Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/purging_magnet/src/PurgMagPrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/advanced/purging_magnet/src/PurgMagPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/purging_magnet/src/PurgMagPrimaryGeneratorAction.cc (Version 9.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Code developed by:                              26 // Code developed by:
 27 //  S.Larsson                                      27 //  S.Larsson
 28 //                                                 28 //
 29 //    ****************************************     29 //    ********************************************
 30 //    *                                            30 //    *                                          *
 31 //    *    PurgMagPrimaryGeneratorAction.cc        31 //    *    PurgMagPrimaryGeneratorAction.cc     *
 32 //    *                                            32 //    *                                          *
 33 //    ****************************************     33 //    ********************************************
 34 //                                                 34 //
                                                   >>  35 // $Id: PurgMagPrimaryGeneratorAction.cc,v 1.3 2006/06/29 16:06:17 gunter Exp $
                                                   >>  36 // GEANT4 tag $Name: geant4-08-03-patch-01 $
 35 //                                                 37 //
 36                                                    38 
 37 //....oooOO0OOooo........oooOO0OOooo........oo     39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 38                                                    40 
 39 #include "PurgMagPrimaryGeneratorAction.hh"        41 #include "PurgMagPrimaryGeneratorAction.hh"
 40                                                    42 
 41 #include "PurgMagDetectorConstruction.hh"          43 #include "PurgMagDetectorConstruction.hh"
 42                                                    44 
 43 #include "G4SystemOfUnits.hh"                  << 
 44 #include "G4UnitsTable.hh"                     << 
 45 #include "G4Event.hh"                              45 #include "G4Event.hh"
 46 #include "G4ParticleGun.hh"                        46 #include "G4ParticleGun.hh"
 47 #include "G4ParticleTable.hh"                      47 #include "G4ParticleTable.hh"
 48 #include "G4ParticleDefinition.hh"                 48 #include "G4ParticleDefinition.hh"
 49 #include "G4Electron.hh"                       <<  49 #include "Randomize.hh"
 50                                                <<  50 #include "G4UnitsTable.hh"
 51                                                    51 
 52 //Print position of primaries.                     52 //Print position of primaries.
 53 #define POSITION 0                                 53 #define POSITION 0
 54                                                    54 
 55 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 56                                                    56 
 57 PurgMagPrimaryGeneratorAction::PurgMagPrimaryG <<  57 PurgMagPrimaryGeneratorAction::PurgMagPrimaryGeneratorAction(PurgMagDetectorConstruction* PurgMagDC)
 58   :rndmVertex(false)                           <<  58   :PurgMagDetector(PurgMagDC),rndmVertex(false)
 59 {                                                  59 {
 60   //default kinematic                              60   //default kinematic
 61   G4int n_particle = 1;                            61   G4int n_particle = 1;
 62   particleGun  = new G4ParticleGun(n_particle)     62   particleGun  = new G4ParticleGun(n_particle);
 63                                                    63   
 64   G4ParticleDefinition* particle                   64   G4ParticleDefinition* particle
 65     = G4Electron::Definition();                <<  65     =
 66                                                <<  66     
                                                   >>  67     G4ParticleTable::GetParticleTable()->FindParticle("e-");
 67   particleGun->SetParticleDefinition(particle)     68   particleGun->SetParticleDefinition(particle);
 68   particleGun->SetParticleEnergy(50.*MeV);         69   particleGun->SetParticleEnergy(50.*MeV);
 69                                                    70 
 70   //Momentum Direction                             71   //Momentum Direction
 71   particleGun->SetParticleMomentumDirection(G4     72   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
 72                                                    73   
 73 }                                                  74 }
 74                                                    75 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 76                                                    77 
 77 PurgMagPrimaryGeneratorAction::~PurgMagPrimary     78 PurgMagPrimaryGeneratorAction::~PurgMagPrimaryGeneratorAction()
 78 {                                                  79 {
 79   delete particleGun;                              80   delete particleGun;
 80   }                                                81   }
 81                                                    82 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 83                                                    84 
 84 void PurgMagPrimaryGeneratorAction::GeneratePr     85 void PurgMagPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 85 {                                                  86 {
 86   //this function is called at the begining of     87   //this function is called at the begining of event
 87   //Start position of primaries                    88   //Start position of primaries
 88   G4double z0 = 15.*cm;                            89   G4double z0 = 15.*cm;
 89   G4double x0 = 0.*cm;                             90   G4double x0 = 0.*cm;
 90   G4double y0 = 0.*cm;                             91   G4double y0 = 0.*cm;
 91   particleGun->SetParticlePosition(G4ThreeVect     92   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 92   particleGun->GeneratePrimaryVertex(anEvent);     93   particleGun->GeneratePrimaryVertex(anEvent);
 93                                                    94 
 94 #if POSITION                                       95 #if POSITION  
 95   G4cout << "\n----Particle Gun---------------     96   G4cout << "\n----Particle Gun--------------------------------------------\n";
 96   G4cout << "\n ---> SetParticlePosition(G4Thr     97   G4cout << "\n ---> SetParticlePosition(G4ThreeVector(x0,y0,z0)) ";
 97   G4cout << "\n ---> x0 = " << x0 << " "<< G4B     98   G4cout << "\n ---> x0 = " << x0 << " "<< G4BestUnit(x0,"Length");
 98   G4cout << "\n ---> y0 = " << y0 << " "<< G4B     99   G4cout << "\n ---> y0 = " << y0 << " "<< G4BestUnit(y0,"Length");
 99   G4cout << "\n ---> z0 = " << z0 << " "<< G4B    100   G4cout << "\n ---> z0 = " << z0 << " "<< G4BestUnit(z0,"Length");
100   G4cout << "\n-------------------------------    101   G4cout << "\n-----------------------------------------------------------\n";
101 #endif                                            102 #endif
102 }                                                 103 }
103                                                   104 
104 //....oooOO0OOooo........oooOO0OOooo........oo    105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
105                                                   106 
106                                                   107 
107                                                   108