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Geant4/examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // Previous authors: G. Guerrieri, S. Guatelli     27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 28 // Authors (since 2007): S. Guatelli, Universi     28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 29 //                                                 29 // 
 30 //                                                 30 //
 31 //                                                 31 //
 32                                                    32 
 33 #include "G4MIRDRightLegBone.hh"                   33 #include "G4MIRDRightLegBone.hh"
 34                                                    34 
 35 #include "globals.hh"                              35 #include "globals.hh"
 36 #include "G4SystemOfUnits.hh"                      36 #include "G4SystemOfUnits.hh"
 37 #include "G4SDManager.hh"                          37 #include "G4SDManager.hh"
 38 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
 39 #include "G4HumanPhantomMaterial.hh"               39 #include "G4HumanPhantomMaterial.hh"
 40 #include "G4EllipticalTube.hh"                     40 #include "G4EllipticalTube.hh"
 41 #include "G4RotationMatrix.hh"                     41 #include "G4RotationMatrix.hh"
 42 #include "G4ThreeVector.hh"                        42 #include "G4ThreeVector.hh"
 43 #include "G4VPhysicalVolume.hh"                    43 #include "G4VPhysicalVolume.hh"
 44 #include "G4PVPlacement.hh"                        44 #include "G4PVPlacement.hh"
 45 #include "G4Cons.hh"                               45 #include "G4Cons.hh"
 46 #include "G4UnionSolid.hh"                         46 #include "G4UnionSolid.hh"
 47 #include "G4HumanPhantomColour.hh"                 47 #include "G4HumanPhantomColour.hh"
 48                                                    48 
                                                   >>  49 G4MIRDRightLegBone::G4MIRDRightLegBone()
                                                   >>  50 {
                                                   >>  51 }
                                                   >>  52 
                                                   >>  53 G4MIRDRightLegBone::~G4MIRDRightLegBone()
                                                   >>  54 {
                                                   >>  55 }
                                                   >>  56 
                                                   >>  57 
 49 G4VPhysicalVolume* G4MIRDRightLegBone::Constru     58 G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 50              const G4String& colourName, G4boo     59              const G4String& colourName, G4bool wireFrame,G4bool)
 51 {                                                  60 {
 52                                                    61  
 53   auto* material = new G4HumanPhantomMaterial( <<  62   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 54                                                    63   
 55   G4cout<<"Construct "<<volumeName<<" with mot     64   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 56                                                    65    
 57   auto* skeleton = material -> GetMaterial("sk <<  66   G4Material* skeleton = material -> GetMaterial("skeleton");
 58                                                    67   
 59   delete material;                                 68   delete material;
 60                                                    69  
 61   G4double dz = 79.8 * cm;                         70   G4double dz = 79.8 * cm;
 62   G4double rmin1 = 0.0 * cm;                       71   G4double rmin1 = 0.0 * cm;
 63   G4double rmin2 = 0.0 * cm;                       72   G4double rmin2 = 0.0 * cm;
 64   G4double rmax1 = 1. * cm;                        73   G4double rmax1 = 1. * cm;
 65   G4double rmax2 = 3.5 * cm;                       74   G4double rmax2 = 3.5 * cm;
 66   G4double startphi = 0. * degree;                 75   G4double startphi = 0. * degree;
 67   G4double deltaphi = 360. * degree;               76   G4double deltaphi = 360. * degree;
 68                                                    77 
 69   auto* leg_bone = new G4Cons("OneRightLegBone <<  78   G4Cons* leg_bone = new G4Cons("OneRightLegBone",  
 70         rmin1, rmax1,                              79         rmin1, rmax1, 
 71         rmin2, rmax2, dz/2.,                       80         rmin2, rmax2, dz/2., 
 72         startphi, deltaphi);                       81         startphi, deltaphi);
 73                                                    82 
 74   auto* logicRightLegBone = new G4LogicalVolum <<  83   //G4RotationMatrix* rm_relative = new G4RotationMatrix();
 75                     nullptr, nullptr, nullptr) <<  84   //rm_relative -> rotateY(-12.5 * degree);
                                                   >>  85   
                                                   >>  86   // G4UnionSolid* legs_bones =  new G4UnionSolid("RightLegBone",
                                                   >>  87   //               leg_bone, leg_bone,
                                                   >>  88   //               0,
                                                   >>  89   //               G4ThreeVector(20.* cm, 0.0,0. * cm));
                                                   >>  90 
                                                   >>  91 
                                                   >>  92   G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
                                                   >>  93                  0, 0, 0);
                                                   >>  94 
 76                                                    95 
 77   // Define rotation and position here!            96   // Define rotation and position here!
 78   G4VPhysicalVolume* physRightLegBone = new G4 <<  97   G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
 79                 G4ThreeVector(0.0 * cm, 0.0, 0     98                 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
 80                 "physicalRightLegBone",            99                 "physicalRightLegBone",
 81                 logicRightLegBone,                100                 logicRightLegBone,
 82                 mother,                           101                 mother,
 83                 false,                            102                 false,
 84                 0, true);                         103                 0, true);
 85                                                   104 
                                                   >> 105  
                                                   >> 106 
 86   // Visualization Attributes                     107   // Visualization Attributes
 87   auto* colourPointer = new G4HumanPhantomColo << 108   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 88   G4Colour colour = colourPointer -> GetColour    109   G4Colour colour = colourPointer -> GetColour(colourName);
 89   auto* RightLegBoneVisAtt = new G4VisAttribut << 110   G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
 90                                                   111 
 91   RightLegBoneVisAtt->SetForceSolid(wireFrame)    112   RightLegBoneVisAtt->SetForceSolid(wireFrame);
 92   logicRightLegBone->SetVisAttributes(RightLeg    113   logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
 93                                                   114 
 94   G4cout << "RightLegBone created !!!!!!" << G    115   G4cout << "RightLegBone created !!!!!!" << G4endl;
 95                                                   116 
 96   // Testing RightLegBone Volume                  117   // Testing RightLegBone Volume
 97   G4double RightLegBoneVol = logicRightLegBone    118   G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
 98   G4cout << "Volume of RightLegBone = " << Rig    119   G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
 99                                                   120   
100   // Testing RightLegBone Material                121   // Testing RightLegBone Material
101   G4String RightLegBoneMat = logicRightLegBone    122   G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
102   G4cout << "Material of RightLegBone = " << R    123   G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
103                                                   124   
104   // Testing Density                              125   // Testing Density
105   G4double RightLegBoneDensity = logicRightLeg    126   G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
106   G4cout << "Density of Material = " << RightL    127   G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
107                                                   128 
108   // Testing Mass                                 129   // Testing Mass
109   G4double RightLegBoneMass = (RightLegBoneVol    130   G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
110   G4cout << "Mass of RightLegBone = " << Right    131   G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
111                                                << 132 
                                                   >> 133   
112   return physRightLegBone;                        134   return physRightLegBone;
113 }                                                 135 }
114                                                   136