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Geant4/examples/extended/biasing/B03/src/B03DetectorConstruction.cc

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Differences between /examples/extended/biasing/B03/src/B03DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B03/src/B03DetectorConstruction.cc (Version 8.3)


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 26 /// \file biasing/B03/src/B03DetectorConstruct << 
 27 /// \brief Implementation of the B03DetectorCo << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: B03DetectorConstruction.cc,v 1.15 2006/06/29 16:35:15 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-02 $
 30 //                                                 29 //
                                                   >>  30 
                                                   >>  31 #include "G4Types.hh"
                                                   >>  32 #include "globals.hh"
                                                   >>  33 
 31 #include "B03DetectorConstruction.hh"              34 #include "B03DetectorConstruction.hh"
 32                                                    35 
                                                   >>  36 #include "G4Material.hh"
 33 #include "G4Box.hh"                                37 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         <<  38 #include "G4Tubs.hh"
 35 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       << 
 37 #include "G4PVPlacement.hh"                    << 
 38 #include "G4PhysicalConstants.hh"              << 
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4ThreeVector.hh"                        40 #include "G4ThreeVector.hh"
 41 #include "G4Tubs.hh"                           <<  41 #include "G4PVPlacement.hh"
 42 #include "G4Types.hh"                          << 
 43 #include "G4VisAttributes.hh"                      42 #include "G4VisAttributes.hh"
 44 #include "globals.hh"                          <<  43 #include "G4Colour.hh"
 45                                                << 
 46 // for importance biasing                      << 
 47 #include "G4IStore.hh"                         << 
 48                                                << 
 49 // For Primitive Scorers                       << 
 50 #include "G4MultiFunctionalDetector.hh"        << 
 51 #include "G4PSNofCollision.hh"                 << 
 52 #include "G4PSPopulation.hh"                   << 
 53 #include "G4PSTrackCounter.hh"                 << 
 54 #include "G4PSTrackLength.hh"                  << 
 55 #include "G4SDManager.hh"                      << 
 56 #include "G4SDParticleFilter.hh"               << 
 57                                                << 
 58 //....oooOO0OOooo........oooOO0OOooo........oo << 
 59                                                << 
 60 B03DetectorConstruction::B03DetectorConstructi << 
 61 {                                              << 
 62   ;                                            << 
 63 }                                              << 
 64                                                    44 
 65 //....oooOO0OOooo........oooOO0OOooo........oo <<  45 B03DetectorConstruction::B03DetectorConstruction()
                                                   >>  46 {;}
 66                                                    47 
 67 B03DetectorConstruction::~B03DetectorConstruct     48 B03DetectorConstruction::~B03DetectorConstruction()
 68 {                                              <<  49 {;}
 69   ;                                            << 
 70 }                                              << 
 71                                                << 
 72 //....oooOO0OOooo........oooOO0OOooo........oo << 
 73                                                    50 
 74 G4VPhysicalVolume* B03DetectorConstruction::Co     51 G4VPhysicalVolume* B03DetectorConstruction::Construct()
 75 {                                                  52 {
                                                   >>  53   char line[255];
                                                   >>  54   
 76   G4double pos_x;                                  55   G4double pos_x;
 77   G4double pos_y;                                  56   G4double pos_y;
 78   G4double pos_z;                              <<  57   G4double pos_z; 
 79                                                    58 
 80   G4double density, pressure, temperature;         59   G4double density, pressure, temperature;
 81   G4double A;                                      60   G4double A;
 82   G4int Z;                                         61   G4int Z;
 83                                                    62 
 84   G4String name, symbol;                           63   G4String name, symbol;
 85   G4double z;                                      64   G4double z;
 86   G4double fractionmass;                           65   G4double fractionmass;
 87                                                    66 
 88   A = 1.01 * g / mole;                         <<  67   A = 1.01*g/mole;
 89   G4Element* elH = new G4Element(name = "Hydro <<  68   G4Element* elH  = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A);
 90                                                    69 
 91   A = 12.01 * g / mole;                        <<  70   A = 12.01*g/mole;
 92   G4Element* elC = new G4Element(name = "Carbo <<  71   G4Element* elC  = new G4Element(name="Carbon"  ,symbol="C" , Z = 6, A);
 93                                                    72 
 94   A = 16.00 * g / mole;                        <<  73   A = 16.00*g/mole;
 95   G4Element* elO = new G4Element(name = "Oxyge <<  74   G4Element* elO  = new G4Element(name="Oxygen"  ,symbol="O" , Z= 8, A);
 96                                                    75 
 97   A = 22.99 * g / mole;                        <<  76   A = 22.99*g/mole; 
 98   G4Element* elNa = new G4Element(name = "Natr <<  77   G4Element* elNa  = new G4Element(name="Natrium"  ,symbol="Na" , Z=11 , A);
 99                                                    78 
