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Geant4/examples/extended/biasing/B02/src/B02DetectorConstruction.cc

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Differences between /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02DetectorConstruction.cc (Version 10.1)


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 26 /// \file biasing/B02/src/B02DetectorConstruct     26 /// \file biasing/B02/src/B02DetectorConstruction.cc
 27 /// \brief Implementation of the B02DetectorCo     27 /// \brief Implementation of the B02DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: B02DetectorConstruction.cc 77475 2013-11-25 09:38:51Z gcosmo $
 30 //                                                 31 //
                                                   >>  32 #include "G4Types.hh"
                                                   >>  33 #include "globals.hh"
                                                   >>  34 
 31 #include "B02DetectorConstruction.hh"              35 #include "B02DetectorConstruction.hh"
 32                                                    36 
                                                   >>  37 #include "G4Material.hh"
 33 #include "G4Box.hh"                                38 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         <<  39 #include "G4Tubs.hh"
 35 #include "G4LogicalVolume.hh"                      40 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       <<  41 #include "G4ThreeVector.hh"
 37 #include "G4PVPlacement.hh"                        42 #include "G4PVPlacement.hh"
                                                   >>  43 #include "G4VisAttributes.hh"
                                                   >>  44 #include "G4Colour.hh"
 38 #include "G4PhysicalConstants.hh"                  45 #include "G4PhysicalConstants.hh"
 39 #include "G4SystemOfUnits.hh"                      46 #include "G4SystemOfUnits.hh"
 40 #include "G4ThreeVector.hh"                    << 
 41 #include "G4Tubs.hh"                           << 
 42 #include "G4Types.hh"                          << 
 43 #include "G4VisAttributes.hh"                  << 
 44 #include "globals.hh"                          << 
 45                                                    47 
 46 // for importance biasing                          48 // for importance biasing
 47 #include "G4IStore.hh"                             49 #include "G4IStore.hh"
 48                                                    50 
 49 // For Primitive Scorers                           51 // For Primitive Scorers
                                                   >>  52 #include "G4SDManager.hh"
 50 #include "G4MultiFunctionalDetector.hh"            53 #include "G4MultiFunctionalDetector.hh"
                                                   >>  54 #include "G4SDParticleFilter.hh"
 51 #include "G4PSNofCollision.hh"                     55 #include "G4PSNofCollision.hh"
 52 #include "G4PSPopulation.hh"                       56 #include "G4PSPopulation.hh"
 53 #include "G4PSTrackCounter.hh"                     57 #include "G4PSTrackCounter.hh"
 54 #include "G4PSTrackLength.hh"                      58 #include "G4PSTrackLength.hh"
 55 #include "G4SDManager.hh"                      << 
 56 #include "G4SDParticleFilter.hh"               << 
 57                                                    59 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    61 
 60 B02DetectorConstruction::B02DetectorConstructi <<  62 B02DetectorConstruction::B02DetectorConstruction()
 61 {                                              <<  63  : G4VUserDetectorConstruction()
 62   ;                                            <<  64 {;}
 63 }                                              << 
 64                                                    65 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    67 
 67 B02DetectorConstruction::~B02DetectorConstruct     68 B02DetectorConstruction::~B02DetectorConstruction()
 68 {                                              <<  69 {;}
 69   ;                                            << 
 70 }                                              << 
 71                                                    70 
 72 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    72 
 74 G4VPhysicalVolume* B02DetectorConstruction::Co     73 G4VPhysicalVolume* B02DetectorConstruction::Construct()
 75 {                                                  74 {
 76   G4double pos_x;                                  75   G4double pos_x;
 77   G4double pos_y;                                  76   G4double pos_y;
 78   G4double pos_z;                              <<  77   G4double pos_z; 
 79                                                    78 
 80   G4double density, pressure, temperature;         79   G4double density, pressure, temperature;
 81   G4double A;                                      80   G4double A;
 82   G4int Z;                                         81   G4int Z;
 83                                                    82 
 84   G4String name, symbol;                           83   G4String name, symbol;
 85   G4double z;                                      84   G4double z;
 86   G4double fractionmass;                           85   G4double fractionmass;
 87                                                    86 
 88   A = 1.01 * g / mole;                         <<  87   A = 1.01*g/mole;
 89   G4Element* elH = new G4Element(name = "Hydro <<  88   G4Element* elH  = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A);
 90                                                    89 
 91   A = 12.01 * g / mole;                        <<  90   A = 12.01*g/mole;
 92   G4Element* elC = new G4Element(name = "Carbo <<  91   G4Element* elC  = new G4Element(name="Carbon"  ,symbol="C" , Z = 6, A);
 93                                                    92 
 94   A = 16.00 * g / mole;                        <<  93   A = 16.00*g/mole;
 95   G4Element* elO = new G4Element(name = "Oxyge <<  94   G4Element* elO  = new G4Element(name="Oxygen"  ,symbol="O" , Z= 8, A);
 96                                                    95 
 97   A = 22.99 * g / mole;                        <<  96   A = 22.99*g/mole; 
