Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/biasing/B02/src/B02DetectorConstruction.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 7.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 /// \file biasing/B02/src/B02DetectorConstruct << 
 27 /// \brief Implementation of the B02DetectorCo << 
 28 //                                             << 
 29 //                                                 23 //
                                                   >>  24 // $Id: B02DetectorConstruction.cc,v 1.10 2003/07/31 11:59:40 dressel Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-01 $
 30 //                                                 26 //
                                                   >>  27 #include "G4Types.hh"
                                                   >>  28 #include <strstream>
                                                   >>  29 #include "globals.hh"
                                                   >>  30 
 31 #include "B02DetectorConstruction.hh"              31 #include "B02DetectorConstruction.hh"
 32                                                    32 
                                                   >>  33 #include "G4Material.hh"
 33 #include "G4Box.hh"                                34 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         <<  35 #include "G4Tubs.hh"
 35 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       << 
 37 #include "G4PVPlacement.hh"                    << 
 38 #include "G4PhysicalConstants.hh"              << 
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4ThreeVector.hh"                        37 #include "G4ThreeVector.hh"
 41 #include "G4Tubs.hh"                           <<  38 #include "G4PVPlacement.hh"
 42 #include "G4Types.hh"                          << 
 43 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 44 #include "globals.hh"                          <<  40 #include "G4Colour.hh"
 45                                                    41 
 46 // for importance biasing                          42 // for importance biasing
 47 #include "G4IStore.hh"                             43 #include "G4IStore.hh"
 48                                                    44 
 49 // For Primitive Scorers                       <<  45 B02DetectorConstruction::B02DetectorConstruction()
 50 #include "G4MultiFunctionalDetector.hh"        <<  46 {;}
 51 #include "G4PSNofCollision.hh"                 << 
 52 #include "G4PSPopulation.hh"                   << 
 53 #include "G4PSTrackCounter.hh"                 << 
 54 #include "G4PSTrackLength.hh"                  << 
 55 #include "G4SDManager.hh"                      << 
 56 #include "G4SDParticleFilter.hh"               << 
 57                                                << 
 58 //....oooOO0OOooo........oooOO0OOooo........oo << 
 59                                                << 
 60 B02DetectorConstruction::B02DetectorConstructi << 
 61 {                                              << 
 62   ;                                            << 
 63 }                                              << 
 64                                                << 
 65 //....oooOO0OOooo........oooOO0OOooo........oo << 
 66                                                    47 
 67 B02DetectorConstruction::~B02DetectorConstruct     48 B02DetectorConstruction::~B02DetectorConstruction()
 68 {                                              <<  49 {;}
 69   ;                                            << 
 70 }                                              << 
 71                                                << 
 72 //....oooOO0OOooo........oooOO0OOooo........oo << 
 73                                                    50 
 74 G4VPhysicalVolume* B02DetectorConstruction::Co     51 G4VPhysicalVolume* B02DetectorConstruction::Construct()
 75 {                                                  52 {
 76   G4double pos_x;                                  53   G4double pos_x;
 77   G4double pos_y;                                  54   G4double pos_y;
 78   G4double pos_z;                              <<  55   G4double pos_z; 
 79                                                    56 
 80   G4double density, pressure, temperature;         57   G4double density, pressure, temperature;
 81   G4double A;                                      58   G4double A;
 82   G4int Z;                                         59   G4int Z;
 83                                                    60 
 84   G4String name, symbol;                           61   G4String name, symbol;
 85   G4double z;                                      62   G4double z;
 86   G4double fractionmass;                           63   G4double fractionmass;
 87                                                    64 
 88   A = 1.01 * g / mole;                         <<  65   A = 1.01*g/mole;
 89   G4Element* elH = new G4Element(name = "Hydro <<  66   G4Element* elH  = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A);
 90                                                    67 
 91   A = 12.01 * g / mole;                        <<  68   A = 12.01*g/mole;
 92   G4Element* elC = new G4Element(name = "Carbo <<  69   G4Element* elC  = new G4Element(name="Carbon"  ,symbol="C" , Z = 6, A);
 93                                                    70 
 94   A = 16.00 * g / mole;                        <<  71   A = 16.00*g/mole;
 95   G4Element* elO = new G4Element(name = "Oxyge <<  72   G4Element* elO  = new G4Element(name="Oxygen"  ,symbol="O" , Z= 8, A);
 96                                                    73 
 97   A = 22.99 * g / mole;                        <<  74   A = 22.99*g/mole; 
 98   G4Element* elNa = new G4Element(name = "Natr <<  75   G4Element* elNa  = new G4Element(name="Natrium"  ,symbol="Na" , Z=11 , A);
 99                                                    76 
