Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB01/src/GB01DetectorConstruction.cc 26 /// \file GB01/src/GB01DetectorConstruction.cc 27 /// \brief Implementation of the GB01DetectorC 27 /// \brief Implementation of the GB01DetectorConstruction class 28 // 28 // 29 #include "GB01DetectorConstruction.hh" 29 #include "GB01DetectorConstruction.hh" >> 30 #include "G4SystemOfUnits.hh" 30 31 31 #include "GB01BOptrMultiParticleChangeCrossSec << 32 #include "G4Material.hh" >> 33 #include "G4NistManager.hh" 32 34 33 #include "G4Box.hh" 35 #include "G4Box.hh" 34 #include "G4Colour.hh" << 35 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolumeStore.hh" << 37 #include "G4Material.hh" << 38 #include "G4NistManager.hh" << 39 #include "G4PVPlacement.hh" 37 #include "G4PVPlacement.hh" 40 #include "G4SystemOfUnits.hh" << 41 #include "G4UniformMagField.hh" 38 #include "G4UniformMagField.hh" >> 39 #include "G4LogicalVolumeStore.hh" >> 40 42 #include "G4VisAttributes.hh" 41 #include "G4VisAttributes.hh" >> 42 #include "G4Colour.hh" >> 43 >> 44 #include "G4NistManager.hh" >> 45 >> 46 #include "GB01BOptrMultiParticleChangeCrossSection.hh" 43 47 44 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 49 46 GB01DetectorConstruction::GB01DetectorConstruc << 50 GB01DetectorConstruction::GB01DetectorConstruction() >> 51 {} 47 52 48 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 54 50 GB01DetectorConstruction::~GB01DetectorConstru << 55 GB01DetectorConstruction::~GB01DetectorConstruction() >> 56 {} 51 57 52 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 59 54 G4VPhysicalVolume* GB01DetectorConstruction::C 60 G4VPhysicalVolume* GB01DetectorConstruction::Construct() 55 { 61 { 56 G4Material* worldMaterial = G4NistManager::I << 62 G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 57 G4Material* defaultMaterial = G4NistManager: 63 G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2"); 58 64 59 G4VSolid* solidWorld = new G4Box("World", 10 << 65 G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m ); 60 << 66 61 G4LogicalVolume* logicWorld = new G4LogicalV << 67 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid 62 << 68 worldMaterial, // its material 63 << 69 "World"); // its name 64 << 70 65 G4PVPlacement* physiWorld = new G4PVPlacemen << 71 G4PVPlacement* physiWorld = new G4PVPlacement(0, // no rotation 66 << 72 G4ThreeVector(), // at (0,0,0) 67 << 73 logicWorld, // its logical volume 68 << 74 "World", // its name 69 << 75 0, // its mother volume 70 << 76 false, // no boolean operation 71 << 77 0); // copy number 72 << 78 73 // ----------------------------------- 79 // ----------------------------------- 74 // -- volume where biasing is applied: 80 // -- volume where biasing is applied: 75 // ----------------------------------- 81 // ----------------------------------- 76 G4double halfZ = 10 * cm; << 82 G4double halfZ = 10*cm; 77 G4VSolid* solidTest = new G4Box("test.solid" << 83 G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ ); 78 << 84 79 G4LogicalVolume* logicTest = new G4LogicalVo << 85 G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, // its solid 80 86 defaultMaterial, // its material 81 87 "test.logical"); // its name 82 88 83 new G4PVPlacement(0, // no rotation << 89 new G4PVPlacement(0, // no rotation 84 G4ThreeVector(0, 0, halfZ) << 90 G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0) 85 logicTest, // its logical << 91 logicTest, // its logical volume 86 "test.phys", // its name << 92 "test.phys", // its name 87 logicWorld, // its mother << 93 logicWorld, // its mother volume 88 false, // no boolean oper << 94 false, // no boolean operation 89 0); // copy number << 95 0); // copy number 90 << 96 >> 97 91 return physiWorld; 98 return physiWorld; 92 } 99 } 93 100 94 void GB01DetectorConstruction::ConstructSDandF 101 void GB01DetectorConstruction::ConstructSDandField() 95 { 102 { 96 // -- Fetch volume for biasing: 103 // -- Fetch volume for biasing: 97 G4LogicalVolume* logicTest = G4LogicalVolume 104 G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical"); 98 << 105 99 // ----------------------------------------- 106 // ---------------------------------------------- 100 // -- operator creation and attachment to vo 107 // -- operator creation and attachment to volume: 101 // ----------------------------------------- 108 // ---------------------------------------------- 102 GB01BOptrMultiParticleChangeCrossSection* te << 109 GB01BOptrMultiParticleChangeCrossSection* testMany = 103 new GB01BOptrMultiParticleChangeCrossSecti 110 new GB01BOptrMultiParticleChangeCrossSection(); 104 testMany->AddParticle("gamma"); 111 testMany->AddParticle("gamma"); 105 testMany->AddParticle("neutron"); 112 testMany->AddParticle("neutron"); 106 testMany->AttachTo(logicTest); 113 testMany->AttachTo(logicTest); 107 G4cout << " Attaching biasing operator " << << 114 G4cout << " Attaching biasing operator " << testMany->GetName() 108 << logicTest->GetName() << G4endl; << 115 << " to logical volume " << logicTest->GetName() >> 116 << G4endl; 109 } 117 } 110 118