 98   G4Element* elNa = new G4Element(name = "Natr <<  97   G4Element* elNa  = new G4Element(name="Natrium"  ,symbol="Na" , Z=11 , A);
 99                                                    98 
100   A = 200.59 * g / mole;                       <<  99   A = 200.59*g/mole; 
101   G4Element* elHg = new G4Element(name = "Hg", << 100   G4Element* elHg  = new G4Element(name="Hg"  ,symbol="Hg" , Z=80, A);
102                                                   101 
103   A = 26.98 * g / mole;                        << 102   A = 26.98*g/mole; 
104   G4Element* elAl = new G4Element(name = "Alum << 103   G4Element* elAl  = new G4Element(name="Aluminium"  ,symbol="Al" , Z=13, A);
105                                                   104 
106   A = 28.09 * g / mole;                        << 105   A = 28.09*g/mole;
107   G4Element* elSi = new G4Element(name = "Sili << 106   G4Element* elSi  = new G4Element(name="Silicon", symbol="Si", Z=14, A);
108                                                   107 
109   A = 39.1 * g / mole;                         << 108   A = 39.1*g/mole; 
110   G4Element* elK = new G4Element(name = "K", s << 109   G4Element* elK  = new G4Element(name="K"  ,symbol="K" , Z=19 , A);
111                                                   110 
112   A = 69.72 * g / mole;                        << 111   A = 69.72*g/mole; 
113   G4Element* elCa = new G4Element(name = "Calz << 112   G4Element* elCa  = new G4Element(name="Calzium"  ,symbol="Ca" , Z=31 , A);
114                                                   113 
115   A = 55.85 * g / mole;                        << 114   A = 55.85*g/mole;
116   G4Element* elFe = new G4Element(name = "Iron << 115   G4Element* elFe = new G4Element(name="Iron"    ,symbol="Fe", Z=26, A);
117                                                   116 
118   density = universe_mean_density;  // from Ph << 117   density     = universe_mean_density;            //from PhysicalConstants.h
119   pressure = 3.e-18 * pascal;                  << 118   pressure    = 3.e-18*pascal;
120   temperature = 2.73 * kelvin;                 << 119   temperature = 2.73*kelvin;
121   G4Material* Galactic = new G4Material(name = << 120   G4Material *Galactic = 
122                                         kState << 121     new G4Material(name="Galactic", z=1., A=1.01*g/mole, density,
                                                   >> 122                    kStateGas,temperature,pressure);
123                                                   123 
124   density = 2.03 * g / cm3;                    << 124   density = 2.03*g/cm3;
125   G4Material* Concrete = new G4Material("Concr    125   G4Material* Concrete = new G4Material("Concrete", density, 10);
126   Concrete->AddElement(elH, fractionmass = 0.0 << 126   Concrete->AddElement(elH , fractionmass= 0.01);
127   Concrete->AddElement(elO, fractionmass = 0.5 << 127   Concrete->AddElement(elO , fractionmass= 0.529);
128   Concrete->AddElement(elNa, fractionmass = 0. << 128   Concrete->AddElement(elNa , fractionmass= 0.016);
129   Concrete->AddElement(elHg, fractionmass = 0. << 129   Concrete->AddElement(elHg , fractionmass= 0.002);
130   Concrete->AddElement(elAl, fractionmass = 0. << 130   Concrete->AddElement(elAl , fractionmass= 0.034);
131   Concrete->AddElement(elSi, fractionmass = 0. << 131   Concrete->AddElement(elSi , fractionmass= 0.337);
132   Concrete->AddElement(elK, fractionmass = 0.0 << 132   Concrete->AddElement(elK , fractionmass= 0.013);
133   Concrete->AddElement(elCa, fractionmass = 0. << 133   Concrete->AddElement(elCa , fractionmass= 0.044);
134   Concrete->AddElement(elFe, fractionmass = 0. << 134   Concrete->AddElement(elFe , fractionmass= 0.014);
135   Concrete->AddElement(elC, fractionmass = 0.0 << 135   Concrete->AddElement(elC , fractionmass= 0.001);
                                                   >> 136    
                                                   >> 137 
                                                   >> 138 
                                                   >> 139 
                                                   >> 140 
                                                   >> 141 
                                                   >> 142 
                                                   >> 143 
                                                   >> 144 
                                                   >> 145 
                                                   >> 146 
                                                   >> 147 
                                                   >> 148 
                                                   >> 149 
136                                                   150 
137   /////////////////////////////                   151   /////////////////////////////
138   // world cylinder volume                        152   // world cylinder volume
139   ////////////////////////////                    153   ////////////////////////////
140                                                   154 
141   // world solid                                  155   // world solid
142                                                   156 
143   G4double innerRadiusCylinder = 0 * cm;       << 157   G4double innerRadiusCylinder = 0*cm;
144   //  G4double outerRadiusCylinder = 101*cm; /    158   //  G4double outerRadiusCylinder = 101*cm; // dont't have scoring
145   G4double outerRadiusCylinder = 100 * cm;  // << 159   G4double outerRadiusCylinder = 100*cm; // dont't have scoring
146                                             // << 160                    // cells coinside eith world volume boundary
147   //  G4double heightCylinder       = 105*cm;     161   //  G4double heightCylinder       = 105*cm;
148   G4double heightCylinder = 100 * cm;          << 162   G4double heightCylinder       = 100*cm;
149   G4double startAngleCylinder = 0 * deg;       << 163   G4double startAngleCylinder  = 0*deg;
150   G4double spanningAngleCylinder = 360 * deg;  << 164   G4double spanningAngleCylinder    = 360*deg;
151                                                << 165 
152   G4Tubs* worldCylinder = new G4Tubs("worldCyl << 166   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
153                                      heightCyl << 167                                      innerRadiusCylinder,