100   A = 200.59 * g / mole;                       <<  77   A = 200.59*g/mole; 
101   G4Element* elHg = new G4Element(name = "Hg", <<  78   G4Element* elHg  = new G4Element(name="Hg"  ,symbol="Hg" , Z=80, A);
102                                                    79 
103   A = 26.98 * g / mole;                        <<  80   A = 26.98*g/mole; 
104   G4Element* elAl = new G4Element(name = "Alum <<  81   G4Element* elAl  = new G4Element(name="Aluminium"  ,symbol="Al" , Z=13, A);
105                                                    82 
106   A = 28.09 * g / mole;                        <<  83   A = 28.09*g/mole;
107   G4Element* elSi = new G4Element(name = "Sili <<  84   G4Element* elSi  = new G4Element(name="Silicon", symbol="Si", Z=14, A);
108                                                    85 
109   A = 39.1 * g / mole;                         <<  86   A = 39.1*g/mole; 
110   G4Element* elK = new G4Element(name = "K", s <<  87   G4Element* elK  = new G4Element(name="K"  ,symbol="K" , Z=19 , A);
111                                                    88 
112   A = 69.72 * g / mole;                        <<  89   A = 69.72*g/mole; 
113   G4Element* elCa = new G4Element(name = "Calz <<  90   G4Element* elCa  = new G4Element(name="Calzium"  ,symbol="Ca" , Z=31 , A);
114                                                    91 
115   A = 55.85 * g / mole;                        <<  92   A = 55.85*g/mole;
116   G4Element* elFe = new G4Element(name = "Iron <<  93   G4Element* elFe = new G4Element(name="Iron"    ,symbol="Fe", Z=26, A);
117                                                    94 
118   density = universe_mean_density;  // from Ph <<  95   density     = universe_mean_density;            //from PhysicalConstants.h
119   pressure = 3.e-18 * pascal;                  <<  96   pressure    = 3.e-18*pascal;
120   temperature = 2.73 * kelvin;                 <<  97   temperature = 2.73*kelvin;
121   G4Material* Galactic = new G4Material(name = <<  98   G4Material *Galactic = 
122                                         kState <<  99     new G4Material(name="Galactic", z=1., A=1.01*g/mole, density,
                                                   >> 100                    kStateGas,temperature,pressure);
123                                                   101 
124   density = 2.03 * g / cm3;                    << 102   density = 2.03*g/cm3;
125   G4Material* Concrete = new G4Material("Concr    103   G4Material* Concrete = new G4Material("Concrete", density, 10);
126   Concrete->AddElement(elH, fractionmass = 0.0 << 104   Concrete->AddElement(elH , fractionmass= 0.01);
127   Concrete->AddElement(elO, fractionmass = 0.5 << 105   Concrete->AddElement(elO , fractionmass= 0.529);
128   Concrete->AddElement(elNa, fractionmass = 0. << 106   Concrete->AddElement(elNa , fractionmass= 0.016);
129   Concrete->AddElement(elHg, fractionmass = 0. << 107   Concrete->AddElement(elHg , fractionmass= 0.002);
130   Concrete->AddElement(elAl, fractionmass = 0. << 108   Concrete->AddElement(elAl , fractionmass= 0.034);
131   Concrete->AddElement(elSi, fractionmass = 0. << 109   Concrete->AddElement(elSi , fractionmass= 0.337);
132   Concrete->AddElement(elK, fractionmass = 0.0 << 110   Concrete->AddElement(elK , fractionmass= 0.013);
133   Concrete->AddElement(elCa, fractionmass = 0. << 111   Concrete->AddElement(elCa , fractionmass= 0.044);
134   Concrete->AddElement(elFe, fractionmass = 0. << 112   Concrete->AddElement(elFe , fractionmass= 0.014);
135   Concrete->AddElement(elC, fractionmass = 0.0 << 113   Concrete->AddElement(elC , fractionmass= 0.001);
                                                   >> 114    
                                                   >> 115 
                                                   >> 116 
                                                   >> 117 
                                                   >> 118 
                                                   >> 119 
                                                   >> 120 
                                                   >> 121 
                                                   >> 122 
                                                   >> 123 
                                                   >> 124 
                                                   >> 125 
                                                   >> 126 
                                                   >> 127 
136                                                   128 
137   /////////////////////////////                   129   /////////////////////////////
138   // world cylinder volume                        130   // world cylinder volume
139   ////////////////////////////                    131   ////////////////////////////
140                                                   132 
141   // world solid                                  133   // world solid
142                                                   134 
143   G4double innerRadiusCylinder = 0 * cm;       << 135   G4double innerRadiusCylinder = 0*cm;
144   //  G4double outerRadiusCylinder = 101*cm; / << 136   G4double outerRadiusCylinder = 101*cm; // dont't have scoring
145   G4double outerRadiusCylinder = 100 * cm;  // << 137                    // cells coinside eith world volume boundary
146                                             // << 138   G4double hightCylinder       = 105*cm;
147   //  G4double heightCylinder       = 105*cm;  << 139   G4double startAngleCylinder  = 0*deg;
148   G4double heightCylinder = 100 * cm;          << 140   G4double spanningAngleCylinder    = 360*deg;
149   G4double startAngleCylinder = 0 * deg;       << 141 
150   G4double spanningAngleCylinder = 360 * deg;  << 142   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
151                                                << 143                                      innerRadiusCylinder,