100   A = 200.59 * g / mole;                       <<  79   A = 200.59*g/mole; 
101   G4Element* elHg = new G4Element(name = "Hg", <<  80   G4Element* elHg  = new G4Element(name="Hg"  ,symbol="Hg" , Z=80, A);
102                                                    81 
103   A = 26.98 * g / mole;                        <<  82   A = 26.98*g/mole; 
104   G4Element* elAl = new G4Element(name = "Alum <<  83   G4Element* elAl  = new G4Element(name="Aluminium"  ,symbol="Al" , Z=13, A);
105                                                    84 
106   A = 28.09 * g / mole;                        <<  85   A = 28.09*g/mole;
107   G4Element* elSi = new G4Element(name = "Sili <<  86   G4Element* elSi  = new G4Element(name="Silicon", symbol="Si", Z=14, A);
108                                                    87 
109   A = 39.1 * g / mole;                         <<  88   A = 39.1*g/mole; 
110   G4Element* elK = new G4Element(name = "K", s <<  89   G4Element* elK  = new G4Element(name="K"  ,symbol="K" , Z=19 , A);
111                                                    90 
112   A = 69.72 * g / mole;                        <<  91   A = 69.72*g/mole; 
113   G4Element* elCa = new G4Element(name = "Calz <<  92   G4Element* elCa  = new G4Element(name="Calzium"  ,symbol="Ca" , Z=31 , A);
114                                                    93 
115   A = 55.85 * g / mole;                        <<  94   A = 55.85*g/mole;
116   G4Element* elFe = new G4Element(name = "Iron <<  95   G4Element* elFe = new G4Element(name="Iron"    ,symbol="Fe", Z=26, A);
117                                                    96 
118   density = universe_mean_density;  // from Ph <<  97   density     = universe_mean_density;            //from PhysicalConstants.h
119   pressure = 3.e-18 * pascal;                  <<  98   pressure    = 3.e-18*pascal;
120   temperature = 2.73 * kelvin;                 <<  99   temperature = 2.73*kelvin;
121   G4Material* Galactic = new G4Material(name = << 100   G4Material *Galactic = 
122                                         kState << 101     new G4Material(name="Galactic", z=1., A=1.01*g/mole, density,
                                                   >> 102                    kStateGas,temperature,pressure);
123                                                   103 
124   density = 2.03 * g / cm3;                    << 104   density = 2.03*g/cm3;
125   G4Material* Concrete = new G4Material("Concr    105   G4Material* Concrete = new G4Material("Concrete", density, 10);
126   Concrete->AddElement(elH, fractionmass = 0.0 << 106   Concrete->AddElement(elH , fractionmass= 0.01);
127   Concrete->AddElement(elO, fractionmass = 0.5 << 107   Concrete->AddElement(elO , fractionmass= 0.529);
128   Concrete->AddElement(elNa, fractionmass = 0. << 108   Concrete->AddElement(elNa , fractionmass= 0.016);
129   Concrete->AddElement(elHg, fractionmass = 0. << 109   Concrete->AddElement(elHg , fractionmass= 0.002);
130   Concrete->AddElement(elAl, fractionmass = 0. << 110   Concrete->AddElement(elAl , fractionmass= 0.034);
131   Concrete->AddElement(elSi, fractionmass = 0. << 111   Concrete->AddElement(elSi , fractionmass= 0.337);
132   Concrete->AddElement(elK, fractionmass = 0.0 << 112   Concrete->AddElement(elK , fractionmass= 0.013);
133   Concrete->AddElement(elCa, fractionmass = 0. << 113   Concrete->AddElement(elCa , fractionmass= 0.044);
134   Concrete->AddElement(elFe, fractionmass = 0. << 114   Concrete->AddElement(elFe , fractionmass= 0.014);
135   Concrete->AddElement(elC, fractionmass = 0.0 << 115   Concrete->AddElement(elC , fractionmass= 0.001);
136                                                   116 
137   /////////////////////////////                   117   /////////////////////////////
138   // world cylinder volume                        118   // world cylinder volume
139   ////////////////////////////                    119   ////////////////////////////
140                                                   120 
141   // world solid                               << 
142                                                << 
143   G4double innerRadiusCylinder = 0 * cm;       << 
144   G4double outerRadiusCylinder = 101 * cm;  // << 
145                                             // << 
146   //  G4double heightCylinder       = 105*cm;  << 
147   G4double heightCylinder = 100 * cm;          << 
148   G4double startAngleCylinder = 0 * deg;       << 
149   G4double spanningAngleCylinder = 360 * deg;  << 
150                                                   121 
151   G4Tubs* worldCylinder = new G4Tubs("worldCyl << 122   G4double innerRadiusCylinder = 0*cm;
152                                      heightCyl << 123   G4double outerRadiusCylinder = 101*cm; // dont't have scoring
                                                   >> 124                    // cells coinside eith world volume boundary
                                                   >> 125   G4double hightCylinder       = 105*cm;
                                                   >> 126   G4double startAngleCylinder  = 0*deg;
                                                   >> 127   G4double spanningAngleCylinder    = 360*deg;
                                                   >> 128 
                                                   >> 129   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
                                                   >> 130                                      innerRadiusCylinder,
                                                   >> 131                                      outerRadiusCylinder,
                                                   >> 132                                      hightCylinder,
                                                   >> 133                                      startAngleCylinder,
                                                   >> 134                                      spanningAngleCylinder);
153                                                   135 
