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Geant4/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc (Version 10.0.p3)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                             <<  26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
 27 // Previous authors: G. Guerrieri, S. Guatelli << 
 28 // Authors (since 2007): S. Guatelli, Universi << 
 29 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
                                                   >>  33 //
                                                   >>  34 
 30 #include "G4MIRDRightArmBone.hh"                   35 #include "G4MIRDRightArmBone.hh"
                                                   >>  36 
 31 #include "globals.hh"                              37 #include "globals.hh"
 32 #include "G4SystemOfUnits.hh"                      38 #include "G4SystemOfUnits.hh"
 33 #include "G4SDManager.hh"                          39 #include "G4SDManager.hh"
 34 #include "G4VisAttributes.hh"                      40 #include "G4VisAttributes.hh"
 35 #include "G4EllipticalTube.hh"                     41 #include "G4EllipticalTube.hh"
 36 #include "G4RotationMatrix.hh"                     42 #include "G4RotationMatrix.hh"
 37 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 38 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 39 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 40 #include "G4UnionSolid.hh"                         46 #include "G4UnionSolid.hh"
 41 #include "G4EllipticalCone.hh"                     47 #include "G4EllipticalCone.hh"
 42 #include "G4HumanPhantomColour.hh"                 48 #include "G4HumanPhantomColour.hh"
 43 #include "G4HumanPhantomMaterial.hh"               49 #include "G4HumanPhantomMaterial.hh"
 44                                                    50 
                                                   >>  51 G4MIRDRightArmBone::G4MIRDRightArmBone()
                                                   >>  52 {
                                                   >>  53 }
                                                   >>  54 
                                                   >>  55 G4MIRDRightArmBone::~G4MIRDRightArmBone()
                                                   >>  56 {
                                                   >>  57 }
                                                   >>  58 
 45 G4VPhysicalVolume* G4MIRDRightArmBone::Constru     59 G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 46              const G4String& colourName,G4bool     60              const G4String& colourName,G4bool wireFrame, G4bool)
 47 {                                              <<  61 {
 48   auto* material = new G4HumanPhantomMaterial( <<  62   // Remind! the elliptical cone gives problems! Intersections of volumes, 
                                                   >>  63   // wrong calculation of the volume!
                                                   >>  64    
                                                   >>  65   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 49                                                    66    
 50   G4cout<<"Construct "<<volumeName<<" with mot     67   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 51                                                    68    
 52   auto* skeleton = material -> GetMaterial("sk <<  69   G4Material* skeleton = material -> GetMaterial("skeleton");
 53                                                    70   
 54   delete material;                                 71   delete material;
 55                                                    72 
 56   G4double dx = 1.4 * cm;//a                       73   G4double dx = 1.4 * cm;//a
 57   G4double dy = 2.7 * cm;//b                       74   G4double dy = 2.7 * cm;//b
 58   // G4double dz= 46. * cm;//z0                    75   // G4double dz= 46. * cm;//z0
 59                                                    76 
 60   auto* rightArm = new G4EllipticalTube("OneRi <<  77   //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
                                                   >>  78   G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
 61                                                    79  
 62   auto* logicRightArmBone = new G4LogicalVolum <<  80   G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
 63                  skeleton,                         81                  skeleton,
 64                  "logical" + volumeName,           82                  "logical" + volumeName,
 65                  nullptr, nullptr, nullptr);   <<  83                  0, 0,0);
 66                                                    84 
 67   auto* rm = new G4RotationMatrix();           <<  85   G4RotationMatrix* rm = new G4RotationMatrix();
 68   rm->rotateX(180.*degree);                        86   rm->rotateX(180.*degree);
 69   G4VPhysicalVolume* physRightArmBone = new G4     87   G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(rm,
 70                 G4ThreeVector(-18.4 * cm, 0.0,     88                 G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
 71                 //-x0                              89                 //-x0
 72                 "physicalRightArmBone",            90                 "physicalRightArmBone",
 73                 logicRightArmBone,                 91                 logicRightArmBone,
 74                 mother,                            92                 mother,
 75                 false,0,true);                     93                 false,0,true);
 76                                                <<  94             
                                                   >>  95 
                                                   >>  96 
 77   // Visualization Attributes                      97   // Visualization Attributes
 78   //G4VisAttributes* RightArmBoneVisAtt = new      98   //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
 79   auto* colourPointer = new G4HumanPhantomColo <<  99   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 80   G4Colour colour = colourPointer -> GetColour    100   G4Colour colour = colourPointer -> GetColour(colourName);
 81   auto* RightArmBoneVisAtt = new G4VisAttribut << 101   G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
 82                                                   102 
 83   RightArmBoneVisAtt->SetForceSolid(wireFrame)    103   RightArmBoneVisAtt->SetForceSolid(wireFrame);
 84   logicRightArmBone->SetVisAttributes(RightArm    104   logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
 85                                                   105 
 86   G4cout << "RightArmBone created !!!!!!" << G    106   G4cout << "RightArmBone created !!!!!!" << G4endl;
 87                                                   107  
 88   // Testing RightArmBone Volume                  108   // Testing RightArmBone Volume
 89   G4double RightArmBoneVol = logicRightArmBone    109   G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
 90   G4cout << "Volume of RightArmBone = " << Rig    110   G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
 91                                                   111   
 92   // Testing RightArmBone Material                112   // Testing RightArmBone Material
 93   G4String RightArmBoneMat = logicRightArmBone    113   G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
 94   G4cout << "Material of RightArmBone = " << R    114   G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
 95                                                   115   
 96   // Testing Density                              116   // Testing Density
 97   G4double RightArmBoneDensity = logicRightArm    117   G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
 98   G4cout << "Density of Material = " << RightA    118   G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
 99                                                   119 
100   // Testing Mass                                 120   // Testing Mass
101   G4double RightArmBoneMass = (RightArmBoneVol    121   G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
102   G4cout << "Mass of RightArmBone = " << Right    122   G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
103                                                   123   
104   return physRightArmBone;                        124   return physRightArmBone;
105 }                                                 125 }
106                                                   126