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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftLegBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDLeftLegBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftLegBone.cc (Version 9.0.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 // Previous authors: G. Guerrieri, S. Guatelli <<  25 //
 26 // Authors (since 2007): S. Guatelli, Universi <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
                                                   >>  33 //
 28                                                    34 
 29 #include "G4MIRDLeftLegBone.hh"                    35 #include "G4MIRDLeftLegBone.hh"
 30                                                    36 
 31 #include "globals.hh"                              37 #include "globals.hh"
 32 #include "G4SystemOfUnits.hh"                  << 
 33 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 34 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 35 #include "G4HumanPhantomMaterial.hh"               40 #include "G4HumanPhantomMaterial.hh"
 36 #include "G4EllipticalTube.hh"                     41 #include "G4EllipticalTube.hh"
 37 #include "G4RotationMatrix.hh"                     42 #include "G4RotationMatrix.hh"
 38 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 39 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 40 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 41 #include "G4Cons.hh"                               46 #include "G4Cons.hh"
 42 #include "G4UnionSolid.hh"                         47 #include "G4UnionSolid.hh"
 43 #include "G4HumanPhantomColour.hh"                 48 #include "G4HumanPhantomColour.hh"
 44                                                    49 
                                                   >>  50 G4MIRDLeftLegBone::G4MIRDLeftLegBone()
                                                   >>  51 {
                                                   >>  52 }
                                                   >>  53 
                                                   >>  54 G4MIRDLeftLegBone::~G4MIRDLeftLegBone()
                                                   >>  55 {
                                                   >>  56 }
                                                   >>  57 
 45 G4VPhysicalVolume* G4MIRDLeftLegBone::Construc     58 G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 
 46             const G4String& colourName, G4bool <<  59                  const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
 47 {                                                  60 {
 48                                                    61  
 49   auto* material = new G4HumanPhantomMaterial( <<  62   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 50                                                    63    
 51   G4cout<<"Construct "<<volumeName<<" with mot <<  64   G4cout << "Construct "<< volumeName<< G4endl;
 52                                                    65    
 53   auto* skeleton = material -> GetMaterial("sk <<  66   G4Material* skeleton = material -> GetMaterial("skeleton");
 54                                                    67   
 55   delete material;                                 68   delete material;
 56                                                    69  
 57   G4double dz = 79.8 * cm;                         70   G4double dz = 79.8 * cm;
 58   G4double rmin1 = 0.0 * cm;                       71   G4double rmin1 = 0.0 * cm;
 59   G4double rmin2 = 0.0 * cm;                       72   G4double rmin2 = 0.0 * cm;
 60   G4double rmax1 = 1. * cm;                        73   G4double rmax1 = 1. * cm;
 61   G4double rmax2 = 3.5 * cm;                       74   G4double rmax2 = 3.5 * cm;
 62   G4double startphi = 0. * degree;                 75   G4double startphi = 0. * degree;
 63   G4double deltaphi = 360. * degree;               76   G4double deltaphi = 360. * degree;
 64                                                    77 
 65   auto* leg_bone = new G4Cons("OneLeftLegBone" <<  78   G4Cons* leg_bone = new G4Cons("OneLeftLegBone",  
 66         rmin1, rmax1,                          <<  79          rmin1, rmax1, 
 67         rmin2, rmax2, dz/2.,                   <<  80          rmin2, rmax2, dz/2., 
 68         startphi, deltaphi);                   <<  81          startphi, deltaphi);
 69                                                    82 
 70   auto* logicLeftLegBone = new G4LogicalVolume <<  83     G4LogicalVolume* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
 71                    nullptr, nullptr, nullptr); <<  84                   0, 0, 0);
 72                                                    85 
 73                                                    86 
 74   // Define rotation and position here!            87   // Define rotation and position here!
 75   G4VPhysicalVolume* physLeftLegBone = new G4P <<  88   G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(0,
 76                G4ThreeVector(0.0 * cm, 0.0, 0. <<  89         G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
 77                "physicalLeftLegBone",          <<  90                    "physicalLeftLegBone",
 78                logicLeftLegBone,               <<  91                logicLeftLegBone,
 79                mother,                         <<  92              mother,
 80                false,                          <<  93              false,
 81                0, true);                       <<  94              0, true);
 82                                                <<  95 
                                                   >>  96   // Sensitive Body Part
                                                   >>  97   if (sensitivity==true)
                                                   >>  98   { 
                                                   >>  99     G4SDManager* SDman = G4SDManager::GetSDMpointer();
                                                   >> 100     logicLeftLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
                                                   >> 101   }
 83                                                   102 
 84   // Visualization Attributes                     103   // Visualization Attributes
 85   //G4VisAttributes* LeftLegBoneVisAtt = new G    104   //G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
 86   auto* colourPointer = new G4HumanPhantomColo << 105   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 87   G4Colour colour = colourPointer -> GetColour    106   G4Colour colour = colourPointer -> GetColour(colourName);
 88   auto* LeftLegBoneVisAtt = new G4VisAttribute << 107   G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(colour);
 89                                                   108  
 90   LeftLegBoneVisAtt->SetForceSolid(wireFrame);    109   LeftLegBoneVisAtt->SetForceSolid(wireFrame);
 91   logicLeftLegBone->SetVisAttributes(LeftLegBo    110   logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt);
 92                                                   111 
 93   G4cout << "LeftLegBone created !!!!!!" << G4    112   G4cout << "LeftLegBone created !!!!!!" << G4endl;
 94                                                   113 
 95   // Testing LeftLegBone Volume                   114   // Testing LeftLegBone Volume
 96   G4double LeftLegBoneVol = logicLeftLegBone->    115   G4double LeftLegBoneVol = logicLeftLegBone->GetSolid()->GetCubicVolume();
 97   G4cout << "Volume of LeftLegBone = " << Left    116   G4cout << "Volume of LeftLegBone = " << LeftLegBoneVol/cm3 << " cm^3" << G4endl;
 98                                                   117   
 99   // Testing LeftLegBone Material                 118   // Testing LeftLegBone Material
100   G4String LeftLegBoneMat = logicLeftLegBone->    119   G4String LeftLegBoneMat = logicLeftLegBone->GetMaterial()->GetName();
101   G4cout << "Material of LeftLegBone = " << Le    120   G4cout << "Material of LeftLegBone = " << LeftLegBoneMat << G4endl;
102                                                   121   
103   // Testing Density                              122   // Testing Density
104   G4double LeftLegBoneDensity = logicLeftLegBo    123   G4double LeftLegBoneDensity = logicLeftLegBone->GetMaterial()->GetDensity();
105   G4cout << "Density of Material = " << LeftLe    124   G4cout << "Density of Material = " << LeftLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
106                                                   125 
107   // Testing Mass                                 126   // Testing Mass
108   G4double LeftLegBoneMass = (LeftLegBoneVol)*    127   G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity;
109   G4cout << "Mass of LeftLegBone = " << LeftLe    128   G4cout << "Mass of LeftLegBone = " << LeftLegBoneMass/gram << " g" << G4endl;
110                                                   129 
111                                                   130   
112   return physLeftLegBone;                         131   return physLeftLegBone;
113 }                                                 132 }
114                                                   133