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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B01/src/B01DetectorConstruct 26 /// \file biasing/B01/src/B01DetectorConstruction.cc 27 /// \brief Implementation of the B01DetectorCo 27 /// \brief Implementation of the B01DetectorConstruction class 28 // 28 // 29 // 29 // >> 30 // $Id: B01DetectorConstruction.cc 98774 2016-08-09 14:28:06Z gcosmo $ 30 // 31 // 31 32 >> 33 #include "G4Types.hh" >> 34 #include <sstream> >> 35 #include <set> >> 36 #include "globals.hh" >> 37 32 #include "B01DetectorConstruction.hh" 38 #include "B01DetectorConstruction.hh" 33 39 >> 40 #include "G4Material.hh" 34 #include "G4Box.hh" 41 #include "G4Box.hh" 35 #include "G4Colour.hh" << 42 #include "G4Tubs.hh" 36 #include "G4LogicalVolume.hh" 43 #include "G4LogicalVolume.hh" 37 #include "G4Material.hh" << 44 #include "G4ThreeVector.hh" 38 #include "G4PVPlacement.hh" 45 #include "G4PVPlacement.hh" >> 46 #include "G4VisAttributes.hh" >> 47 #include "G4Colour.hh" 39 #include "G4PhysicalConstants.hh" 48 #include "G4PhysicalConstants.hh" 40 #include "G4SystemOfUnits.hh" 49 #include "G4SystemOfUnits.hh" 41 #include "G4ThreeVector.hh" << 42 #include "G4Tubs.hh" << 43 #include "G4Types.hh" << 44 #include "G4VisAttributes.hh" << 45 #include "globals.hh" << 46 << 47 #include <set> << 48 #include <sstream> << 49 50 50 // For Primitive Scorers 51 // For Primitive Scorers >> 52 #include "G4SDManager.hh" 51 #include "G4MultiFunctionalDetector.hh" 53 #include "G4MultiFunctionalDetector.hh" >> 54 #include "G4SDParticleFilter.hh" 52 #include "G4PSNofCollision.hh" 55 #include "G4PSNofCollision.hh" 53 #include "G4PSPopulation.hh" 56 #include "G4PSPopulation.hh" 54 #include "G4PSTrackCounter.hh" 57 #include "G4PSTrackCounter.hh" 55 #include "G4PSTrackLength.hh" 58 #include "G4PSTrackLength.hh" 56 #include "G4SDManager.hh" << 57 #include "G4SDParticleFilter.hh" << 58 59 59 // for importance biasing 60 // for importance biasing 60 #include "G4IStore.hh" 61 #include "G4IStore.hh" 61 62 62 // for weight window technique 63 // for weight window technique 63 #include "G4WeightWindowStore.hh" 64 #include "G4WeightWindowStore.hh" 64 65 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 67 B01DetectorConstruction::B01DetectorConstructi << 68 B01DetectorConstruction::B01DetectorConstruction() : 68 : G4VUserDetectorConstruction(), fLogicalVol << 69 G4VUserDetectorConstruction(), 69 { << 70 fLogicalVolumeVector(),fPhysicalVolumeVector() 70 ; << 71 {;} 71 } << 72 72 73 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 74 75 B01DetectorConstruction::~B01DetectorConstruct 75 B01DetectorConstruction::~B01DetectorConstruction() 76 { 76 { 77 fLogicalVolumeVector.clear(); 77 fLogicalVolumeVector.clear(); 78 fPhysicalVolumeVector.clear(); 78 fPhysicalVolumeVector.clear(); 79 } 79 } 80 80 81 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 82 83 G4VPhysicalVolume* B01DetectorConstruction::Co 83 G4VPhysicalVolume* B01DetectorConstruction::Construct() 84 { 84 { 85 G4double pos_x; 85 G4double pos_x; 86 G4double pos_y; 86 G4double pos_y; 87 G4double pos_z; << 87 G4double pos_z; 88 88 89 G4double density, pressure, temperature; 89 G4double density, pressure, temperature; 90 G4double A; 90 G4double A; 91 G4int Z; 91 G4int Z; 92 92 93 G4String name, symbol; 93 G4String name, symbol; 94 G4double z; 94 G4double z; 95 G4double fractionmass; 95 G4double fractionmass; 96 96 97 A = 1.01 * g / mole; << 97 A = 1.01*g/mole; 98 G4Element* elH = new G4Element(name = "Hydro << 98 