                                                   >> 168                                      outerRadiusCylinder,
                                                   >> 169                                      heightCylinder,
                                                   >> 170                                      startAngleCylinder,
                                                   >> 171                                      spanningAngleCylinder);
154                                                   172 
155   // logical world                                173   // logical world
156                                                   174 
157   G4LogicalVolume* worldCylinder_log =         << 175   G4LogicalVolume *worldCylinder_log = 
158     new G4LogicalVolume(worldCylinder, Galacti    176     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
159                                                   177 
160   name = "shieldWorld";                           178   name = "shieldWorld";
161   fWorldVolume = new G4PVPlacement(0, G4ThreeV << 179   fWorldVolume = new G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log
                                                   >> 180                                   ,name, 0, false, 0);
162                                                   181 
163   // creating 18 slobs of 10 cm thick concrete << 
164                                                << 
165   G4double innerRadiusShield = 0 * cm;         << 
166   G4double outerRadiusShield = 100 * cm;       << 
167   G4double heightShield = 90 * cm;             << 
168   G4double startAngleShield = 0 * deg;         << 
169   G4double spanningAngleShield = 360 * deg;    << 
170                                                   182 
171   G4Tubs* aShield = new G4Tubs("aShield", inne << 183   // creating 18 slobs of 10 cm thick concrete
172                                startAngleShiel << 
173                                                   184 
                                                   >> 185   G4double innerRadiusShield = 0*cm;
                                                   >> 186   G4double outerRadiusShield = 100*cm;
                                                   >> 187   G4double heightShield       = 90*cm;
                                                   >> 188   G4double startAngleShield  = 0*deg;
                                                   >> 189   G4double spanningAngleShield    = 360*deg;
                                                   >> 190 
                                                   >> 191   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 192                                innerRadiusShield,
                                                   >> 193                                outerRadiusShield,
                                                   >> 194                                heightShield,
                                                   >> 195                                startAngleShield,
                                                   >> 196                                spanningAngleShield);
                                                   >> 197   
174   // logical shield                               198   // logical shield
175                                                   199 
176   G4LogicalVolume* aShield_log = new G4Logical << 200   G4LogicalVolume *aShield_log = 
                                                   >> 201     new G4LogicalVolume(aShield, Concrete, "aShield_log");
177                                                   202 
178   G4VisAttributes* pShieldVis = new G4VisAttri << 203   G4VisAttributes* pShieldVis = new 
                                                   >> 204     G4VisAttributes(G4Colour(0.0,0.0,1.0));
179   pShieldVis->SetForceSolid(true);                205   pShieldVis->SetForceSolid(true);
180   aShield_log->SetVisAttributes(pShieldVis);      206   aShield_log->SetVisAttributes(pShieldVis);
181                                                   207 
182   // physical shields                             208   // physical shields
183                                                   209 
184   name = "concreteShield";                        210   name = "concreteShield";
185                                                   211 
186   pos_x = 0 * cm;                              << 212   pos_x = 0*cm;
187   pos_y = 0 * cm;                              << 213   pos_y = 0*cm;
188   pos_z = 0;                                      214   pos_z = 0;
189                                                   215 
190   new G4PVPlacement(0, G4ThreeVector(pos_x, po << 216   new G4PVPlacement(0, 
191                     false, 0);                 << 217                     G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 218                     aShield_log, 
                                                   >> 219                     name, 
                                                   >> 220                     worldCylinder_log, 
                                                   >> 221                     false, 
                                                   >> 222                     0);
                                                   >> 223   
192                                                   224 
193   return fWorldVolume;                            225   return fWorldVolume;
194 }                                                 226 }
195                                                   227 
196 //....oooOO0OOooo........oooOO0OOooo........oo    228 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
197                                                   229 
198 G4VPhysicalVolume* B02DetectorConstruction::Ge << 230 G4VPhysicalVolume *B02DetectorConstruction::GetWorldVolume() {
199 {                                              << 231    return fWorldVolume;
200   return fWorldVolume;                         << 
201 }                                                 232 }
202                                                   233 
203 //....oooOO0OOooo........oooOO0OOooo........oo    234 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
204                                                   235