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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Authors: S. Guatelli , M. G. Pia, INFN Geno << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy >> 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 27 // 33 // 28 #include "G4MIRDUrinaryBladder.hh" 34 #include "G4MIRDUrinaryBladder.hh" 29 << 30 #include "globals.hh" 35 #include "globals.hh" 31 #include "G4SystemOfUnits.hh" << 32 #include "G4SDManager.hh" 36 #include "G4SDManager.hh" 33 #include "G4VisAttributes.hh" 37 #include "G4VisAttributes.hh" 34 #include "G4Ellipsoid.hh" 38 #include "G4Ellipsoid.hh" 35 #include "G4Material.hh" 39 #include "G4Material.hh" 36 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolume.hh" 37 #include "G4HumanPhantomMaterial.hh" 41 #include "G4HumanPhantomMaterial.hh" 38 #include "G4VPhysicalVolume.hh" 42 #include "G4VPhysicalVolume.hh" 39 #include "G4PVPlacement.hh" 43 #include "G4PVPlacement.hh" 40 #include "G4SubtractionSolid.hh" 44 #include "G4SubtractionSolid.hh" 41 #include "G4HumanPhantomColour.hh" 45 #include "G4HumanPhantomColour.hh" 42 46 >> 47 G4MIRDUrinaryBladder::G4MIRDUrinaryBladder() >> 48 { >> 49 } >> 50 >> 51 G4MIRDUrinaryBladder::~G4MIRDUrinaryBladder() >> 52 { >> 53 } >> 54 43 G4VPhysicalVolume* G4MIRDUrinaryBladder::Const 55 G4VPhysicalVolume* G4MIRDUrinaryBladder::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 44 const G4String& colourName, G4b << 56 const G4String& colourName, G4bool wireFrame, G4bool sensitivity) 45 { 57 { 46 58 47 G4cout<<"Construct "<<volumeName<<" with mot << 59 G4cout << "Construct " << volumeName << G4endl; 48 60 49 auto* material = new G4HumanPhantomMaterial( << 61 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 50 auto* soft = material -> GetMaterial("soft_t << 62 G4Material* soft = material -> GetMaterial("soft_tissue"); 51 delete material; << 63 delete material; 52 << 64 53 G4double ax = 4.958*cm; << 65 G4double ax = 4.958*cm; 54 G4double by= 3.458 *cm; << 66 G4double by= 3.458 *cm; 55 G4double cz= 3.458 *cm; << 67 G4double cz= 3.458 *cm; 56 68 57 auto* bladder = new G4Ellipsoid("bladder_out << 69 G4Ellipsoid* bladder = new G4Ellipsoid("bladder_out",ax, by, cz); 58 70 59 ax = 4.706 * cm; << 71 ax = 4.706 * cm; 60 by = 3.206 * cm; << 72 by = 3.206 * cm; 61 cz = 3.206 * cm; << 73 cz = 3.206 * cm; 62 auto* inner = new G4Ellipsoid("innerBladder" << 74 G4Ellipsoid* inner = new G4Ellipsoid("innerBladder", ax, by, cz); 63 75 64 auto* totalBladder = new G4SubtractionSolid( << 76 G4SubtractionSolid* totalBladder = new G4SubtractionSolid("bladder", bladder, inner); 65 77 66 auto* logicUrinaryBladder = new G4LogicalVol << 78 G4LogicalVolume* logicUrinaryBladder = new G4LogicalVolume(totalBladder, soft, 67 "logical" + volumeName, << 79 "logical" + volumeName, 68 nullptr, nullptr, nullptr); << 80 0, 0, 0); 69 81 70 // Define rotation and position here! 82 // Define rotation and position here! 71 G4VPhysicalVolume* physUrinaryBladder = new << 83 G4VPhysicalVolume* physUrinaryBladder = new G4PVPlacement(0,G4ThreeVector(0 *cm, -4.5 *cm,-27. *cm), 72 "physicalUrinaryBladder", << 84 "physicalUrinaryBladder", 73 logicUrinaryBladder, << 85 logicUrinaryBladder, 74 mother, << 86 mother, 75 false, << 87 false, 76 0, true); << 88 0, true); 77 << 89 >> 90 // Sensitive Body Part >> 91 if (sensitivity==true) >> 92 { >> 93 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 94 logicUrinaryBladder->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 95 } 78 96 79 // Visualization Attributes 97 // Visualization Attributes 80 auto* colourPointer = new G4HumanPhantomColo << 98 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 81 G4Colour colour = colourPointer -> GetColour 99 G4Colour colour = colourPointer -> GetColour(colourName); 82 auto* UrinaryBladderVisAtt = new G4VisAttrib << 100 G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(colour); 83 //G4VisAttributes* UrinaryBladderVisAtt = ne 101 //G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(G4Colour(0.85,0.65,0.125)); 84 102 85 UrinaryBladderVisAtt->SetForceSolid(wireFram 103 UrinaryBladderVisAtt->SetForceSolid(wireFrame); 86 logicUrinaryBladder->SetVisAttributes(Urinar 104 logicUrinaryBladder->SetVisAttributes(UrinaryBladderVisAtt); 87 105 88 G4cout << "UrinaryBladder created !!!!!!" << 106 G4cout << "UrinaryBladder created !!!!!!" << G4endl; 89 107 90 // Testing UrinaryBladder Volume 108 // Testing UrinaryBladder Volume 91 G4double UrinaryBladderVol = logicUrinaryBla 109 G4double UrinaryBladderVol = logicUrinaryBladder->GetSolid()->GetCubicVolume(); 92 G4cout << "Volume of UrinaryBladder = " << U 110 G4cout << "Volume of UrinaryBladder = " << UrinaryBladderVol/cm3 << " cm^3" << G4endl; 93 111 94 // Testing UrinaryBladder Material 112 // Testing UrinaryBladder Material 95 G4String UrinaryBladderMat = logicUrinaryBla 113 G4String UrinaryBladderMat = logicUrinaryBladder->GetMaterial()->GetName(); 96 G4cout << "Material of UrinaryBladder = " << 114 G4cout << "Material of UrinaryBladder = " << UrinaryBladderMat << G4endl; 97 115 98 // Testing Density 116 // Testing Density 99 G4double UrinaryBladderDensity = logicUrinar 117 G4double UrinaryBladderDensity = logicUrinaryBladder->GetMaterial()->GetDensity(); 100 G4cout << "Density of Material = " << Urinar 118 G4cout << "Density of Material = " << UrinaryBladderDensity*cm3/g << " g/cm^3" << G4endl; 101 119 102 // Testing Mass 120 // Testing Mass 103 G4double UrinaryBladderMass = (UrinaryBladde 121 G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity; 104 G4cout << "Mass of UrinaryBladder = " << Uri 122 G4cout << "Mass of UrinaryBladder = " << UrinaryBladderMass/gram << " g" << G4endl; 105 123 106 124 107 return physUrinaryBladder; 125 return physUrinaryBladder; 108 } 126 } 109 127