G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , Z= 1, A); 99 99 100 A = 12.01 * g / mole; << 100 A = 12.01*g/mole; 101 G4Element* elC = new G4Element(name = "Carbo << 101 G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , Z = 6, A); 102 102 103 A = 16.00 * g / mole; << 103 A = 16.00*g/mole; 104 G4Element* elO = new G4Element(name = "Oxyge << 104 G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , Z= 8, A); 105 105 106 A = 22.99 * g / mole; << 106 A = 22.99*g/mole; 107 G4Element* elNa = new G4Element(name = "Natr << 107 G4Element* elNa = new G4Element(name="Natrium" ,symbol="Na" , Z=11 , A); 108 108 109 A = 200.59 * g / mole; << 109 A = 200.59*g/mole; 110 G4Element* elHg = new G4Element(name = "Hg", << 110 G4Element* elHg = new G4Element(name="Hg" ,symbol="Hg" , Z=80, A); 111 111 112 A = 26.98 * g / mole; << 112 A = 26.98*g/mole; 113 G4Element* elAl = new G4Element(name = "Alum << 113 G4Element* elAl = new G4Element(name="Aluminium" ,symbol="Al" , Z=13, A); 114 114 115 A = 28.09 * g / mole; << 115 A = 28.09*g/mole; 116 G4Element* elSi = new G4Element(name = "Sili << 116 G4Element* elSi = new G4Element(name="Silicon", symbol="Si", Z=14, A); 117 117 118 A = 39.1 * g / mole; << 118 A = 39.1*g/mole; 119 G4Element* elK = new G4Element(name = "K", s << 119 G4Element* elK = new G4Element(name="K" ,symbol="K" , Z=19 , A); 120 120 121 A = 69.72 * g / mole; << 121 A = 69.72*g/mole; 122 G4Element* elCa = new G4Element(name = "Calz << 122 G4Element* elCa = new G4Element(name="Calzium" ,symbol="Ca" , Z=31 , A); 123 123 124 A = 55.85 * g / mole; << 124 A = 55.85*g/mole; 125 G4Element* elFe = new G4Element(name = "Iron << 125 G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", Z=26, A); 126 126 127 density = universe_mean_density; // from Ph << 127 density = universe_mean_density; //from PhysicalConstants.h 128 pressure = 3.e-18 * pascal; << 128 pressure = 3.e-18*pascal; 129 temperature = 2.73 * kelvin; << 129 temperature = 2.73*kelvin; 130 G4Material* Galactic = new G4Material(name = << 130 G4Material *Galactic = 131 kState << 131 new G4Material(name="Galactic", z=1., A=1.01*g/mole, density, >> 132 kStateGas,temperature,pressure); 132 133 133 density = 2.03 * g / cm3; << 134 density = 2.03*g/cm3; 134 G4Material* Concrete = new G4Material("Concr 135 G4Material* Concrete = new G4Material("Concrete", density, 10); 135 Concrete->AddElement(elH, fractionmass = 0.0 << 136 Concrete->AddElement(elH , fractionmass= 0.01); 136 Concrete->AddElement(elO, fractionmass = 0.5 << 137 Concrete->AddElement(elO , fractionmass= 0.529); 137 Concrete->AddElement(elNa, fractionmass = 0. << 138 Concrete->AddElement(elNa , fractionmass= 0.016); 138 Concrete->AddElement(elHg, fractionmass = 0. << 139 Concrete->AddElement(elHg , fractionmass= 0.002); 139 Concrete->AddElement(elAl, fractionmass = 0. << 140 Concrete->AddElement(elAl , fractionmass= 0.034); 140 Concrete->AddElement(elSi, fractionmass = 0. << 141 Concrete->AddElement(elSi , fractionmass= 0.337); 141 Concrete->AddElement(elK, fractionmass = 0.0 << 142 Concrete->AddElement(elK , fractionmass= 0.013); 142 Concrete->AddElement(elCa, fractionmass = 0. << 143 Concrete->AddElement(elCa , fractionmass= 0.044); 143 Concrete->AddElement(elFe, fractionmass = 0. << 144 Concrete->AddElement(elFe , fractionmass= 0.014); 144 Concrete->AddElement(elC, fractionmass = 0.0 << 145 Concrete->AddElement(elC , fractionmass= 0.001); 145 146 146 ///////////////////////////// 147 ///////////////////////////// 147 // world cylinder volume 148 // world cylinder volume 148 //////////////////////////// 