Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Previous authors: G. Guerrieri, S. Guatelli << 28 // Authors (since 2007): S. Guatelli, Universi << 29 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 30 // 33 // 31 #include "G4MIRDRightLeg.hh" 34 #include "G4MIRDRightLeg.hh" 32 35 33 #include "globals.hh" 36 #include "globals.hh" 34 #include "G4SystemOfUnits.hh" << 37 35 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 36 #include "G4Cons.hh" 39 #include "G4Cons.hh" >> 40 37 #include "G4VisAttributes.hh" 41 #include "G4VisAttributes.hh" 38 #include "G4HumanPhantomMaterial.hh" 42 #include "G4HumanPhantomMaterial.hh" 39 #include "G4EllipticalTube.hh" 43 #include "G4EllipticalTube.hh" 40 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 41 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 42 #include "G4RotationMatrix.hh" 46 #include "G4RotationMatrix.hh" 43 #include "G4LogicalVolume.hh" 47 #include "G4LogicalVolume.hh" 44 #include "G4PVPlacement.hh" 48 #include "G4PVPlacement.hh" 45 #include "G4UnionSolid.hh" 49 #include "G4UnionSolid.hh" 46 #include "G4HumanPhantomColour.hh" 50 #include "G4HumanPhantomColour.hh" 47 51 >> 52 G4MIRDRightLeg::G4MIRDRightLeg() >> 53 { >> 54 } >> 55 >> 56 G4MIRDRightLeg::~G4MIRDRightLeg() >> 57 { >> 58 } >> 59 48 G4VPhysicalVolume* G4MIRDRightLeg::Construct(c 60 G4VPhysicalVolume* G4MIRDRightLeg::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 49 const G4String& colourName, G4b << 61 const G4String& colourName, G4bool wireFrame, G4bool sensitivity) 50 { << 62 { 51 G4cout<<"Construct "<<volumeName<<" with mot << 63 >> 64 G4cout << "Construct"<< volumeName << G4endl; 52 65 53 auto* material = new G4HumanPhantomMaterial( << 66 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 54 auto* soft = material -> GetMaterial("soft_t << 67 G4Material* soft = material -> GetMaterial("soft_tissue"); 55 68 56 G4double rmin1 = 0.* cm; 69 G4double rmin1 = 0.* cm; 57 G4double rmin2 = 0.* cm; 70 G4double rmin2 = 0.* cm; 58 G4double dz= 80.0 * cm; 71 G4double dz= 80.0 * cm; 59 G4double rmax1= 2.0 * cm; 72 G4double rmax1= 2.0 * cm; 60 G4double rmax2= 10. * cm; 73 G4double rmax2= 10. * cm; 61 G4double startphi= 0.* degree; 74 G4double startphi= 0.* degree; 62 G4double deltaphi= 360. * degree; 75 G4double deltaphi= 360. * degree; 63 76 64 auto* leg1 = new G4Cons("Leg1", << 77 G4Cons* leg1 = new G4Cons("Leg1", 65 rmin1, rmax1, << 78 rmin1, rmax1, 66 rmin2, rmax2, dz/2., << 79 rmin2, rmax2, dz/2., 67 startphi, deltaphi); << 80 startphi, deltaphi); 68 81 69 auto* logicRightLeg = new G4LogicalVolume(le << 82 // G4UnionSolid* RightLeg = new G4UnionSolid("RightLeg", leg1, leg1,0, 70 soft, << 83 // G4ThreeVector(20. *cm, 0., 0.)); 71 "logical" + volumeName, << 84 72 nullptr, nullptr, nullptr); << 85 G4LogicalVolume* logicRightLeg = new G4LogicalVolume(leg1, 73 auto* rm = new G4RotationMatrix(); << 86 soft, 74 rm->rotateX(180.*degree); << 87 "logical" + volumeName, 75 rm->rotateY(180.*degree); << 88 0, 0, 0); >> 89 >> 90 G4RotationMatrix* rm = new G4RotationMatrix(); >> 91 rm -> rotateX(90.* degree); >> 92 76 G4VPhysicalVolume* physRightLeg = new G4PVPl 93 G4VPhysicalVolume* physRightLeg = new G4PVPlacement(rm, 77 //G4ThreeVector(-10. * cm, 0 << 94 78 G4ThreeVector(-10. * cm, 0. << 95 G4ThreeVector(-10. * cm, -40. * cm, 0. *cm), 79 "physicalRightLeg", << 96 "physicalRightLeg", 80 logicRightLeg, << 97 logicRightLeg, 81 mother, << 98 mother, 82 false, << 99 false, 83 0, true); << 100 0, true); 84 << 101 >> 102 // Sensitive Body Part >> 103 if (sensitivity == true) >> 104 { >> 105 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 106 logicRightLeg->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 107 } 85 108 86 // Visualization Attributes 109 // Visualization Attributes 87 //G4VisAttributes* RightLegVisAtt = new G4Vi 110 //G4VisAttributes* RightLegVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); 88 auto* colourPointer = new G4HumanPhantomColo << 111 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 89 G4Colour colour = colourPointer -> GetColour 112 G4Colour colour = colourPointer -> GetColour(colourName); 90 auto* RightLegVisAtt = new G4VisAttributes(c << 113 G4VisAttributes* RightLegVisAtt = new G4VisAttributes(colour); 91 RightLegVisAtt->SetForceSolid(wireFrame); 114 RightLegVisAtt->SetForceSolid(wireFrame); 92 logicRightLeg->SetVisAttributes(RightLegVisA 115 logicRightLeg->SetVisAttributes(RightLegVisAtt); 93 116 94 G4cout << "RightLeg created !!!!!!" << G4end 117 G4cout << "RightLeg created !!!!!!" << G4endl; 95 118 96 // Testing RightLeg Volume 119 // Testing RightLeg Volume 97 G4double RightLegVol = logicRightLeg->GetSol 120 G4double RightLegVol = logicRightLeg->GetSolid()->GetCubicVolume(); 98 G4cout << "Volume of RightLeg = " << RightLe 121 G4cout << "Volume of RightLeg = " << RightLegVol/cm3 << " cm^3" << G4endl; 99 122 100 // Testing RightLeg Material 123 // Testing RightLeg Material 101 G4String RightLegMat = logicRightLeg->GetMat 124 G4String RightLegMat = logicRightLeg->GetMaterial()->GetName(); 102 G4cout << "Material of RightLeg = " << Right 125 G4cout << "Material of RightLeg = " << RightLegMat << G4endl; 103 126 104 // Testing Density 127 // Testing Density 105 G4double RightLegDensity = logicRightLeg->Ge 128 G4double RightLegDensity = logicRightLeg->GetMaterial()->GetDensity(); 106 G4cout << "Density of Material = " << RightL 129 G4cout << "Density of Material = " << RightLegDensity*cm3/g << " g/cm^3" << G4endl; 107 130 108 // Testing Mass 131 // Testing Mass 109 G4double RightLegMass = (RightLegVol)*RightL 132 G4double RightLegMass = (RightLegVol)*RightLegDensity; 110 G4cout << "Mass of RightLeg = " << RightLegM 133 G4cout << "Mass of RightLeg = " << RightLegMass/gram << " g" << G4endl; 111 << 134 >> 135 112 return physRightLeg; 136 return physRightLeg; 113 } 137 } 114 138