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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B02/src/B02DetectorConstruct << 27 /// \brief Implementation of the B02DetectorCo << 28 // << 29 // 26 // >> 27 // $Id: B02DetectorConstruction.cc,v 1.13 2007-06-13 13:31:41 ahoward Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // 29 // >> 30 #include "G4Types.hh" >> 31 #include "globals.hh" >> 32 31 #include "B02DetectorConstruction.hh" 33 #include "B02DetectorConstruction.hh" 32 34 >> 35 #include "G4Material.hh" 33 #include "G4Box.hh" 36 #include "G4Box.hh" 34 #include "G4Colour.hh" << 37 #include "G4Tubs.hh" 35 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 37 #include "G4PVPlacement.hh" << 38 #include "G4PhysicalConstants.hh" << 39 #include "G4SystemOfUnits.hh" << 40 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 41 #include "G4Tubs.hh" << 40 #include "G4PVPlacement.hh" 42 #include "G4Types.hh" << 43 #include "G4VisAttributes.hh" 41 #include "G4VisAttributes.hh" 44 #include "globals.hh" << 42 #include "G4Colour.hh" 45 43 46 // for importance biasing 44 // for importance biasing 47 #include "G4IStore.hh" 45 #include "G4IStore.hh" 48 46 49 // For Primitive Scorers 47 // For Primitive Scorers >> 48 #include "G4SDManager.hh" 50 #include "G4MultiFunctionalDetector.hh" 49 #include "G4MultiFunctionalDetector.hh" >> 50 #include "G4SDParticleFilter.hh" 51 #include "G4PSNofCollision.hh" 51 #include "G4PSNofCollision.hh" 52 #include "G4PSPopulation.hh" 52 #include "G4PSPopulation.hh" 53 #include "G4PSTrackCounter.hh" 53 #include "G4PSTrackCounter.hh" 54 #include "G4PSTrackLength.hh" 54 #include "G4PSTrackLength.hh" 55 #include "G4SDManager.hh" << 56 #include "G4SDParticleFilter.hh" << 57 55 58 //....oooOO0OOooo........oooOO0OOooo........oo << 59 56 60 B02DetectorConstruction::B02DetectorConstructi << 57 B02DetectorConstruction::B02DetectorConstruction() 61 { << 58 {;} 62 ; << 63 } << 64 << 65 //....oooOO0OOooo........oooOO0OOooo........oo << 66 59 67 B02DetectorConstruction::~B02DetectorConstruct 60 B02DetectorConstruction::~B02DetectorConstruction() 68 { << 61 {;} 69 ; << 70 } << 71 << 72 //....oooOO0OOooo........oooOO0OOooo........oo << 73 62 74 G4VPhysicalVolume* B02DetectorConstruction::Co 63 G4VPhysicalVolume* B02DetectorConstruction::Construct() 75 { 64 { 76 G4double pos_x; 65 G4double pos_x; 77 G4double pos_y; 66 G4double pos_y; 78 G4double pos_z; << 67 G4double pos_z; 79 68 80 G4double density, pressure, temperature; 69 G4double density, pressure, temperature; 81 G4double A; 70 G4double A; 82 G4int Z; 71 G4int Z; 83 72 84 G4String name, symbol; 73 G4String name, symbol; 85 G4double z; 74 G4double z; 86 G4double fractionmass; 75 G4double fractionmass; 87 76 88 A = 1.01 * g / mole; << 77 A = 1.01*g/mole; 89 G4Element* elH = new G4Element(name = "Hydro << 78 G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A); 90 79 91 A = 12.01 * g / mole; << 80 A = 12.01*g/mole; 92 G4Element* elC = new G4Element(name = "Carbo << 81 G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , Z = 6, A); 93 82 94 A = 16.00 * g / mole; << 83 A = 16.00*g/mole; 95 G4Element* elO = new G4Element(name = "Oxyge << 84 G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , Z= 8, A); 96 85 97 A = 22.99 * g / mole; << 86 A = 22.99*g/mole; 98 G4Element* elNa = new G4Element(name = "Natr << 87 G4Element* elNa = new G4Element(name="Natrium" ,symbol="Na" , Z=11 , A); 99 88 100 