149 //////////////////////////// 149 150 150 // world solid 151 // world solid 151 152 152 G4double innerRadiusCylinder = 0 * cm; << 153 G4double innerRadiusCylinder = 0*cm; 153 G4double outerRadiusCylinder = 100 * cm; << 154 G4double outerRadiusCylinder = 100*cm; 154 G4double heightCylinder = 100 * cm; << 155 G4double heightCylinder = 100*cm; 155 G4double startAngleCylinder = 0 * deg; << 156 G4double startAngleCylinder = 0*deg; 156 G4double spanningAngleCylinder = 360 * deg; << 157 G4double spanningAngleCylinder = 360*deg; 157 << 158 158 G4Tubs* worldCylinder = new G4Tubs("worldCyl << 159 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", 159 heightCyl << 160 innerRadiusCylinder, >> 161 outerRadiusCylinder, >> 162 heightCylinder, >> 163 startAngleCylinder, >> 164 spanningAngleCylinder); 160 165 161 // logical world 166 // logical world 162 167 163 G4LogicalVolume* worldCylinder_log = << 168 G4LogicalVolume *worldCylinder_log = 164 new G4LogicalVolume(worldCylinder, Galacti 169 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 165 fLogicalVolumeVector.push_back(worldCylinder << 170 fLogicalVolumeVector.push_back(worldCylinder_log); 166 171 167 name = "shieldWorld"; 172 name = "shieldWorld"; 168 fWorldVolume = new G4PVPlacement(0, G4ThreeV << 173 fWorldVolume = new >> 174 G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log, >> 175 name, 0, false, 0); 169 176 170 fPhysicalVolumeVector.push_back(fWorldVolume 177 fPhysicalVolumeVector.push_back(fWorldVolume); 171 178 172 // creating 18 slabs of 10 cm thick concrete 179 // creating 18 slabs of 10 cm thick concrete 173 180 174 G4double innerRadiusShield = 0 * cm; << 181 G4double innerRadiusShield = 0*cm; 175 G4double outerRadiusShield = 100 * cm; << 182 G4double outerRadiusShield = 100*cm; 176 G4double heightShield = 5 * cm; << 183 G4double heightShield = 5*cm; 177 G4double startAngleShield = 0 * deg; << 184 G4double startAngleShield = 0*deg; 178 G4double spanningAngleShield = 360 * deg; << 185 G4double spanningAngleShield = 360*deg; 179 << 186 180 G4Tubs* aShield = new G4Tubs("aShield", inne << 187 G4Tubs *aShield = new G4Tubs("aShield", 181 startAngleShiel << 188 innerRadiusShield, 182 << 189 outerRadiusShield, >> 190 heightShield, >> 191 startAngleShield, >> 192 spanningAngleShield); >> 193 183 // logical shield 194 // logical shield 184 195 185 G4LogicalVolume* aShield_log = new G4Logical << 196 G4LogicalVolume *aShield_log = >> 197 new G4LogicalVolume(aShield, Concrete, "aShield_log"); 186 fLogicalVolumeVector.push_back(aShield_log); 198 fLogicalVolumeVector.push_back(aShield_log); 187 199 188 G4VisAttributes* pShieldVis = new G4VisAttri << 200 G4VisAttributes* pShieldVis = new G4VisAttributes(G4Colour(0.0,0.0,1.0)); 189 pShieldVis->SetForceSolid(true); 201 pShieldVis->SetForceSolid(true); 190 aShield_log->SetVisAttributes(pShieldVis); 202 aShield_log->SetVisAttributes(pShieldVis); 191 203 192 // physical shields 204 // physical shields 193 205 194 G4int i; 206 G4int i; 195 G4double startz = -85 * cm; << 207 G4double startz = -85*cm; 196 for (i = 1; i <= 18; i++) { << 208 for (i=1; i<=18; i++) >> 209 { 197 name = GetCellName(i); 210 name = GetCellName(i); 198 pos_x = 0 * cm; << 211 pos_x = 0*cm; 199 pos_y = 0 * cm; << 212 pos_y = 0*cm; 200 pos_z = startz + (i - 1) * (2 * heightShie << 213 pos_z = startz + (i-1) * (2*heightShield); 201 G4VPhysicalVolume* pvol = new G4PVPlacemen << 214 G4VPhysicalVolume *pvol = 202 << 215 new G4PVPlacement(0, >> 216 G4ThreeVector(pos_x, pos_y, pos_z), >> 217 aShield_log, >> 218 name, >> 