its name 88 logicWorld, // its mother << 95 logicWorld, // its mother volume 89 false, // no boolean oper << 96 false, // no boolean operation 90 0); // copy number << 97 0); // copy number 91 << 98 >> 99 92 return physiWorld; 100 return physiWorld; 93 } 101 } 94 102 95 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 104 97 void GB04DetectorConstruction::ConstructSDandF 105 void GB04DetectorConstruction::ConstructSDandField() 98 { 106 { 99 // -- Fetch volume for biasing: 107 // -- Fetch volume for biasing: 100 G4LogicalVolume* logicTest = G4LogicalVolume << 108 G4LogicalVolume* logicTest = 101 << 109 G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical"); >> 110 102 // ----------------------------------------- 111 // ---------------------------------------------- 103 // -- operator creation and attachment to vo 112 // -- operator creation and attachment to volume: 104 // ----------------------------------------- 113 // ---------------------------------------------- 105 GB04BOptrBremSplitting* bremSplittingOperato << 114 GB04BOptrBremSplitting* bremSplittingOperator = new GB04BOptrBremSplitting(); 106 bremSplittingOperator->AttachTo(logicTest); 115 bremSplittingOperator->AttachTo(logicTest); 107 G4cout << " Attaching biasing operator " << 116 G4cout << " Attaching biasing operator " << bremSplittingOperator->GetName() 108 << " to logical volume " << logicTest << 117 << " to logical volume " << logicTest->GetName() >> 118 << G4endl; 109 } 119 } 110 120 111 //....oooOO0OOooo........oooOO0OOooo........oo 121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 122