Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy 27 // Previous authors: G. Guerrieri, S. Guatelli << 28 // Authors (since 2007): S. Guatelli, Universi << 29 // 27 // 30 // << 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 31 // 33 // 32 34 33 #include "G4MIRDRightLegBone.hh" 35 #include "G4MIRDRightLegBone.hh" 34 36 35 #include "globals.hh" 37 #include "globals.hh" 36 #include "G4SystemOfUnits.hh" 38 #include "G4SystemOfUnits.hh" 37 #include "G4SDManager.hh" 39 #include "G4SDManager.hh" 38 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" 39 #include "G4HumanPhantomMaterial.hh" 41 #include "G4HumanPhantomMaterial.hh" 40 #include "G4EllipticalTube.hh" 42 #include "G4EllipticalTube.hh" 41 #include "G4RotationMatrix.hh" 43 #include "G4RotationMatrix.hh" 42 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 43 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 45 #include "G4Cons.hh" 47 #include "G4Cons.hh" 46 #include "G4UnionSolid.hh" 48 #include "G4UnionSolid.hh" 47 #include "G4HumanPhantomColour.hh" 49 #include "G4HumanPhantomColour.hh" 48 50 >> 51 G4MIRDRightLegBone::G4MIRDRightLegBone() >> 52 { >> 53 } >> 54 >> 55 G4MIRDRightLegBone::~G4MIRDRightLegBone() >> 56 { >> 57 } >> 58 >> 59 49 G4VPhysicalVolume* G4MIRDRightLegBone::Constru 60 G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 50 const G4String& colourName, G4boo 61 const G4String& colourName, G4bool wireFrame,G4bool) 51 { 62 { 52 63 53 auto* material = new G4HumanPhantomMaterial( << 64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 54 65 55 G4cout<<"Construct "<<volumeName<<" with mot 66 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 56 67 57 auto* skeleton = material -> GetMaterial("sk << 68 G4Material* skeleton = material -> GetMaterial("skeleton"); 58 69 59 delete material; 70 delete material; 60 71 61 G4double dz = 79.8 * cm; 72 G4double dz = 79.8 * cm; 62 G4double rmin1 = 0.0 * cm; 73 G4double rmin1 = 0.0 * cm; 63 G4double rmin2 = 0.0 * cm; 74 G4double rmin2 = 0.0 * cm; 64 G4double rmax1 = 1. * cm; 75 G4double rmax1 = 1. * cm; 65 G4double rmax2 = 3.5 * cm; 76 G4double rmax2 = 3.5 * cm; 66 G4double startphi = 0. * degree; 77 G4double startphi = 0. * degree; 67 G4double deltaphi = 360. * degree; 78 G4double deltaphi = 360. * degree; 68 79 69 auto* leg_bone = new G4Cons("OneRightLegBone << 80 G4Cons* leg_bone = new G4Cons("OneRightLegBone", 70 rmin1, rmax1, 81 rmin1, rmax1, 71 rmin2, rmax2, dz/2., 82 rmin2, rmax2, dz/2., 72 startphi, deltaphi); 83 startphi, deltaphi); 73 84 74 auto* logicRightLegBone = new G4LogicalVolum << 85 //G4RotationMatrix* rm_relative = new G4RotationMatrix(); 75 nullptr, nullptr, nullptr) << 86 //rm_relative -> rotateY(-12.5 * degree); >> 87 >> 88 // G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone", >> 89 // leg_bone, leg_bone, >> 90 // 0, >> 91 // G4ThreeVector(20.* cm, 0.0,0. * cm)); >> 92 >> 93 >> 94 G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, >> 95 0, 0, 0); >> 96 76 97 77 // Define rotation and position here! 98 // Define rotation and position here! 78 G4VPhysicalVolume* physRightLegBone = new G4 << 99 G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0, 79 G4ThreeVector(0.0 * cm, 0.0, 0 100 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), 80 "physicalRightLegBone", 101 "physicalRightLegBone", 81 logicRightLegBone, 102 logicRightLegBone, 82 mother, 103 mother, 83 false, 104 false, 84 0, true); 105 0, true); 85 106 >> 107 >> 108 86 // Visualization Attributes 109 // Visualization Attributes 87 auto* colourPointer = new G4HumanPhantomColo << 110 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 88 G4Colour colour = colourPointer -> GetColour 111 G4Colour colour = colourPointer -> GetColour(colourName); 89 auto* RightLegBoneVisAtt = new G4VisAttribut << 112 G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour); 90 113 91 RightLegBoneVisAtt->SetForceSolid(wireFrame) 114 RightLegBoneVisAtt->SetForceSolid(wireFrame); 92 logicRightLegBone->SetVisAttributes(RightLeg 115 logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt); 93 116 94 G4cout << "RightLegBone created !!!!!!" << G 117 G4cout << "RightLegBone created !!!!!!" << G4endl; 95 118 96 // Testing RightLegBone Volume 119 // Testing RightLegBone Volume 97 G4double RightLegBoneVol = logicRightLegBone 120 G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume(); 98 G4cout << "Volume of RightLegBone = " << Rig 121 G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl; 99 122 100 // Testing RightLegBone Material 123 // Testing RightLegBone Material 101 G4String RightLegBoneMat = logicRightLegBone 124 G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName(); 102 G4cout << "Material of RightLegBone = " << R 125 G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl; 103 126 104 // Testing Density 127 // Testing Density 105 G4double RightLegBoneDensity = logicRightLeg 128 G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity(); 106 G4cout << "Density of Material = " << RightL 129 G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl; 107 130 108 // Testing Mass 131 // Testing Mass 109 G4double RightLegBoneMass = (RightLegBoneVol 132 G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity; 110 G4cout << "Mass of RightLegBone = " << Right 133 G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl; 111 << 134 >> 135 112 return physRightLegBone; 136 return physRightLegBone; 113 } 137 } 114 138