A = 200.59 * g / mole; << 89 A = 200.59*g/mole; 101 G4Element* elHg = new G4Element(name = "Hg", << 90 G4Element* elHg = new G4Element(name="Hg" ,symbol="Hg" , Z=80, A); 102 91 103 A = 26.98 * g / mole; << 92 A = 26.98*g/mole; 104 G4Element* elAl = new G4Element(name = "Alum << 93 G4Element* elAl = new G4Element(name="Aluminium" ,symbol="Al" , Z=13, A); 105 94 106 A = 28.09 * g / mole; << 95 A = 28.09*g/mole; 107 G4Element* elSi = new G4Element(name = "Sili << 96 G4Element* elSi = new G4Element(name="Silicon", symbol="Si", Z=14, A); 108 97 109 A = 39.1 * g / mole; << 98 A = 39.1*g/mole; 110 G4Element* elK = new G4Element(name = "K", s << 99 G4Element* elK = new G4Element(name="K" ,symbol="K" , Z=19 , A); 111 100 112 A = 69.72 * g / mole; << 101 A = 69.72*g/mole; 113 G4Element* elCa = new G4Element(name = "Calz << 102 G4Element* elCa = new G4Element(name="Calzium" ,symbol="Ca" , Z=31 , A); 114 103 115 A = 55.85 * g / mole; << 104 A = 55.85*g/mole; 116 G4Element* elFe = new G4Element(name = "Iron << 105 G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", Z=26, A); 117 106 118 density = universe_mean_density; // from Ph << 107 density = universe_mean_density; //from PhysicalConstants.h 119 pressure = 3.e-18 * pascal; << 108 pressure = 3.e-18*pascal; 120 temperature = 2.73 * kelvin; << 109 temperature = 2.73*kelvin; 121 G4Material* Galactic = new G4Material(name = << 110 G4Material *Galactic = 122 kState << 111 new G4Material(name="Galactic", z=1., A=1.01*g/mole, density, >> 112 kStateGas,temperature,pressure); 123 113 124 density = 2.03 * g / cm3; << 114 density = 2.03*g/cm3; 125 G4Material* Concrete = new G4Material("Concr 115 G4Material* Concrete = new G4Material("Concrete", density, 10); 126 Concrete->AddElement(elH, fractionmass = 0.0 << 116 Concrete->AddElement(elH , fractionmass= 0.01); 127 Concrete->AddElement(elO, fractionmass = 0.5 << 117 Concrete->AddElement(elO , fractionmass= 0.529); 128 Concrete->AddElement(elNa, fractionmass = 0. << 118 Concrete->AddElement(elNa , fractionmass= 0.016); 129 Concrete->AddElement(elHg, fractionmass = 0. << 119 Concrete->AddElement(elHg , fractionmass= 0.002); 130 Concrete->AddElement(elAl, fractionmass = 0. << 120 Concrete->AddElement(elAl , fractionmass= 0.034); 131 Concrete->AddElement(elSi, fractionmass = 0. << 121 Concrete->AddElement(elSi , fractionmass= 0.337); 132 Concrete->AddElement(elK, fractionmass = 0.0 << 122 Concrete->AddElement(elK , fractionmass= 0.013); 133 Concrete->AddElement(elCa, fractionmass = 0. << 123 Concrete->AddElement(elCa , fractionmass= 0.044); 134 Concrete->AddElement(elFe, fractionmass = 0. << 124 Concrete->AddElement(elFe , fractionmass= 0.014); 135 Concrete->AddElement(elC, fractionmass = 0.0 << 125 Concrete->AddElement(elC , fractionmass= 0.001); >> 126 >> 127 >> 128 >> 129 >> 130 >> 131 >> 132 >> 133 >> 134 >> 135 >> 136 >> 137 >> 138 >> 139 136 140 137 ///////////////////////////// 141 ///////////////////////////// 138 // world cylinder volume 142 // world cylinder volume 139 //////////////////////////// 143 //////////////////////////// 140 144 141 // world solid 145 // world solid 142 146 143 G4double innerRadiusCylinder = 0 * cm; << 147 G4double innerRadiusCylinder = 0*cm; 144 // G4double outerRadiusCylinder = 101*cm; / << 148 G4double outerRadiusCylinder = 101*cm; // dont't have scoring 145 G4double outerRadiusCylinder = 100 * cm; // << 149 // cells coinside eith world volume boundary 