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Geant4/examples/extended/biasing/B02/src/B02DetectorConstruction.cc

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Differences between /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 9.5.p2)


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 26 /// \file biasing/B02/src/B02DetectorConstruct << 
 27 /// \brief Implementation of the B02DetectorCo << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: B02DetectorConstruction.cc,v 1.13 2007-06-13 13:31:41 ahoward Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
 30 //                                                 29 //
                                                   >>  30 #include "G4Types.hh"
                                                   >>  31 #include "globals.hh"
                                                   >>  32 
 31 #include "B02DetectorConstruction.hh"              33 #include "B02DetectorConstruction.hh"
 32                                                    34 
                                                   >>  35 #include "G4Material.hh"
 33 #include "G4Box.hh"                                36 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         <<  37 #include "G4Tubs.hh"
 35 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       << 
 37 #include "G4PVPlacement.hh"                    << 
 38 #include "G4PhysicalConstants.hh"              << 
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4ThreeVector.hh"                        39 #include "G4ThreeVector.hh"
 41 #include "G4Tubs.hh"                           <<  40 #include "G4PVPlacement.hh"
 42 #include "G4Types.hh"                          << 
 43 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
 44 #include "globals.hh"                          <<  42 #include "G4Colour.hh"
 45                                                    43 
 46 // for importance biasing                          44 // for importance biasing
 47 #include "G4IStore.hh"                             45 #include "G4IStore.hh"
 48                                                    46 
 49 // For Primitive Scorers                           47 // For Primitive Scorers
                                                   >>  48 #include "G4SDManager.hh"
 50 #include "G4MultiFunctionalDetector.hh"            49 #include "G4MultiFunctionalDetector.hh"
                                                   >>  50 #include "G4SDParticleFilter.hh"
 51 #include "G4PSNofCollision.hh"                     51 #include "G4PSNofCollision.hh"
 52 #include "G4PSPopulation.hh"                       52 #include "G4PSPopulation.hh"
 53 #include "G4PSTrackCounter.hh"                     53 #include "G4PSTrackCounter.hh"
 54 #include "G4PSTrackLength.hh"                      54 #include "G4PSTrackLength.hh"
 55 #include "G4SDManager.hh"                      << 
 56 #include "G4SDParticleFilter.hh"               << 
 57                                                    55 
 58 //....oooOO0OOooo........oooOO0OOooo........oo << 
 59                                                    56 
 60 B02DetectorConstruction::B02DetectorConstructi <<  57 B02DetectorConstruction::B02DetectorConstruction()
 61 {                                              <<  58 {;}
 62   ;                                            << 
 63 }                                              << 
 64                                                << 
 65 //....oooOO0OOooo........oooOO0OOooo........oo << 
 66                                                    59 
 67 B02DetectorConstruction::~B02DetectorConstruct     60 B02DetectorConstruction::~B02DetectorConstruction()
 68 {                                              <<  61 {;}
 69   ;                                            << 
 70 }                                              << 
 71                                                << 
 72 //....oooOO0OOooo........oooOO0OOooo........oo << 
 73                                                    62 
 74 G4VPhysicalVolume* B02DetectorConstruction::Co     63 G4VPhysicalVolume* B02DetectorConstruction::Construct()
 75 {                                                  64 {
 76   G4double pos_x;                                  65   G4double pos_x;
 77   G4double pos_y;                                  66   G4double pos_y;
 78   G4double pos_z;                              <<  67   G4double pos_z; 
 79                                                    68 
 80   G4double density, pressure, temperature;         69   G4double density, pressure, temperature;
 81   G4double A;                                      70   G4double A;
 82   G4int Z;                                         71   G4int Z;
 83                                                    72 
 84   G4String name, symbol;                           73   G4String name, symbol;
 85   G4double z;                                      74   G4double z;
 86   G4double fractionmass;                           75   G4double fractionmass;
 87                                                    76 
 88   A = 1.01 * g / mole;                         <<  77   A = 1.01*g/mole;
 89   G4Element* elH = new G4Element(name = "Hydro <<  78   G4Element* elH  = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A);
 90                                                    79 
 91   A = 12.01 * g / mole;                        <<  80   A = 12.01*g/mole;
 92   G4Element* elC = new G4Element(name = "Carbo <<  81   G4Element* elC  = new G4Element(name="Carbon"  ,symbol="C" , Z = 6, A);
 93                                                    82 
 94   A = 16.00 * g / mole;                        <<  83   A = 16.00*g/mole;
 95   G4Element* elO = new G4Element(name = "Oxyge <<  84   G4Element* elO  = new G4Element(name="Oxygen"  ,symbol="O" , Z= 8, A);
 96                                                    85 
 97   A = 22.99 * g / mole;                        <<  86   A = 22.99*g/mole; 
 98   G4Element* elNa = new G4Element(name = "Natr <<  87   G4Element* elNa  = new G4Element(name="Natrium"  ,symbol="Na" , Z=11 , A);
 99                                                    88 
