Geant4 Cross Reference |
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Guerrieri, S. Guatelli << 25 // 26 // Authors (since 2007): S. Guatelli, Universi << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. >> 33 // 28 34 29 #include "G4MIRDLeftLegBone.hh" 35 #include "G4MIRDLeftLegBone.hh" 30 36 31 #include "globals.hh" 37 #include "globals.hh" 32 #include "G4SystemOfUnits.hh" << 33 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 34 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" 35 #include "G4HumanPhantomMaterial.hh" 40 #include "G4HumanPhantomMaterial.hh" 36 #include "G4EllipticalTube.hh" 41 #include "G4EllipticalTube.hh" 37 #include "G4RotationMatrix.hh" 42 #include "G4RotationMatrix.hh" 38 #include "G4ThreeVector.hh" 43 #include "G4ThreeVector.hh" 39 #include "G4VPhysicalVolume.hh" 44 #include "G4VPhysicalVolume.hh" 40 #include "G4PVPlacement.hh" 45 #include "G4PVPlacement.hh" 41 #include "G4Cons.hh" 46 #include "G4Cons.hh" 42 #include "G4UnionSolid.hh" 47 #include "G4UnionSolid.hh" 43 #include "G4HumanPhantomColour.hh" 48 #include "G4HumanPhantomColour.hh" 44 49 >> 50 G4MIRDLeftLegBone::G4MIRDLeftLegBone() >> 51 { >> 52 } >> 53 >> 54 G4MIRDLeftLegBone::~G4MIRDLeftLegBone() >> 55 { >> 56 } >> 57 45 G4VPhysicalVolume* G4MIRDLeftLegBone::Construc 58 G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 46 const G4String& colourName, G4bool << 59 const G4String& colourName, G4bool wireFrame,G4bool sensitivity) 47 { 60 { 48 61 49 auto* material = new G4HumanPhantomMaterial( << 62 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 50 63 51 G4cout<<"Construct "<<volumeName<<" with mot << 64 G4cout << "Construct "<< volumeName<< G4endl; 52 65 53 auto* skeleton = material -> GetMaterial("sk << 66 G4Material* skeleton = material -> GetMaterial("skeleton"); 54 67 55 delete material; 68 delete material; 56 69 57 G4double dz = 79.8 * cm; 70 G4double dz = 79.8 * cm; 58 G4double rmin1 = 0.0 * cm; 71 G4double rmin1 = 0.0 * cm; 59 G4double rmin2 = 0.0 * cm; 72 G4double rmin2 = 0.0 * cm; 60 G4double rmax1 = 1. * cm; 73 G4double rmax1 = 1. * cm; 61 G4double rmax2 = 3.5 * cm; 74 G4double rmax2 = 3.5 * cm; 62 G4double startphi = 0. * degree; 75 G4double startphi = 0. * degree; 63 G4double deltaphi = 360. * degree; 76 G4double deltaphi = 360. * degree; 64 77 65 auto* leg_bone = new G4Cons("OneLeftLegBone" << 78 G4Cons* leg_bone = new G4Cons("OneLeftLegBone", 66 rmin1, rmax1, << 79 rmin1, rmax1, 67 rmin2, rmax2, dz/2., << 80 rmin2, rmax2, dz/2., 68 startphi, deltaphi); << 81 startphi, deltaphi); 69 82 70 auto* logicLeftLegBone = new G4LogicalVolume << 83 G4LogicalVolume* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, 71 nullptr, nullptr, nullptr); << 84 0, 0, 0); 72 85 73 86 74 // Define rotation and position here! 87 // Define rotation and position here! 75 G4VPhysicalVolume* physLeftLegBone = new G4P << 88 G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(0, 76 G4ThreeVector(0.0 * cm, 0.0, 0. << 89 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), 77 "physicalLeftLegBone", << 90 "physicalLeftLegBone", 78 logicLeftLegBone, << 91 logicLeftLegBone, 79 mother, << 92 mother, 80 false, << 93 false, 81 0, true); << 94 0, true); 82 << 95 >> 96 // Sensitive Body Part >> 97 if (sensitivity==true) >> 98 { >> 99 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 100 logicLeftLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 101 } 83 102 84 // Visualization Attributes 103 // Visualization Attributes 85 //G4VisAttributes* LeftLegBoneVisAtt = new G 104 //G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); 86 auto* colourPointer = new G4HumanPhantomColo << 105 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 87 G4Colour colour = colourPointer -> GetColour 106 G4Colour colour = colourPointer -> GetColour(colourName); 88 auto* LeftLegBoneVisAtt = new G4VisAttribute << 107 G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(colour); 89 108 90 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 109 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 91 logicLeftLegBone->SetVisAttributes(LeftLegBo 110 logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt); 92 111 93 G4cout << "LeftLegBone created !!!!!!" << G4 112 G4cout << "LeftLegBone created !!!!!!" << G4endl; 94 113 95 // Testing LeftLegBone Volume 114 // Testing LeftLegBone Volume 96 G4double LeftLegBoneVol = logicLeftLegBone-> 115 G4double LeftLegBoneVol = logicLeftLegBone->GetSolid()->GetCubicVolume(); 97 G4cout << "Volume of LeftLegBone = " << Left 116 G4cout << "Volume of LeftLegBone = " << LeftLegBoneVol/cm3 << " cm^3" << G4endl; 98 117 99 // Testing LeftLegBone Material 118 // Testing LeftLegBone Material 100 G4String LeftLegBoneMat = logicLeftLegBone-> 119 G4String LeftLegBoneMat = logicLeftLegBone->GetMaterial()->GetName(); 101 G4cout << "Material of LeftLegBone = " << Le 120 G4cout << "Material of LeftLegBone = " << LeftLegBoneMat << G4endl; 102 121 103 // Testing Density 122 // Testing Density 104 G4double LeftLegBoneDensity = logicLeftLegBo 123 G4double LeftLegBoneDensity = logicLeftLegBone->GetMaterial()->GetDensity(); 105 G4cout << "Density of Material = " << LeftLe 124 G4cout << "Density of Material = " << LeftLegBoneDensity*cm3/g << " g/cm^3" << G4endl; 106 125 107 // Testing Mass 126 // Testing Mass 108 G4double LeftLegBoneMass = (LeftLegBoneVol)* 127 G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity; 109 G4cout << "Mass of LeftLegBone = " << LeftLe 128 G4cout << "Mass of LeftLegBone = " << LeftLegBoneMass/gram << " g" << G4endl; 110 129 111 130 112 return physLeftLegBone; 131 return physLeftLegBone; 113 } 132 } 114 133