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Geant4/examples/extended/biasing/B03/src/B03DetectorConstruction.cc

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Differences between /examples/extended/biasing/B03/src/B03DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B03/src/B03DetectorConstruction.cc (Version 10.6)


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 26 /// \file biasing/B03/src/B03DetectorConstruct     26 /// \file biasing/B03/src/B03DetectorConstruction.cc
 27 /// \brief Implementation of the B03DetectorCo     27 /// \brief Implementation of the B03DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
                                                   >>  31 #include "G4Types.hh"
                                                   >>  32 #include "globals.hh"
                                                   >>  33 
 31 #include "B03DetectorConstruction.hh"              34 #include "B03DetectorConstruction.hh"
 32                                                    35 
                                                   >>  36 #include "G4Material.hh"
 33 #include "G4Box.hh"                                37 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         <<  38 #include "G4Tubs.hh"
 35 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       <<  40 #include "G4ThreeVector.hh"
 37 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
                                                   >>  42 #include "G4VisAttributes.hh"
                                                   >>  43 #include "G4Colour.hh"
 38 #include "G4PhysicalConstants.hh"                  44 #include "G4PhysicalConstants.hh"
 39 #include "G4SystemOfUnits.hh"                      45 #include "G4SystemOfUnits.hh"
 40 #include "G4ThreeVector.hh"                    << 
 41 #include "G4Tubs.hh"                           << 
 42 #include "G4Types.hh"                          << 
 43 #include "G4VisAttributes.hh"                  << 
 44 #include "globals.hh"                          << 
 45                                                    46 
 46 // for importance biasing                          47 // for importance biasing
 47 #include "G4IStore.hh"                             48 #include "G4IStore.hh"
 48                                                    49 
 49 // For Primitive Scorers                           50 // For Primitive Scorers
                                                   >>  51 #include "G4SDManager.hh"
 50 #include "G4MultiFunctionalDetector.hh"            52 #include "G4MultiFunctionalDetector.hh"
                                                   >>  53 #include "G4SDParticleFilter.hh"
 51 #include "G4PSNofCollision.hh"                     54 #include "G4PSNofCollision.hh"
 52 #include "G4PSPopulation.hh"                       55 #include "G4PSPopulation.hh"
 53 #include "G4PSTrackCounter.hh"                     56 #include "G4PSTrackCounter.hh"
 54 #include "G4PSTrackLength.hh"                      57 #include "G4PSTrackLength.hh"
 55 #include "G4SDManager.hh"                      << 
 56 #include "G4SDParticleFilter.hh"               << 
 57                                                    58 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    60 
 60 B03DetectorConstruction::B03DetectorConstructi <<  61 B03DetectorConstruction::B03DetectorConstruction()
 61 {                                              <<  62  : G4VUserDetectorConstruction()
 62   ;                                            <<  63 {;}
 63 }                                              << 
 64                                                    64 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    66 
 67 B03DetectorConstruction::~B03DetectorConstruct     67 B03DetectorConstruction::~B03DetectorConstruction()
 68 {                                              <<  68 {;}
 69   ;                                            << 
 70 }                                              << 
 71                                                    69 
 72 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    71 
 74 G4VPhysicalVolume* B03DetectorConstruction::Co     72 G4VPhysicalVolume* B03DetectorConstruction::Construct()
 75 {                                                  73 {
 76   G4double pos_x;                                  74   G4double pos_x;
 77   G4double pos_y;                                  75   G4double pos_y;
 78   G4double pos_z;                              <<  76   G4double pos_z; 
 79                                                    77 
 80   G4double density, pressure, temperature;         78   G4double density, pressure, temperature;
 81   G4double A;                                      79   G4double A;
 82   G4int Z;                                         80   G4int Z;
 83                                                    81 
 84   G4String name, symbol;                           82   G4String name, symbol;
 85   G4double z;                                      83   G4double z;
 86   G4double fractionmass;                           84   G4double fractionmass;
 87                                                    85 
 88   A = 1.01 * g / mole;                         <<  86   A = 1.01*g/mole;
 89   G4Element* elH = new G4Element(name = "Hydro <<  87   G4Element* elH  = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A);
 90                                                    88 
 91   A = 12.01 * g / mole;                        <<  89   A = 12.01*g/mole;
 92   G4Element* elC = new G4Element(name = "Carbo <<  90   G4Element* elC  = new G4Element(name="Carbon"  ,symbol="C" , Z = 6, A);
 93                                                    91 
 94   A = 16.00 * g / mole;                        <<  92   A = 16.00*g/mole;
 95   G4Element* elO = new G4Element(name = "Oxyge <<  93   G4Element* elO  = new G4Element(name="Oxygen"  ,symbol="O" , Z= 8, A);
 96                                                    94 
 97   A = 22.99 * g / mole;                        <<  95   A = 22.99*g/mole; 