219 worldCylinder_log, >> 220 false, >> 221 i); 203 fPhysicalVolumeVector.push_back(pvol); 222 fPhysicalVolumeVector.push_back(pvol); 204 } 223 } 205 224 206 // filling the rest of the world volume behi 225 // filling the rest of the world volume behind the concrete with 207 // another slab which should get the same im << 226 // another slab which should get the same importance value 208 // or lower weight bound as the last slab 227 // or lower weight bound as the last slab 209 // 228 // 210 innerRadiusShield = 0 * cm; << 229 innerRadiusShield = 0*cm; 211 outerRadiusShield = 100 * cm; << 230 outerRadiusShield = 100*cm; 212 heightShield = 5 * cm; << 231 heightShield = 5*cm; 213 startAngleShield = 0 * deg; << 232 startAngleShield = 0*deg; 214 spanningAngleShield = 360 * deg; << 233 spanningAngleShield = 360*deg; 215 << 234 216 G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 235 G4Tubs *aRest = new G4Tubs("Rest", 217 startAngleShield, << 236 innerRadiusShield, 218 << 237 outerRadiusShield, 219 G4LogicalVolume* aRest_log = new G4LogicalVo << 238 heightShield, >> 239 startAngleShield, >> 240 spanningAngleShield); >> 241 >> 242 G4LogicalVolume *aRest_log = >> 243 new G4LogicalVolume(aRest, Galactic, "aRest_log"); 220 fLogicalVolumeVector.push_back(aRest_log); 244 fLogicalVolumeVector.push_back(aRest_log); 221 name = "rest"; 245 name = "rest"; 222 << 246 223 pos_x = 0 * cm; << 247 pos_x = 0*cm; 224 pos_y = 0 * cm; << 248 pos_y = 0*cm; 225 pos_z = 95 * cm; << 249 pos_z = 95*cm; 226 G4VPhysicalVolume* pvol_rest = new G4PVPlace << 250 G4VPhysicalVolume *pvol_rest = 227 << 251 new G4PVPlacement(0, 228 << 252 G4ThreeVector(pos_x, pos_y, pos_z), >> 253 aRest_log, >> 254 name, >> 255 worldCylinder_log, >> 256 false, >> 257 19); // i=19 229 258 230 fPhysicalVolumeVector.push_back(pvol_rest); 259 fPhysicalVolumeVector.push_back(pvol_rest); 231 260 232 SetSensitive(); 261 SetSensitive(); 233 return fWorldVolume; 262 return fWorldVolume; 234 } 263 } 235 264 236 //....oooOO0OOooo........oooOO0OOooo........oo 265 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 237 266 238 G4VIStore* B01DetectorConstruction::CreateImpo 267 G4VIStore* B01DetectorConstruction::CreateImportanceStore() 239 { 268 { 240 G4cout << " B01DetectorConstruction:: Creati 269 G4cout << " B01DetectorConstruction:: Creating Importance Store " << G4endl; 241 if (!fPhysicalVolumeVector.size()) { << 270 if (!fPhysicalVolumeVector.size()) 242 G4Exception("B01DetectorConstruction::Crea << 271 { 243 RunMustBeAborted, "no physical << 272 G4Exception("B01DetectorConstruction::CreateImportanceStore" >> 273 ,"exampleB01_0001",RunMustBeAborted >> 274 ,"no physical volumes created yet!"); 244 } 275 } 245 276 246 fWorldVolume = fPhysicalVolumeVector[0]; 277 fWorldVolume = fPhysicalVolumeVector[0]; 247 278 248 // creating and filling the importance store 279 // creating and filling the importance store 249 << 280 250 G4IStore* istore = G4IStore::GetInstance(); << 281 G4IStore *istore = G4IStore::GetInstance(); 251 282 252 G4int n = 0; 283 G4int n = 0; 253 G4double imp = 1; << 284 G4double imp =1; 254 istore->AddImportanceGeometryCell(1, *fWorld << 285 istore->AddImportanceGeometryCell(1, *fWorldVolume); 255 for (std::vector<G4VPhysicalVolume*>::iterat << 286 for (std::vector<G4VPhysicalVolume *>::iterator >> 287 it = fPhysicalVolumeVector.begin(); 256 it != fPhysicalVolumeVector.end() - 1; 288 it != fPhysicalVolumeVector.end() - 1; it++) 257 { 289 { 258 if (*it != fWorldVolume) { << 290 if (*it != fWorldVolume) >> 291 { 259 imp = std::pow(2., n++); 292 imp = std::pow(2., n++); 260 G4cout << "Going to assign importance: " << 293 G4cout << "Going to assign importance: " << imp << ", to volume: " 261 << G4endl; << 294 << (*it)->GetName() << G4endl; 262 istore->AddImportanceGeometryCell(imp, * << 295 istore->AddImportanceGeometryCell(imp, *(*it),n); 263 } 296 } 264 } 297 } 265 298 266 // the remaining part pf the geometry (rest) 299 // the remaining part pf the geometry (rest) gets the same 267 // importance as the last conrete cell 300 // importance as the last conrete cell 268 // 301 // 269 istore->AddImportanceGeometryCell(imp, *(fPh << 302 istore->AddImportanceGeometryCell(imp, 270 ++n); << 303 *(fPhysicalVolumeVector[fPhysicalVolumeVector.size()-1]),++n); 271 << 304 272 return istore; 305 return istore; 273 } 306 } 274 307 275 //....oooOO0OOooo........oooOO0OOooo........oo 308 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 276 309 277 G4VWeightWindowStore* B01DetectorConstruction: << 310 G4VWeightWindowStore *B01DetectorConstruction::CreateWeightWindowStore() 278 { 311 { 279 if (!fPhysicalVolumeVector.size()) { << 312 if (!fPhysicalVolumeVector.size()) 280 G4Exception("B01DetectorConstruction::Crea << 313 { 281 RunMustBeAborted, "no physical << 314 G4Exception("B01DetectorConstruction::CreateWeightWindowStore" >> 315 ,"exampleB01_0002",RunMustBeAborted >> 316 ,"no physical volumes created yet!"); 282 } 317 } 283 318 284 fWorldVolume = fPhysicalVolumeVector[0]; 319 fWorldVolume = fPhysicalVolumeVector[0]; 285 320 286 // creating and filling the weight window st 321 // creating and filling the weight window store 287 << 322 288 G4WeightWindowStore* wwstore = G4WeightWindo << 323 G4WeightWindowStore *wwstore = G4WeightWindowStore::GetInstance(); 289 << 324 290 // create one energy region covering the ene 325 // create one energy region covering the energies of the problem 291 // 326 // 292 std::set<G4double, std::less<G4double>> enBo << 327 std::set<G4double, std::less<G4double> > enBounds; 293 enBounds.insert(1 * GeV); 328 enBounds.insert(1 * GeV); 294 wwstore->SetGeneralUpperEnergyBounds(enBound 329 wwstore->SetGeneralUpperEnergyBounds(enBounds); 295 330 296 G4int n = 0; 331 G4int n = 0; 297 G4double lowerWeight = 1; << 332 G4double lowerWeight =1; 298 std::vector<G4double> lowerWeights; 333 std::vector<G4double> lowerWeights; 299 334 300 lowerWeights.push_back(1); 335 lowerWeights.push_back(1); 301 G4GeometryCell gWorldCell(*fWorldVolume, 0); << 336 G4GeometryCell gWorldCell(*fWorldVolume,0); 302 wwstore->AddLowerWeights(gWorldCell, lowerWe 337 wwstore->AddLowerWeights(gWorldCell, lowerWeights); 303 338 304 for (std::vector<G4VPhysicalVolume*>::iterat << 339 for (std::vector<G4VPhysicalVolume *>::iterator >> 340 it = fPhysicalVolumeVector.begin(); 305 it != fPhysicalVolumeVector.end() - 1; 341 it != fPhysicalVolumeVector.end() - 1; it++) 306 { 342 { 307 if (*it != fWorldVolume) { << 343 if (*it != fWorldVolume) 308 lowerWeight = 1. / std::pow(2., n++); << 344 { 309 G4cout << "Going to assign lower weight: << 345 lowerWeight = 1./std::pow(2., n++); 310 << ", to volume: " << (*it)->GetN << 346 G4cout << "Going to assign lower weight: " << lowerWeight 311 G4GeometryCell gCell(*(*it), n); << 347 << ", to volume: " >> 348 << (*it)->GetName() << G4endl; >> 349 G4GeometryCell gCell(*(*it),n); 312 lowerWeights.clear(); 350 lowerWeights.clear(); 313 lowerWeights.push_back(lowerWeight); 351 lowerWeights.push_back(lowerWeight); 314 wwstore->AddLowerWeights(gCell, lowerWei 352 wwstore->AddLowerWeights(gCell, lowerWeights); 