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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B02/src/B02DetectorConstruct 26 /// \file biasing/B02/src/B02DetectorConstruction.cc 27 /// \brief Implementation of the B02DetectorCo 27 /// \brief Implementation of the B02DetectorConstruction class 28 // 28 // 29 // 29 // >> 30 // $Id: B02DetectorConstruction.cc 77475 2013-11-25 09:38:51Z gcosmo $ 30 // 31 // >> 32 #include "G4Types.hh" >> 33 #include "globals.hh" >> 34 31 #include "B02DetectorConstruction.hh" 35 #include "B02DetectorConstruction.hh" 32 36 >> 37 #include "G4Material.hh" 33 #include "G4Box.hh" 38 #include "G4Box.hh" 34 #include "G4Colour.hh" << 39 #include "G4Tubs.hh" 35 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 41 #include "G4ThreeVector.hh" 37 #include "G4PVPlacement.hh" 42 #include "G4PVPlacement.hh" >> 43 #include "G4VisAttributes.hh" >> 44 #include "G4Colour.hh" 38 #include "G4PhysicalConstants.hh" 45 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 46 #include "G4SystemOfUnits.hh" 40 #include "G4ThreeVector.hh" << 41 #include "G4Tubs.hh" << 42 #include "G4Types.hh" << 43 #include "G4VisAttributes.hh" << 44 #include "globals.hh" << 45 47 46 // for importance biasing 48 // for importance biasing 47 #include "G4IStore.hh" 49 #include "G4IStore.hh" 48 50 49 // For Primitive Scorers 51 // For Primitive Scorers >> 52 #include "G4SDManager.hh" 50 #include "G4MultiFunctionalDetector.hh" 53 #include "G4MultiFunctionalDetector.hh" >> 54 #include "G4SDParticleFilter.hh" 51 #include "G4PSNofCollision.hh" 55 #include "G4PSNofCollision.hh" 52 #include "G4PSPopulation.hh" 56 #include "G4PSPopulation.hh" 53 #include "G4PSTrackCounter.hh" 57 #include "G4PSTrackCounter.hh" 54 #include "G4PSTrackLength.hh" 58 #include "G4PSTrackLength.hh" 55 #include "G4SDManager.hh" << 56 #include "G4SDParticleFilter.hh" << 57 59 58 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 61 60 B02DetectorConstruction::B02DetectorConstructi << 62 B02DetectorConstruction::B02DetectorConstruction() 61 { << 63 : G4VUserDetectorConstruction() 62 ; << 64 {;} 63 } << 64 65 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 67 B02DetectorConstruction::~B02DetectorConstruct 68 B02DetectorConstruction::~B02DetectorConstruction() 68 { << 69 {;} 69 ; << 70 } << 71 70 72 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 72 74 G4VPhysicalVolume* B02DetectorConstruction::Co 73 G4VPhysicalVolume* B02DetectorConstruction::Construct() 75 { 74 { 76 G4double pos_x; 75 G4double pos_x; 77 G4double pos_y; 76 G4double pos_y; 78 G4double pos_z; << 77 G4double pos_z; 79 78 80 G4double density, pressure, temperature; 79 G4double density, pressure, temperature; 81 G4double A; 80 G4double A; 82 G4int Z; 81 G4int Z; 83 82 84 G4String name, symbol; 83 G4String name, symbol; 85 G4double z; 84 G4double z; 86 G4double fractionmass; 85 G4double fractionmass; 87 86 88 A = 1.01 * g / mole; << 87 A = 1.01*g/mole; 89 G4Element* elH = new G4Element(name = "Hydro << 88 G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A); 90 89 91 A = 12.01 * g / mole; << 90 A = 12.01*g/mole; 92 G4Element* elC = new G4Element(name = "Carbo << 91 G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , Z = 6, A); 93 92 94 A = 16.00 * g / mole; << 93 A = 16.00*g/mole; 95 G4Element* elO = new G4Element(name = "Oxyge << 94 G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , Z= 8, A); 96 95 97 A = 22.99 * g / mole; << 96 A = 22.99*g/mole; 98 G4Element* elNa = new G4Element(name = "Natr << 97 