 98   G4Element* elNa = new G4Element(name = "Natr <<  96   G4Element* elNa  = new G4Element(name="Natrium"  ,symbol="Na" , Z=11 , A);
 99                                                    97 
100   A = 200.59 * g / mole;                       <<  98   A = 200.59*g/mole; 
101   G4Element* elHg = new G4Element(name = "Hg", <<  99   G4Element* elHg  = new G4Element(name="Hg"  ,symbol="Hg" , Z=80, A);
102                                                   100 
103   A = 26.98 * g / mole;                        << 101   A = 26.98*g/mole; 
104   G4Element* elAl = new G4Element(name = "Alum << 102   G4Element* elAl  = new G4Element(name="Aluminium"  ,symbol="Al" , Z=13, A);
105                                                   103 
106   A = 28.09 * g / mole;                        << 104   A = 28.09*g/mole;
107   G4Element* elSi = new G4Element(name = "Sili << 105   G4Element* elSi  = new G4Element(name="Silicon", symbol="Si", Z=14, A);
108                                                   106 
109   A = 39.1 * g / mole;                         << 107   A = 39.1*g/mole; 
110   G4Element* elK = new G4Element(name = "K", s << 108   G4Element* elK  = new G4Element(name="K"  ,symbol="K" , Z=19 , A);
111                                                   109 
112   A = 69.72 * g / mole;                        << 110   A = 69.72*g/mole; 
113   G4Element* elCa = new G4Element(name = "Calz << 111   G4Element* elCa  = new G4Element(name="Calzium"  ,symbol="Ca" , Z=31 , A);
114                                                   112 
115   A = 55.85 * g / mole;                        << 113   A = 55.85*g/mole;
116   G4Element* elFe = new G4Element(name = "Iron << 114   G4Element* elFe = new G4Element(name="Iron"    ,symbol="Fe", Z=26, A);
117                                                   115 
118   density = universe_mean_density;  // from Ph << 116   density     = universe_mean_density;            //from PhysicalConstants.h
119   pressure = 3.e-18 * pascal;                  << 117   pressure    = 3.e-18*pascal;
120   temperature = 2.73 * kelvin;                 << 118   temperature = 2.73*kelvin;
121   G4Material* Galactic = new G4Material(name = << 119   G4Material *Galactic = 
122                                         kState << 120     new G4Material(name="Galactic", z=1., A=1.01*g/mole, density,
                                                   >> 121                    kStateGas,temperature,pressure);
123                                                   122 
124   density = 2.03 * g / cm3;                    << 123   density = 2.03*g/cm3;
125   G4Material* Concrete = new G4Material("Concr    124   G4Material* Concrete = new G4Material("Concrete", density, 10);
126   Concrete->AddElement(elH, fractionmass = 0.0 << 125   Concrete->AddElement(elH , fractionmass= 0.01);
127   Concrete->AddElement(elO, fractionmass = 0.5 << 126   Concrete->AddElement(elO , fractionmass= 0.529);
128   Concrete->AddElement(elNa, fractionmass = 0. << 127   Concrete->AddElement(elNa , fractionmass= 0.016);
129   Concrete->AddElement(elHg, fractionmass = 0. << 128   Concrete->AddElement(elHg , fractionmass= 0.002);
130   Concrete->AddElement(elAl, fractionmass = 0. << 129   Concrete->AddElement(elAl , fractionmass= 0.034);
131   Concrete->AddElement(elSi, fractionmass = 0. << 130   Concrete->AddElement(elSi , fractionmass= 0.337);
132   Concrete->AddElement(elK, fractionmass = 0.0 << 131   Concrete->AddElement(elK , fractionmass= 0.013);
133   Concrete->AddElement(elCa, fractionmass = 0. << 132   Concrete->AddElement(elCa , fractionmass= 0.044);
134   Concrete->AddElement(elFe, fractionmass = 0. << 133   Concrete->AddElement(elFe , fractionmass= 0.014);
135   Concrete->AddElement(elC, fractionmass = 0.0 << 134   Concrete->AddElement(elC , fractionmass= 0.001);
                                                   >> 135    
136                                                   136 
137   /////////////////////////////                   137   /////////////////////////////
138   // world cylinder volume                        138   // world cylinder volume
139   ////////////////////////////                    139   ////////////////////////////
140                                                   140 
141   // world solid                                  141   // world solid
142                                                   142 
143   G4double innerRadiusCylinder = 0 * cm;       << 143   G4double innerRadiusCylinder = 0*cm;
144   G4double outerRadiusCylinder = 101 * cm;  // << 144   G4double outerRadiusCylinder = 101*cm; // dont't have scoring
145                                             // << 145                    // cells coinside eith world volume boundary
146   //  G4double heightCylinder       = 105*cm;     146   //  G4double heightCylinder       = 105*cm;
147   G4double heightCylinder = 100 * cm;          << 147   G4double heightCylinder       = 100*cm;
148   G4double startAngleCylinder = 0 * deg;       << 148   G4double startAngleCylinder  = 0*deg;
149   G4double spanningAngleCylinder = 360 * deg;  << 149   G4double spanningAngleCylinder    = 360*deg;
150                                                << 150 
151   G4Tubs* worldCylinder = new G4Tubs("worldCyl << 151   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
152                                      heightCyl << 152                                      innerRadiusCylinder,
                                                   >> 153                                      outerRadiusCylinder,
                                                   >> 154                                      heightCylinder,
                                                   >> 155                                      startAngleCylinder,
                                                   >> 156                                      spanningAngleCylinder);
153                                                   157 
154   // logical world                                158   // logical world
155                                                   159 
156   G4LogicalVolume* worldCylinder_log =         << 160   G4LogicalVolume *worldCylinder_log = 