315 } 353 } 316 } 354 } 317 355 318 // the remaining part pf the geometry (rest) 356 // the remaining part pf the geometry (rest) gets the same 319 // lower weight bound as the last conrete c 357 // lower weight bound as the last conrete cell 320 // 358 // 321 G4GeometryCell gRestCell(*(fPhysicalVolumeVe << 359 G4GeometryCell 322 wwstore->AddLowerWeights(gRestCell, lowerWei << 360 gRestCell(*(fPhysicalVolumeVector[fPhysicalVolumeVector.size()-1]), ++n); >> 361 wwstore->AddLowerWeights(gRestCell, lowerWeights); 323 362 324 return wwstore; 363 return wwstore; 325 } 364 } 326 365 327 //....oooOO0OOooo........oooOO0OOooo........oo 366 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 328 367 329 G4String B01DetectorConstruction::GetCellName( 368 G4String B01DetectorConstruction::GetCellName(G4int i) 330 { 369 { 331 std::ostringstream os; 370 std::ostringstream os; 332 os << "cell_"; 371 os << "cell_"; 333 if (i < 10) { << 372 if (i<10) >> 373 { 334 os << "0"; 374 os << "0"; 335 } 375 } 336 os << i; << 376 os << i ; 337 G4String name = os.str(); 377 G4String name = os.str(); 338 return name; 378 return name; 339 } 379 } 340 380 341 G4VPhysicalVolume* B01DetectorConstruction::Ge << 381 G4VPhysicalVolume *B01DetectorConstruction::GetWorldVolume() { 342 { << 382 return fWorldVolume; 343 return fWorldVolume; << 344 } 383 } 345 384 346 //....oooOO0OOooo........oooOO0OOooo........oo 385 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 347 386 348 void B01DetectorConstruction::SetSensitive() << 387 void B01DetectorConstruction::SetSensitive(){ 349 { << 388 350 // ---------------------------------------- 389 // ------------------------------------------------- 351 // The collection names of defined Primiti 390 // The collection names of defined Primitives are 352 // 0 ConcreteSD/Collisions 391 // 0 ConcreteSD/Collisions 353 // 1 ConcreteSD/CollWeight 392 // 1 ConcreteSD/CollWeight 354 // 2 ConcreteSD/Population 393 // 2 ConcreteSD/Population 355 // 3 ConcreteSD/TrackEnter 394 // 3 ConcreteSD/TrackEnter 356 // 4 ConcreteSD/SL 395 // 4 ConcreteSD/SL 357 // 5 ConcreteSD/SLW 396 // 5 ConcreteSD/SLW 358 // 6 ConcreteSD/SLWE 397 // 6 ConcreteSD/SLWE 359 // 7 ConcreteSD/SLW_V 398 // 7 ConcreteSD/SLW_V 360 // 8 ConcreteSD/SLWE_V 399 // 8 ConcreteSD/SLWE_V 361 // ---------------------------------------- 400 // ------------------------------------------------- 362 401 363 // moved to ConstructSDandField() for MT com 402 // moved to ConstructSDandField() for MT compliance >> 403 364 } 404 } 365 405 366 //....oooOO0OOooo........oooOO0OOooo........oo 406 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 367 407 368 void B01DetectorConstruction::ConstructSDandFi 408 void B01DetectorConstruction::ConstructSDandField() 369 { 409 { >> 410 370 // Sensitive Detector Manager. 411 // Sensitive Detector Manager. 371 G4SDManager* SDman = G4SDManager::GetSDMpoin 412 G4SDManager* SDman = G4SDManager::GetSDMpointer(); 372 // Sensitive Detector Name 413 // Sensitive Detector Name 373 G4String concreteSDname = "ConcreteSD"; 414 G4String concreteSDname = "ConcreteSD"; 374 415 375 //------------------------ 416 //------------------------ 376 // MultiFunctionalDetector 417 // MultiFunctionalDetector 377 //------------------------ 418 //------------------------ 378 // 419 // 379 // Define MultiFunctionalDetector with name. 420 // Define MultiFunctionalDetector with name. 380 G4MultiFunctionalDetector* MFDet = new G4Mul << 421 G4MultiFunctionalDetector* MFDet = 381 SDman->AddNewDetector(MFDet); // Register S << 422 new