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Geant4/examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc

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Differences between /examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc (Version 10.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file GB01/src/GB01DetectorConstruction.cc << 
 27 /// \brief Implementation of the GB01DetectorC << 
 28 //                                             << 
 29 #include "GB01DetectorConstruction.hh"             26 #include "GB01DetectorConstruction.hh"
                                                   >>  27 #include "G4SystemOfUnits.hh"
 30                                                    28 
 31 #include "GB01BOptrMultiParticleChangeCrossSec <<  29 #include "G4Material.hh"
                                                   >>  30 #include "G4NistManager.hh"
 32                                                    31 
 33 #include "G4Box.hh"                                32 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         << 
 35 #include "G4LogicalVolume.hh"                      33 #include "G4LogicalVolume.hh"
 36 #include "G4LogicalVolumeStore.hh"             << 
 37 #include "G4Material.hh"                       << 
 38 #include "G4NistManager.hh"                    << 
 39 #include "G4PVPlacement.hh"                        34 #include "G4PVPlacement.hh"
 40 #include "G4SystemOfUnits.hh"                  << 
 41 #include "G4UniformMagField.hh"                    35 #include "G4UniformMagField.hh"
                                                   >>  36 #include "G4LogicalVolumeStore.hh"
                                                   >>  37 
 42 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
                                                   >>  39 #include "G4Colour.hh"
                                                   >>  40 
                                                   >>  41 #include "G4NistManager.hh"
                                                   >>  42 
                                                   >>  43 #include "GB01BOptrMultiParticleChangeCrossSection.hh"
                                                   >>  44 
 43                                                    45 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    47 
 46 GB01DetectorConstruction::GB01DetectorConstruc <<  48 GB01DetectorConstruction::GB01DetectorConstruction()
                                                   >>  49 {}
 47                                                    50 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    52 
 50 GB01DetectorConstruction::~GB01DetectorConstru <<  53 GB01DetectorConstruction::~GB01DetectorConstruction()
                                                   >>  54 {}
 51                                                    55 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    57 
 54 G4VPhysicalVolume* GB01DetectorConstruction::C     58 G4VPhysicalVolume* GB01DetectorConstruction::Construct()
 55 {                                                  59 {
 56   G4Material* worldMaterial = G4NistManager::I <<  60   G4Material*   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 57   G4Material* defaultMaterial = G4NistManager:     61   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2");
 58                                                    62 
 59   G4VSolid* solidWorld = new G4Box("World", 10 << 
 60                                                << 
 61   G4LogicalVolume* logicWorld = new G4LogicalV << 
 62                                                << 
 63                                                << 
 64                                                << 
 65   G4PVPlacement* physiWorld = new G4PVPlacemen << 
 66                                                << 
 67                                                << 
 68                                                << 
 69                                                << 
 70                                                << 
 71                                                << 
 72                                                    63 
                                                   >>  64   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
                                                   >>  65   
                                                   >>  66   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,       // its solid
                                                   >>  67                                                     worldMaterial,    // its material
                                                   >>  68                                                     "World");         // its name
                                                   >>  69   
                                                   >>  70   G4PVPlacement* physiWorld = new G4PVPlacement(0,                    // no rotation
                                                   >>  71                                                 G4ThreeVector(),      // at (0,0,0)
                                                   >>  72                                                 logicWorld,           // its logical volume
                                                   >>  73                                                 "World",              // its name
                                                   >>  74                                                 0,                    // its mother volume
                                                   >>  75                                                 false,                // no boolean operation
                                                   >>  76                                                 0);                   // copy number
                                                   >>  77   
 73   // -----------------------------------           78   // -----------------------------------
 74   // -- volume where biasing is applied:           79   // -- volume where biasing is applied:
 75   // -----------------------------------           80   // -----------------------------------
 76   G4double halfZ = 10 * cm;                    <<  81   G4double halfZ = 10*cm;
 77   G4VSolid* solidTest = new G4Box("test.solid" <<  82   G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
 78                                                <<  83   
 79   G4LogicalVolume* logicTest = new G4LogicalVo <<  84   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,        // its solid
 80                                                    85                                                    defaultMaterial,  // its material
 81                                                    86                                                    "test.logical");  // its name
 82                                                    87 
 83   new G4PVPlacement(0,  // no rotation         <<  88   new G4PVPlacement(0,                                               // no rotation
 84                     G4ThreeVector(0, 0, halfZ) <<  89                     G4ThreeVector(0,0, halfZ),                       // volume entrance at (0,0,0)
 85                     logicTest,  // its logical <<  90                     logicTest,                                       // its logical volume
 86                     "test.phys",  // its name  <<  91                     "test.phys",                                     // its name
 87                     logicWorld,  // its mother <<  92                     logicWorld,                                      // its mother  volume
 88                     false,  // no boolean oper <<  93                     false,                                           // no boolean operation
 89                     0);  // copy number        <<  94                     0);                                              // copy number
 90                                                <<  95   
                                                   >>  96   
 91   return physiWorld;                               97   return physiWorld;
 92 }                                                  98 }
 93                                                    99 
                                                   >> 100 
 94 void GB01DetectorConstruction::ConstructSDandF    101 void GB01DetectorConstruction::ConstructSDandField()
 95 {                                                 102 {
 96   // -- Fetch volume for biasing:                 103   // -- Fetch volume for biasing:
 97   G4LogicalVolume* logicTest = G4LogicalVolume    104   G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
 98                                                << 105   
 99   // -----------------------------------------    106   // ----------------------------------------------
100   // -- operator creation and attachment to vo    107   // -- operator creation and attachment to volume:
101   // -----------------------------------------    108   // ----------------------------------------------
102   GB01BOptrMultiParticleChangeCrossSection* te << 109   GB01BOptrMultiParticleChangeCrossSection* testMany = 
103     new GB01BOptrMultiParticleChangeCrossSecti    110     new GB01BOptrMultiParticleChangeCrossSection();
104   testMany->AddParticle("gamma");                 111   testMany->AddParticle("gamma");
105   testMany->AddParticle("neutron");               112   testMany->AddParticle("neutron");
106   testMany->AttachTo(logicTest);                  113   testMany->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " <<  << 114   G4cout << " Attaching biasing operator " << testMany->GetName()
108          << logicTest->GetName() << G4endl;    << 115          << " to logical volume " << logicTest->GetName()
                                                   >> 116          << G4endl;
109 }                                                 117 }
110                                                   118