146 // << 150 G4double hightCylinder = 105*cm; 147 // G4double heightCylinder = 105*cm; << 151 G4double startAngleCylinder = 0*deg; 148 G4double heightCylinder = 100 * cm; << 152 G4double spanningAngleCylinder = 360*deg; 149 G4double startAngleCylinder = 0 * deg; << 153 150 G4double spanningAngleCylinder = 360 * deg; << 154 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", 151 << 155 innerRadiusCylinder, 152 G4Tubs* worldCylinder = new G4Tubs("worldCyl << 156 outerRadiusCylinder, 153 heightCyl << 157 hightCylinder, >> 158 startAngleCylinder, >> 159 spanningAngleCylinder); 154 160 155 // logical world 161 // logical world 156 162 157 G4LogicalVolume* worldCylinder_log = << 163 G4LogicalVolume *worldCylinder_log = 158 new G4LogicalVolume(worldCylinder, Galacti 164 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 159 165 160 name = "shieldWorld"; 166 name = "shieldWorld"; 161 fWorldVolume = new G4PVPlacement(0, G4ThreeV << 167 G4VPhysicalVolume *pWorldVolume = new >> 168 G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log, >> 169 name, 0, false, 0); 162 170 163 // creating 18 slobs of 10 cm thick concrete << 164 171 165 G4double innerRadiusShield = 0 * cm; << 172 // creating 18 slobs of 10 cm thick concrete 166 G4double outerRadiusShield = 100 * cm; << 167 G4double heightShield = 90 * cm; << 168 G4double startAngleShield = 0 * deg; << 169 G4double spanningAngleShield = 360 * deg; << 170 << 171 G4Tubs* aShield = new G4Tubs("aShield", inne << 172 startAngleShiel << 173 173 >> 174 G4double innerRadiusShield = 0*cm; >> 175 G4double outerRadiusShield = 100*cm; >> 176 G4double hightShield = 90*cm; >> 177 G4double startAngleShield = 0*deg; >> 178 G4double spanningAngleShield = 360*deg; >> 179 >> 180 G4Tubs *aShield = new G4Tubs("aShield", >> 181 innerRadiusShield, >> 182 outerRadiusShield, >> 183 hightShield, >> 184 startAngleShield, >> 185 spanningAngleShield); >> 186 174 // logical shield 187 // logical shield 175 188 176 G4LogicalVolume* aShield_log = new G4Logical << 189 G4LogicalVolume *aShield_log = >> 190 new G4LogicalVolume(aShield, Concrete, "aShield_log"); 177 191 178 G4VisAttributes* pShieldVis = new G4VisAttri << 192 G4VisAttributes* pShieldVis = new >> 193 G4VisAttributes(G4Colour(0.0,0.0,1.0)); 179 pShieldVis->SetForceSolid(true); 194 pShieldVis->SetForceSolid(true); 180 aShield_log->SetVisAttributes(pShieldVis); 195 aShield_log->SetVisAttributes(pShieldVis); 181 196 182 // physical shields 197 // physical shields 183 198 184 name = "concreteShield"; 199 name = "concreteShield"; 185 200 186 pos_x = 0 * cm; << 201 pos_x = 0*cm; 187 pos_y = 0 * cm; << 202 pos_y = 0*cm; 188 pos_z = 0; 203 pos_z = 0; 189 204 190 new G4PVPlacement(0, G4ThreeVector(pos_x, po << 205 new G4PVPlacement(0, 191 false, 0); << 206 G4ThreeVector(pos_x, pos_y, pos_z), >> 207 aShield_log, >> 208 name, >> 209 worldCylinder_log, >> 210 false, >> 211 0); >> 212 192 213 193 return fWorldVolume; << 214 return pWorldVolume; 194 } 215 } 195 216 196 //....oooOO0OOooo........oooOO0OOooo........oo << 197 217 198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 218 G4VPhysicalVolume *B02DetectorConstruction::GetWorldVolume() { 199 { << 219 return pWorldVolume; 200 return fWorldVolume; << 201 } 220 } 202 221 203 //....oooOO0OOooo........oooOO0OOooo........oo << 222 >> 223 G4VPhysicalVolume &B02DetectorConstruction::GetWorldVolumeAddress() const{ >> 224 return *pWorldVolume; >> 225 } 204 226