Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // Code developed by: 27 // S.Larsson 28 // 29 // **************************************** 30 // * 31 // * PurgMagPrimaryGeneratorAction.cc 32 // * 33 // **************************************** 34 // 35 // 36 37 //....oooOO0OOooo........oooOO0OOooo........oo 38 39 #include "PurgMagPrimaryGeneratorAction.hh" 40 41 #include "PurgMagDetectorConstruction.hh" 42 43 #include "G4SystemOfUnits.hh" 44 #include "G4UnitsTable.hh" 45 #include "G4Event.hh" 46 #include "G4ParticleGun.hh" 47 #include "G4ParticleTable.hh" 48 #include "G4ParticleDefinition.hh" 49 #include "G4Electron.hh" 50 51 52 //Print position of primaries. 53 #define POSITION 0 54 55 //....oooOO0OOooo........oooOO0OOooo........oo 56 57 PurgMagPrimaryGeneratorAction::PurgMagPrimaryG 58 :rndmVertex(false) 59 { 60 //default kinematic 61 G4int n_particle = 1; 62 particleGun = new G4ParticleGun(n_particle) 63 64 G4ParticleDefinition* particle 65 = G4Electron::Definition(); 66 67 particleGun->SetParticleDefinition(particle) 68 particleGun->SetParticleEnergy(50.*MeV); 69 70 //Momentum Direction 71 particleGun->SetParticleMomentumDirection(G4 72 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 77 PurgMagPrimaryGeneratorAction::~PurgMagPrimary 78 { 79 delete particleGun; 80 } 81 82 //....oooOO0OOooo........oooOO0OOooo........oo 83 84 void PurgMagPrimaryGeneratorAction::GeneratePr 85 { 86 //this function is called at the begining of 87 //Start position of primaries 88 G4double z0 = 15.*cm; 89 G4double x0 = 0.*cm; 90 G4double y0 = 0.*cm; 91 particleGun->SetParticlePosition(G4ThreeVect 92 particleGun->GeneratePrimaryVertex(anEvent); 93 94 #if POSITION 95 G4cout << "\n----Particle Gun--------------- 96 G4cout << "\n ---> SetParticlePosition(G4Thr 97 G4cout << "\n ---> x0 = " << x0 << " "<< G4B 98 G4cout << "\n ---> y0 = " << y0 << " "<< G4B 99 G4cout << "\n ---> z0 = " << z0 << " "<< G4B 100 G4cout << "\n------------------------------- 101 #endif 102 } 103 104 //....oooOO0OOooo........oooOO0OOooo........oo 105 106 107