Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Code developed by: 26 // Code developed by: 27 // S.Larsson 27 // S.Larsson 28 // 28 // 29 // **************************************** 29 // ******************************************** 30 // * 30 // * * 31 // * PurgMagPrimaryGeneratorAction.cc 31 // * PurgMagPrimaryGeneratorAction.cc * 32 // * 32 // * * 33 // **************************************** 33 // ******************************************** 34 // 34 // >> 35 // $Id: PurgMagPrimaryGeneratorAction.cc 72967 2013-08-14 14:57:48Z gcosmo $ 35 // 36 // 36 37 37 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 38 39 39 #include "PurgMagPrimaryGeneratorAction.hh" 40 #include "PurgMagPrimaryGeneratorAction.hh" 40 41 41 #include "PurgMagDetectorConstruction.hh" 42 #include "PurgMagDetectorConstruction.hh" 42 43 43 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 44 #include "G4UnitsTable.hh" 45 #include "G4UnitsTable.hh" 45 #include "G4Event.hh" 46 #include "G4Event.hh" 46 #include "G4ParticleGun.hh" 47 #include "G4ParticleGun.hh" 47 #include "G4ParticleTable.hh" 48 #include "G4ParticleTable.hh" 48 #include "G4ParticleDefinition.hh" 49 #include "G4ParticleDefinition.hh" 49 #include "G4Electron.hh" << 50 #include "Randomize.hh" 50 << 51 51 52 //Print position of primaries. 52 //Print position of primaries. 53 #define POSITION 0 53 #define POSITION 0 54 54 55 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 56 56 57 PurgMagPrimaryGeneratorAction::PurgMagPrimaryG 57 PurgMagPrimaryGeneratorAction::PurgMagPrimaryGeneratorAction() 58 :rndmVertex(false) 58 :rndmVertex(false) 59 { 59 { 60 //default kinematic 60 //default kinematic 61 G4int n_particle = 1; 61 G4int n_particle = 1; 62 particleGun = new G4ParticleGun(n_particle) 62 particleGun = new G4ParticleGun(n_particle); 63 63 64 G4ParticleDefinition* particle 64 G4ParticleDefinition* particle 65 = G4Electron::Definition(); << 65 = 66 << 66 >> 67 G4ParticleTable::GetParticleTable()->FindParticle("e-"); 67 particleGun->SetParticleDefinition(particle) 68 particleGun->SetParticleDefinition(particle); 68 particleGun->SetParticleEnergy(50.*MeV); 69 particleGun->SetParticleEnergy(50.*MeV); 69 70 70 //Momentum Direction 71 //Momentum Direction 71 particleGun->SetParticleMomentumDirection(G4 72 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); 72 73 73 } 74 } 74 75 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 76 77 77 PurgMagPrimaryGeneratorAction::~PurgMagPrimary 78 PurgMagPrimaryGeneratorAction::~PurgMagPrimaryGeneratorAction() 78 { 79 { 79 delete particleGun; 80 delete particleGun; 80 } 81 } 81 82 82 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 83 84 84 void PurgMagPrimaryGeneratorAction::GeneratePr 85 void PurgMagPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 85 { 86 { 86 //this function is called at the begining of 87 //this function is called at the begining of event 87 //Start position of primaries 88 //Start position of primaries 88 G4double z0 = 15.*cm; 89 G4double z0 = 15.*cm; 89 G4double x0 = 0.*cm; 90 G4double x0 = 0.*cm; 90 G4double y0 = 0.*cm; 91 G4double y0 = 0.*cm; 91 particleGun->SetParticlePosition(G4ThreeVect 92 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 92 particleGun->GeneratePrimaryVertex(anEvent); 93 particleGun->GeneratePrimaryVertex(anEvent); 93 94 94 #if POSITION 95 #if POSITION 95 G4cout << "\n----Particle Gun--------------- 96 G4cout << "\n----Particle Gun--------------------------------------------\n"; 96 G4cout << "\n ---> SetParticlePosition(G4Thr 97 G4cout << "\n ---> SetParticlePosition(G4ThreeVector(x0,y0,z0)) "; 97 G4cout << "\n ---> x0 = " << x0 << " "<< G4B 98 G4cout << "\n ---> x0 = " << x0 << " "<< G4BestUnit(x0,"Length"); 98 G4cout << "\n ---> y0 = " << y0 << " "<< G4B 99 G4cout << "\n ---> y0 = " << y0 << " "<< G4BestUnit(y0,"Length"); 99 G4cout << "\n ---> z0 = " << z0 << " "<< G4B 100 G4cout << "\n ---> z0 = " << z0 << " "<< G4BestUnit(z0,"Length"); 100 G4cout << "\n------------------------------- 101 G4cout << "\n-----------------------------------------------------------\n"; 101 #endif 102 #endif 102 } 103 } 103 104 104 //....oooOO0OOooo........oooOO0OOooo........oo 105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 105 106 106 107 107 108