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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 /// \file biasing/B02/src/B02DetectorConstruct << 27 /// \brief Implementation of the B02DetectorCo << 28 // << 29 // 23 // >> 24 // $Id: B02DetectorConstruction.cc,v 1.11 2005/11/15 14:10:56 gcosmo Exp $ >> 25 // GEANT4 tag $Name: geant4-08-00 $ 30 // 26 // >> 27 #include "G4Types.hh" >> 28 #include "globals.hh" >> 29 31 #include "B02DetectorConstruction.hh" 30 #include "B02DetectorConstruction.hh" 32 31 >> 32 #include "G4Material.hh" 33 #include "G4Box.hh" 33 #include "G4Box.hh" 34 #include "G4Colour.hh" << 34 #include "G4Tubs.hh" 35 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 37 #include "G4PVPlacement.hh" << 38 #include "G4PhysicalConstants.hh" << 39 #include "G4SystemOfUnits.hh" << 40 #include "G4ThreeVector.hh" 36 #include "G4ThreeVector.hh" 41 #include "G4Tubs.hh" << 37 #include "G4PVPlacement.hh" 42 #include "G4Types.hh" << 43 #include "G4VisAttributes.hh" 38 #include "G4VisAttributes.hh" 44 #include "globals.hh" << 39 #include "G4Colour.hh" 45 40 46 // for importance biasing 41 // for importance biasing 47 #include "G4IStore.hh" 42 #include "G4IStore.hh" 48 43 49 // For Primitive Scorers << 44 B02DetectorConstruction::B02DetectorConstruction() 50 #include "G4MultiFunctionalDetector.hh" << 45 {;} 51 #include "G4PSNofCollision.hh" << 52 #include "G4PSPopulation.hh" << 53 #include "G4PSTrackCounter.hh" << 54 #include "G4PSTrackLength.hh" << 55 #include "G4SDManager.hh" << 56 #include "G4SDParticleFilter.hh" << 57 << 58 //....oooOO0OOooo........oooOO0OOooo........oo << 59 << 60 B02DetectorConstruction::B02DetectorConstructi << 61 { << 62 ; << 63 } << 64 << 65 //....oooOO0OOooo........oooOO0OOooo........oo << 66 46 67 B02DetectorConstruction::~B02DetectorConstruct 47 B02DetectorConstruction::~B02DetectorConstruction() 68 { << 48 {;} 69 ; << 70 } << 71 << 72 //....oooOO0OOooo........oooOO0OOooo........oo << 73 49 74 G4VPhysicalVolume* B02DetectorConstruction::Co 50 G4VPhysicalVolume* B02DetectorConstruction::Construct() 75 { 51 { 76 G4double pos_x; 52 G4double pos_x; 77 G4double pos_y; 53 G4double pos_y; 78 G4double pos_z; << 54 G4double pos_z; 79 55 80 G4double density, pressure, temperature; 56 G4double density, pressure, temperature; 81 G4double A; 57 G4double A; 82 G4int Z; 58 G4int Z; 83 59 84 G4String name, symbol; 60 G4String name, symbol; 85 G4double z; 61 G4double z; 86 G4double fractionmass; 62 G4double fractionmass; 87 63 88 A = 1.01 * g / mole; << 64 A = 1.01*g/mole; 89 G4Element* elH = new G4Element(name = "Hydro << 65 G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A); 90 66 91 A = 12.01 * g / mole; << 67 A = 12.01*g/mole; 92 G4Element* elC = new G4Element(name = "Carbo << 68 G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , Z = 6, A); 93 69 94 A = 16.00 * g / mole; << 70 A = 16.00*g/mole; 95 G4Element* elO = new G4Element(name = "Oxyge << 71 G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , Z= 8, A); 96 72 97 A = 22.99 * g / mole; << 73 A = 22.99*g/mole; 98 G4Element* elNa = new G4Element(name = "Natr << 74 G4Element* elNa = new G4Element(name="Natrium" ,symbol="Na" , Z=11 , A); 99 75 100 A = 200.59 * g / mole; << 76 A = 200.59*g/mole; 101 G4Element* elHg = new