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Geant4/examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc (Version 9.4.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                             <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Previous authors: G. Guerrieri, S. Guatelli << 
 28 // Authors (since 2007): S. Guatelli, Universi << 
 29 //                                                 27 // 
 30 //                                             <<  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 31 //                                                 33 //
 32                                                    34 
 33 #include "G4MIRDRightLegBone.hh"                   35 #include "G4MIRDRightLegBone.hh"
 34                                                    36 
 35 #include "globals.hh"                              37 #include "globals.hh"
 36 #include "G4SystemOfUnits.hh"                  << 
 37 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 38 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 39 #include "G4HumanPhantomMaterial.hh"               40 #include "G4HumanPhantomMaterial.hh"
 40 #include "G4EllipticalTube.hh"                     41 #include "G4EllipticalTube.hh"
 41 #include "G4RotationMatrix.hh"                     42 #include "G4RotationMatrix.hh"
 42 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 43 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 44 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 45 #include "G4Cons.hh"                               46 #include "G4Cons.hh"
 46 #include "G4UnionSolid.hh"                         47 #include "G4UnionSolid.hh"
 47 #include "G4HumanPhantomColour.hh"                 48 #include "G4HumanPhantomColour.hh"
                                                   >>  49 G4MIRDRightLegBone::G4MIRDRightLegBone()
                                                   >>  50 {
                                                   >>  51 }
                                                   >>  52 
                                                   >>  53 G4MIRDRightLegBone::~G4MIRDRightLegBone()
                                                   >>  54 {
                                                   >>  55 }
 48                                                    56 
 49 G4VPhysicalVolume* G4MIRDRightLegBone::Constru     57 G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 50              const G4String& colourName, G4boo <<  58                                                       const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
 51 {                                                  59 {
 52                                                    60  
 53   auto* material = new G4HumanPhantomMaterial( <<  61   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 54                                                    62   
 55   G4cout<<"Construct "<<volumeName<<" with mot <<  63   G4cout << "Construct " << volumeName << G4endl;
 56                                                    64    
 57   auto* skeleton = material -> GetMaterial("sk <<  65   G4Material* skeleton = material -> GetMaterial("skeleton");
 58                                                    66   
 59   delete material;                                 67   delete material;
 60                                                    68  
 61   G4double dz = 79.8 * cm;                         69   G4double dz = 79.8 * cm;
 62   G4double rmin1 = 0.0 * cm;                       70   G4double rmin1 = 0.0 * cm;
 63   G4double rmin2 = 0.0 * cm;                       71   G4double rmin2 = 0.0 * cm;
 64   G4double rmax1 = 1. * cm;                        72   G4double rmax1 = 1. * cm;
 65   G4double rmax2 = 3.5 * cm;                       73   G4double rmax2 = 3.5 * cm;
 66   G4double startphi = 0. * degree;                 74   G4double startphi = 0. * degree;
 67   G4double deltaphi = 360. * degree;               75   G4double deltaphi = 360. * degree;
 68                                                    76 
 69   auto* leg_bone = new G4Cons("OneRightLegBone <<  77   G4Cons* leg_bone = new G4Cons("OneRightLegBone",  
 70         rmin1, rmax1,                          <<  78          rmin1, rmax1, 
 71         rmin2, rmax2, dz/2.,                   <<  79          rmin2, rmax2, dz/2., 
 72         startphi, deltaphi);                   <<  80          startphi, deltaphi);
                                                   >>  81 
                                                   >>  82   //G4RotationMatrix* rm_relative = new G4RotationMatrix();
                                                   >>  83   //rm_relative -> rotateY(-12.5 * degree);
                                                   >>  84   
                                                   >>  85   // G4UnionSolid* legs_bones =  new G4UnionSolid("RightLegBone",
                                                   >>  86   //               leg_bone, leg_bone,
                                                   >>  87   //               0,
                                                   >>  88   //               G4ThreeVector(20.* cm, 0.0,0. * cm));
                                                   >>  89 
                                                   >>  90 
                                                   >>  91   G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
                                                   >>  92                   0, 0, 0);
 73                                                    93 
 74   auto* logicRightLegBone = new G4LogicalVolum << 
 75                     nullptr, nullptr, nullptr) << 
 76                                                    94 
 77   // Define rotation and position here!            95   // Define rotation and position here!
 78   G4VPhysicalVolume* physRightLegBone = new G4 <<  96   G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
 79                 G4ThreeVector(0.0 * cm, 0.0, 0 <<  97         G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
 80                 "physicalRightLegBone",        <<  98                    "physicalRightLegBone",
 81                 logicRightLegBone,             <<  99                logicRightLegBone,
 82                 mother,                        << 100              mother,
 83                 false,                         << 101              false,
 84                 0, true);                      << 102              0, true);
                                                   >> 103 
                                                   >> 104   // Sensitive Body Part
                                                   >> 105   if (sensitivity==true)
                                                   >> 106   { 
                                                   >> 107     G4SDManager* SDman = G4SDManager::GetSDMpointer();
                                                   >> 108     logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
                                                   >> 109   }
 85                                                   110 
 86   // Visualization Attributes                     111   // Visualization Attributes
 87   auto* colourPointer = new G4HumanPhantomColo << 112   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 88   G4Colour colour = colourPointer -> GetColour    113   G4Colour colour = colourPointer -> GetColour(colourName);
 89   auto* RightLegBoneVisAtt = new G4VisAttribut << 114   G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
 90                                                   115 
 91   RightLegBoneVisAtt->SetForceSolid(wireFrame)    116   RightLegBoneVisAtt->SetForceSolid(wireFrame);
 92   logicRightLegBone->SetVisAttributes(RightLeg    117   logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
 93                                                   118 
 94   G4cout << "RightLegBone created !!!!!!" << G    119   G4cout << "RightLegBone created !!!!!!" << G4endl;
 95                                                   120 
 96   // Testing RightLegBone Volume                  121   // Testing RightLegBone Volume
 97   G4double RightLegBoneVol = logicRightLegBone    122   G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
 98   G4cout << "Volume of RightLegBone = " << Rig    123   G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
 99                                                   124   
100   // Testing RightLegBone Material                125   // Testing RightLegBone Material
101   G4String RightLegBoneMat = logicRightLegBone    126   G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
102   G4cout << "Material of RightLegBone = " << R    127   G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
103                                                   128   
104   // Testing Density                              129   // Testing Density
105   G4double RightLegBoneDensity = logicRightLeg    130   G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
106   G4cout << "Density of Material = " << RightL    131   G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
107                                                   132 
108   // Testing Mass                                 133   // Testing Mass
109   G4double RightLegBoneMass = (RightLegBoneVol    134   G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
110   G4cout << "Mass of RightLegBone = " << Right    135   G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
111                                                << 136 
                                                   >> 137   
112   return physRightLegBone;                        138   return physRightLegBone;
113 }                                                 139 }
114                                                   140