100   A = 200.59 * g / mole;                       <<  89   A = 200.59*g/mole; 
101   G4Element* elHg = new G4Element(name = "Hg", <<  90   G4Element* elHg  = new G4Element(name="Hg"  ,symbol="Hg" , Z=80, A);
102                                                    91 
103   A = 26.98 * g / mole;                        <<  92   A = 26.98*g/mole; 
104   G4Element* elAl = new G4Element(name = "Alum <<  93   G4Element* elAl  = new G4Element(name="Aluminium"  ,symbol="Al" , Z=13, A);
105                                                    94 
106   A = 28.09 * g / mole;                        <<  95   A = 28.09*g/mole;
107   G4Element* elSi = new G4Element(name = "Sili <<  96   G4Element* elSi  = new G4Element(name="Silicon", symbol="Si", Z=14, A);
108                                                    97 
109   A = 39.1 * g / mole;                         <<  98   A = 39.1*g/mole; 
110   G4Element* elK = new G4Element(name = "K", s <<  99   G4Element* elK  = new G4Element(name="K"  ,symbol="K" , Z=19 , A);
111                                                   100 
112   A = 69.72 * g / mole;                        << 101   A = 69.72*g/mole; 
113   G4Element* elCa = new G4Element(name = "Calz << 102   G4Element* elCa  = new G4Element(name="Calzium"  ,symbol="Ca" , Z=31 , A);
114                                                   103 
115   A = 55.85 * g / mole;                        << 104   A = 55.85*g/mole;
116   G4Element* elFe = new G4Element(name = "Iron << 105   G4Element* elFe = new G4Element(name="Iron"    ,symbol="Fe", Z=26, A);
117                                                   106 
118   density = universe_mean_density;  // from Ph << 107   density     = universe_mean_density;            //from PhysicalConstants.h
119   pressure = 3.e-18 * pascal;                  << 108   pressure    = 3.e-18*pascal;
120   temperature = 2.73 * kelvin;                 << 109   temperature = 2.73*kelvin;
121   G4Material* Galactic = new G4Material(name = << 110   G4Material *Galactic = 
122                                         kState << 111     new G4Material(name="Galactic", z=1., A=1.01*g/mole, density,
                                                   >> 112                    kStateGas,temperature,pressure);
123                                                   113 
124   density = 2.03 * g / cm3;                    << 114   density = 2.03*g/cm3;
125   G4Material* Concrete = new G4Material("Concr    115   G4Material* Concrete = new G4Material("Concrete", density, 10);
126   Concrete->AddElement(elH, fractionmass = 0.0 << 116   Concrete->AddElement(elH , fractionmass= 0.01);
127   Concrete->AddElement(elO, fractionmass = 0.5 << 117   Concrete->AddElement(elO , fractionmass= 0.529);
128   Concrete->AddElement(elNa, fractionmass = 0. << 118   Concrete->AddElement(elNa , fractionmass= 0.016);
129   Concrete->AddElement(elHg, fractionmass = 0. << 119   Concrete->AddElement(elHg , fractionmass= 0.002);
130   Concrete->AddElement(elAl, fractionmass = 0. << 120   Concrete->AddElement(elAl , fractionmass= 0.034);
131   Concrete->AddElement(elSi, fractionmass = 0. << 121   Concrete->AddElement(elSi , fractionmass= 0.337);
132   Concrete->AddElement(elK, fractionmass = 0.0 << 122   Concrete->AddElement(elK , fractionmass= 0.013);
133   Concrete->AddElement(elCa, fractionmass = 0. << 123   Concrete->AddElement(elCa , fractionmass= 0.044);
134   Concrete->AddElement(elFe, fractionmass = 0. << 124   Concrete->AddElement(elFe , fractionmass= 0.014);
135   Concrete->AddElement(elC, fractionmass = 0.0 << 125   Concrete->AddElement(elC , fractionmass= 0.001);
                                                   >> 126    
                                                   >> 127 
                                                   >> 128 
                                                   >> 129 
                                                   >> 130 
                                                   >> 131 
                                                   >> 132 
                                                   >> 133 
                                                   >> 134 
                                                   >> 135 
                                                   >> 136 
                                                   >> 137 
                                                   >> 138 
                                                   >> 139 
136                                                   140 
137   /////////////////////////////                   141   /////////////////////////////
138   // world cylinder volume                        142   // world cylinder volume
139   ////////////////////////////                    143   ////////////////////////////
140                                                   144 
141   // world solid                                  145   // world solid
142                                                   146 
143   G4double innerRadiusCylinder = 0 * cm;       << 147   G4double innerRadiusCylinder = 0*cm;
144   //  G4double outerRadiusCylinder = 101*cm; / << 148   G4double outerRadiusCylinder = 101*cm; // dont't have scoring
145   G4double outerRadiusCylinder = 100 * cm;  // << 149                    // cells coinside eith world volume boundary
146                                             // << 150   G4double hightCylinder       = 105*cm;
147   //  G4double heightCylinder       = 105*cm;  << 151   G4double startAngleCylinder  = 0*deg;
148   G4double heightCylinder = 100 * cm;          << 152   G4double spanningAngleCylinder    = 360*deg;
149   G4double startAngleCylinder = 0 * deg;       << 153 
150   G4double spanningAngleCylinder = 360 * deg;  << 154   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
151                                                << 155                                      innerRadiusCylinder,
152   G4Tubs* worldCylinder = new G4Tubs("worldCyl << 156                                      outerRadiusCylinder,
153                                      heightCyl << 157                                      hightCylinder,