152   G4Tubs* worldCylinder = new G4Tubs("worldCyl << 144                                      outerRadiusCylinder,
153                                      heightCyl << 145                                      hightCylinder,
                                                   >> 146                                      startAngleCylinder,
                                                   >> 147                                      spanningAngleCylinder);
154                                                   148 
155   // logical world                                149   // logical world
156                                                   150 
157   G4LogicalVolume* worldCylinder_log =         << 151   G4LogicalVolume *worldCylinder_log = 
158     new G4LogicalVolume(worldCylinder, Galacti    152     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
159                                                   153 
160   name = "shieldWorld";                           154   name = "shieldWorld";
161   fWorldVolume = new G4PVPlacement(0, G4ThreeV << 155   G4VPhysicalVolume *pWorldVolume = new 
162                                                << 156     G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
163   // creating 18 slobs of 10 cm thick concrete << 157       name, 0, false, 0);
164                                                   158 
165   G4double innerRadiusShield = 0 * cm;         << 
166   G4double outerRadiusShield = 100 * cm;       << 
167   G4double heightShield = 90 * cm;             << 
168   G4double startAngleShield = 0 * deg;         << 
169   G4double spanningAngleShield = 360 * deg;    << 
170                                                   159 
171   G4Tubs* aShield = new G4Tubs("aShield", inne << 160   // creating 18 slobs of 10 cm thick concrete
172                                startAngleShiel << 
173                                                   161 
                                                   >> 162   G4double innerRadiusShield = 0*cm;
                                                   >> 163   G4double outerRadiusShield = 100*cm;
                                                   >> 164   G4double hightShield       = 90*cm;
                                                   >> 165   G4double startAngleShield  = 0*deg;
                                                   >> 166   G4double spanningAngleShield    = 360*deg;
                                                   >> 167 
                                                   >> 168   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 169                                innerRadiusShield,
                                                   >> 170                                outerRadiusShield,
                                                   >> 171                                hightShield,
                                                   >> 172                                startAngleShield,
                                                   >> 173                                spanningAngleShield);
                                                   >> 174   
174   // logical shield                               175   // logical shield
175                                                   176 
176   G4LogicalVolume* aShield_log = new G4Logical << 177   G4LogicalVolume *aShield_log = 
                                                   >> 178     new G4LogicalVolume(aShield, Concrete, "aShield_log");
177                                                   179 
178   G4VisAttributes* pShieldVis = new G4VisAttri << 180   G4VisAttributes* pShieldVis = new 
                                                   >> 181     G4VisAttributes(G4Colour(0.0,0.0,1.0));
179   pShieldVis->SetForceSolid(true);                182   pShieldVis->SetForceSolid(true);
180   aShield_log->SetVisAttributes(pShieldVis);      183   aShield_log->SetVisAttributes(pShieldVis);
181                                                   184 
182   // physical shields                             185   // physical shields
183                                                   186 
184   name = "concreteShield";                        187   name = "concreteShield";
185                                                   188 
186   pos_x = 0 * cm;                              << 189   pos_x = 0*cm;
187   pos_y = 0 * cm;                              << 190   pos_y = 0*cm;
188   pos_z = 0;                                      191   pos_z = 0;
189                                                   192 
190   new G4PVPlacement(0, G4ThreeVector(pos_x, po << 193   new G4PVPlacement(0, 
191                     false, 0);                 << 194         G4ThreeVector(pos_x, pos_y, pos_z),
192                                                << 195         aShield_log, 
193   return fWorldVolume;                         << 196         name, 
                                                   >> 197         worldCylinder_log, 
                                                   >> 198         false, 
                                                   >> 199         0);
                                                   >> 200   
                                                   >> 201   return pWorldVolume;
194 }                                                 202 }
195                                                   203 
196 //....oooOO0OOooo........oooOO0OOooo........oo << 
197                                                << 
198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 
199 {                                              << 
200   return fWorldVolume;                         << 
201 }                                              << 
202                                                   204 
203 //....oooOO0OOooo........oooOO0OOooo........oo << 
204                                                   205