G4Element* elNa = new G4Element(name="Natrium" ,symbol="Na" , Z=11 , A); 99 98 100 A = 200.59 * g / mole; << 99 A = 200.59*g/mole; 101 G4Element* elHg = new G4Element(name = "Hg", << 100 G4Element* elHg = new G4Element(name="Hg" ,symbol="Hg" , Z=80, A); 102 101 103 A = 26.98 * g / mole; << 102 A = 26.98*g/mole; 104 G4Element* elAl = new G4Element(name = "Alum << 103 G4Element* elAl = new G4Element(name="Aluminium" ,symbol="Al" , Z=13, A); 105 104 106 A = 28.09 * g / mole; << 105 A = 28.09*g/mole; 107 G4Element* elSi = new G4Element(name = "Sili << 106 G4Element* elSi = new G4Element(name="Silicon", symbol="Si", Z=14, A); 108 107 109 A = 39.1 * g / mole; << 108 A = 39.1*g/mole; 110 G4Element* elK = new G4Element(name = "K", s << 109 G4Element* elK = new G4Element(name="K" ,symbol="K" , Z=19 , A); 111 110 112 A = 69.72 * g / mole; << 111 A = 69.72*g/mole; 113 G4Element* elCa = new G4Element(name = "Calz << 112 G4Element* elCa = new G4Element(name="Calzium" ,symbol="Ca" , Z=31 , A); 114 113 115 A = 55.85 * g / mole; << 114 A = 55.85*g/mole; 116 G4Element* elFe = new G4Element(name = "Iron << 115 G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", Z=26, A); 117 116 118 density = universe_mean_density; // from Ph << 117 density = universe_mean_density; //from PhysicalConstants.h 119 pressure = 3.e-18 * pascal; << 118 pressure = 3.e-18*pascal; 120 temperature = 2.73 * kelvin; << 119 temperature = 2.73*kelvin; 121 G4Material* Galactic = new G4Material(name = << 120 G4Material *Galactic = 122 kState << 121 new G4Material(name="Galactic", z=1., A=1.01*g/mole, density, >> 122 kStateGas,temperature,pressure); 123 123 124 density = 2.03 * g / cm3; << 124 density = 2.03*g/cm3; 125 G4Material* Concrete = new G4Material("Concr 125 G4Material* Concrete = new G4Material("Concrete", density, 10); 126 Concrete->AddElement(elH, fractionmass = 0.0 << 126 Concrete->AddElement(elH , fractionmass= 0.01); 127 Concrete->AddElement(elO, fractionmass = 0.5 << 127 Concrete->AddElement(elO , fractionmass= 0.529); 128 Concrete->AddElement(elNa, fractionmass = 0. << 128 Concrete->AddElement(elNa , fractionmass= 0.016); 129 Concrete->AddElement(elHg, fractionmass = 0. << 129 Concrete->AddElement(elHg , fractionmass= 0.002); 130 Concrete->AddElement(elAl, fractionmass = 0. << 130 Concrete->AddElement(elAl , fractionmass= 0.034); 131 Concrete->AddElement(elSi, fractionmass = 0. << 131 Concrete->AddElement(elSi , fractionmass= 0.337); 132 Concrete->AddElement(elK, fractionmass = 0.0 << 132 Concrete->AddElement(elK , fractionmass= 0.013); 133 Concrete->AddElement(elCa, fractionmass = 0. << 133 Concrete->AddElement(elCa , fractionmass= 0.044); 134 Concrete->AddElement(elFe, fractionmass = 0. << 134 Concrete->AddElement(elFe , fractionmass= 0.014); 135 Concrete->AddElement(elC, fractionmass = 0.0 << 135 Concrete->AddElement(elC , fractionmass= 0.001); >> 136 >> 137 >> 138 >> 139 >> 140 >> 141 >> 142 >> 143 >> 144 >> 145 >> 146 >> 147 >> 148 >> 149 136 150 137 ///////////////////////////// 151 ///////////////////////////// 138 // world cylinder volume 152 // world cylinder volume 139 //////////////////////////// 153 //////////////////////////// 140 154 141 // world solid 155 // world solid 142 156 143 G4double innerRadiusCylinder = 0 * cm; << 157 G4double innerRadiusCylinder = 0*cm; 144 // G4double outerRadiusCylinder = 101*cm; / 158 // G4double outerRadiusCylinder = 101*cm; // dont't have scoring 145 G4double outerRadiusCylinder = 100 * cm; // << 159 G4double outerRadiusCylinder = 