                                                   >> 158                                      startAngleCylinder,
                                                   >> 159                                      spanningAngleCylinder);
154                                                   160 
155   // logical world                                161   // logical world
156                                                   162 
157   G4LogicalVolume* worldCylinder_log =         << 163   G4LogicalVolume *worldCylinder_log = 
158     new G4LogicalVolume(worldCylinder, Galacti    164     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
159                                                   165 
160   name = "shieldWorld";                           166   name = "shieldWorld";
161   fWorldVolume = new G4PVPlacement(0, G4ThreeV << 167   G4VPhysicalVolume *pWorldVolume = new 
                                                   >> 168     G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
                                                   >> 169       name, 0, false, 0);
162                                                   170 
163   // creating 18 slobs of 10 cm thick concrete << 
164                                                   171 
165   G4double innerRadiusShield = 0 * cm;         << 172   // creating 18 slobs of 10 cm thick concrete
166   G4double outerRadiusShield = 100 * cm;       << 
167   G4double heightShield = 90 * cm;             << 
168   G4double startAngleShield = 0 * deg;         << 
169   G4double spanningAngleShield = 360 * deg;    << 
170                                                << 
171   G4Tubs* aShield = new G4Tubs("aShield", inne << 
172                                startAngleShiel << 
173                                                   173 
                                                   >> 174   G4double innerRadiusShield = 0*cm;
                                                   >> 175   G4double outerRadiusShield = 100*cm;
                                                   >> 176   G4double hightShield       = 90*cm;
                                                   >> 177   G4double startAngleShield  = 0*deg;
                                                   >> 178   G4double spanningAngleShield    = 360*deg;
                                                   >> 179 
                                                   >> 180   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 181                                innerRadiusShield,
                                                   >> 182                                outerRadiusShield,
                                                   >> 183                                hightShield,
                                                   >> 184                                startAngleShield,
                                                   >> 185                                spanningAngleShield);
                                                   >> 186   
174   // logical shield                               187   // logical shield
175                                                   188 
176   G4LogicalVolume* aShield_log = new G4Logical << 189   G4LogicalVolume *aShield_log = 
                                                   >> 190     new G4LogicalVolume(aShield, Concrete, "aShield_log");
177                                                   191 
178   G4VisAttributes* pShieldVis = new G4VisAttri << 192   G4VisAttributes* pShieldVis = new 
                                                   >> 193     G4VisAttributes(G4Colour(0.0,0.0,1.0));
179   pShieldVis->SetForceSolid(true);                194   pShieldVis->SetForceSolid(true);
180   aShield_log->SetVisAttributes(pShieldVis);      195   aShield_log->SetVisAttributes(pShieldVis);
181                                                   196 
182   // physical shields                             197   // physical shields
183                                                   198 
184   name = "concreteShield";                        199   name = "concreteShield";
185                                                   200 
186   pos_x = 0 * cm;                              << 201   pos_x = 0*cm;
187   pos_y = 0 * cm;                              << 202   pos_y = 0*cm;
188   pos_z = 0;                                      203   pos_z = 0;
189                                                   204 
190   new G4PVPlacement(0, G4ThreeVector(pos_x, po << 205   new G4PVPlacement(0, 
191                     false, 0);                 << 206         G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 207         aShield_log, 
                                                   >> 208         name, 
                                                   >> 209         worldCylinder_log, 
                                                   >> 210         false, 
                                                   >> 211         0);
                                                   >> 212   
192                                                   213 
193   return fWorldVolume;                         << 214   return pWorldVolume;
194 }                                                 215 }
195                                                   216 
196 //....oooOO0OOooo........oooOO0OOooo........oo << 
197                                                   217 
198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 218 G4VPhysicalVolume *B02DetectorConstruction::GetWorldVolume() {
199 {                                              << 219    return pWorldVolume;
200   return fWorldVolume;                         << 
201 }                                                 220 }
202                                                   221 
203 //....oooOO0OOooo........oooOO0OOooo........oo << 222 
                                                   >> 223 G4VPhysicalVolume &B02DetectorConstruction::GetWorldVolumeAddress() const{
                                                   >> 224   return *pWorldVolume;
                                                   >> 225 }
204                                                   226