Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 /// \file GB04DetectorConstruction.cc 28 /// \file GB04DetectorConstruction.cc 28 /// \brief Implementation of the GB04DetectorC 29 /// \brief Implementation of the GB04DetectorConstruction class 29 30 30 #include "GB04DetectorConstruction.hh" 31 #include "GB04DetectorConstruction.hh" >> 32 #include "G4SystemOfUnits.hh" 31 33 32 #include "GB04BOptrBremSplitting.hh" << 34 #include "G4Material.hh" >> 35 #include "G4NistManager.hh" 33 36 34 #include "G4Box.hh" 37 #include "G4Box.hh" 35 #include "G4Colour.hh" << 36 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolumeStore.hh" 39 #include "G4LogicalVolumeStore.hh" 38 #include "G4Material.hh" << 39 #include "G4NistManager.hh" << 40 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4SystemOfUnits.hh" << 42 #include "G4UniformMagField.hh" 41 #include "G4UniformMagField.hh" >> 42 43 #include "G4VisAttributes.hh" 43 #include "G4VisAttributes.hh" >> 44 #include "G4Colour.hh" >> 45 >> 46 #include "G4NistManager.hh" >> 47 >> 48 #include "GB04BOptrBremSplitting.hh" >> 49 44 50 45 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 52 47 GB04DetectorConstruction::GB04DetectorConstruc << 53 GB04DetectorConstruction::GB04DetectorConstruction() >> 54 {} 48 55 49 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 57 51 GB04DetectorConstruction::~GB04DetectorConstru << 58 GB04DetectorConstruction::~GB04DetectorConstruction() >> 59 {} 52 60 53 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 62 55 G4VPhysicalVolume* GB04DetectorConstruction::C 63 G4VPhysicalVolume* GB04DetectorConstruction::Construct() 56 { 64 { 57 G4Material* worldMaterial = G4NistManager::I << 65 G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 58 G4Material* defaultMaterial = G4NistManager: 66 G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); 59 67 60 G4VSolid* solidWorld = new G4Box("World", 10 << 61 << 62 G4LogicalVolume* logicWorld = new G4LogicalV << 63 << 64 << 65 << 66 G4PVPlacement* physiWorld = new G4PVPlacemen << 67 << 68 << 69 << 70 << 71 << 72 << 73 68 >> 69 G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m ); >> 70 >> 71 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, //its solid >> 72 worldMaterial, //its material >> 73 "World"); //its name >> 74 >> 75 G4PVPlacement* physiWorld = new G4PVPlacement(0, //no rotation >> 76 G4ThreeVector(), //at (0,0,0) >> 77 logicWorld, //its logical volume >> 78 "World", //its name >> 79 0, //its mother volume >> 80 false, //no boolean operation >> 81 0); //copy number >> 82 74 // ----------------------------------- 83 // ----------------------------------- 75 // -- volume where biasing is applied: 84 // -- volume where biasing is applied: 76 // ----------------------------------- 85 // ----------------------------------- 77 G4double halfZ = 5 * mm; << 86 G4double halfZ = 5*mm; 78 G4VSolid* solidTest = new G4Box("test.solid" << 87 G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ ); 79 << 88 80 G4LogicalVolume* logicTest = new G4LogicalVo << 89 G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, //its solid 81 << 90 defaultMaterial, //its material 82 << 91 "test.logical"); //its name 83 << 92 84 new G4PVPlacement(0, // no rotation << 93 new G4PVPlacement(0, // no rotation 85 G4ThreeVector(0, 0, halfZ) << 94 G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0) 86 logicTest, // its logical << 95 logicTest, // its logical volume 87 "test.phys", // its name << 96 "test.phys", // its name 88 logicWorld, // its mother << 97 logicWorld, // its mother volume 89 false, // no boolean oper << 98 false, // no boolean operation 90 0); // copy number << 99 0); // copy number 91 << 100 >> 101 92 return physiWorld; 102 return physiWorld; 93 } 103 } 94 104 95 //....oooOO0OOooo........oooOO0OOooo........oo 105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 106 97 void GB04DetectorConstruction::ConstructSDandF 107 void GB04DetectorConstruction::ConstructSDandField() 98 { 108 { 99 // -- Fetch volume for biasing: 109 // -- Fetch volume for biasing: 100 G4LogicalVolume* logicTest = G4LogicalVolume << 110 G4LogicalVolume* logicTest = 101 << 111 G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical"); >> 112 102 // ----------------------------------------- 113 // ---------------------------------------------- 103 // -- operator creation and attachment to vo 114 // -- operator creation and attachment to volume: 104 // ----------------------------------------- 115 // ---------------------------------------------- 105 GB04BOptrBremSplitting* bremSplittingOperato << 116 GB04BOptrBremSplitting* bremSplittingOperator = new GB04BOptrBremSplitting(); 106 bremSplittingOperator->AttachTo(logicTest); 117 bremSplittingOperator->AttachTo(logicTest); 107 G4cout << " Attaching biasing operator " << 118 G4cout << " Attaching biasing operator " << bremSplittingOperator->GetName() 108 << " to logical volume " << logicTest << 119 << " to logical volume " << logicTest->GetName() >> 120 << G4endl; 109 } 121 } 110 122 111 //....oooOO0OOooo........oooOO0OOooo........oo 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 124