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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B03/src/B03DetectorConstruct 26 /// \file biasing/B03/src/B03DetectorConstruction.cc 27 /// \brief Implementation of the B03DetectorCo 27 /// \brief Implementation of the B03DetectorConstruction class 28 // 28 // 29 // 29 // 30 // 30 // >> 31 #include "G4Types.hh" >> 32 #include "globals.hh" >> 33 31 #include "B03DetectorConstruction.hh" 34 #include "B03DetectorConstruction.hh" 32 35 >> 36 #include "G4Material.hh" 33 #include "G4Box.hh" 37 #include "G4Box.hh" 34 #include "G4Colour.hh" << 38 #include "G4Tubs.hh" 35 #include "G4LogicalVolume.hh" 39 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 40 #include "G4ThreeVector.hh" 37 #include "G4PVPlacement.hh" 41 #include "G4PVPlacement.hh" >> 42 #include "G4VisAttributes.hh" >> 43 #include "G4Colour.hh" 38 #include "G4PhysicalConstants.hh" 44 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 45 #include "G4SystemOfUnits.hh" 40 #include "G4ThreeVector.hh" << 41 #include "G4Tubs.hh" << 42 #include "G4Types.hh" << 43 #include "G4VisAttributes.hh" << 44 #include "globals.hh" << 45 46 46 // for importance biasing 47 // for importance biasing 47 #include "G4IStore.hh" 48 #include "G4IStore.hh" 48 49 49 // For Primitive Scorers 50 // For Primitive Scorers >> 51 #include "G4SDManager.hh" 50 #include "G4MultiFunctionalDetector.hh" 52 #include "G4MultiFunctionalDetector.hh" >> 53 #include "G4SDParticleFilter.hh" 51 #include "G4PSNofCollision.hh" 54 #include "G4PSNofCollision.hh" 52 #include "G4PSPopulation.hh" 55 #include "G4PSPopulation.hh" 53 #include "G4PSTrackCounter.hh" 56 #include "G4PSTrackCounter.hh" 54 #include "G4PSTrackLength.hh" 57 #include "G4PSTrackLength.hh" 55 #include "G4SDManager.hh" << 56 #include "G4SDParticleFilter.hh" << 57 58 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 60 B03DetectorConstruction::B03DetectorConstructi << 61 B03DetectorConstruction::B03DetectorConstruction() 61 { << 62 : G4VUserDetectorConstruction() 62 ; << 63 {;} 63 } << 64 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 66 67 B03DetectorConstruction::~B03DetectorConstruct 67 B03DetectorConstruction::~B03DetectorConstruction() 68 { << 68 {;} 69 ; << 70 } << 71 69 72 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 71 74 G4VPhysicalVolume* B03DetectorConstruction::Co 72 G4VPhysicalVolume* B03DetectorConstruction::Construct() 75 { 73 { 76 G4double pos_x; 74 G4double pos_x; 77 G4double pos_y; 75 G4double pos_y; 78 G4double pos_z; << 76 G4double pos_z; 79 77 80 G4double density, pressure, temperature; 78 G4double density, pressure, temperature; 81 G4double A; 79 G4double A; 82 G4int Z; 80 G4int Z; 83 81 84 G4String name, symbol; 82 G4String name, symbol; 85 G4double z; 83 G4double z; 86 G4double fractionmass; 84 G4double fractionmass; 87 85 88 A = 1.01 * g / mole; << 86 A = 1.01*g/mole; 89 G4Element* elH = new G4Element(name = "Hydro << 87 G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A); 90 88 91 A = 12.01 * g / mole; << 89 A = 12.01*g/mole; 92 G4Element* elC = new G4Element(name = "Carbo << 90 G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , Z = 6, A); 93 91 94 A = 16.00 * g / mole; << 92 A = 16.00*g/mole; 95 G4Element* elO = new G4Element(name = "Oxyge << 93 G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , Z= 8, A); 96 94 97 A = 22.99 * g / mole; << 95 A = 22.99*g/mole; 98 G4Element* elNa = new G4Element(name = "Natr << 96 G4Element* elNa = new G4Element(name="Natrium" ,symbol="Na" , Z=11 , A); 99 97 100 A = 200.59 * g / mole; << 98 A = 200.59*g/mole; 101 G4Element* elHg = new