Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDUrinaryBladder.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDUrinaryBladder.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDUrinaryBladder.cc (Version 6.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Authors: S. Guatelli , M. G. Pia, INFN Geno    
 27 //                                                
 28 #include "G4MIRDUrinaryBladder.hh"                
 29                                                   
 30 #include "globals.hh"                             
 31 #include "G4SystemOfUnits.hh"                     
 32 #include "G4SDManager.hh"                         
 33 #include "G4VisAttributes.hh"                     
 34 #include "G4Ellipsoid.hh"                         
 35 #include "G4Material.hh"                          
 36 #include "G4LogicalVolume.hh"                     
 37 #include "G4HumanPhantomMaterial.hh"              
 38 #include "G4VPhysicalVolume.hh"                   
 39 #include "G4PVPlacement.hh"                       
 40 #include "G4SubtractionSolid.hh"                  
 41 #include "G4HumanPhantomColour.hh"                
 42                                                   
 43 G4VPhysicalVolume* G4MIRDUrinaryBladder::Const    
 44                const G4String& colourName, G4b    
 45 {                                                 
 46                                                   
 47   G4cout<<"Construct "<<volumeName<<" with mot    
 48                                                   
 49   auto* material = new G4HumanPhantomMaterial(    
 50   auto* soft = material -> GetMaterial("soft_t    
 51   delete material;                                
 52                                                   
 53   G4double ax = 4.958*cm;                         
 54   G4double by= 3.458 *cm;                         
 55   G4double cz= 3.458 *cm;                         
 56                                                   
 57   auto* bladder = new G4Ellipsoid("bladder_out    
 58                                                   
 59   ax = 4.706 * cm;                                
 60   by = 3.206 * cm;                                
 61   cz = 3.206 * cm;                                
 62   auto* inner = new G4Ellipsoid("innerBladder"    
 63                                                   
 64   auto* totalBladder = new G4SubtractionSolid(    
 65                                                   
 66   auto* logicUrinaryBladder = new G4LogicalVol    
 67                    "logical" + volumeName,        
 68                    nullptr, nullptr, nullptr);    
 69                                                   
 70   // Define rotation and position here!           
 71   G4VPhysicalVolume* physUrinaryBladder = new     
 72                   "physicalUrinaryBladder",       
 73                   logicUrinaryBladder,            
 74                   mother,                         
 75                   false,                          
 76                   0, true);                       
 77                                                   
 78                                                   
 79   // Visualization Attributes                     
 80   auto* colourPointer = new G4HumanPhantomColo    
 81   G4Colour colour = colourPointer -> GetColour    
 82   auto* UrinaryBladderVisAtt = new G4VisAttrib    
 83   //G4VisAttributes* UrinaryBladderVisAtt = ne    
 84                                                   
 85   UrinaryBladderVisAtt->SetForceSolid(wireFram    
 86   logicUrinaryBladder->SetVisAttributes(Urinar    
 87                                                   
 88   G4cout << "UrinaryBladder created !!!!!!" <<    
 89                                                   
 90   // Testing UrinaryBladder Volume                
 91   G4double UrinaryBladderVol = logicUrinaryBla    
 92   G4cout << "Volume of UrinaryBladder = " << U    
 93                                                   
 94   // Testing UrinaryBladder Material              
 95   G4String UrinaryBladderMat = logicUrinaryBla    
 96   G4cout << "Material of UrinaryBladder = " <<    
 97                                                   
 98   // Testing Density                              
 99   G4double UrinaryBladderDensity = logicUrinar    
100   G4cout << "Density of Material = " << Urinar    
101                                                   
102   // Testing Mass                                 
103   G4double UrinaryBladderMass = (UrinaryBladde    
104   G4cout << "Mass of UrinaryBladder = " << Uri    
105                                                   
106                                                   
107   return physUrinaryBladder;                      
108 }                                                 
109