157     new G4LogicalVolume(worldCylinder, Galacti    161     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
158                                                   162 
159   name = "shieldWorld";                           163   name = "shieldWorld";
160   fWorldVolume = new G4PVPlacement(0, G4ThreeV << 164   fWorldVolume = new G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log
                                                   >> 165                                   ,name, 0, false, 0);
161                                                   166 
162   // creating 18 slobs of 10 cm thick concrete    167   // creating 18 slobs of 10 cm thick concrete
163                                                   168 
164   G4double innerRadiusShield = 0 * cm;         << 169   G4double innerRadiusShield = 0*cm;
165   G4double outerRadiusShield = 100 * cm;       << 170   G4double outerRadiusShield = 100*cm;
166   G4double heightShield = 90 * cm;             << 171   G4double heightShield       = 90*cm;
167   G4double startAngleShield = 0 * deg;         << 172   G4double startAngleShield  = 0*deg;
168   G4double spanningAngleShield = 360 * deg;    << 173   G4double spanningAngleShield    = 360*deg;
169                                                << 174 
170   G4Tubs* aShield = new G4Tubs("aShield", inne << 175   G4Tubs *aShield = new G4Tubs("aShield",
171                                startAngleShiel << 176                                innerRadiusShield,
172                                                << 177                                outerRadiusShield,
                                                   >> 178                                heightShield,
                                                   >> 179                                startAngleShield,
                                                   >> 180                                spanningAngleShield);
                                                   >> 181   
173   // logical shield                               182   // logical shield
174                                                   183 
175   G4LogicalVolume* aShield_log = new G4Logical << 184   G4LogicalVolume *aShield_log = 
                                                   >> 185     new G4LogicalVolume(aShield, Concrete, "aShield_log");
176                                                   186 
177   G4VisAttributes* pShieldVis = new G4VisAttri << 187   G4VisAttributes* pShieldVis = new 
                                                   >> 188     G4VisAttributes(G4Colour(0.0,0.0,1.0));
178   pShieldVis->SetForceSolid(true);                189   pShieldVis->SetForceSolid(true);
179   aShield_log->SetVisAttributes(pShieldVis);      190   aShield_log->SetVisAttributes(pShieldVis);
180                                                   191 
181   // physical shields                             192   // physical shields
182                                                   193 
183   name = "concreteShield";                        194   name = "concreteShield";
184                                                   195 
185   pos_x = 0 * cm;                              << 196   pos_x = 0*cm;
186   pos_y = 0 * cm;                              << 197   pos_y = 0*cm;
187   pos_z = 0;                                      198   pos_z = 0;
188                                                   199 
189   new G4PVPlacement(0, G4ThreeVector(pos_x, po << 200   new G4PVPlacement(0, 
190                     false, 0);                 << 201                     G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 202                     aShield_log, 
                                                   >> 203                     name, 
                                                   >> 204                     worldCylinder_log, 
                                                   >> 205                     false, 
                                                   >> 206                     0);
                                                   >> 207   
191                                                   208 
192   return fWorldVolume;                            209   return fWorldVolume;
193 }                                                 210 }
194                                                   211 
195 //....oooOO0OOooo........oooOO0OOooo........oo    212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
196                                                   213 
197 // void B03DetectorConstruction::ConstructSDan    214 // void B03DetectorConstruction::ConstructSDandField()
198 // {                                              215 // {
199 //   ;                                            216 //   ;
200 // }                                              217 // }
201                                                   218 
202 //....oooOO0OOooo........oooOO0OOooo........oo    219 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
203                                                   220 
204 G4VPhysicalVolume* B03DetectorConstruction::Ge << 221 G4VPhysicalVolume *B03DetectorConstruction::GetWorldVolume() {
205 {                                              << 222    return fWorldVolume;
206   return fWorldVolume;                         << 
207 }                                                 223 }
208                                                   224 
209 //....oooOO0OOooo........oooOO0OOooo........oo    225 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
210                                                   226 
211 G4VPhysicalVolume& B03DetectorConstruction::Ge << 227 G4VPhysicalVolume &B03DetectorConstruction::GetWorldVolumeAddress() const{
212 {                                              << 
213   return *fWorldVolume;                           228   return *fWorldVolume;
214 }                                                 229 }
215                                                   230 
216 //....oooOO0OOooo........oooOO0OOooo........oo    231 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
217                                                   232