G4Element(name = "Hg", << 77 G4Element* elHg = new G4Element(name="Hg" ,symbol="Hg" , Z=80, A); 102 78 103 A = 26.98 * g / mole; << 79 A = 26.98*g/mole; 104 G4Element* elAl = new G4Element(name = "Alum << 80 G4Element* elAl = new G4Element(name="Aluminium" ,symbol="Al" , Z=13, A); 105 81 106 A = 28.09 * g / mole; << 82 A = 28.09*g/mole; 107 G4Element* elSi = new G4Element(name = "Sili << 83 G4Element* elSi = new G4Element(name="Silicon", symbol="Si", Z=14, A); 108 84 109 A = 39.1 * g / mole; << 85 A = 39.1*g/mole; 110 G4Element* elK = new G4Element(name = "K", s << 86 G4Element* elK = new G4Element(name="K" ,symbol="K" , Z=19 , A); 111 87 112 A = 69.72 * g / mole; << 88 A = 69.72*g/mole; 113 G4Element* elCa = new G4Element(name = "Calz << 89 G4Element* elCa = new G4Element(name="Calzium" ,symbol="Ca" , Z=31 , A); 114 90 115 A = 55.85 * g / mole; << 91 A = 55.85*g/mole; 116 G4Element* elFe = new G4Element(name = "Iron << 92 G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", Z=26, A); 117 93 118 density = universe_mean_density; // from Ph << 94 density = universe_mean_density; //from PhysicalConstants.h 119 pressure = 3.e-18 * pascal; << 95 pressure = 3.e-18*pascal; 120 temperature = 2.73 * kelvin; << 96 temperature = 2.73*kelvin; 121 G4Material* Galactic = new G4Material(name = << 97 G4Material *Galactic = 122 kState << 98 new G4Material(name="Galactic", z=1., A=1.01*g/mole, density, >> 99 kStateGas,temperature,pressure); 123 100 124 density = 2.03 * g / cm3; << 101 density = 2.03*g/cm3; 125 G4Material* Concrete = new G4Material("Concr 102 G4Material* Concrete = new G4Material("Concrete", density, 10); 126 Concrete->AddElement(elH, fractionmass = 0.0 << 103 Concrete->AddElement(elH , fractionmass= 0.01); 127 Concrete->AddElement(elO, fractionmass = 0.5 << 104 Concrete->AddElement(elO , fractionmass= 0.529); 128 Concrete->AddElement(elNa, fractionmass = 0. << 105 Concrete->AddElement(elNa , fractionmass= 0.016); 129 Concrete->AddElement(elHg, fractionmass = 0. << 106 Concrete->AddElement(elHg , fractionmass= 0.002); 130 Concrete->AddElement(elAl, fractionmass = 0. << 107 Concrete->AddElement(elAl , fractionmass= 0.034); 131 Concrete->AddElement(elSi, fractionmass = 0. << 108 Concrete->AddElement(elSi , fractionmass= 0.337); 132 Concrete->AddElement(elK, fractionmass = 0.0 << 109 Concrete->AddElement(elK , fractionmass= 0.013); 133 Concrete->AddElement(elCa, fractionmass = 0. << 110 Concrete->AddElement(elCa , fractionmass= 0.044); 134 Concrete->AddElement(elFe, fractionmass = 0. << 111 Concrete->AddElement(elFe , fractionmass= 0.014); 135 Concrete->AddElement(elC, fractionmass = 0.0 << 112 Concrete->AddElement(elC , fractionmass= 0.001); >> 113 >> 114 >> 115 >> 116 >> 117 >> 118 >> 119 >> 120 >> 121 >> 122 >> 123 >> 124 >> 125 >> 126 136 127 137 ///////////////////////////// 128 ///////////////////////////// 138 // world cylinder volume 129 // world cylinder volume 139 //////////////////////////// 130 //////////////////////////// 140 131 141 // world solid 132 // world solid 142 133 143 G4double innerRadiusCylinder = 0 * cm; << 134 G4double innerRadiusCylinder = 0*cm; 144 // G4double outerRadiusCylinder = 101*cm; / << 135 G4double outerRadiusCylinder = 101*cm; // dont't have scoring 145 G4double outerRadiusCylinder = 100 * cm; // << 136 // cells coinside eith world volume boundary 146 // << 137 G4double hightCylinder = 105*cm; 147 // G4double heightCylinder = 105*cm; << 138 G4double startAngleCylinder = 0*deg; 148 G4double heightCylinder = 100 * cm; << 139 G4double spanningAngleCylinder = 360*deg; 149 G4double startAngleCylinder = 0 * deg; << 140 150 G4double spanningAngleCylinder = 360 * deg; << 141 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", 151 << 142 innerRadiusCylinder, 152 G4Tubs* worldCylinder = new G4Tubs("worldCyl << 143 outerRadiusCylinder, 153 heightCyl << 144 hightCylinder, >> 145 startAngleCylinder, >> 146 spanningAngleCylinder); 154 147 155 // logical world 148 // logical world 156 149 157 G4LogicalVolume* worldCylinder_log = << 150 G4LogicalVolume *worldCylinder_log = 158 new G4LogicalVolume(worldCylinder, Galacti 151 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 159 152 160 name = "shieldWorld"; 153 name = "shieldWorld"; 161 fWorldVolume = new G4PVPlacement(0, G4ThreeV << 154 G4VPhysicalVolume *pWorldVolume = new 162 << 155 G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log, 163 // creating 18 slobs of 10 cm thick concrete << 156 name, 0, false, 0); 164 157 165 G4double innerRadiusShield = 0 * cm; << 166 G4double outerRadiusShield = 100 * cm; << 167 G4double heightShield = 90 * cm; << 168 G4double startAngleShield = 0 * deg; << 169 G4double spanningAngleShield = 360 * deg; << 170 158 171 G4Tubs* aShield = new G4Tubs("aShield", inne << 159 // creating 18 slobs of 10 cm thick concrete 172 startAngleShiel << 173 160 >> 161 G4double innerRadiusShield = 0*cm; >> 162 G4double outerRadiusShield = 100*cm; >> 163 G4double hightShield = 90*cm; >> 164 G4double startAngleShield = 0*deg; >> 165 G4double spanningAngleShield = 360*deg; >> 166 >> 167 G4Tubs *aShield = new G4Tubs("aShield", >> 168 innerRadiusShield, >> 169 outerRadiusShield, >> 170 hightShield, >> 171 startAngleShield, >> 172 spanningAngleShield); >> 173 174 // logical shield 174 // logical shield 175 175 176 G4LogicalVolume* aShield_log = new G4Logical << 176 G4LogicalVolume *aShield_log = >> 177 new G4LogicalVolume(aShield, Concrete, "aShield_log"); 177 178 178 G4VisAttributes* pShieldVis = new G4VisAttri << 179 G4VisAttributes* pShieldVis = new >> 180 G4VisAttributes(G4Colour(0.0,0.0,1.0)); 179 pShieldVis->SetForceSolid(true); 181 pShieldVis->SetForceSolid(true); 180 aShield_log->SetVisAttributes(pShieldVis); 182 aShield_log->SetVisAttributes(pShieldVis); 181 183 182 // physical shields 184 // physical shields 183 185 184 name = "concreteShield"; 186 name = "concreteShield"; 185 187 186 pos_x = 0 * cm; << 188 pos_x = 0*cm; 187 pos_y = 0 * cm; << 189 pos_y = 0*cm; 188 pos_z = 0; 190 pos_z = 0; 189 191 190 new G4PVPlacement(0, G4ThreeVector(pos_x, po << 192 new G4PVPlacement(0, 191 false, 0); << 193 G4ThreeVector(pos_x, pos_y, pos_z), 192 << 194 aShield_log, 193 return fWorldVolume; << 195 name, >> 196 worldCylinder_log, >> 197 false, >> 198 0); >> 199 >> 200 return pWorldVolume; 194 } 201 } 195 202 196 //....oooOO0OOooo........oooOO0OOooo........oo << 197 << 198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 199 { << 200 return fWorldVolume; << 201 } << 202 203 203 //....oooOO0OOooo........oooOO0OOooo........oo << 204 204