G4Element(name = "Hg", << 99 G4Element* elHg = new G4Element(name="Hg" ,symbol="Hg" , Z=80, A); 102 100 103 A = 26.98 * g / mole; << 101 A = 26.98*g/mole; 104 G4Element* elAl = new G4Element(name = "Alum << 102 G4Element* elAl = new G4Element(name="Aluminium" ,symbol="Al" , Z=13, A); 105 103 106 A = 28.09 * g / mole; << 104 A = 28.09*g/mole; 107 G4Element* elSi = new G4Element(name = "Sili << 105 G4Element* elSi = new G4Element(name="Silicon", symbol="Si", Z=14, A); 108 106 109 A = 39.1 * g / mole; << 107 A = 39.1*g/mole; 110 G4Element* elK = new G4Element(name = "K", s << 108 G4Element* elK = new G4Element(name="K" ,symbol="K" , Z=19 , A); 111 109 112 A = 69.72 * g / mole; << 110 A = 69.72*g/mole; 113 G4Element* elCa = new G4Element(name = "Calz << 111 G4Element* elCa = new G4Element(name="Calzium" ,symbol="Ca" , Z=31 , A); 114 112 115 A = 55.85 * g / mole; << 113 A = 55.85*g/mole; 116 G4Element* elFe = new G4Element(name = "Iron << 114 G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", Z=26, A); 117 115 118 density = universe_mean_density; // from Ph << 116 density = universe_mean_density; //from PhysicalConstants.h 119 pressure = 3.e-18 * pascal; << 117 pressure = 3.e-18*pascal; 120 temperature = 2.73 * kelvin; << 118 temperature = 2.73*kelvin; 121 G4Material* Galactic = new G4Material(name = << 119 G4Material *Galactic = 122 kState << 120 new G4Material(name="Galactic", z=1., A=1.01*g/mole, density, >> 121 kStateGas,temperature,pressure); 123 122 124 density = 2.03 * g / cm3; << 123 density = 2.03*g/cm3; 125 G4Material* Concrete = new G4Material("Concr 124 G4Material* Concrete = new G4Material("Concrete", density, 10); 126 Concrete->AddElement(elH, fractionmass = 0.0 << 125 Concrete->AddElement(elH , fractionmass= 0.01); 127 Concrete->AddElement(elO, fractionmass = 0.5 << 126 Concrete->AddElement(elO , fractionmass= 0.529); 128 Concrete->AddElement(elNa, fractionmass = 0. << 127 Concrete->AddElement(elNa , fractionmass= 0.016); 129 Concrete->AddElement(elHg, fractionmass = 0. << 128 Concrete->AddElement(elHg , fractionmass= 0.002); 130 Concrete->AddElement(elAl, fractionmass = 0. << 129 Concrete->AddElement(elAl , fractionmass= 0.034); 131 Concrete->AddElement(elSi, fractionmass = 0. << 130 Concrete->AddElement(elSi , fractionmass= 0.337); 132 Concrete->AddElement(elK, fractionmass = 0.0 << 131 Concrete->AddElement(elK , fractionmass= 0.013); 133 Concrete->AddElement(elCa, fractionmass = 0. << 132 Concrete->AddElement(elCa , fractionmass= 0.044); 134 Concrete->AddElement(elFe, fractionmass = 0. << 133 Concrete->AddElement(elFe , fractionmass= 0.014); 135 Concrete->AddElement(elC, fractionmass = 0.0 << 134 Concrete->AddElement(elC , fractionmass= 0.001); >> 135 136 136 137 ///////////////////////////// 137 ///////////////////////////// 138 // world cylinder volume 138 // world cylinder volume 139 //////////////////////////// 139 //////////////////////////// 140 140 141 // world solid 141 // world solid 142 142 143 G4double innerRadiusCylinder = 0 * cm; << 143 G4double innerRadiusCylinder = 0*cm; 144 G4double outerRadiusCylinder = 101 * cm; // << 144 G4double outerRadiusCylinder = 101*cm; // dont't have scoring 145 // << 145 // cells coinside eith world volume boundary 146 // G4double heightCylinder = 105*cm; 146 // G4double heightCylinder = 105*cm; 147 G4double heightCylinder = 100 * cm; << 147 G4double heightCylinder = 100*cm; 148 G4double startAngleCylinder = 0 * deg; << 148 G4double startAngleCylinder = 0*deg; 149 G4double spanningAngleCylinder = 360 * deg; << 149 G4double spanningAngleCylinder = 360*deg; 150 << 150 151 G4Tubs* worldCylinder = new G4Tubs("worldCyl << 151 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", 152 heightCyl << 152 innerRadiusCylinder, >> 153 outerRadiusCylinder, >> 154 heightCylinder, >> 155 startAngleCylinder, >> 156 spanningAngleCylinder); 153 157 154 // logical world 158 // logical world 155 159 156 G4LogicalVolume* worldCylinder_log = << 160 G4LogicalVolume *worldCylinder_log = 157 new G4LogicalVolume(worldCylinder, Galacti 161 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 158 162 159 name = "shieldWorld"; 163 name = "shieldWorld"; 160 fWorldVolume = new G4PVPlacement(0, G4ThreeV << 164 fWorldVolume = new G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log >> 165 ,name, 0, false, 0); 161 166 162 // creating 18 slobs of 10 cm thick concrete 167 // creating 18 slobs of 10 cm thick concrete 163 168 164 G4double innerRadiusShield = 0 * cm; << 169 G4double innerRadiusShield = 0*cm; 165 G4double outerRadiusShield = 100 * cm; << 170 G4double outerRadiusShield = 100*cm; 166 G4double heightShield = 90 * cm; << 171 G4double heightShield = 90*cm; 167 G4double startAngleShield = 0 * deg; << 172 G4double startAngleShield = 0*deg; 168 G4double spanningAngleShield = 360 * deg; << 173 G4double spanningAngleShield = 360*deg; 169 << 174 170 G4Tubs* aShield = new G4Tubs("aShield", inne << 175 G4Tubs *aShield = new G4Tubs("aShield", 171 startAngleShiel << 176 innerRadiusShield, 172 << 177 outerRadiusShield, >> 178 heightShield, >> 179 startAngleShield, >> 180 spanningAngleShield); >> 181 173 // logical shield 182 // logical shield 174 183 175 G4LogicalVolume* aShield_log = new G4Logical << 184 G4LogicalVolume *aShield_log = >> 185 new G4LogicalVolume(aShield, Concrete, "aShield_log"); 176 186 177 G4VisAttributes* pShieldVis = new G4VisAttri << 187 G4VisAttributes* pShieldVis = new >> 188 G4VisAttributes(G4Colour(0.0,0.0,1.0)); 178 pShieldVis->SetForceSolid(true); 189 pShieldVis->SetForceSolid(true); 179 aShield_log->SetVisAttributes(pShieldVis); 190 aShield_log->SetVisAttributes(pShieldVis); 180 191 181 // physical shields 192 // physical shields 182 193 183 name = "concreteShield"; 194 name = "concreteShield"; 184 195 185 pos_x = 0 * cm; << 196 pos_x = 0*cm; 186 pos_y = 0 * cm; << 197 pos_y = 0*cm; 187 pos_z = 0; 198 pos_z = 0; 188 199 189 new G4PVPlacement(0, G4ThreeVector(pos_x, po << 200 new G4PVPlacement(0, 190 false, 0); << 201 G4ThreeVector(pos_x, pos_y, pos_z), >> 202 aShield_log, >> 203 name, >> 204 worldCylinder_log, >> 205 false, >> 206 0); >> 207 191 208 192 return fWorldVolume; 209 return fWorldVolume; 193 } 210 } 194 211 195 //....oooOO0OOooo........oooOO0OOooo........oo 212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 196 213 197 // void B03DetectorConstruction::ConstructSDan 214 // void B03DetectorConstruction::ConstructSDandField() 198 // { 215 // { 199 // ; 216 // ; 200 // } 217 // } 201 218 202 //....oooOO0OOooo........oooOO0OOooo........oo 219 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 203 220 204 G4VPhysicalVolume* B03DetectorConstruction::Ge << 221 G4VPhysicalVolume *B03DetectorConstruction::GetWorldVolume() { 205 { << 222 return fWorldVolume; 206 return fWorldVolume; << 207 } 223 } 208 224 209 //....oooOO0OOooo........oooOO0OOooo........oo 225 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 226 211 G4VPhysicalVolume& B03DetectorConstruction::Ge << 227 G4VPhysicalVolume &B03DetectorConstruction::GetWorldVolumeAddress() const{ 212 { << 213 return *fWorldVolume; 228 return *fWorldVolume; 214 } 229 } 215 230 216 //....oooOO0OOooo........oooOO0OOooo........oo 231 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 217 232