Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file biasing/B03/src/B03DetectorConstruct 27 /// \brief Implementation of the B03DetectorCo 28 // 29 // 30 // 31 #include "B03DetectorConstruction.hh" 32 33 #include "G4Box.hh" 34 #include "G4Colour.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" 37 #include "G4PVPlacement.hh" 38 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4ThreeVector.hh" 41 #include "G4Tubs.hh" 42 #include "G4Types.hh" 43 #include "G4VisAttributes.hh" 44 #include "globals.hh" 45 46 // for importance biasing 47 #include "G4IStore.hh" 48 49 // For Primitive Scorers 50 #include "G4MultiFunctionalDetector.hh" 51 #include "G4PSNofCollision.hh" 52 #include "G4PSPopulation.hh" 53 #include "G4PSTrackCounter.hh" 54 #include "G4PSTrackLength.hh" 55 #include "G4SDManager.hh" 56 #include "G4SDParticleFilter.hh" 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 60 B03DetectorConstruction::B03DetectorConstructi 61 { 62 ; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 67 B03DetectorConstruction::~B03DetectorConstruct 68 { 69 ; 70 } 71 72 //....oooOO0OOooo........oooOO0OOooo........oo 73 74 G4VPhysicalVolume* B03DetectorConstruction::Co 75 { 76 G4double pos_x; 77 G4double pos_y; 78 G4double pos_z; 79 80 G4double density, pressure, temperature; 81 G4double A; 82 G4int Z; 83 84 G4String name, symbol; 85 G4double z; 86 G4double fractionmass; 87 88 A = 1.01 * g / mole; 89 G4Element* elH = new G4Element(name = "Hydro 90 91 A = 12.01 * g / mole; 92 G4Element* elC = new G4Element(name = "Carbo 93 94 A = 16.00 * g / mole; 95 G4Element* elO = new G4Element(name = "Oxyge 96 97 A = 22.99 * g / mole; 98 G4Element* elNa = new G4Element(name = "Natr 99 100 A = 200.59 * g / mole; 101 G4Element* elHg = new G4Element(name = "Hg", 102 103 A = 26.98 * g / mole; 104 G4Element* elAl = new G4Element(name = "Alum 105 106 A = 28.09 * g / mole; 107 G4Element* elSi = new G4Element(name = "Sili 108 109 A = 39.1 * g / mole; 110 G4Element* elK = new G4Element(name = "K", s 111 112 A = 69.72 * g / mole; 113 G4Element* elCa = new G4Element(name = "Calz 114 115 A = 55.85 * g / mole; 116 G4Element* elFe = new G4Element(name = "Iron 117 118 density = universe_mean_density; // from Ph 119 pressure = 3.e-18 * pascal; 120 temperature = 2.73 * kelvin; 121 G4Material* Galactic = new G4Material(name = 122 kState 123 124 density = 2.03 * g / cm3; 125 G4Material* Concrete = new G4Material("Concr 126 Concrete->AddElement(elH, fractionmass = 0.0 127 Concrete->AddElement(elO, fractionmass = 0.5 128 Concrete->AddElement(elNa, fractionmass = 0. 129 Concrete->AddElement(elHg, fractionmass = 0. 130 Concrete->AddElement(elAl, fractionmass = 0. 131 Concrete->AddElement(elSi, fractionmass = 0. 132 Concrete->AddElement(elK, fractionmass = 0.0 133 Concrete->AddElement(elCa, fractionmass = 0. 134 Concrete->AddElement(elFe, fractionmass = 0. 135 Concrete->AddElement(elC, fractionmass = 0.0 136 137 ///////////////////////////// 138 // world cylinder volume 139 //////////////////////////// 140 141 // world solid 142 143 G4double innerRadiusCylinder = 0 * cm; 144 G4double outerRadiusCylinder = 101 * cm; // 145 // 146 // G4double heightCylinder = 105*cm; 147 G4double heightCylinder = 100 * cm; 148 G4double startAngleCylinder = 0 * deg; 149 G4double spanningAngleCylinder = 360 * deg; 150 151 G4Tubs* worldCylinder = new G4Tubs("worldCyl 152 heightCyl 153 154 // logical world 155 156 G4LogicalVolume* worldCylinder_log = 157 new G4LogicalVolume(worldCylinder, Galacti 158 159 name = "shieldWorld"; 160 fWorldVolume = new G4PVPlacement(0, G4ThreeV 161 162 // creating 18 slobs of 10 cm thick concrete 163 164 G4double innerRadiusShield = 0 * cm; 165 G4double outerRadiusShield = 100 * cm; 166 G4double heightShield = 90 * cm; 167 G4double startAngleShield = 0 * deg; 168 G4double spanningAngleShield = 360 * deg; 169 170 G4Tubs* aShield = new G4Tubs("aShield", inne 171 startAngleShiel 172 173 // logical shield 174 175 G4LogicalVolume* aShield_log = new G4Logical 176 177 G4VisAttributes* pShieldVis = new G4VisAttri 178 pShieldVis->SetForceSolid(true); 179 aShield_log->SetVisAttributes(pShieldVis); 180 181 // physical shields 182 183 name = "concreteShield"; 184 185 pos_x = 0 * cm; 186 pos_y = 0 * cm; 187 pos_z = 0; 188 189 new G4PVPlacement(0, G4ThreeVector(pos_x, po 190 false, 0); 191 192 return fWorldVolume; 193 } 194 195 //....oooOO0OOooo........oooOO0OOooo........oo 196 197 // void B03DetectorConstruction::ConstructSDan 198 // { 199 // ; 200 // } 201 202 //....oooOO0OOooo........oooOO0OOooo........oo 203 204 G4VPhysicalVolume* B03DetectorConstruction::Ge 205 { 206 return fWorldVolume; 207 } 208 209 //....oooOO0OOooo........oooOO0OOooo........oo 210 211 G4VPhysicalVolume& B03DetectorConstruction::Ge 212 { 213 return *fWorldVolume; 214 } 215 216 //....oooOO0OOooo........oooOO0OOooo........oo 217