154   // logical world                                136   // logical world
155                                                   137 
156   G4LogicalVolume* worldCylinder_log =         << 138   G4LogicalVolume *worldCylinder_log = 
157     new G4LogicalVolume(worldCylinder, Galacti    139     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
158                                                   140 
159   name = "shieldWorld";                           141   name = "shieldWorld";
160   fWorldVolume = new G4PVPlacement(0, G4ThreeV << 142   G4PVPlacement *pWorldVolume = new 
161                                                << 143     G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
162   // creating 18 slobs of 10 cm thick concrete << 144       name, 0, false, 0);
163                                                << 145 
164   G4double innerRadiusShield = 0 * cm;         << 146 
165   G4double outerRadiusShield = 100 * cm;       << 147   // creating 1 slobs of 180 cm thick concrete
166   G4double heightShield = 90 * cm;             << 148 
167   G4double startAngleShield = 0 * deg;         << 149   G4double innerRadiusShield = 0*cm;
168   G4double spanningAngleShield = 360 * deg;    << 150   G4double outerRadiusShield = 100*cm;
169                                                << 151   G4double hightShield       = 90*cm;
170   G4Tubs* aShield = new G4Tubs("aShield", inne << 152   G4double startAngleShield  = 0*deg;
171                                startAngleShiel << 153   G4double spanningAngleShield    = 360*deg;
172                                                << 154 
                                                   >> 155   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 156                                innerRadiusShield,
                                                   >> 157                                outerRadiusShield,
                                                   >> 158                                hightShield,
                                                   >> 159                                startAngleShield,
                                                   >> 160                                spanningAngleShield);
                                                   >> 161   
173   // logical shield                               162   // logical shield
174                                                   163 
175   G4LogicalVolume* aShield_log = new G4Logical << 164   G4LogicalVolume *aShield_log = 
176                                                << 165     new G4LogicalVolume(aShield, Concrete, "aShield_log");
177   G4VisAttributes* pShieldVis = new G4VisAttri << 
178   pShieldVis->SetForceSolid(true);             << 
179   aShield_log->SetVisAttributes(pShieldVis);   << 
180                                                << 
181   // physical shields                          << 
182                                                << 
183   name = "concreteShield";                     << 
184                                                << 
185   pos_x = 0 * cm;                              << 
186   pos_y = 0 * cm;                              << 
187   pos_z = 0;                                   << 
188                                                   166 
189   new G4PVPlacement(0, G4ThreeVector(pos_x, po << 167   // physical shield
190                     false, 0);                 << 
191                                                   168 
192   return fWorldVolume;                         << 169    
                                                   >> 170   name = "ConcreateBlock";
                                                   >> 171   
                                                   >> 172   pos_x = 0*cm;
                                                   >> 173   pos_y = 0*cm;
                                                   >> 174   pos_z = 0*cm;
                                                   >> 175   G4VPhysicalVolume *pvol = 
                                                   >> 176     new G4PVPlacement(0, 
                                                   >> 177           G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 178           aShield_log, 
                                                   >> 179           name, 
                                                   >> 180           worldCylinder_log, 
                                                   >> 181           false, 
                                                   >> 182           0);
                                                   >> 183   
                                                   >> 184   return pWorldVolume;
193 }                                                 185 }
194                                                << 
195 //....oooOO0OOooo........oooOO0OOooo........oo << 
196                                                << 
197 // void B03DetectorConstruction::ConstructSDan << 
198 // {                                           << 
199 //   ;                                         << 
200 // }                                           << 
201                                                << 
202 //....oooOO0OOooo........oooOO0OOooo........oo << 
203                                                << 
204 G4VPhysicalVolume* B03DetectorConstruction::Ge << 
205 {                                              << 
206   return fWorldVolume;                         << 
207 }                                              << 
208                                                << 
209 //....oooOO0OOooo........oooOO0OOooo........oo << 
210                                                << 
211 G4VPhysicalVolume& B03DetectorConstruction::Ge << 
212 {                                              << 
213   return *fWorldVolume;                        << 
214 }                                              << 
215                                                << 
216 //....oooOO0OOooo........oooOO0OOooo........oo << 
217                                                   186