Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Previous authors: G. Guerrieri, S. Guatelli << 28 // Authors (since 2007): S. Guatelli, Universi << 29 // 27 // 30 // << 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 31 // 33 // 32 34 33 #include "G4MIRDRightLegBone.hh" 35 #include "G4MIRDRightLegBone.hh" 34 36 35 #include "globals.hh" 37 #include "globals.hh" 36 #include "G4SystemOfUnits.hh" << 37 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 38 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" 39 #include "G4HumanPhantomMaterial.hh" 40 #include "G4HumanPhantomMaterial.hh" 40 #include "G4EllipticalTube.hh" 41 #include "G4EllipticalTube.hh" 41 #include "G4RotationMatrix.hh" 42 #include "G4RotationMatrix.hh" 42 #include "G4ThreeVector.hh" 43 #include "G4ThreeVector.hh" 43 #include "G4VPhysicalVolume.hh" 44 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 45 #include "G4PVPlacement.hh" 45 #include "G4Cons.hh" 46 #include "G4Cons.hh" 46 #include "G4UnionSolid.hh" 47 #include "G4UnionSolid.hh" 47 #include "G4HumanPhantomColour.hh" 48 #include "G4HumanPhantomColour.hh" >> 49 G4MIRDRightLegBone::G4MIRDRightLegBone() >> 50 { >> 51 } >> 52 >> 53 G4MIRDRightLegBone::~G4MIRDRightLegBone() >> 54 { >> 55 } 48 56 49 G4VPhysicalVolume* G4MIRDRightLegBone::Constru 57 G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 50 const G4String& colourName, G4boo << 58 const G4String& colourName, G4bool wireFrame,G4bool sensitivity) 51 { 59 { 52 60 53 auto* material = new G4HumanPhantomMaterial( << 61 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 54 62 55 G4cout<<"Construct "<<volumeName<<" with mot << 63 G4cout << "Construct " << volumeName << G4endl; 56 64 57 auto* skeleton = material -> GetMaterial("sk << 65 G4Material* skeleton = material -> GetMaterial("skeleton"); 58 66 59 delete material; 67 delete material; 60 68 61 G4double dz = 79.8 * cm; 69 G4double dz = 79.8 * cm; 62 G4double rmin1 = 0.0 * cm; 70 G4double rmin1 = 0.0 * cm; 63 G4double rmin2 = 0.0 * cm; 71 G4double rmin2 = 0.0 * cm; 64 G4double rmax1 = 1. * cm; 72 G4double rmax1 = 1. * cm; 65 G4double rmax2 = 3.5 * cm; 73 G4double rmax2 = 3.5 * cm; 66 G4double startphi = 0. * degree; 74 G4double startphi = 0. * degree; 67 G4double deltaphi = 360. * degree; 75 G4double deltaphi = 360. * degree; 68 76 69 auto* leg_bone = new G4Cons("OneRightLegBone << 77 G4Cons* leg_bone = new G4Cons("OneRightLegBone", 70 rmin1, rmax1, << 78 rmin1, rmax1, 71 rmin2, rmax2, dz/2., << 79 rmin2, rmax2, dz/2., 72 startphi, deltaphi); << 80 startphi, deltaphi); >> 81 >> 82 //G4RotationMatrix* rm_relative = new G4RotationMatrix(); >> 83 //rm_relative -> rotateY(-12.5 * degree); >> 84 >> 85 // G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone", >> 86 // leg_bone, leg_bone, >> 87 // 0, >> 88 // G4ThreeVector(20.* cm, 0.0,0. * cm)); >> 89 >> 90 >> 91 G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, >> 92 0, 0, 0); 73 93 74 auto* logicRightLegBone = new G4LogicalVolum << 75 nullptr, nullptr, nullptr) << 76 94 77 // Define rotation and position here! 95 // Define rotation and position here! 78 G4VPhysicalVolume* physRightLegBone = new G4 << 96 G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0, 79 G4ThreeVector(0.0 * cm, 0.0, 0 << 97 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), 80 "physicalRightLegBone", << 98 "physicalRightLegBone", 81 logicRightLegBone, << 99 logicRightLegBone, 82 mother, << 100 mother, 83 false, << 101 false, 84 0, true); << 102 0, true); >> 103 >> 104 // Sensitive Body Part >> 105 if (sensitivity==true) >> 106 { >> 107 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 108 logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 109 } 85 110 86 // Visualization Attributes 111 // Visualization Attributes 87 auto* colourPointer = new G4HumanPhantomColo << 112 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 88 G4Colour colour = colourPointer -> GetColour 113 G4Colour colour = colourPointer -> GetColour(colourName); 89 auto* RightLegBoneVisAtt = new G4VisAttribut << 114 G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour); 90 115 91 RightLegBoneVisAtt->SetForceSolid(wireFrame) 116 RightLegBoneVisAtt->SetForceSolid(wireFrame); 92 logicRightLegBone->SetVisAttributes(RightLeg 117 logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt); 93 118 94 G4cout << "RightLegBone created !!!!!!" << G 119 G4cout << "RightLegBone created !!!!!!" << G4endl; 95 120 96 // Testing RightLegBone Volume 121 // Testing RightLegBone Volume 97 G4double RightLegBoneVol = logicRightLegBone 122 G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume(); 98 G4cout << "Volume of RightLegBone = " << Rig 123 G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl; 99 124 100 // Testing RightLegBone Material 125 // Testing RightLegBone Material 101 G4String RightLegBoneMat = logicRightLegBone 126 G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName(); 102 G4cout << "Material of RightLegBone = " << R 127 G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl; 103 128 104 // Testing Density 129 // Testing Density 105 G4double RightLegBoneDensity = logicRightLeg 130 G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity(); 106 G4cout << "Density of Material = " << RightL 131 G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl; 107 132 108 // Testing Mass 133 // Testing Mass 109 G4double RightLegBoneMass = (RightLegBoneVol 134 G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity; 110 G4cout << "Mass of RightLegBone = " << Right 135 G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl; 111 << 136 >> 137 112 return physRightLegBone; 138 return physRightLegBone; 113 } 139 } 114 140