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Geant4/examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc (Version 11.0.p2)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file GB01/src/GB01DetectorConstruction.cc     26 /// \file GB01/src/GB01DetectorConstruction.cc
 27 /// \brief Implementation of the GB01DetectorC     27 /// \brief Implementation of the GB01DetectorConstruction class
 28 //                                                 28 //
 29 #include "GB01DetectorConstruction.hh"             29 #include "GB01DetectorConstruction.hh"
                                                   >>  30 #include "G4SystemOfUnits.hh"
 30                                                    31 
 31 #include "GB01BOptrMultiParticleChangeCrossSec <<  32 #include "G4Material.hh"
                                                   >>  33 #include "G4NistManager.hh"
 32                                                    34 
 33 #include "G4Box.hh"                                35 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         << 
 35 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 36 #include "G4LogicalVolumeStore.hh"             << 
 37 #include "G4Material.hh"                       << 
 38 #include "G4NistManager.hh"                    << 
 39 #include "G4PVPlacement.hh"                        37 #include "G4PVPlacement.hh"
 40 #include "G4SystemOfUnits.hh"                  << 
 41 #include "G4UniformMagField.hh"                    38 #include "G4UniformMagField.hh"
                                                   >>  39 #include "G4LogicalVolumeStore.hh"
                                                   >>  40 
 42 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
                                                   >>  42 #include "G4Colour.hh"
                                                   >>  43 
                                                   >>  44 #include "G4NistManager.hh"
                                                   >>  45 
                                                   >>  46 #include "GB01BOptrMultiParticleChangeCrossSection.hh"
 43                                                    47 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    49 
 46 GB01DetectorConstruction::GB01DetectorConstruc <<  50 GB01DetectorConstruction::GB01DetectorConstruction()
                                                   >>  51 {}
 47                                                    52 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    54 
 50 GB01DetectorConstruction::~GB01DetectorConstru <<  55 GB01DetectorConstruction::~GB01DetectorConstruction()
                                                   >>  56 {}
 51                                                    57 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    59 
 54 G4VPhysicalVolume* GB01DetectorConstruction::C     60 G4VPhysicalVolume* GB01DetectorConstruction::Construct()
 55 {                                                  61 {
 56   G4Material* worldMaterial = G4NistManager::I <<  62   G4Material*   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 57   G4Material* defaultMaterial = G4NistManager:     63   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2");
 58                                                    64 
 59   G4VSolid* solidWorld = new G4Box("World", 10 <<  65   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
 60                                                <<  66   
 61   G4LogicalVolume* logicWorld = new G4LogicalV <<  67   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,       // its solid
 62                                                <<  68                                                     worldMaterial,    // its material
 63                                                <<  69                                                     "World");         // its name
 64                                                <<  70   
 65   G4PVPlacement* physiWorld = new G4PVPlacemen <<  71   G4PVPlacement* physiWorld = new G4PVPlacement(0,                    // no rotation
 66                                                <<  72                                                 G4ThreeVector(),      // at (0,0,0)
 67                                                <<  73                                                 logicWorld,           // its logical volume
 68                                                <<  74                                                 "World",              // its name
 69                                                <<  75                                                 0,                    // its mother volume
 70                                                <<  76                                                 false,                // no boolean operation
 71                                                <<  77                                                 0);                   // copy number
 72                                                <<  78   
 73   // -----------------------------------           79   // -----------------------------------
 74   // -- volume where biasing is applied:           80   // -- volume where biasing is applied:
 75   // -----------------------------------           81   // -----------------------------------
 76   G4double halfZ = 10 * cm;                    <<  82   G4double halfZ = 10*cm;
 77   G4VSolid* solidTest = new G4Box("test.solid" <<  83   G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
 78                                                <<  84   
 79   G4LogicalVolume* logicTest = new G4LogicalVo <<  85   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,        // its solid
 80                                                    86                                                    defaultMaterial,  // its material
 81                                                    87                                                    "test.logical");  // its name
 82                                                    88 
 83   new G4PVPlacement(0,  // no rotation         <<  89   new G4PVPlacement(0,                                               // no rotation
 84                     G4ThreeVector(0, 0, halfZ) <<  90                     G4ThreeVector(0,0, halfZ),                       // volume entrance at (0,0,0)
 85                     logicTest,  // its logical <<  91                     logicTest,                                       // its logical volume
 86                     "test.phys",  // its name  <<  92                     "test.phys",                                     // its name
 87                     logicWorld,  // its mother <<  93                     logicWorld,                                      // its mother  volume
 88                     false,  // no boolean oper <<  94                     false,                                           // no boolean operation
 89                     0);  // copy number        <<  95                     0);                                              // copy number
 90                                                <<  96   
                                                   >>  97   
 91   return physiWorld;                               98   return physiWorld;
 92 }                                                  99 }
 93                                                   100 
 94 void GB01DetectorConstruction::ConstructSDandF    101 void GB01DetectorConstruction::ConstructSDandField()
 95 {                                                 102 {
 96   // -- Fetch volume for biasing:                 103   // -- Fetch volume for biasing:
 97   G4LogicalVolume* logicTest = G4LogicalVolume    104   G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
 98                                                << 105   
 99   // -----------------------------------------    106   // ----------------------------------------------
100   // -- operator creation and attachment to vo    107   // -- operator creation and attachment to volume:
101   // -----------------------------------------    108   // ----------------------------------------------
102   GB01BOptrMultiParticleChangeCrossSection* te << 109   GB01BOptrMultiParticleChangeCrossSection* testMany = 
103     new GB01BOptrMultiParticleChangeCrossSecti    110     new GB01BOptrMultiParticleChangeCrossSection();
104   testMany->AddParticle("gamma");                 111   testMany->AddParticle("gamma");
105   testMany->AddParticle("neutron");               112   testMany->AddParticle("neutron");
106   testMany->AttachTo(logicTest);                  113   testMany->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " <<  << 114   G4cout << " Attaching biasing operator " << testMany->GetName()
108          << logicTest->GetName() << G4endl;    << 115          << " to logical volume " << logicTest->GetName()
                                                   >> 116          << G4endl;
109 }                                                 117 }
110                                                   118