Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 9.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                             <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Previous authors: G. Guerrieri, S. Guatelli << 
 28 // Authors (since 2007): S. Guatelli, Universi << 
 29 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
                                                   >>  33 //
                                                   >>  34 
 30 #include "G4MIRDRightArmBone.hh"                   35 #include "G4MIRDRightArmBone.hh"
 31 #include "globals.hh"                              36 #include "globals.hh"
 32 #include "G4SystemOfUnits.hh"                  << 
 33 #include "G4SDManager.hh"                          37 #include "G4SDManager.hh"
 34 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
                                                   >>  39 #include "G4HumanPhantomMaterial.hh"
 35 #include "G4EllipticalTube.hh"                     40 #include "G4EllipticalTube.hh"
 36 #include "G4RotationMatrix.hh"                     41 #include "G4RotationMatrix.hh"
 37 #include "G4ThreeVector.hh"                        42 #include "G4ThreeVector.hh"
 38 #include "G4VPhysicalVolume.hh"                    43 #include "G4VPhysicalVolume.hh"
 39 #include "G4PVPlacement.hh"                        44 #include "G4PVPlacement.hh"
 40 #include "G4UnionSolid.hh"                         45 #include "G4UnionSolid.hh"
 41 #include "G4EllipticalCone.hh"                     46 #include "G4EllipticalCone.hh"
 42 #include "G4HumanPhantomColour.hh"                 47 #include "G4HumanPhantomColour.hh"
 43 #include "G4HumanPhantomMaterial.hh"           <<  48 G4MIRDRightArmBone::G4MIRDRightArmBone()
                                                   >>  49 {
                                                   >>  50 }
                                                   >>  51 
                                                   >>  52 G4MIRDRightArmBone::~G4MIRDRightArmBone()
                                                   >>  53 {
                                                   >>  54 }
 44                                                    55 
 45 G4VPhysicalVolume* G4MIRDRightArmBone::Constru     56 G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 46              const G4String& colourName,G4bool <<  57                  const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
 47 {                                              <<  58 {
 48   auto* material = new G4HumanPhantomMaterial( <<  59   // Remind! the elliptical cone gives problems! Intersections of volumes, 
                                                   >>  60   // wrong calculation of the volume!
 49                                                    61    
 50   G4cout<<"Construct "<<volumeName<<" with mot <<  62   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 51                                                    63    
 52   auto* skeleton = material -> GetMaterial("sk <<  64   G4cout << "Construct " << volumeName << G4endl;
                                                   >>  65    
                                                   >>  66   G4Material* skeleton = material -> GetMaterial("skeleton");
 53                                                    67   
 54   delete material;                                 68   delete material;
 55                                                    69 
 56   G4double dx = 1.4 * cm;//a                       70   G4double dx = 1.4 * cm;//a
 57   G4double dy = 2.7 * cm;//b                       71   G4double dy = 2.7 * cm;//b
 58   // G4double dz= 46. * cm;//z0                    72   // G4double dz= 46. * cm;//z0
 59                                                    73 
 60   auto* rightArm = new G4EllipticalTube("OneRi <<  74   //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
                                                   >>  75   G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
 61                                                    76  
 62   auto* logicRightArmBone = new G4LogicalVolum <<  77   G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
 63                  skeleton,                     <<  78                   skeleton,
 64                  "logical" + volumeName,       <<  79                   "logical" + volumeName,
 65                  nullptr, nullptr, nullptr);   <<  80                   0, 0,0);
 66                                                <<  81 
 67   auto* rm = new G4RotationMatrix();           <<  82   G4RotationMatrix* matrix = new G4RotationMatrix();
 68   rm->rotateX(180.*degree);                    <<  83   matrix -> rotateX(180. * degree);
 69   G4VPhysicalVolume* physRightArmBone = new G4 <<  84 
 70                 G4ThreeVector(-18.4 * cm, 0.0, <<  85   G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
 71                 //-x0                          <<  86              G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
 72                 "physicalRightArmBone",        <<  87                  //-x0
 73                 logicRightArmBone,             <<  88                    "physicalRightArmBone",
 74                 mother,                        <<  89                logicRightArmBone,
 75                 false,0,true);                 <<  90              mother,
 76                                                <<  91              false,0,true);
                                                   >>  92             
                                                   >>  93 
                                                   >>  94   // Sensitive Body Part
                                                   >>  95   if (sensitivity==true)
                                                   >>  96   { 
                                                   >>  97     G4SDManager* SDman = G4SDManager::GetSDMpointer();
                                                   >>  98     logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
                                                   >>  99   }
                                                   >> 100 
                                                   >> 101 
 77   // Visualization Attributes                     102   // Visualization Attributes
 78   //G4VisAttributes* RightArmBoneVisAtt = new     103   //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
 79   auto* colourPointer = new G4HumanPhantomColo << 104  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 80   G4Colour colour = colourPointer -> GetColour    105   G4Colour colour = colourPointer -> GetColour(colourName);
 81   auto* RightArmBoneVisAtt = new G4VisAttribut << 106   G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
 82                                                   107 
 83   RightArmBoneVisAtt->SetForceSolid(wireFrame)    108   RightArmBoneVisAtt->SetForceSolid(wireFrame);
 84   logicRightArmBone->SetVisAttributes(RightArm    109   logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
 85                                                   110 
 86   G4cout << "RightArmBone created !!!!!!" << G    111   G4cout << "RightArmBone created !!!!!!" << G4endl;
 87                                                   112  
 88   // Testing RightArmBone Volume                  113   // Testing RightArmBone Volume
 89   G4double RightArmBoneVol = logicRightArmBone    114   G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
 90   G4cout << "Volume of RightArmBone = " << Rig    115   G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
 91                                                   116   
 92   // Testing RightArmBone Material                117   // Testing RightArmBone Material
 93   G4String RightArmBoneMat = logicRightArmBone    118   G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
 94   G4cout << "Material of RightArmBone = " << R    119   G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
 95                                                   120   
 96   // Testing Density                              121   // Testing Density
 97   G4double RightArmBoneDensity = logicRightArm    122   G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
 98   G4cout << "Density of Material = " << RightA    123   G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
 99                                                   124 
100   // Testing Mass                                 125   // Testing Mass
101   G4double RightArmBoneMass = (RightArmBoneVol    126   G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
102   G4cout << "Mass of RightArmBone = " << Right    127   G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
103                                                   128   
104   return physRightArmBone;                        129   return physRightArmBone;
105 }                                                 130 }
106                                                   131