G4MultiFunctionalDetector(concreteSDname); 382 << 423 SDman->AddNewDetector( MFDet ); // Register SD to SDManager 383 G4String fltName, particleName; << 424 384 G4SDParticleFilter* neutronFilter = << 425 G4String fltName,particleName; 385 new G4SDParticleFilter(fltName = "neutronF << 426 G4SDParticleFilter* neutronFilter = >> 427 new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron"); 386 428 387 MFDet->SetFilter(neutronFilter); 429 MFDet->SetFilter(neutronFilter); 388 430 389 for (std::vector<G4LogicalVolume*>::iterator << 431 for (std::vector<G4LogicalVolume *>::iterator it = 390 it != fLogicalVolumeVector.end(); it++) << 432 fLogicalVolumeVector.begin(); 391 { << 433 it != fLogicalVolumeVector.end(); it++){ 392 // (*it)->SetSensitiveDetector(MFDet) 434 // (*it)->SetSensitiveDetector(MFDet); 393 SetSensitiveDetector((*it)->GetName(), MFD << 435 SetSensitiveDetector((*it)->GetName(), MFDet); 394 } 436 } 395 437 396 G4String psName; 438 G4String psName; 397 G4PSNofCollision* scorer0 = new G4PSNofColli << 439 G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions"); 398 MFDet->RegisterPrimitive(scorer0); 440 MFDet->RegisterPrimitive(scorer0); 399 441 400 G4PSNofCollision* scorer1 = new G4PSNofColli << 442 G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight"); 401 scorer1->Weighted(true); 443 scorer1->Weighted(true); 402 MFDet->RegisterPrimitive(scorer1); 444 MFDet->RegisterPrimitive(scorer1); 403 445 404 G4PSPopulation* scorer2 = new G4PSPopulation << 446 G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population"); 405 MFDet->RegisterPrimitive(scorer2); 447 MFDet->RegisterPrimitive(scorer2); 406 448 407 G4PSTrackCounter* scorer3 = new G4PSTrackCou << 449 G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter" >> 450 ,fCurrent_In); 408 MFDet->RegisterPrimitive(scorer3); 451 MFDet->RegisterPrimitive(scorer3); 409 452 410 G4PSTrackLength* scorer4 = new G4PSTrackLeng << 453 G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); 411 MFDet->RegisterPrimitive(scorer4); 454 MFDet->RegisterPrimitive(scorer4); 412 455 413 G4PSTrackLength* scorer5 = new G4PSTrackLeng << 456 G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); 414 scorer5->Weighted(true); 457 scorer5->Weighted(true); 415 MFDet->RegisterPrimitive(scorer5); 458 MFDet->RegisterPrimitive(scorer5); 416 459 417 G4PSTrackLength* scorer6 = new G4PSTrackLeng << 460 G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); 418 scorer6->Weighted(true); 461 scorer6->Weighted(true); 419 scorer6->MultiplyKineticEnergy(true); 462 scorer6->MultiplyKineticEnergy(true); 420 MFDet->RegisterPrimitive(scorer6); 463 MFDet->RegisterPrimitive(scorer6); 421 464 422 G4PSTrackLength* scorer7 = new G4PSTrackLeng << 465 G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); 423 scorer7->Weighted(true); 466 scorer7->Weighted(true); 424 scorer7->DivideByVelocity(true); 467 scorer7->DivideByVelocity(true); 425 MFDet->RegisterPrimitive(scorer7); 468 MFDet->RegisterPrimitive(scorer7); 426 469 427 G4PSTrackLength* scorer8 = new G4PSTrackLeng << 470 G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); 428 scorer8->Weighted(true); 471 scorer8->Weighted(true); 429 scorer8->MultiplyKineticEnergy(true); 472 scorer8->MultiplyKineticEnergy(true); 430 scorer8->DivideByVelocity(true); 473 scorer8->DivideByVelocity(true); 431 MFDet->RegisterPrimitive(scorer8); 474 MFDet->RegisterPrimitive(scorer8); >> 475 432 } 476 } 433 477 434 //....oooOO0OOooo........oooOO0OOooo........oo 478 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 435 479