100*cm; // dont't have scoring 146 // << 160 // cells coinside eith world volume boundary 147 // G4double heightCylinder = 105*cm; 161 // G4double heightCylinder = 105*cm; 148 G4double heightCylinder = 100 * cm; << 162 G4double heightCylinder = 100*cm; 149 G4double startAngleCylinder = 0 * deg; << 163 G4double startAngleCylinder = 0*deg; 150 G4double spanningAngleCylinder = 360 * deg; << 164 G4double spanningAngleCylinder = 360*deg; 151 << 165 152 G4Tubs* worldCylinder = new G4Tubs("worldCyl << 166 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", 153 heightCyl << 167 innerRadiusCylinder, >> 168 outerRadiusCylinder, >> 169 heightCylinder, >> 170 startAngleCylinder, >> 171 spanningAngleCylinder); 154 172 155 // logical world 173 // logical world 156 174 157 G4LogicalVolume* worldCylinder_log = << 175 G4LogicalVolume *worldCylinder_log = 158 new G4LogicalVolume(worldCylinder, Galacti 176 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 159 177 160 name = "shieldWorld"; 178 name = "shieldWorld"; 161 fWorldVolume = new G4PVPlacement(0, G4ThreeV << 179 fWorldVolume = new G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log >> 180 ,name, 0, false, 0); 162 181 163 // creating 18 slobs of 10 cm thick concrete << 164 << 165 G4double innerRadiusShield = 0 * cm; << 166 G4double outerRadiusShield = 100 * cm; << 167 G4double heightShield = 90 * cm; << 168 G4double startAngleShield = 0 * deg; << 169 G4double spanningAngleShield = 360 * deg; << 170 182 171 G4Tubs* aShield = new G4Tubs("aShield", inne << 183 // creating 18 slobs of 10 cm thick concrete 172 startAngleShiel << 173 184 >> 185 G4double innerRadiusShield = 0*cm; >> 186 G4double outerRadiusShield = 100*cm; >> 187 G4double heightShield = 90*cm; >> 188 G4double startAngleShield = 0*deg; >> 189 G4double spanningAngleShield = 360*deg; >> 190 >> 191 G4Tubs *aShield = new G4Tubs("aShield", >> 192 innerRadiusShield, >> 193 outerRadiusShield, >> 194 heightShield, >> 195 startAngleShield, >> 196 spanningAngleShield); >> 197 174 // logical shield 198 // logical shield 175 199 176 G4LogicalVolume* aShield_log = new G4Logical << 200 G4LogicalVolume *aShield_log = >> 201 new G4LogicalVolume(aShield, Concrete, "aShield_log"); 177 202 178 G4VisAttributes* pShieldVis = new G4VisAttri << 203 G4VisAttributes* pShieldVis = new >> 204 G4VisAttributes(G4Colour(0.0,0.0,1.0)); 179 pShieldVis->SetForceSolid(true); 205 pShieldVis->SetForceSolid(true); 180 aShield_log->SetVisAttributes(pShieldVis); 206 aShield_log->SetVisAttributes(pShieldVis); 181 207 182 // physical shields 208 // physical shields 183 209 184 name = "concreteShield"; 210 name = "concreteShield"; 185 211 186 pos_x = 0 * cm; << 212 pos_x = 0*cm; 187 pos_y = 0 * cm; << 213 pos_y = 0*cm; 188 pos_z = 0; 214 pos_z = 0; 189 215 190 new G4PVPlacement(0, G4ThreeVector(pos_x, po << 216 new G4PVPlacement(0, 191 false, 0); << 217 G4ThreeVector(pos_x, pos_y, pos_z), >> 218 aShield_log, >> 219 name, >> 220 worldCylinder_log, >> 221 false, >> 222 0); >> 223 192 224 193 return fWorldVolume; 225 return fWorldVolume; 194 } 226 } 195 227 196 //....oooOO0OOooo........oooOO0OOooo........oo 228 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 197 229 198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 230 G4VPhysicalVolume *B02DetectorConstruction::GetWorldVolume() { 199 { << 231 return fWorldVolume; 200 return fWorldVolume; << 201 } 232 } 202 233 203 //....oooOO0OOooo........oooOO0OOooo........oo 234 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 204 235