Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 7.1.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // Previous authors: G. Guerrieri, S. Guatelli    
 28 // Authors (since 2007): S. Guatelli, Universi    
 29 //                                                
 30 #include "G4MIRDRightArmBone.hh"                  
 31 #include "globals.hh"                             
 32 #include "G4SystemOfUnits.hh"                     
 33 #include "G4SDManager.hh"                         
 34 #include "G4VisAttributes.hh"                     
 35 #include "G4EllipticalTube.hh"                    
 36 #include "G4RotationMatrix.hh"                    
 37 #include "G4ThreeVector.hh"                       
 38 #include "G4VPhysicalVolume.hh"                   
 39 #include "G4PVPlacement.hh"                       
 40 #include "G4UnionSolid.hh"                        
 41 #include "G4EllipticalCone.hh"                    
 42 #include "G4HumanPhantomColour.hh"                
 43 #include "G4HumanPhantomMaterial.hh"              
 44                                                   
 45 G4VPhysicalVolume* G4MIRDRightArmBone::Constru    
 46              const G4String& colourName,G4bool    
 47 {                                                 
 48   auto* material = new G4HumanPhantomMaterial(    
 49                                                   
 50   G4cout<<"Construct "<<volumeName<<" with mot    
 51                                                   
 52   auto* skeleton = material -> GetMaterial("sk    
 53                                                   
 54   delete material;                                
 55                                                   
 56   G4double dx = 1.4 * cm;//a                      
 57   G4double dy = 2.7 * cm;//b                      
 58   // G4double dz= 46. * cm;//z0                   
 59                                                   
 60   auto* rightArm = new G4EllipticalTube("OneRi    
 61                                                   
 62   auto* logicRightArmBone = new G4LogicalVolum    
 63                  skeleton,                        
 64                  "logical" + volumeName,          
 65                  nullptr, nullptr, nullptr);      
 66                                                   
 67   auto* rm = new G4RotationMatrix();              
 68   rm->rotateX(180.*degree);                       
 69   G4VPhysicalVolume* physRightArmBone = new G4    
 70                 G4ThreeVector(-18.4 * cm, 0.0,    
 71                 //-x0                             
 72                 "physicalRightArmBone",           
 73                 logicRightArmBone,                
 74                 mother,                           
 75                 false,0,true);                    
 76                                                   
 77   // Visualization Attributes                     
 78   //G4VisAttributes* RightArmBoneVisAtt = new     
 79   auto* colourPointer = new G4HumanPhantomColo    
 80   G4Colour colour = colourPointer -> GetColour    
 81   auto* RightArmBoneVisAtt = new G4VisAttribut    
 82                                                   
 83   RightArmBoneVisAtt->SetForceSolid(wireFrame)    
 84   logicRightArmBone->SetVisAttributes(RightArm    
 85                                                   
 86   G4cout << "RightArmBone created !!!!!!" << G    
 87                                                   
 88   // Testing RightArmBone Volume                  
 89   G4double RightArmBoneVol = logicRightArmBone    
 90   G4cout << "Volume of RightArmBone = " << Rig    
 91                                                   
 92   // Testing RightArmBone Material                
 93   G4String RightArmBoneMat = logicRightArmBone    
 94   G4cout << "Material of RightArmBone = " << R    
 95                                                   
 96   // Testing Density                              
 97   G4double RightArmBoneDensity = logicRightArm    
 98   G4cout << "Density of Material = " << RightA    
 99                                                   
100   // Testing Mass                                 
101   G4double RightArmBoneMass = (RightArmBoneVol    
102   G4cout << "Mass of RightArmBone = " << Right    
103                                                   
104   return physRightArmBone;                        
105 }                                                 
106