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Geant4/examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc (Version 10.3.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 // $Id$
 26 //                                                 27 //
 27 /// \file GB04DetectorConstruction.cc              28 /// \file GB04DetectorConstruction.cc
 28 /// \brief Implementation of the GB04DetectorC     29 /// \brief Implementation of the GB04DetectorConstruction class
 29                                                    30 
 30 #include "GB04DetectorConstruction.hh"             31 #include "GB04DetectorConstruction.hh"
                                                   >>  32 #include "G4SystemOfUnits.hh"
 31                                                    33 
 32 #include "GB04BOptrBremSplitting.hh"           <<  34 #include "G4Material.hh"
                                                   >>  35 #include "G4NistManager.hh"
 33                                                    36 
 34 #include "G4Box.hh"                                37 #include "G4Box.hh"
 35 #include "G4Colour.hh"                         << 
 36 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 37 #include "G4LogicalVolumeStore.hh"                 39 #include "G4LogicalVolumeStore.hh"
 38 #include "G4Material.hh"                       << 
 39 #include "G4NistManager.hh"                    << 
 40 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 41 #include "G4SystemOfUnits.hh"                  << 
 42 #include "G4UniformMagField.hh"                    41 #include "G4UniformMagField.hh"
                                                   >>  42 
 43 #include "G4VisAttributes.hh"                      43 #include "G4VisAttributes.hh"
                                                   >>  44 #include "G4Colour.hh"
                                                   >>  45 
                                                   >>  46 #include "G4NistManager.hh"
                                                   >>  47 
                                                   >>  48 #include "GB04BOptrBremSplitting.hh"
 44                                                    49 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    51 
 47 GB04DetectorConstruction::GB04DetectorConstruc <<  52 GB04DetectorConstruction::GB04DetectorConstruction()
                                                   >>  53 {}
 48                                                    54 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    56 
 51 GB04DetectorConstruction::~GB04DetectorConstru <<  57 GB04DetectorConstruction::~GB04DetectorConstruction()
                                                   >>  58 {}
 52                                                    59 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54                                                    61 
 55 G4VPhysicalVolume* GB04DetectorConstruction::C     62 G4VPhysicalVolume* GB04DetectorConstruction::Construct()
 56 {                                                  63 {
 57   G4Material* worldMaterial = G4NistManager::I <<  64   G4Material*   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 58   G4Material* defaultMaterial = G4NistManager:     65   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
 59                                                    66 
 60   G4VSolid* solidWorld = new G4Box("World", 10 <<  67   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
 61                                                <<  68   
 62   G4LogicalVolume* logicWorld = new G4LogicalV <<  69   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,       //its solid
 63                                                <<  70                                                     worldMaterial,    //its material
 64                                                <<  71                                                     "World");         //its name
 65                                                <<  72   
 66   G4PVPlacement* physiWorld = new G4PVPlacemen <<  73   G4PVPlacement* physiWorld = new G4PVPlacement(0,                    //no rotation
 67                                                <<  74                                                 G4ThreeVector(),      //at (0,0,0)
 68                                                <<  75                                                 logicWorld,           //its logical volume
 69                                                <<  76                                                 "World",              //its name
 70                                                <<  77                                                 0,                    //its mother  volume
 71                                                <<  78                                                 false,                //no boolean operation
 72                                                <<  79                                                 0);                   //copy number
 73                                                <<  80   
 74   // -----------------------------------           81   // -----------------------------------
 75   // -- volume where biasing is applied:           82   // -- volume where biasing is applied:
 76   // -----------------------------------           83   // -----------------------------------
 77   G4double halfZ = 5 * mm;                     <<  84   G4double halfZ = 5*mm;
 78   G4VSolid* solidTest = new G4Box("test.solid" <<  85   G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
 79                                                <<  86   
 80   G4LogicalVolume* logicTest = new G4LogicalVo <<  87   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,         //its solid
 81                                                <<  88                                                    defaultMaterial,   //its material
 82                                                <<  89                                                    "test.logical");   //its name
 83                                                <<  90 
 84   new G4PVPlacement(0,  // no rotation         <<  91   new G4PVPlacement(0,                                      // no rotation
 85                     G4ThreeVector(0, 0, halfZ) <<  92                     G4ThreeVector(0,0, halfZ),              // volume entrance at (0,0,0)
 86                     logicTest,  // its logical <<  93                     logicTest,                              // its logical volume
 87                     "test.phys",  // its name  <<  94                     "test.phys",                            // its name
 88                     logicWorld,  // its mother <<  95                     logicWorld,                             // its mother  volume
 89                     false,  // no boolean oper <<  96                     false,                                  // no boolean operation
 90                     0);  // copy number        <<  97                     0);                                     // copy number
 91                                                <<  98   
                                                   >>  99   
 92   return physiWorld;                              100   return physiWorld;
 93 }                                                 101 }
 94                                                   102 
 95 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                   104 
 97 void GB04DetectorConstruction::ConstructSDandF    105 void GB04DetectorConstruction::ConstructSDandField()
 98 {                                                 106 {
 99   // -- Fetch volume for biasing:                 107   // -- Fetch volume for biasing:
100   G4LogicalVolume* logicTest = G4LogicalVolume << 108   G4LogicalVolume* logicTest =
101                                                << 109     G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
                                                   >> 110   
102   // -----------------------------------------    111   // ----------------------------------------------
103   // -- operator creation and attachment to vo    112   // -- operator creation and attachment to volume:
104   // -----------------------------------------    113   // ----------------------------------------------
105   GB04BOptrBremSplitting* bremSplittingOperato << 114   GB04BOptrBremSplitting* bremSplittingOperator =  new GB04BOptrBremSplitting();
106   bremSplittingOperator->AttachTo(logicTest);     115   bremSplittingOperator->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " <<     116   G4cout << " Attaching biasing operator " << bremSplittingOperator->GetName()
108          << " to logical volume " << logicTest << 117          << " to logical volume " << logicTest->GetName()
                                                   >> 118          << G4endl;
109 }                                                 119 }
110                                                   120 
111 //....oooOO0OOooo........oooOO0OOooo........oo    121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112                                                   122